Microsoft Buys Rare
Phwoar writes "Microsoft have announced their buyout of the games developer Rare. After a $375 million payoff Rare will now produce games solely for the Xbox. After Rare's recent releases for the Nintendo systems bombed, Nintendo decided to sell their 49% stake in the company last week rather than buy the company themselves.
Google News has a nice collection of links to articles regarding the announcement." You might be reminded of Microsoft's purchase of Bungie a few years ago.
Yippie. Now Steve Balmer won't be the only large, hairy monkey to hold an Xbox controller.
--
#nohup cat
Am I the only person who read that as "Microsoft Bugs Rare"?
More proof that speed-reading CAN cause heart attacks. Or (insert soft drink of choice) to be spit all over the monitor, at any gate.
Google News: "Microsoft Buys Rare - Slashdot - 11 minutes ago"
Slashdot: "Google News has a nice collection of links to articles regarding the announcement."
Google News: "Microsoft Buys Rare - Slashdot - 11 minutes ago"
Slashdot: "Google News has a nice collection of links to articles regarding the announcement."
Google News: "Microsoft Buys Rare - Slashdot - 11 minutes ago"
Wash, Rinse, Repeat.
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Fact is, beside the lack of games and the silly controller, the Xbox is a superior system. If you have ever played one you would know. The graphics on the PS2 just can't come anywhere close to the Xbox. The built in hard drive is a brilliant feature. It has an MP3 (or maybe it's WMA) ripper built in, as well as the ability to play your MP3s in certain games. It's got built in networking. People also like to bitch about how you have to buy a remote to watch DVDs on the Xbox. But with the PS2 you have to buy a network adapter to play online, a multitap for 4 player games, and a memory card just to be able to save.
Quit dissing the Xbox. It actually is pretty cool, even if it is from Microsoft.
375 megabucks is a lot of cash. MS has had significant problems marketing XBox. It seems to me that they must be really worried about losing a source of games.
Does anyone know how many employees work at Rare? I know it's not distributed evenly but they must be pretty happy about it on the average.
Especially so for those whose stock is already vested.
-scsg
Anyway, Rare doesn't have as much of a pedigree as Microsoft probably thinks it does. I'm betting most people associate Perfect Dark, Donkey Kong, etc more with Nintendo than Rare. They are going to have to shout from the makers of perfect dark on any future commercial advertising Xbox titles by Rare if they expect anyone to care, or even notice...
(-1, Raw and Uncut is the only way to read)
Not to sound like an MS hater here, but this is an incredibly poor purchase. Rare as a development studio was cut loose by Nintendo because (in addition to making up very little of Nintendo's revenue for 2001 and 2002 prior to Starfox) they missed deadlines and put out subpar games (DK64, Jet Force Gemini, Perfect Dark (if you can't stand the horrid framerate)) for the last several years. To make matters worse, most of the decent devs (including the founders) have left to form their own companies and Rare itself only has two or three marketable licenses (Perfect Dark, Banjo Kazooie, and Conker (maaaaybe)). So MS is paying hundreds of millions for a game developer recently known for its overbudget, late games that aren't very good and doesn't even get any big licenses in the bargain. Why didn't they just sink $10 mil into 20 or 30 dev houses to fund a bunch of big exclusive games? They'd get more results faster and almost assuredly higher quality.
With the delay of Panzer Dragoon Orta to 2003 the Xbox's Christmas lineup is also fairly lackluster and sales this Xmas could be very poor. Of course, if MS keeps pumping marketing dollars into it maybe they can convince America that the console is doing great.
I'm not trying to start a console flamewar (I go where the games are in most cases, and I will probably pick up an Xbox at the next price drop), but with Xbox's sales figures for Japan (the-magicbox.com) showing that in some weeks even the PSOne is outselling it, I wonder if the Japanese game studios will be abandoning what little development they already do on Xbox and concentrating on the two surviving consoles instead.
if you read up on the release, nintendo kept a lot of IP, including the rights to some of their classics like donkey kong, etc.
the legacy of nintendo titles is just that- a legacy... not really an asset.
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I think the obvious next move is for Microsoft to buy Sega. Their own developers have some ok sports games, but Sega would buy them some real sports clout along with some younger generation appeal that they could use to balance their library of titles.
Just think, if they could claim exclusive rights to Sega's line of sports games, including NFL, NBA, NHL, baseball, tennis, and college football lines. They could be the premiere sports games for the Xbox Live online service, for example. And a Virtua Fighter would put Xbox squarely in the sights of many fighting game fans, since then DoA, VF, and Soul Calibur would all be available on one system. Add online opponents and tourneys, and they could potentially hand out more hats of money. Then with Sonic and those cute little Super Monkey Balls, they'd have a possible in with children and youngsters that aren't necessarily into the older games. Make all of these exclusives, and the Xbox looks a whole lot better of an investment.
You know they've thought about it, and now we know the stakes: $3.75e8 dollars for someone like Rare that doesn't have the rep or the library of Sega. Sega's gotta be worth what...twice that...in franchises and development talent alone.
While we're talking numbers, how many units of games does Rare have to sell to be worth it to MicroSoft? Or, perhaps more importantly, how many monthly online subscriptions? And how long is it going to take them to pay it off, given that they're going to incur more costs, in terms of development and promotion, just to get a game out the door?
The usual disclaimer: I'm not an Xbox or MS fan. Read my blog and you'll see where my interests lie. I'm just commenting on the situation as I see it...
Curmudgeon Gamer: Not happy
Nintendo sells their shares in Rare and top-off their coffers. They win.
Rare makes off with MS money, the finest money that money can buy. They win too.
MS gets a development house that used to turn out hits, but has floundered in recent years. Tim and Chris Stamper are leaving. That leaves Conker, Perfect Dark, and that's about it. No Donkey Kong or anything else owned by Nintendo.
About the only _real_ downside to Nintendo consumers (IMO) is that any sort of RC Pro-Am sequel will be an xbox exclusive. Boohoo. On a lot of the gamer website forums, this has been a huge non-issue for the past few days, since Rare hasn't been playing with the big boys in terms of game quality/quantity for quite a while.
< tofuhead >
It is still the dark of night.
Now Microsoft will be able to say what we already knew: "If it's good and it's Microsoft, it's gotta be Rare!"
He who refuses to do arithmetic is doomed to talk nonsense.
1) Rare makes another Goldeneye.
2) Rare's new game makes MS $5 million
3) 10,000 people buy X-Boxes just to play this game. Conversely, these people DON'T buy PS2s and Gamecubes because those systems don't have this cool new game.
4) MS increases user base.
5) ???
6) Profit!
Microsoft buys Rare for $375 mill. Microsoft sells $5 mill in games for 4 million in profit. They sell a bunch more consoles at some unkown loss per console.
Looks to me like Microsoft is still out $370 mill at least. Sure doesn't look like a profit to me.
I think that the Xbox, for all of it's bells and whistles, just isn't that solid of a system. I have not seen any title on the Xbox that had graphics so compelling to persuade me to declare that the Xbox is the top graphical powerhouse. It is all about how much memory developers can use, how easy it is to program for, and how many special gimmicks you can get out of the system.
For example, the little GameCube has cranked out a few graphically amazing and all out awe inspiring titles with Mario Sunshine, the Resident Evil remake, and Animal Crossing. Resident Evil has the best graphics that I have seen in a new generation game. Mario Sunshine is amazingly complex, big, and fun. Animal Crossing is just fun as hell to play, innovatiuve with it's real time clock and animal people that remember things, and interactive capabilities with the Gameboy Advance.
The majority of game players, myself included, had jumped the gun on the GameCube and declared that it would never have any kind of real potential. We were proved wrong. A lot of people, myself included, origionally touted the Xbox as the premiere system once it hit. Well, it turned out to be not all that great (comparatively) after all.
P.S. we are sick and tired of hearing about Halo. It ain't all that.
As some guy from MS pointed out when asked about the HD reliability of the XBox, he reckoned the DVD drives used in current generation consoles (XBox, PS2, GC) were the most likely point of failure. The hard drive was definitely lower down his list of things to worry about.
Shrug.
Tim
Sega Saturn was superior to Sony Playstation (two processors, more memory, etc). Sega Dreamcast was superior to PS2 in some ways (it had a more "normal" graphics system and each one came with a modem).
Sometimes, the superior systems don't "win".
My other first post is car post.
(snicker)
Microsoft has $60 billion in cash reserves, or something like that. $200 x 10,000 is 2 million dollars (evil pinky finger to lips).
Microsoft is well known for throwing lots of money at lost causes until either:
1. They know for sure no one will ever want what they're trying to sell
2. They finally get it right and it takes off like wildfire
Most of the time, the result is #2. (I'm using Internet Explorer right now, as a matter of fact.)
not saying that SONY would not, if they had the money to do it -- oh wait, they DO have the money to buy a couple outside developers just for shits and giggles, but didn't.
What kind of crack are you smoking, exactly?
Nintendo bought Rare, as well as a few other houses.
Sony bought Psygnosis (Wipeout), Square (Final Fantasy; major shareholder), Polyphony Digital (the guys who did Gran Turismo), Incog (Twisted Metal), Verant (Everquest), Red Zone (989 Sports), Naughty Dog (Crash Bandicoot), The Station (Online game center), RTIME Inc. (online game infrastructure company), Millennium (Medievil), Arc Entertainment Inc., Sugar and Rockets Inc. (Kurushi), and Contrail Inc.
(Wild Arms).
So, I guess Sony's customers are suffering because of this game buy out thing?
Or do you still claim that sony DIDN'T do this?
Coming soon - pyrogyra
When Microsoft bought Bungie, it was to buy a "killer app" for the X-Box and nerf it's simultaneous PC development for fear it would show up the X-Box.
Throwing away money to assure exclusivity, same as with their acquisition of rights to FASA's BattleTech video game development (IP value, if nothing else... too bad they don't roll out Ralph Reed's BattleMech!)
Rare on the other hand has a whole one game announced and a legacy of Nintendo titles. Ultimately, it's just another shot fired in the console wars, rather than a loss to PC gaming, this time.
More good money after bad. Seems apparent, to me, that without their monopoly they couldn't shoot fish in a berrel. I can't recall where I've seen this strategy of spending money like crazy on to prop up a dying horse, but I do recall it's unusual in the extreme to see it succeed. They're hemmoraging cash and the estimates (from CNN) are they'll get 1.5 million units into the Europe-Middle East-Africa market, and Sony/Nintendo will cover the remaining sales of 12.7 million units.
IMHO Sony and Nintendo are smarter to leave much game development out of house, in the hands of garage developers everywhere, which fosters more creativity than:
It's practically a guarranteed failure.
What next? Steve Balmer running around on a stage, getting all sweaty and telling us how great the new X-Box Solitaire is? Actually, that might sell...
A feeling of having made the same mistake before: Deja Foobar
and one they should update for the XBOX..... R/C Pro-AM!!!! :)
IMO Rare's best game was Underwurlde, produced when they were still called Ultimate and produced games for 8-bit computers. ;) Sabre Wulf was not bad either, and I guess Knight Lore was pretty good, but I never saw it. All these games were mentioned on rareware.com, but sadly the information seems to have disappeared since. But you can get all that information on the Ultimate-Wurlde and get either nostalgic, enlightened about history or just plain bored. ;)
Everyone who makes generalizations should be shot.