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Nintendo Embedding Classic Games on Trading Cards

bacontaco writes "Here's a quick article over at Adrenaline Vault about Nintendo's plan to put out old-school Nintendo games with the use of a e-Reader that plugs into the Game Boy Advance and trading cards that can be swiped with the device. The article flips back and forth on which console's games will be supported, saying either NES or SNES games will be used with the cards. It's kind of eye-opening when you think about how games that seemed so great so long ago can now be fit on something so small as a card."

118 of 336 comments (clear)

  1. Ahh, youth by thelexx · · Score: 2

    "It's kind of eye-opening when you think about how games that seemed so great so long ago can now be fit on something so small as a card."

    Only if you don't remember cartridges! :)

    LEXX

    --
    "Gold still represents the ultimate form of payment in the world." - Alan Greenspan, 1999
    1. Re:Ahh, youth by Moonshadow · · Score: 5, Funny
      "It's kind of eye-opening when you think about how games that seemed so great so long ago can now be fit on something so small as a card."

      Not to mention having every one ever made fit onto a single CD, with lots of room to spare...

      *cough*

    2. Re:Ahh, youth by shren · · Score: 3, Interesting

      I'd buy that. Every NES game on one CD? Neat idea.

      --
      Maybe the state's highest function is to grind out insoluble problems. (Zelazny, Hall of Mirrors)
  2. Question to the slashdot community by Raul654 · · Score: 3, Interesting

    What is preventing someone from putting out a console capable of running games from all the classic system? Let's say I want to do NES, Sega, SNES, and maybe one or two of the 'lesser console'. Better yet, why not have a cdrom drive so you can fit a thousand of those old games onto a single media. What would be the issues holding this back?

    --


    To make laws that man cannot, and will not obey, serves to bring all law into contempt.
    --E.C. Stanton
    1. Re:Question to the slashdot community by Nakago4 · · Score: 3, Insightful

      A little something called licensing.

    2. Re:Question to the slashdot community by gatekeep · · Score: 2

      Nothing is holding this back short of IP law. In fact, I've seen MAME/NESticle cabinets that do pretty much that.

    3. Re:Question to the slashdot community by BlackGriffen · · Score: 2

      Aside from lots of copyrights, a few patents, and an army of lawyers, not much at all. Oh, yes, supporting all of the different connectors would be a hassle if you go for actual emulation of the cartridges. Honestly, you're computer can do it now (for the most part), if you know where to look.

      BlackGriffen

    4. Re:Question to the slashdot community by lightspawn · · Score: 4, Insightful

      What is preventing someone from putting out a console capable of running games from all the classic system? Let's say I want to do NES, Sega, SNES, and maybe one or two of the 'lesser console'

      You mean the Dreamcast?

    5. Re:Question to the slashdot community by Lxy · · Score: 3, Informative

      What is preventing someone from putting out a console capable of running games from all the classic system?

      Nothing. It's called a Sega Dreamcast.

      www.dcemulation.com has all the emulators and tools you need to put MAME, Stealla, NES, Sega Genesis, SNES, even LINUX on your Dreamcast. That is, assuming you have legally obtained ROMs.

      At last check, you could buy these units used for around $50. Sega killed it last Christmas, so there's no new ones to be found. Check your local Funcoland or pawn shop, you'll probably find one.

      --

      There is no reasonable defense against an idiot with an agenda
      :wq
    6. Re:Question to the slashdot community by merlin_jim · · Score: 3, Interesting

      Actually, this is currently possible. Licensing is the big issue.

      Get a good NES emulator (Nesticle is fairly good), SNES emulator (ZSNES), Sega emulator (I forget... something like Genocide is what its called)... these are all available for Linux. I have a demonstration system for this; they all run with decent framerates on the VIA Mini-ITX board, which you can fit into a console size system. Throw a CDROM on it, and run all your software from a FLASH card... these are cheap and solid-state, both good things in a console that might need to be banged around a little. Parts are gonna run you $250 - $300. And that's consumer prices. Wholesale might get a little cheaper. You can throw in basic networking ,e-mail, and websurfing for free, though, so people might be willing to pay $300 or so for this system.

      The problem is, you have to license it. You MAY need to license the box; IANAL, but it seems to me that emulators are not infringing on any IP laws, with the possible exception of patents, but IIRC none of the systems mentioned except SNES with the special GFX games (StarFox and Zelda are examples) are patented. However, you absolutely have to license every game you sell.

      How much does Nintendo value their legacy games? The article mentions $1 - $4. So, put 100 games on a CD and you're talking about quite a large royalty. In addition, how likely is Nintendo to want to license games on a system that can also run Sega games? What if they foresee that one day, you'll have a decent Playstation emulator on the box too?

      How likely is Nintendo to want to even start a dialog with you?

      --
      I am disrespectful to dirt! Can you see that I am serious?!
    7. Re:Question to the slashdot community by swb · · Score: 2

      As the other posters have indicated, there are emulators for 'other' platforms that can do this.

      What'd be interesting would be a purpose-built commercial emulator that could do this, hook up to a TV and play actual ROM carts from all those systems.

      With the right licensing, I'm sure that Sega and Nintendo and especially older (Atari, etc) vendors wouldn't care, especially if it was designed to use legit media (ROM carts or official CDs). They're not making money selling the hardware, and they can only make money selling paid-for software again (presuming the device has a CD player or something they can supply old games on in a media format cheaper than making rom carts).

      The only objection I could imagine would be a small fear that "the retrostation" would canibalize sales from new hardware, but even that's iffy, since people that want to play the old games are probably dedicated enough to own *new* consoles and people that own none want the newer systems (PS2, Xbox, gamecube, etc).

      The bummer is that the hardware would probably be too expensive (since it'd probably be a cut-down PC inside).

    8. Re:Question to the slashdot community by Anonvmous+Coward · · Score: 3, Interesting

      "Better yet, why not have a cdrom drive so you can fit a thousand of those old games onto a single media. What would be the issues holding this back?"

      I'm sure pricing is a huge issue here. If you have 1,000 games, and they retailed at $50 a piece. It's pretty obvious the price of those games has little to do with the cost of manufacturing. However, you won't be able to sell this disc at $50,000. ($50 per game x 1,000 games) If you sell it for a reasonable price like... oh.. $200, then you're seriously undervaluing the games themselves. That may not matter if they're no longer around, but there may be executive suspicion that it'd hurt the market later.

      It's risky. They might be worried about destroying the value of every game ever made. It's interesting, though: Cartridge based cames from the 16-bit era didn't take up much space. I think 32-megabits (4 megabytes) was as big as it got, and the average was around 1 megabyte. You might come seriously close to putting all of SNES's games onto one CD. With compression such as ZIP, that's even more certain.

      I haveta say I like what Nintendo's doing, though. Personally, I wish they'd revive some of their old games for me to play somehow. Either via PC or Gamecube or something. Maybe an on-line pay-for-play arcade?

    9. Re:Question to the slashdot community by merlin_jim · · Score: 2

      Hmmm... right you are! I'd forgotten about that!

      Of course, what if you one day want to run PS games? What if you want your contract with Nintendo to allow you to do that? For that matter, has Nintendo ever been interested in letting their games run on a platform they didn't control?

      --
      I am disrespectful to dirt! Can you see that I am serious?!
  3. ROM alternative by phigga · · Score: 2, Funny

    Sweet...now I can play Burger Time without having to search for a ROM that works!!!

  4. long ago? by flynt · · Score: 2

    I'd rather play Mario 1 than the new game personally! Those games are still great today, and this idea seems pretty cool!

  5. Knocks the wind out of the abandonware argument? by Rude+Turnip · · Score: 5, Interesting

    One of the main reasons people use to justify trading game ROMs is that the original publisher has "abandoned" them and that they're no longer selling or making money on them. Natually, if a company has gone under and no longer exists, that's a pretty good argument. However, here, we see Nintendo showing just the opposite.

  6. Now the e prefix is become a postfix? by stienman · · Score: 5, Funny

    In other news, Nintendo is post-fixing an 'e' to each game's title in the hopes of jumping ahead of the next revolution in electronic naming.

    "People are tired of e-this, and e-that, k-this, g-that. We're leading the next naming revolution with new-age names like Donkey Kong-e, and Mario Brothers-e."

    -Adam

    1. Re:Now the e prefix is become a postfix? by webslacker · · Score: 5, Funny

      It's called a suffix, not a postfix. What kind of nerd are you?

    2. Re:Now the e prefix is become a postfix? by vasah20 · · Score: 2, Funny

      Wow, not only is Postfix a suitable replacement for sendmail, it's also a suitable synonym for suffix.

    3. Re:Now the e prefix is become a postfix? by stienman · · Score: 2

      Prefix, Infix, Postfix. Think of it in relation to polish notation. Specifically postfix is RPN. Infix is 'normal' algebra, and prefix notation is another polish notation invented by the person who came up with RPN.

      -Adam

  7. Data size? by unicron · · Score: 2

    Really makes me wonder how many games used only a fraction of the cartridges total space. On one hand you have a lot of really easy to beat, small games and then you have games like FF3 and ChronoTrigger, which takes a really long time to beat.

    --
    Finally, math books without any of that base 6 crap in them.
    1. Re:Data size? by unicron · · Score: 2

      I really hate reading over something I just posted and realizing it looks like a 3rd grader wrote it..been a long day..

      --
      Finally, math books without any of that base 6 crap in them.
    2. Re:Data size? by gatekeep · · Score: 2

      Do the catridges really have a predetermined total space? The storage of a cartridge is really only limited by the amount of memory which can fit in that physical space and be powered by the amount of electricity provided by the console, right? Of course there might be some issues about the console being able to address large amounts of memory and such, but that could probably be fixed through swapping or some other means, I'm certainly no console programmer.

    3. Re:Data size? by cascino · · Score: 2

      Correct me if I'm wrong (it's been awhile), but I believe the largest SNES cart was 32 MBits, or only a few megabytes.
      And, as stated above, most big RPG's such as FF3 and CT used about all this space - I remember some extra stuff at the ending of FF3 wasn't able to make the final release due to cartridge-size limitations.

    4. Re:Data size? by photon317 · · Score: 3, Informative

      In the old 8-bit nintendo (probably other and later consoles as well) cartridge programmers implemented bank switching to put more data in the cartiridge than the architecture was really designed to handle. They are known as "mappers", and it's what you hear about when you read about NES emulators and whatnot and what "mappers" they support - they're referring to memory addressing schemes used by games that couldn't fit normally.

      --
      11*43+456^2
    5. Re:Data size? by Anonymous Coward · · Score: 2, Interesting

      People are still hung up on this?

      This is why I have always despised the practice of reporting sizes in megabits instead of megabytes...8 megabits = 1 megabyte, simple as that. So, for example, Zelda 3 for SNES would be considered an '8 meg game', translating into the 1MB that you would see if you checked the ROM yourself (plus a tiny bit more for the SMC header). Of course, I understand that '32 megs' sounds bigger than '4 megabytes', but it's misleading. Using that logic, Dreamcast games can be up to '8 gigs', meaning '8 gigabits'.

    6. Re:Data size? by IIRCAFAIKIANAL · · Score: 2

      32 megabit, so they are 4 megabytes each, not counting the savegames, the size of which escapes me at the moment.

      Saving games might be tricky - I wonder if the e-reader (what a *stupid* name, reminds me of scientology :) will be capable of supporting savegames..

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    7. Re:Data size? by LocalH · · Score: 2, Interesting

      You're limited by the ROM size itself, which is why you wouldn't start burning ROMs until after you're already completely done with the game - you'd likely develop with either a hardware emulator or a flashcart on the real hardware, which would support the maximum the console supports. For example, the Genesis supports 4MB (=32Mb) of ROM without bankswitching hardware. On the NES, which I know less about, and going strictly by the CPU, it can only access 64KB of memory at one time - and part of that is taken by the PPU and I/O (reading carts, hidden I/O port, etc), which probably bumps the accessible ROM space at any given instant down to 32-48K, just guessing. Now you know why mappers are so prevalent in the NES world - mappers are essentially bankswitching hardware (some of them have added features as well, like MMC5). But to access more than the maximum ROM the console supports requires some sort of bankswitching logic to allow the coder to move banks of ROM in and out of the address space.

      --
      FC Closer
    8. Re:Data size? by klevin · · Score: 4, Informative

      Well, 8 Mb (megabits) doesn't necessarilly = 1 MB (megabyte). When measured in bits, kilo usually means 1000 and mega = 1000^2. When measured in bytes, kilo = 1024 and mega = 1024^2. So, 8 Mb = (8*1000^2)/(8*1024^2) = .9536 MB (or 976.56 KB).

      Pedantic, yes, but a helpful thing to remember.

    9. Re:Data size? by Mike+the+Mac+Geek · · Score: 2

      Not at the moment. The good thing is, the EReader is upgradable. New cards, new games, new features.

      --
      -------------------------------------------------- ---- The man, the myth, the something or other.
    10. Re:Data size? by Euro · · Score: 2, Interesting
      Really makes me wonder how many games used only a fraction of the cartridges total space. On one hand you have a lot of really easy to beat, small games and then you have games like FF3 and ChronoTrigger, which takes a really long time to beat.
      I really don't understand what you mean here. There was no fixed size for either SNES or NES cartridges. They had as much memory as the developers decided to stick in their game (of course, more memory used meant more expensive carts). If you wanted to use more than 64k of ROM for NES carts (and most developers certainly did!), you simply used a memory mapper of some kind that did the relevant bankswitching for you and stuck as much memory in the cart as you needed. In theory there is no limit on the size of a NES cart, you'll just need a suitable memory mapper so you can access all the ROM banks you put in.

      I don't remember offhand how this was done one the SNES (the 16-bit processor of the SNES could access much more memory at once than the 8-bit NES one), but the same kind of system could have been used there as well.

      Of course, this was exactly the beauty of game cartridges: the developers could stick whatever they damn pleased into the cart. Memory was of course the number one thing, but adding actual hardware to the cart to aid the main system was possible too. On the SNES, some games had DSP processors added (Pilotwings is one of the earliest examples, but most of us can certainly remember Super Mario Kart). Star Fox had some polygon-pushing stuff added to the cart (props to Argonaut Software for that). And in the very early days Konami added extra sound hardware to their Salamander cart on the MSX. I don't remember any NES game offhand that used this technique of adding extra hardware to the cart. I am pretty confident that this was done, but cannot remember any game offhand. It would have been technologically possible, at the very least.

      *sigh*. The good old days...

  8. Re:a swipe? by Rude+Turnip · · Score: 2, Informative

    The article says that the games will be stored using dots printed on the card and that the reader will scan in the dots optically. Now *that* sounds pretty cool...much cooler than just using a magnetic stripe.
    To have some idea of what the cards will look like, take a look at any UPS package with the dot-coded label that has that bulls-eye in the middle.

  9. Where is the data? by phriedom · · Score: 4, Interesting

    It says that the e-reader plugs in and reads an optical dot code on the trading card. I expect that means the actual game data for all the games is already in the e-reader, and the trading card just enables the right game titles. Its probably microprinting too, to defeat photocopies.

    It is possible that the game data actually IS on the trading card. If that were true, I would say we have figuratively come full circle back to something very like punch cards.

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
    1. Re:Where is the data? by TheOnlyCoolTim · · Score: 2
      The e-Reader accessory connects to the Game Boy Advance via the cartridge slot and uses "dot code technology" to read optical data imprinted on the specially designed trading cards. The e-Reader hardware has a one megabit flash ROM to store up to one video game for continued play. The hardware also links to a second Game Boy Advance or a Nintendo GameCube. Animal Crossing for Nintendo GameCube uses the feature and upcoming products will take advantage of it in exciting and innovative ways.


      It seems the game is actually on the cards themselves, but of course they could be bullshitting us... We'll see.

      Tim
      --
      Omnia vestra castrorum habetur nobis.
    2. Re:Where is the data? by questionlp · · Score: 3, Informative

      Each e-Card has two sets of dots... one running on the bottom and on the right-hand side of the card. Each set of dots can hold so many kilobytes of data. There was some information in the latest issue of Nintendo Power and probably can be found at nintendo.com.

      There is some ROM and Flash on the reader which is used to store the "OS" and the game data read from each of the cards respectively. Some games can fit on 2-3 cards whereas some games can take up 6+ cards.

      My guess is that the dots are arranged in a certain way and using a certain dye type to reduce/eliminate the ease of duplicating cards using copiers or printers... who knows. Each game goes for around $5-10 so it's not too expensive compared to GTA-3 or Halo.

      The idea of using the cards is also to trade stuff with friends for use in games (like Pokemon and the next Zelda game for the GC).

  10. A Little more info... by Kraegar · · Score: 5, Informative
    ...is available at Nintendo's site

    (note for some reason the link generates a 404, but if you refresh, it comes up with the page)

    1. Re:A Little more info... by Kraegar · · Score: 2

      And a little more info here at the Nintendo e-reader site.

    2. Re:A Little more info... by GlassUser · · Score: 2

      Not if you don't have a system blessed (*ahem*) by flash. I want information, not a movie.

    3. Re:A little more info... by Kredal · · Score: 2

      You just made me think of something really cool. What would happen if DC comics put out a new Batman comic book, and the back cover had a barcode reaching arould the three sides that weren't attached..

      If you zipped those sides through the reader, and could play the original Batman for the NES... Think they would sell more copies of the comic than they normally do? And it wouldn't cost any more to create, either... Think of the tie in possabilities!

      --
      Whoever stated that signature sizes should be limited to one hundred and twenty characters can just go ahead and kiss my
  11. If SMC ROM files are any indication they are small by Mustang+Matt · · Score: 2

    ROM sizes are usually 1mb, 2mb, or 4mb.

    Sometimes they are bigger, sometimes they are smaller.

    The world's greatest emulator

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
  12. Uh, yeah. by dasmegabyte · · Score: 2

    "Technology's progressed."

    Dude, the HuCard games for my TurboGraphix were on cards. Tiny little things...they liked to pick up legs when my other Turbo friends would come over. And they worked great...never had to blow on them or put them in new carts like genesis and Nintendo games.

    What's amazing is that the technology is so CHEAP you can do this with a trading card set.

    --
    Hey freaks: now you're ju
    1. Re:Uh, yeah. by Fnord · · Score: 3, Interesting

      Technology *has* progressed. The HuCards were rom chips in a card package. Look inside a genesis cart, its mostly air. If they had chosen to they could have put those on "cards". The cards this article is referring to are cardboard trading-card sized cards with an incredibly detailed barcode on one side (so detailed that the individual dots aren't distinguishable by eye). The e-reader actually scans them with a laser and stores the program in flash on the reader and runs it from there. So yeah, yesterdays games which used to be on huge cartridges (these will be original NES games so really huge) are now represented by dots of ink.

    2. Re:Uh, yeah. by Neon+Spiral+Injector · · Score: 2

      Sega has cards that were slightly smaller then the HuCards for their Master System. The cards were limited to 32k though, where Sega's biggest carts were 4 Mega[bits] (512k). The Sega Master System used a bank switching scheme much like the NES, but there was no need for "mappers" as the SMS had it's own built in mapping hardware. From my research it seems that it should have been able to address 256 banks (at least from a software standpoint, there probally were hardware limits like address lines, but I was a coder not a hardware designer).

  13. The cards hold 4.4K by Target+Drone · · Score: 2
    According to this page the cards can hold up to two strips of data containing 2.2K each. The memory reader has 64 Mb mask ROM and 1 Mb flash memory.

    I suspect that the original NES and SNES games were bigger then 4K so you'll probably only get a stripped down version of a game.

    1. Re:The cards hold 4.4K by Benley · · Score: 3, Interesting

      Having read the article and also noticed this myself, I'm now wondering if the paper trading cards don't hold the game at all. Perhaps they are all pre-loaded on the e-Reader doohickey, and swiping the card just allows you to play it.

      That would be excessively lame, imho, but it wouldn't surprise me at all.

    2. Re:The cards hold 4.4K by photon317 · · Score: 2


      They could be using a hybrid of the two techniques:

      Perhaps they've stored a whole library of generic graphics/sound/"ai" routines on the dohickey that given good common coverage to the legacy games, and the cards just store sprite and gameplay/flow data in a highly compressed format.

      --
      11*43+456^2
    3. Re:The cards hold 4.4K by photon317 · · Score: 2


      Yeah but how much dev $$ could it take to re-implement 8-bit nintendo games? The gameplay and graphics can be gratuitously ripped, so there's no design costs. The code is so simple and small by modern standards it couldn't be all that much $$.

      --
      11*43+456^2
  14. IGN has some info and questions by sdjunky · · Score: 3, Informative

    You can see it here

    From my understanding the games either
    A. span multiple cards
    B. are built into the eReader and the cards have barcodes to unlock them

    Also, the games ARE for the NES.

  15. Re:turbographic by 2names · · Score: 2, Funny

    ALL of the first computer games were on cards... PUNCH CARDS.

    --
    "I'm just here to regulate funkiness."
  16. E-card will be NES only by alexhmit01 · · Score: 2

    If you look through the racks of the Gameboy Color, you'll see some NES games that were rereleased for that platform. If you look at the Gameboy Advanced, you see some SNES games (Super Mario Advanced series (NES SMB2 and SNES SMW), and the new Zelda is Zelda3:LttP, for example).

    So, now that the market for rereleases NES games ($30-$70 when new) as GBC games ($30-$40) has been exhausted, they are ready to be dumped ($5-$7).

    I would expect that the Super Advanced Gameboy, when released in 6 years, will get a lot of ports from the N64, selling at $40, and an e-card reader like device allowing them to dump old SNES games for $5-$7.

    That's the real reason that Nintendo can afford to "lose" the console war, they'll make enough money on the NGC to be happy and build a library of games. Then they'll make the real money porting old games to their handheld.

    It's a pretty similar strategy to certain genres in Hollywood... you know the internation and video distribution royalties, so you don't care if it tanks at the box office.

    Alex

  17. Games that *seemed* to be so great? by cje · · Score: 4, Insightful

    Hey, I've got news for you, buddy .. a lot of those games were great!

    Sure, they didn't feature a lot of the CD-quality music and breathtaking FMV and first-person, three-dimensional, high-polygon-count graphics that you'll find in modern games, but that doesn't necessarily mean that they're any less fun. I don't know about anybody else, but I probably had more fun playing the original Legend of Zelda than I did playing Zelda: Ocarina of Time or Majora's Mask. Good graphics and music + glitzy presentation does not necessarily = better games. A lot of today's games are very nicely packaged, but all too many of them are nicely-packaged garbage.

    --
    We're going down, in a spiral to the ground
    1. Re:Games that *seemed* to be so great? by zerocool^ · · Score: 2

      how about more fun with final fantasy 3 than final fantasy 10? Better story too.

      ~Will

      --
      sig?
    2. Re:Games that *seemed* to be so great? by SirSlud · · Score: 2

      And alot of the old games were nicely packaged (for the time) garbage.

      Hindsight is 20/20, history is seen through the eyes of its victors with a focus on the classics, yadda yadda.

      There are still lots of great games coming out. I also wonder if people who didn't like todays games but loved the classics have a much simpler reason for doing so: youth. There are tons of stuff I enjoyed more when I was a kid than as an adult. The game of baseball hasn't gotten worse ... I just had more time and appreciation for playing it when I was a kid. :)

      Disclosure: played lots of games then, play lots of games now. I think alot of the reason that its hard to find great games today is a matter of optics. We're spoiled by the classics (considering that you rightly point out that the quality of the game is not detemrined by its _absolute_ level of graphic and audio greatness), and so the bar is higher for people who've played way more games than kids today.

      Anyhow, I'm getting sick of this whole "back when I was a kid, you didnt need great graphics to make a game" thing. The games that were classics still usually had graphics that were better than its peers at the time .. everything is relative.

      --
      "Old man yells at systemd"
  18. I have one, using it right now. by Mike+the+Mac+Geek · · Score: 5, Informative

    Bought an E-Card reader today for my GBA and Animal Crossing (GameCube Game).

    The data itself is embedded in the card. It's a printed optical dot code. VERY TINY DOTS. I can't pick one out with my naked eye. I'm sure I could with a magnifying glass though.

    I saw somewhere that a long strip (lengthwise) can hold up to 2.2KB of data, and a short strip (width) can hold 1.1. Each card can have only two strips. Presumably so the card can be handled.

    Picked up a few ECard games, like Excitebike, Pinball, Etc. Games take 9-10 long strips. The game can the be saved in the reader, so you dont have to swipe again until you save another. Only space for one.

    This is easy to use, holds a good amount of data, and has a LOT of possibilities. Kudos to Nintendo/Olympus!

    --
    -------------------------------------------------- ---- The man, the myth, the something or other.
    1. Re:I have one, using it right now. by phriedom · · Score: 2

      so you need 5 cards to play exciteabike? That sounds cumbersome.

      --
      Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
    2. Re:I have one, using it right now. by Mike+the+Mac+Geek · · Score: 2

      Well, if you are going somewhere and want to take it with you, you scan the cards in the reader, and save it. Then you can turn it off, turn it on later, and load the save file from the ecard reader memory. You can play other games too, but those have to be scanned in, and if you save it, there goes Excitebike.

      Not a great system, but it's 40 bucks. Besides, having a little box of scancards with my GBA holder just seems cool.

      --
      -------------------------------------------------- ---- The man, the myth, the something or other.
    3. Re:I have one, using it right now. by Kaz+Riprock · · Score: 2
      If a single card holds 3.3 Kb, then even with 5 cards, the game can only be 16.5 Kb big. Most games IIRC are bigger than that. I wonder if some of the basics are already in the reader. For example, all games might use the same font. IOW, a basic data set is in the reader and the dots only store which parts need to be accessed and what all the sprites are going to look like.

      Reader = building blocks
      Cards = specifics

      That would settle how you could put 20+ Kb games on smaller media.

      --
      Mordor...a magical, mythical land where women are more rare than dragons--but where every man would rather find a dragon
    4. Re:I have one, using it right now. by _fuzz_ · · Score: 2
      The data itself is embedded in the card. It's a printed optical dot code. VERY TINY DOTS. I can't pick one out with my naked eye. I'm sure I could with a magnifying glass though.

      So what DPI printer do I need to print NES ROMs and play them with this thing?

      It also seems like your cards would no longer be playable if they get too dirty, bent, smudged, etc. Of course that's good for Nintendo - you have to buy more cards.

      --
      47% of all statistics are made up on the spot.
    5. Re:I have one, using it right now. by Mike+the+Mac+Geek · · Score: 2

      From what I am reading other places, the dot codes are done using a proprietary ink. Only this ink can be seen by the reader.

      And yeah, I'm a fanboy. Never bought Pokemon cards, but now, I think I might. Nintendo really seems to have hit a gold mine here.

      --
      -------------------------------------------------- ---- The man, the myth, the something or other.
    6. Re:I have one, using it right now. by GweeDo · · Score: 2

      Since each strip can hold 2.2K we get 4.4K per card. At 5 cards that is 22.0K is the size that they are using for the first set of games atleast (at most that is). Almost all games for the NES are smaller than 256K (and they HAVE to be less than 256K so they fit in GBA RAM). Actually they have to be even smaller than that cause the code for the emulator has to fit in the 256K of RAM too.
      Since the largest game to be announced so far is Zelda which is about 66K, but it wouldn't surpise me if they are using some form of compression and having the emulator uncompress it so it all fits on roughly 5 cards. But that is just my guess.

      Sizes of games out now:
      Donkey Kong Jr (10 bars): 16K
      Pinball (9 bars): 15K
      Tennis: 16K

      I don't remember what other ones are out on e-Cards, but that should give you all a clue :)

    7. Re:I have one, using it right now. by Kaz+Riprock · · Score: 2

      Read the parent post. The long side has 2.2K...the short side has 1.1K (i.e. the cards are 2:1 rectangles, not 1:1 squares).

      --
      Mordor...a magical, mythical land where women are more rare than dragons--but where every man would rather find a dragon
    8. Re:I have one, using it right now. by GweeDo · · Score: 2

      Obviosly you have never seen the cards :) The strips are on the top and bottom of the cards. They are both the EXACT same length. The deciding factor on the 1.1K or 2.2K is the width of the scan line. So 1.1K, 2.2K, 3.3K and 4.4K cards are possible. I will post a picture of a card if I need to.

    9. Re:I have one, using it right now. by Otto · · Score: 2

      Okay, so are you sayign that you could get a 2.2k strip of data on the long axis of one edge of the card? And thus you can get 4.4K on one card?

      If so, is this strip one sided? I mean, could they then print another 4.4K on the back? If so, you could cram 8.8K on a card. Using compression, most NES games could fit on one or two cards.

      --
      - Give a man a fire and he's warm for a day, but set him on fire and he's warm for the rest of his life.
    10. Re:I have one, using it right now. by GweeDo · · Score: 2

      You can fit two long strips (2.2K each) and two short stripes (1.1K each) so you can fit 6.6K per side....go where you want :)

  19. Re:Knocks the wind out of the abandonware argument by mattdm · · Score: 3, Insightful

    In this case, abandonware just makes an intermediate step. If there's some old software that I like that suddenly comes out in a new and useful format, of course I'll buy the new version.

  20. Great by sdjunky · · Score: 4, Funny

    I can see it now. you buy a pack of cards and you have ALL but that 1 card to finish the set to play Zelda.

    Just like Baseball cards you'll go buying pack after pack in hopes of finding the one

  21. ROM collection by drdink · · Score: 2

    Depending on the price of the GBA hardware and the cards, this will be a great way to start a ROM collection. All we need is for somebody to make an interface between the computer and the GBA hardware. This is much easier than previous methods for obtaining ROMs. Nintendo is kindly making it cheaper to emulate your favorite games on your home PC.

    --
    Beware, Nugget is watching... See?
    1. Re:ROM collection by ymgve · · Score: 2

      I've got two word for you:

      Flatbed scanner.

      No need for an e-reader, no need for an GBA. You just need a piece of software that can convert the gaming cards into ROMs.

      Or, just buy the cards and then use Google to find the roms. I don't figure how you came to the conclusion that a few web searches would be harder than make a hardware interface with the accompanying software..

  22. TurboGraphix 16? by Xerithane · · Score: 2

    It's kind of eye-opening when you think about how games that seemed so great so long ago can now be fit on something so small as a card."

    Do you guys not remember this platform? Those games were better than the SNES (on a technical level) and came on credit-card sized cartridges. In 1989. You remember 1989? A full two years before the SNES came out, if I recall.

    Granted TurboGraphix 16 used 2x8bit processors and a 16 bit graphics processor, so what does that make it, one and a half 16 bit? Unfortunately most the games for TG16 were Japanese based or horrible fucking American-cheezy games.

    --
    Dacels Jewelers can't be trusted.
    1. Re:TurboGraphix 16? by Xerithane · · Score: 2

      then you can feel secure in the knowledge that you've just used the same method as anyone else who ever decided "how many bits" a system "is".

      Actually, it was a joke. Anyone familiar with NEC and TG16 would have understood that. TG16 got knocked out of the US market because Sega and Nintendo spread the word it was only an "8-bit platform".

      --
      Dacels Jewelers can't be trusted.
  23. Ocarina... by mekkab · · Score: 2

    I dunno, man, I had a great time playing Ocarina and my wife had fun watching (and playing too... when I gave up the controller!)

    Infact, that's what I like about modern games-
    The old ones were a heck of a lot of fun. The good new ones just have better graphics.

    --
    In the future, I would want to not be isolated from my friends in the Space Station.
  24. PocketNES? by zoid.com · · Score: 2, Interesting

    Why not use something like PocketNES http://nes.pocketheaven.com/ and run all of the game?

  25. Looks way too bulky by Brian_Ellenberger · · Score: 2

    Take a look at the picture on http://www.nintendo.com/news/news_articles.jsp?art icleID=7318

    Maybe it is the angle, but that e-reader looks about as big as the Gameboy Advanced itself.

    Neat idea but I'm not so sure about the execution.

  26. Been playing NES games.. by creep · · Score: 2, Informative

    ..on my GBA for over a year. A Flash Advance card from these people running this is one of the best investments I ever made.

    1. Re:Been playing NES games.. by Wind_Walker · · Score: 2
      Yeah, but the Nintendo-spawned copies are actually LEGAL.

      Fucking pirates. You are the reason why computer companies are cracking down on Fair Use laws and ruining life for the rest of us. Buy some fucking games once in a while and support the hobby you obviously enjoy.

    2. Re:Been playing NES games.. by Wind_Walker · · Score: 2
      Doesn't matter, thief. If you did not download the ROMs yourself, you are not entitled to a "backup" copy of that game. Read US Code Title 17 Chapter 1 sometime. Unless you make the backup copy, you're not allowed to have it.

      Oh, and you're also bound by the EULA, and all Nintendo first-party EULAs have an explicit "Do not copy" clause.

      Fucking pirates.

    3. Re:Been playing NES games.. by Aexia · · Score: 2

      You're full of shit. I never agreed to an LA for any of my video games. They're even less valid that click-through EULAs, because, well, there's nothing to click. Just an "agreement" that no one agrees or even realizes exists.

      Furthermore, if a minor buys the game, they cannot agree to *any* contract, real or imagined. Somehow, i doubt Nintendo is going to insist "if Johnny can't agree to our terms, he must return his copy of Luigi's Mansion."

      It's really pathetic and sad that you would even argue this willingly. Are you a Nintendo PR flack or something?

  27. A little more info... by Nindalf · · Score: 2

    This isn't going to run SNES games. The cards have a total capacity of around 3K: 2K for a strip along the side, and 1K for along the bottom. I'm not sure, but they might also be able to make them with strips along both sides (4k), or all around the edge of the card (6k... maybe closer to 7k).

    The reader itself has a meg of flash memory, so it can do some more interesting things than just read and play one game card in isolation.

    I think it's less about games, and more about add-ons for games. What a great idea. I would have loved video games in the price range of comic books when I was a kid.

    It's been out in Japan for a while. I wonder what their licensing system is like...

  28. This will be pretty darned cool. by Typingsux · · Score: 3, Interesting
    It's been done already. Get the emulator here.

    Find some roms here and there....(No links)

    A little flash reader here....

    You got it.

    --
    The above post is an editorial, the poster cannot and will not be held responsible for all or in part for it's contents
  29. Re:Interesting by Dimensio · · Score: 3, Funny

    You feel dated? I remember the Atari 2600 and the NES!

  30. Time to mention... by Mulletproof · · Score: 2

    "It's kind of eye-opening when you think about how games that seemed so great so long ago can now be fit on something so small as a card."

    And it's kind of eye-opening to realize that this is the exact reason they are against ROMs, for those wondering why they'd care about such ancient games. It's not the games themselves they stand to make money off of, but the nostalgia they create and the more access the average gamer has to that nostalgia- aka ROMs -the less nostalgistic there will be when it comes time for Nintendo to release them and the less of a marketshare they'll have. And Nintendo likes marketshare. A lot. My theory at any rate. Time to go play some Battlefield: 1942...

    --
    You need a FREE iPod Nano
  31. Thats Amazing... by Myuu · · Score: 2

    I didn't think there was another use for it other than the Pokemon E-Card Series...

    --

    forget it.
  32. Dwindling Now by fm6 · · Score: 2
    It's kind of eye-opening when you think about how games that seemed so great so long ago can now be fit on something so small as a card.
    Yeah, well the entire surviving literary output of Classical Greece -- a civilization of some small repute -- fits on a single cd. With enough space left over to include all the literature of the Byzantine Empire as well! Someday, somebody will say, "Every line of code written during the Dawn Age of Computing is available on a single nanowarp needle! With enough space left over for that 'Library of Congress' thing. Pretty sobering."
    1. Re:Dwindling Now by MAXOMENOS · · Score: 2
      Yeah, well the entire surviving literary output of Classical Greece -- a civilization of some small repute -- fits on a single cd [uci.edu].

      I'm surprised that they didn't get the complete works of Shakespere, the Greek New Testament, the Hebrew Old Testament, the King James, the complete works of Sherlock Holmes, and the complete works of Douglas Adams on there too.

      Seriously .. a CD holds about 670 MB, that's a lot of text. Most people could fit their entire libraries on there if they stuck to ASCII.

  33. You're on the wrong game by Wind_Walker · · Score: 2
    There's two major NES related things happening. The first is this eCard Reader, which acts just like the article says. You receive 5 or so cards (regular playing deck size) with a string of dots on each side. These are swiped through the eCard Reader (which hooks up to the Game Boy Advance) and they contain the ROM information for that game.

    Secondly, there's Animal Crossing, which is a Gamecube game similar to The Sims. In the game, you can acquire NES games that you play on your Gamecube *OR* by downloading it to your GBA. Eventually there will be Animal Crossing eCards that will unlock things in the game.

    Hope this helps.

  34. Re:turbographic by dark_panda · · Score: 2

    HuCards, actually. Hudson Soft was one of the main companies involved in the system's design, hence the "Hu". They were actually only called HuCards outside of North America, where they were called TurboChips.

    J

  35. I picked one of these up, yes, several swipes. by Anonymous Coward · · Score: 2, Interesting

    The actual unit is fair sized. And has a passthrough for the GBA link port.

    The unit comes with roughly 10 sample cards:

    1 Animal Crossing card that when used with Animal Crossing on the Gamecube let you swipe the card in the attaced GBA and have a special email sent to you.

    1 Game & Watch card with a complete Game and watch game (2 strips one on the top and bottom of the card)

    3 Pokemon cards (Mine was Machop and his evolutions) each card was fully setup for the Pokemon card game. They each had a strip on the bottom edge with a fancy display of info on that pokemon both in terms of pokemon info and card playing strategies. On the left edge of each card was a mini game. You had to scan all three cards to load up the mini game. Machop's workday had GBA quality graphics, but was just a mini game.

    5 Cards for NES Pinball. 9 Strips lengthwise along the cards with 2 strips on each card except the last one.

    These strips are an even more refined form of the 2-d UPS dot codes, a strip is only half a centimeter wide. And I certainly believe all the necessary info is on the code ready to be loaded into the ram of the dot code scanner.

    All the partial games would indicate what was scanned and what parts still needed to be scanned. And the one with 9 scans, pinball, actually let me save the scanned info to the scanner's memory so I wouldn't have to rescan it until I ousted it.

    Now on one hand it may seem hokey to scan 9 strips to play NES pinball (And does seem like it would be hard to recreate a full SNES game) but on the other hand, media costs are so neglible neglible. I may have to revist things once I can actually pick up some of the collector's packs, but it is very neat.

  36. Animal Crossing by Wind_Walker · · Score: 4, Informative
    As a self-proclaimed Nintendo fanboy, I think it's also necessary to point out Animal Crossing, dubbed a "communication game" by Nintendo. It's for the Nintendo Gamecube (the cheapest of the consoles at $150) and the game retails at $50, which includes a special memory card (retail $15).

    Imagine a cross between Harvest Moon and The Sims. The player controls a small, cartoonish character and basically lives their life. You begin by getting a mortgage on a house, which you then have to pay off by performing tasks for the other villagers in town. There are also Pokemon-like collection aspects to Animal Crossing in that it features over 40 species of insects, dozens of fossils to discover (which you can sell for profit or donate to the museum), and also tons of fruit to collect and sell (or consume). You are also given a rating on your house, depending on how good your Feng Shui is. Actions affect how other villagers react to you. If you dig up their gardens, they'll stop being curteous to you, and eventually run the other way when you come around.

    But the game is about communication. You can visit other people's villages by inserting both your and your friend's memory card in the Gamecube. Items can then be traded with each other and collections can be completed. Don't have friends? You can also trade over the Internet by providing passwords that are keyed to the player name and the village name. There is already at least one good community for trading.

    Finally, the game runs in real time, based off of the Gamecube's internal clock. If you can only play after work, then the villagers will begin to make fun of you for being a night owl. Holidays occur on their specific days, and special things happen (presents exchanged on Christmas, girlfriends on Valentine's Day, etc). Also, you will receive presents on your own birthday (set at the start of the game). Seasons change, and snow or leaves fall according to the season. Sales happen during specific hours, and if you miss it, you miss the sale. And don't try to reset the clock - if you do, a character named Resetti will be coming after you and bother you with text for a full 5 minutes.

    How does this relate to the story at Slashdot? One of the things to collect are first party NES games. Donkey Kong, Pinball, Ice Climbers, Balloon Brothers, and dozens more are available. All of them can either be played in-game or downloaded to the Gameboy Advance for play on the road (until the power is switched off, it's stored in RAM).

    I advise anybody who's into addictive, play-for-30-minutes-a-day-everyday games to buy it. You won't be disappointed. Now if you'll excuse me, Tanooki is having a sale on coconuts in an hour and I don't wanna miss it.

    1. Re:Animal Crossing by EvlG · · Score: 2

      I'd say the high concept for the game is The Sims meets Diablo meets Zelda.

      You have the house and relationship building from The Sims, along with the item hunting/collecting from Diablo, along with the side quests from Zelda all wrapped up in one.

      It's quite an entertaining game!

  37. The data is on the cards (mostly, at least) by grahamwest · · Score: 2

    The cards have 2 stripes, one on the long edge and one on the short edge of the card. The short one holds 1.1KB and the long one holds 2.2KB. With compression, 4 or 5 cards is definitely enough to hold a complete game of that era. They fit in 8KB or 16KB of ROM in their coin-op or NES incarnations, after all.

    However, the e-Reader has 8MB of masked ROM and 128KB of flash RAM. The contents of the ROM is not disclosed but I would imagine it contains several things, namely:

    Graphics for more sophisticated games
    Sound samples (simulating the old sound hardware is nontrivial, it may be easier to use canned samples)
    Canned content unlocked through single cards (eg. promotional Pokemon cards which show a simple animation)

    Note that if the data for all these games was already in the e-Reader ROM there would be no need for multiple cards or multiple stripes.

    I do think this is a pretty cool little device and it would be fun to write something to be printed onto the cards. They're also a great promo tool for unlocking demos or extra content because they can be distributed with magazines or given away at retail.

    --
    Graham
    1. Re:The data is on the cards (mostly, at least) by xenocide2 · · Score: 2

      Id imagine that 8M is for many things like emulating the NES, and a lot of ROM mappers nessecary to get around the limited address space of the default cartridge ROM.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

  38. Distilled to its essence. by phriedom · · Score: 2

    The more I learn of this scheme, the more I think it is a clever way to tie into the "collector" thing that has made so much money for Nintendo and Wizards of the Coast, primarily related to Pokemon. Furthermore, if any Nintendo execs or marketing types are reading slashdot, they must be jumping up and down with joy because Mike says:"...having a little box of scancards with my GBA holder just seems cool."

    Cool=pure gold, baby.

    I still think its funny we are figuratively back to punch cards.

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
  39. Re:the "reader" holds the games, NOT the cards by Fnord · · Score: 2

    Except not. The cards actually have an incredibly high detailed barcode that stores 2k per strip (two strips per card) and with four or five cards you can store an original nintendo game.

  40. This is not news!! by Anonvmous+Coward · · Score: 2

    They've been printing games on trading cards for ages. You all played Solitare on Windows before? There's a game just like that, it was printed on 52 cards. You could even get them out of order and still be able to play!!

    As a matter of fact, I think Majong (sp?) has been ported to trading cards as well. Hell, Nintendo probably produced these cards as that was their previous business model before making video games.

    So get with the program guys, porting computer games to cards isn't new!!!

  41. Just got mine today by GweeDo · · Score: 3, Informative

    I picked up my e-Reader today and it is an interesting idea. It came with Donkey Kong Jr and it needs 5 cards to store that game. There are two bars per card for a total of 10 swipes for this one game. I believe that each bar can be either 1024bytes or 2058bytes each and no more. So SNES games are basically out the window since most where about 512K to 1M (I know I don't want to swip a card over 100 times!). But old NES games are all that Nintendo is using this for. there are also cards for the new game Animal Crossing that contain special songs and items that can only be gotten via the cards and their are new Pokemon cards for the up coming GBA pokemon as well. So it looks like Nintendo has a new cash cow on the way :)

    1. Re:Just got mine today by GweeDo · · Score: 2

      Here is the official statement from Nintendo

      they are also supposed to be released the second set of NES games in November with the first set of full Animal Crossing cards (I know I will be buying those!)

  42. Re:Knocks the wind out of the abandonware argument by Servo5678 · · Score: 2
    One of the main reasons people use to justify trading game ROMs is that the original publisher has "abandoned" them and that they're no longer selling or making money on them. Natually, if a company has gone under and no longer exists, that's a pretty good argument. However, here, we see Nintendo showing just the opposite.

    Exactly, which means that Nintendo "gets" it. That means its time to go out and show your support by buying those classic games instead of searching for the ROMs. Abandonware/Emulation is good for reviving the dead, but when a company brings the past back to life for us with their professional flare, we should support them with our dollars.

    Furthermore, the GBA re-releases of the Mario games and other classics are another good sign of the good 'ol games of yesteryear coming back for an encore. Good deal!

  43. Re:Interesting by 72beetle · · Score: 2

    You feel dated? I remember the Atari 2600 and the NES!

    YOU feel dated? The 2600 was my SECOND console - our first one was a Fairchild!

    -72

    --
    -Those who dance are considered insane by those who can't hear the music.
  44. Compact games. by Christopher+Thomas · · Score: 2

    It's kind of eye-opening when you think about how games that seemed so great so long ago can now be fit on something so small as a card.

    Remember the atari? You can fit the code and data from an atari cartridge on an 8.5x11 sheet of paper in human-readable form. With mnemonics, not hex.

    Ditto the works of the 4k demo crowd from years ago. I really should look those up again.

  45. Re:Abandonware no more... by JFMulder · · Score: 2

    Interresting idea... I wonder what other people think about this.

  46. Better math: 600 dpi should work by yerricde · · Score: 2

    4.4kilobytes is 35.2 kilobits... lets assume no error correction, just to simplify things (though I am sure they use some). Thats about 36,000 dots for 8 square inches, or at least 4500 DPI. ok, guys, your 300dpi scanner can't read that

    Are you sure? 300 dpi is 90,000 dots per square inch.

    Each card has about five linear inches of data. Assuming that the strip is 1/8" wide (a guess based on the photos), each card holds 0.625 square inches of data. A 300 dpi scanner would be able to extract 300 x 300 x 0.625 = 56250 bits of data. At 10 bits per byte (taking into account error correction), that's about 4.4 KB. Then upgrade to a 600 dpi scanner for a better margin of error.

    --
    Will I retire or break 10K?
  47. Re:turbographic by icer1024 · · Score: 5, Informative

    I don't know if anyone reads this far down into a Slashdot thread but... The last post was correct. The Turbo Grafx 16 game system (or the PCEngine in Japan) was produced by NEC, with some significant Hudson Soft development effort.

    In case anyone cares, Turbo Zone Direct still sells new TG16 hardware and software (This is not a plug, I have no relationship with TZD). There is also a Turbo mailing list still in existence, where people discuss the PCE/TG16, as well as buy/sell/trade games and accessories. There's even a few fan sites left out there.

    The Turbo Duo was the American re-release of the original TG16, which included the cartridge (HuCard) port, and integrated CD-ROM unit. The TG16 was also the first game system to utilize as CD-ROM, and the only system to ever have a successful expansion device. Until the Game Boy Advance, the portable Turbo Express was the most powerful handheld gaming system, and it was capable of playing the entire library of games from the parent system, since they were on the extremely portable HuCards.

    While most people in the U.S. have never heard of the Turbo Grafx, the system was extremely successful in Japan (as the PCEngine), much more so than the MegaDrive (Sega Genesis). Send me a message if your a fan of the system. :)

  48. Re:Knocks the wind out of the abandonware argument by Kris_J · · Score: 2

    If you really think there's no added value in trading card versions of classic games then the abandonware movement is not the problem. People who just want stuff without paying for it are the problem. People who work on abandonware projects with the original spirit actually value the old stuff and don't want to see it lost. As a classic games collector, I don't care if I've managed to score the ROM for some of these titles, or even if I've got the originals somewhere (possible, since I have many hundreds of original carts and CDs) I'd still be interested in this new card-based classic gaming system. Just like I've bought one of every re-released Nintendo Game And Watch "Miniclassic" that I've found.

  49. Re:One who knows what a postfix is, apparently by Anonvmous+Coward · · Score: 2
    Let's go to the Instant Replay...

    webslacker: "It's called a suffix, not a postfix. What kind of nerd are you?"

    SandSpider: "Postfix - n. A suffix."

    Sandspider wins: FATALITY
  50. my Dad invented this.... in 1985! by Wise+Dragon · · Score: 2

    In 1985 my dad founded Data-Flex in Sunnyvale, CA. I was only 6 or so, so these are my recollections. He built a "cardette reader" which read bits from a 2"x3" piece of clear plastic. The bits were printed on the card with a laser printer and took up most of the card. He had it hooked up to a Vic-20 and an Atari 2600. You just inserted the card and pressed the button, and it sucked it in, read it into memory, and spit it back out. Due to mismanagement, the company went broke.. not before a lot of people ("potential investors") had seen the device, but before anything was patented.

    Later on... about '88, he built an updated model with a higher capacity. It was a lot smaller, more like the size of a cigar box, and it was connected to the Commodore 64. Instead of a motorized feed device, you just swiped the cardette through a slot. Since laser printers weren't very common, you had to encode your program into a graphic and have it printed onto plastic by a print shop. I don't remember the exact capacity of the cardettes.

    Anyway, another 80's technology rises again.

  51. Re:Cart reader by Jagasian · · Score: 2

    You seem to misunderstand. PocketNES is a NES emulator that runs on the Gameboy Advance. Flash cartidges (aka "backup" carts) for the Gameboy Advance are easily purchased over the internet. Lik-sang is a respected source for such GBA flash carts.

    Using PocketNES with a 512Mb flash cart would allow you to put basically all of your favorite NES games on one tiny little cart. No carrying around a bulky card swiping device with tons of cards. Just one small cart plugged into your GBA gives you hundreds of classic NES games.

    Considering that classic NES games can be purchased for under $10 from Ebay or used game stores... you can legally own and use the roms with PocketNES as long as you own the original cart.

  52. Well, obviously. by Inoshiro · · Score: 2

    One who hasn't used qmail in a while!

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  53. Re:Why not just release it all in one GBA cart? by Kredal · · Score: 2

    I was in Kuwait a while back, and picked up a GBA cart that had something like 72 NES games on it, along with Ice Age for the GBA... You can set the scaling so the game looks *almost* right... scale the background to fit the screen, and make the sprites the right resolution, and it usually works out pretty well.

    I paid 5 KD, which is about 17 dollars for it.

    --
    Whoever stated that signature sizes should be limited to one hundred and twenty characters can just go ahead and kiss my
  54. Re:cool by Kredal · · Score: 2

    the GBA was the second best investment.. the BEST investment was the frontlight I got here: Tritonlabs.com

    --
    Whoever stated that signature sizes should be limited to one hundred and twenty characters can just go ahead and kiss my
  55. Re:Knocks the wind out of the abandonware argument by quintessent · · Score: 2

    You almost blew the straw man right over.

    Resurrection of games has happened before and it will happen before. However, abandonware still exists and will always exist, for which emulators play an important role.

  56. Games on Cards by clickety6 · · Score: 2



    Could these be the first video games to be pirated using a photocopier?

    !!

    --
    ----------------------------------- My Other Sig Is Hilarious -----------------------------------
  57. Re:Indeed. by Mustang+Matt · · Score: 2

    You're right... Mac does like Snes9x better, but x86 definately works best with Zsnes. I have yet to see a game that ran better on Snes9x.

    By now I would have thought the two projects would have completely merged.

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
  58. Re:cool by Chundra · · Score: 2

    I take it you don't have a flash advance card. That would be higher up on the list than a simple light. I personally prefer the Flash 2 Advance to the stuff made by Visoly, but they are harder to find. I heard there are problems with customs seizing these things from some of the larger companies (e.g. Lik-Sang) especially when shipped via UPS, but if you go with a smaller company and ship via EMS Speedpost (assuming it's coming from Hong Kong) there are fewer problems. The place I bought mine from was cool enough to put down that it was a gift worth $30 on the customs form and it was shipped with no mention of a company on the return address.

  59. Partial versions? by artemis67 · · Score: 2

    The fact that some games have the "-e" suffix and some don't makes me think that maybe they aren't the full versions of the original NES games. Perhaps Nintendo is trying to deal with space limitations of these cards?

  60. Re:Interesting by Chundra · · Score: 2

    Wow. Talk about nostalgia. I vaguely remember playing with the Fairchild Channel F (on a tiny black and white tv) when I was a kid.

  61. Damn by Wind_Walker · · Score: 2
    You're pretty impressive. You've known about the eReader for all of about 20 minutes and you're already making broad generalizations about the future of the product!

    I'd like to ask you about the stock market sometime. I read somewhere about this thing that would let you buy something online. Do you think I should buy that stock?

  62. Re:cool by Kredal · · Score: 2

    Oh ya, I have one of those too. (: Playing Final Fantasy 1 on airplane and long car trips is veddy cool. (:

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  63. Re:Zelda by anotherone · · Score: 2
    Funny you should mention that...

    I just found this yesterday, actually. pocketNES, an NES emulator for PocketPC systems. Zelda 1 and FF1 both run at full framerate on my iPAQ 3835 (sound is kinda crappy though). There's also an SNES emulator, but I haven't tried it yet.

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