Microsoft Buys Rare
Phwoar writes "Microsoft have announced their buyout of the games developer Rare. After a $375 million payoff Rare will now produce games solely for the Xbox. After Rare's recent releases for the Nintendo systems bombed, Nintendo decided to sell their 49% stake in the company last week rather than buy the company themselves.
Google News has a nice collection of links to articles regarding the announcement." You might be reminded of Microsoft's purchase of Bungie a few years ago.
When Microsoft bought Bungie, it was to buy a "killer app" for the X-Box and nerf it's simultaneous PC development for fear it would show up the X-Box.
Rare on the other hand has a whole one game announced and a legacy of Nintendo titles. Ultimately, it's just another shot fired in the console wars, rather than a loss to PC gaming, this time.
I would buy an X-Box, knowing Bill loses as much money as I spend on each one sold - but he has more money than me and so is going to win that war.
Yippie. Now Steve Balmer won't be the only large, hairy monkey to hold an Xbox controller.
--
#nohup cat
Considering the fact that Nintendo is quickly picking up great 3rd part support, such as Squaresoft and Capcom's Resident Evil series, this actually makes a lot more sense then it did at first glance. the register, at http://www.theregus.com/content/54/26394.html, makes a great point about the logics of selling Rare, which is what many argued was Nintendo's greatest asset. Apparently, the founders of Rare, the Stamper Brothers, are soon to leave the company, so most of the innovation that came in Rare games was to leave them. I am a proud owner of a Gamecube, and all I can say is, we still get Starfox, and we can always just make another great 1st person shooter using the 007 liscense :)
375 million? i think they paid that much just for the prestige of owning a previously successful game company. Now after they pay the cost to switching to the xbox development environment, they got to produce something worthwhile. I dunno about you, but 375 million is difficult to live up to. I think the idea it total garbage on microsoft's part.
Am I the only person who read that as "Microsoft Bugs Rare"?
More proof that speed-reading CAN cause heart attacks. Or (insert soft drink of choice) to be spit all over the monitor, at any gate.
It will be "rare" to have games from them that are "well done"!
It's an old story. Developers aren't exactly flocking to the XBox platform and most that do develop for the Xbox, also develop for the superior PS2 and GameCube platforms.
It's a last-ditch effort by Microsoft to take control of more game developers in an attempt to slow their continued decline in 3rd place.
Hmm, except Nintendo owns the rights to Donkey Kong, Star Fox, and many of the other titles Rare has worked on since they became a second party. Microsoft even had to pay extra money for the rights to Banjo Kazooie and Perfect Dark.
Google News: "Microsoft Buys Rare - Slashdot - 11 minutes ago"
Slashdot: "Google News has a nice collection of links to articles regarding the announcement."
Google News: "Microsoft Buys Rare - Slashdot - 11 minutes ago"
Slashdot: "Google News has a nice collection of links to articles regarding the announcement."
Google News: "Microsoft Buys Rare - Slashdot - 11 minutes ago"
Wash, Rinse, Repeat.
main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
Those who have been around the gaming scene for a while may be interested in the fact that the folks behind Rare were also the same people behind Ultimate (Play the Game), a popular game development house in the early to mid 1980's.
I weep for the loss of all future Rare products to the XBox.
http://thechubbyferret.net - Ferret pictures and informative links.
375 megabucks is a lot of cash. MS has had significant problems marketing XBox. It seems to me that they must be really worried about losing a source of games.
Does anyone know how many employees work at Rare? I know it's not distributed evenly but they must be pretty happy about it on the average.
Especially so for those whose stock is already vested.
-scsg
Anyway, Rare doesn't have as much of a pedigree as Microsoft probably thinks it does. I'm betting most people associate Perfect Dark, Donkey Kong, etc more with Nintendo than Rare. They are going to have to shout from the makers of perfect dark on any future commercial advertising Xbox titles by Rare if they expect anyone to care, or even notice...
(-1, Raw and Uncut is the only way to read)
Not to sound like an MS hater here, but this is an incredibly poor purchase. Rare as a development studio was cut loose by Nintendo because (in addition to making up very little of Nintendo's revenue for 2001 and 2002 prior to Starfox) they missed deadlines and put out subpar games (DK64, Jet Force Gemini, Perfect Dark (if you can't stand the horrid framerate)) for the last several years. To make matters worse, most of the decent devs (including the founders) have left to form their own companies and Rare itself only has two or three marketable licenses (Perfect Dark, Banjo Kazooie, and Conker (maaaaybe)). So MS is paying hundreds of millions for a game developer recently known for its overbudget, late games that aren't very good and doesn't even get any big licenses in the bargain. Why didn't they just sink $10 mil into 20 or 30 dev houses to fund a bunch of big exclusive games? They'd get more results faster and almost assuredly higher quality.
With the delay of Panzer Dragoon Orta to 2003 the Xbox's Christmas lineup is also fairly lackluster and sales this Xmas could be very poor. Of course, if MS keeps pumping marketing dollars into it maybe they can convince America that the console is doing great.
I'm not trying to start a console flamewar (I go where the games are in most cases, and I will probably pick up an Xbox at the next price drop), but with Xbox's sales figures for Japan (the-magicbox.com) showing that in some weeks even the PSOne is outselling it, I wonder if the Japanese game studios will be abandoning what little development they already do on Xbox and concentrating on the two surviving consoles instead.
I think the obvious next move is for Microsoft to buy Sega. Their own developers have some ok sports games, but Sega would buy them some real sports clout along with some younger generation appeal that they could use to balance their library of titles.
Just think, if they could claim exclusive rights to Sega's line of sports games, including NFL, NBA, NHL, baseball, tennis, and college football lines. They could be the premiere sports games for the Xbox Live online service, for example. And a Virtua Fighter would put Xbox squarely in the sights of many fighting game fans, since then DoA, VF, and Soul Calibur would all be available on one system. Add online opponents and tourneys, and they could potentially hand out more hats of money. Then with Sonic and those cute little Super Monkey Balls, they'd have a possible in with children and youngsters that aren't necessarily into the older games. Make all of these exclusives, and the Xbox looks a whole lot better of an investment.
You know they've thought about it, and now we know the stakes: $3.75e8 dollars for someone like Rare that doesn't have the rep or the library of Sega. Sega's gotta be worth what...twice that...in franchises and development talent alone.
While we're talking numbers, how many units of games does Rare have to sell to be worth it to MicroSoft? Or, perhaps more importantly, how many monthly online subscriptions? And how long is it going to take them to pay it off, given that they're going to incur more costs, in terms of development and promotion, just to get a game out the door?
The usual disclaimer: I'm not an Xbox or MS fan. Read my blog and you'll see where my interests lie. I'm just commenting on the situation as I see it...
Curmudgeon Gamer: Not happy
...looks like game companies aren't all that Microsoft has been able to buy.
"Ask not what your country can do for you." --John F. Kennedy
and one they should update for the XBOX.....
:)
R/C Pro-AM!!!!
sorry, had to. i looove that game.
siri
Nintendo sells their shares in Rare and top-off their coffers. They win.
Rare makes off with MS money, the finest money that money can buy. They win too.
MS gets a development house that used to turn out hits, but has floundered in recent years. Tim and Chris Stamper are leaving. That leaves Conker, Perfect Dark, and that's about it. No Donkey Kong or anything else owned by Nintendo.
About the only _real_ downside to Nintendo consumers (IMO) is that any sort of RC Pro-Am sequel will be an xbox exclusive. Boohoo. On a lot of the gamer website forums, this has been a huge non-issue for the past few days, since Rare hasn't been playing with the big boys in terms of game quality/quantity for quite a while.
< tofuhead >
It is still the dark of night.
If they buy Rockstar, THAT would be impressive. I'd consider an X-Box if they did that. Instead, they're buying Rare, who's hot new game sounds like some really, really horrible, drug-induced nightmare belonging to a 5 year old, combined with every other generic Japanimation-type game ever made.
Now Microsoft will be able to say what we already knew: "If it's good and it's Microsoft, it's gotta be Rare!"
He who refuses to do arithmetic is doomed to talk nonsense.
Please! Everyone buy an X-Box for the holidays, just don't buy any games. Hack it into a nice little Linux box.
With MS losing between $100 - $200 per machine, they are counting on people buying lots of games to make their money back.
Take the opportunity to get a nice $199 DNS, e-mail or web server.
Microsoft has money to burn -- give them the opportunity.
Learning HOW to think is more important than learning WHAT to think.
Here goes microsoft with their dirty tactics again... sigh.
not saying that SONY would not, if they had the money to do it -- oh wait, they DO have the money to buy a couple outside developers just for shits and giggles, but didn't.
Same story has happened before, guys... I remember back in the days when M$ literally parked a "hiring booth" in front of Borland and basically said "if you sign up right now, we give you 150% of what you are making and then a huge bonus (6 figures, maybe more)." look what happened to Borland.
As much as the Xbox is a better system (technology-wise) I would not buy it on principle. doing so is to encourage more of the bloodshed in the world caused by M$ that's already way-too-much. to paraphrase it -- Microsoft is the sickle that harvest the souls of computing.
Anyone who don't think you are suffering because of this game developer buy-out thing: remember: Halo was supposed to be released for PC first. and now Halo 2 is about to come out... where is the PC version?
My life in the land of the rising sun.
1) Microsoft buys Rare
2) Makes Games
3) Profits.
4) Slashdotters get pissed because the question mark is missing.
I'm trying to figure out if this affects any games I'd be interested in. What exactly is "Rare" - or, I mean, what games do they make. What games did they make?
Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.
Surely I wasn't the only person who feared that Microsoft had finally acquired the Holy Grail?
Is your browser retarded?
As a side note, you are right, Rare has not been a big money make lately. Just to get Star Fox Adventures off the ground, Nintendo had to:
A. Wait a year or so for the development of some game called "Dinosaur Island" to grind to a halt in Rare development hell.
B. Spend money on the dead project to revive it with research and added development.
C. Bring in some new developers, who tacked on the Star Fox franchise as a good idea. Nintendo later spent time and resources on trying to hide this fact (why, I don't know), which failed and flooded game fan-boy eweb sites everywhere.
D. Pay for the closing development, which took forever and a fair penny.
How did I become privy to such useless info? Because me is pals with the local Nintendo sales agent. :)
It amuses me when stupefyinly large purchases are made of software dev houses.
You can't Buy the TALENT!!! The talent flees! Even with golden handcuffs and stock options most flee like hell and create other startups or go contractor.
The companies languish. Halo took eternity to ship. Still is 3 years late for mac system! It was demoed in 1999.
Its hilarious.
The "visionaries" "art directors" "designers" all have locks of stock as do the vps, but the core grunt talent-gods do not... and they flee.
then the companies churn through "Directors of Technology" one per year like clockwork as they flounder.
ALL GOOD GAMES are made by high IQ people with a knack for talent at game coding and these quirky guys are rarely compensxated correctly or despise golden handcuffs and shackles... many of which do not AUTO-VEST if the companies are sold!
The idiotic firms think lack of auto-vesting options will keep their talented prima-donnas.... WRONG!!!!!! They do not do everyting in life for money.
They get the hell out and fast.
Then the companies imploded.
Companies REFUSE to give proper respect and rewards to the most vital talent, primarily from IQ envy, or agism against youth.
Its the "peter principle" incarnate.
I have kissed off millions of dollars a few times in my life. And i dont give a rip. I laugh at the dead companies I once worked for. All dead dead dead!!!! HAHAHAHAHAHAHAHAHA (and their stock worthless to the very end).
I have been submitting stories on this for the past week but they have been based on rumors. Only NOW did MS release the press statement. Slashdot was right not to post stories based on rumors of MS buying Rare.
No. Nintendo is not a lesser evil.
http://www.gamersgraveyard.com/repository/oddit
Yes, there are some stupid lawsuits listed there, but I don't see anything comparable to enforced DRM, abuse of monopoly power against software companies, abuse of monopoly power against hardware manufacturers, undocumented routines built into the OS to cripple applications from competitors, etc.
I thought it read "Microsoft Buys Rare Sofa". Just the thought of Lazy-Boy XP makes me shudder.
Play some Super Monkey Ball 1/2, Virtua Fighter 4, Sega Soccer Slam, or Sega Sports Tennis, then come back and post that comment again. I dare ya.
There's not much that's more fun (at least when it comes to video games) than getting three friends together and playing Monkey Fight 2 for a couple of hours.
I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
Please, people, stop saying "they're abusing their power of monopoly!" Nintendo and Sony have been kicking the crap out of MS in the console arena. They can play the same marketing games that everyone else does as long as their console isn't most of the console market.
-- Bill "Houdini" Weiss
nintendo executives have given themselves a $375 million dollar bonus, and nintendo has filed for bankruptcy.
Runnin' On Empty
How does M$ using 'monopolistic' tactics preclude or excuse Apple from doing the same ? The enemy of my enemy is NOT my friend by default.
errr....umm...*whooosh* *whoosh* Is this thing on ?
not saying that SONY would not, if they had the money to do it -- oh wait, they DO have the money to buy a couple outside developers just for shits and giggles, but didn't.
What kind of crack are you smoking, exactly?
Nintendo bought Rare, as well as a few other houses.
Sony bought Psygnosis (Wipeout), Square (Final Fantasy; major shareholder), Polyphony Digital (the guys who did Gran Turismo), Incog (Twisted Metal), Verant (Everquest), Red Zone (989 Sports), Naughty Dog (Crash Bandicoot), The Station (Online game center), RTIME Inc. (online game infrastructure company), Millennium (Medievil), Arc Entertainment Inc., Sugar and Rockets Inc. (Kurushi), and Contrail Inc.
(Wild Arms).
So, I guess Sony's customers are suffering because of this game buy out thing?
Or do you still claim that sony DIDN'T do this?
Coming soon - pyrogyra
I agree with you for the most part, but I must say that Perfect Dark is a great game. Frame rate could have been quicker, but that was just because they pushed the N64 hard.
I keep an N64 around just for that one to be played in multi-player mode once in a while.
Blogging because I can...
I always find it funny when someone thinks they are so insightful and important, then they get to have their own ignorance thrown back in their face. Naughty Dog, Incog, Red Zone, Psygnosis, etc. How many game developers would you like me to list that Sony has purchased?
Let me guess - it's not "dirty tactics" when they do it, right?
When Microsoft bought Bungie, it was to buy a "killer app" for the X-Box and nerf it's simultaneous PC development for fear it would show up the X-Box.
Throwing away money to assure exclusivity, same as with their acquisition of rights to FASA's BattleTech video game development (IP value, if nothing else... too bad they don't roll out Ralph Reed's BattleMech!)
Rare on the other hand has a whole one game announced and a legacy of Nintendo titles. Ultimately, it's just another shot fired in the console wars, rather than a loss to PC gaming, this time.
More good money after bad. Seems apparent, to me, that without their monopoly they couldn't shoot fish in a berrel. I can't recall where I've seen this strategy of spending money like crazy on to prop up a dying horse, but I do recall it's unusual in the extreme to see it succeed. They're hemmoraging cash and the estimates (from CNN) are they'll get 1.5 million units into the Europe-Middle East-Africa market, and Sony/Nintendo will cover the remaining sales of 12.7 million units.
IMHO Sony and Nintendo are smarter to leave much game development out of house, in the hands of garage developers everywhere, which fosters more creativity than:
It's practically a guarranteed failure.
What next? Steve Balmer running around on a stage, getting all sweaty and telling us how great the new X-Box Solitaire is? Actually, that might sell...
A feeling of having made the same mistake before: Deja Foobar
Bungie was at least as notorious for delays as Rare and Blizzard (after people got mad with Marathon games missing dates Bungie stopped even having release dates). The MS solution to this is obvious: they have them ship games before they're completely done. As for the quality of the games, PD had great features but nowhere near the fun factor of Goldeneye. The Banjo games were excellent; PD and Banjo are the big licences Rare is bringing with. JFG was awesome, but didn't sell as well as it deserved. DK64 was crap and sold better than it deserved just because it had a Rare logo on it. Conker was pretty goo, Diddy Kong Racing was also mediocre, and Star Fox looks to be quite good. So I think it was very fair for the N to say that Rare's games as a whole have gone downhill, and it makes even more sense when you consider Rare had not announced sequels to Banjo or JFG. I think the major thing to look at after the merger, besides just how unpolished the games become, is if MS will get them to focus on adult games (i.e. Perfect Dark sequels for the rest of eternety) or if we will se Banjo and JFG sequels.
"Reality is just a convenient measure of complexity" -Alvy Ray Smith
I'd second his comment specifically *because* of those games. Super Monkey Ball was an interesting concept, but was nearly unplayable due to camera control and the sensitivity of movement. They might have improved it with SMB2 though, I haven't played it. The Virtua Fighter series was just another fighter, with no ingenuity. As for the rest of them, I hate sports games.
First and foremost, we will NEVER see a DK game on the Xbox. DK is owned wholey by Nintendo. The same goes for Star Fox. Nintendo owns these franchises and will never let them go. As for anyother game by Rare, all their recent games have been floops. There games since Goldeneye have been: DK64, Jet Force Gemini, Conker's Bad Fur Day and Perfect Dark. While some will say each of these games where great none of them sold well. Goldeneye eye was Rare's last great title. The fact that their newest game (Star Fox Adventure) took them this long (even starting as an n64 projected called Dinosaur Planet) should only tell people how bad they have gotten. They have had Cube dev kits longer than most any second party that Nintendo has and it took them this long to make a 20 hour game. Have fun with Microsoft Rare, you surely aren't needed by Nintendo and soon the Xbox crowd will get used to your massive delays and lack of strong selling titles.
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donkey-kong is trademarked by nintendo
But even though Nintendo owns the trademark on the name and likeness of Donkey Kong, Rare owns the copyright to the 3D model of Donkey Kong used in Mario Kart 64, Super Smash Bros., Super Smash Bros. Melee, and possibly other recent games. (Check the credits.) Now Nintendo will have to license something from Microsoft in order to make Super Smash Bros. 3.
Will I retire or break 10K?
1. Now all of a sudden a lot of really good games that may have been produced and released on different platforms are only going to be for the X-Box. I was hoping to see the PS2 doing a sequel to Perfect Dark or Conker's but I guess that won't happen.
2. This is EXACTLY what Microsoft needs for the floundering X-Box. So far the machine has had only a handful of decent games that are exclusive to the machine, and a whole lot being developed for all platforms. If I own a PS2, why should I bother getting an X-Box for a game that is available on my machine? The more imaginative developers jump on to the X-Box bandwagon (or in this case are lassoed and pulled onto the bandwagon) the better it is for the platform.
Whether any of this is a good thing I guess remains to be seen. Considering that nothing spectacular has been heard to be coming from Rare (at least any time soon), maybe this won't make a difference worth mentioning. Anywho, just my 2c. Agree or disagree?
"I'm a leaf on the wind. Watch how I soar."
-Hoban Washburn
Not goldeneye, they don't have the Bond license anymore either.
What, as opposed to Sony paying MILLIONS to ensure that GTA3 would be exclusive to the PS2 (in the console market) until 2004?
There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
Do you really think Rare came up with donkey kong?
He's been with us since the begining, and is a product of the same mind that came up with mario, zelda, and many of the orgional nintendo characters.
autopr0n is like, down and stuff.
Rare lately has been making total crap games. It was a waste of $$ for MS to even buy them.
Jet. Set. Radio. Future. For. Xbox.
:P
I paid $300 for a console I hate just to play that game
autopr0n is like, down and stuff.
Stores cant keep them in stock since the release of Mario .. And this is just the first of many games.. Next up is StarFox, and then Metroid, and finally ..oO ZELDA Oo.. - Their sales were never lacking in Europe, and in fact, were always ahead of the XBox there. All around the world the machine that is known as Nintendo is starting to dominate. Sonys weak online push is backfiring with shoddy games like SOCOM (terrible reviews), and the only thing keeping that boat afloat is a few key games such as Kingdom Hearts and GTA3. MS and Sony will be dumping so much money into online services that will just flop. If anyones been watching all these new online games for both systems, they're getting slammed left and right because of realtime chatting with voice its nothing but swearing, the parents dont want it, and the games you cant coordinate without keyboards and typing - The sales for the PS2 keyboard have been dull simply because people have just decided for online games, nothing beats the PC. Nintendo played it smart and saw this a mile away. thumbs up, big thumbs up.
Microsoft has a monopoly in PC OPERATING SYSTEMS, not game consoles.
What does Sony have a monopoly in? Aside from Betamax??
The whole point is: Microsoft can use their MONOPOLY POWER in the PC market to illegally influence that market. For example, they have so much money that they told a maker of great PC games to never make a PC game again. The company agreed.
Do you understand how that might be "more badder" than the sleaziness of Sony and Nintento?
(Here come the bad analogy...)
It's like if I had a monopoly on oil painting, and dominated the market and was filthy rich from it. Then I decided to port my painting skills into watercolors. Let's say you are a great water color artist. My millions talk you in to giving up water colors so I can try to dominate that segment as well.
The thing is: nobody has a monopoly on consoles (though Sony sems to be winning from where I am, and that is behind a Windows PC) and that's why the competition is so fierce.
Supposedly we little people benefit from this kind of thing. Fierce, cutthroat business tactics are apparently the paradigm on which to base your civlization. Go figure.
Yes, there are some stupid lawsuits listed there, but I don't see anything comparable to enforced DRM,
Nintendo has always called emmulation illegal, and all nintendo systems have had DRM like technology to prevent people from making games without a license
abuse of monopoly power against software companies,
Remember when nintendo had a monopoly. You didn't make games unless you got permission from nintendo
abuse of monopoly power against hardware manufacturers,
Well, no one made the hardware but nintendo.
undocumented routines built into the OS to cripple applications from competitors, etc.
You were either with Nintendo, or your software wouldn't even run.
autopr0n is like, down and stuff.
That was going to be Nintendo AND Sony's venture until Sony STOLE the entire thing behind Nintendo's back.
Don't you mean, until Nintendo told them to fuck off?
The orgional PS was a pretty shitty deal for nintendo anyway, and they did the right thing in rebuffing sony. (Sony would get all the rights to CD game licenses, etc.)
autopr0n is like, down and stuff.
a specialy modified version
autopr0n is like, down and stuff.
The PSX had an internal MPEG decoder (allowing higher-quality, fullscreen playback of MPEG files than the SH2-bound softdecoding the Sega Saturn used), a 3D acceleration engine based around triangles instead of quads. Its SH2 CPUs were slower (even if there were two of them, not all games took advantage of SMP), and its overall MIPS level was lover than than of the PSX. It was also very hard to program for, as the SMP locking was beyond most game programmers, or wasn't really as beneficial as Sega had hoped. A shame, because the SMP parts were more expensive to build -- which led to Sega losing money on each unit.
;)).
The PSX won because of its games, possible because 3rd party people had an easy-to-use developer kit which provided easy MPEG playback for cut scenes, an easier to write for 3D engine (triangles vs. quads againt, remember the NV1? It failed because it was quad-based), and because it was easier to write UMP games than SMP ones (although Yu had Virtua Fighter running with each processor computing one of the players' characters, this was the exception).
Sometimes, superior systems do win even if people seem to think something else was superior (although the PS2 is another discussion
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You can always stop reading this site, or setup your own site which has to pay for its own bandwidth costs.
I mean, really, if they're wanting to give money away, who are you to question it? That's right, no one, because it's not your site, and you don't have to pay to run it. Thanks, YHL, HAND.
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Hrmm.
Lets look at the acquisitions history of a few other companies.
Redhat
Cisco
Cisco is doing alright. They've acquired technology instead of developing it for a few reasonably big items (with more down the road payoffs).
Redhat, well, i have no idea if they're even afloat, but they swapped market cap for warm bodies at a pretty stagering pace.
I dont think theres any evidence that doing strategic acquisitions is a bad thing.
I also think you'll find that Rare cost ms less than 1% of its cash reserves.
A company with no debt, record revenues (in a recession no less), and > 40b in cash cant be struggling all that badly. Or do you know something about economics i dont ?
My opinions are my own, and do not necessarily represent those of my employer.
I don't think MS are that stupid. This is a serious price tag, but a small %age of the cash already sunk into the Xbox, and a tiny %age of the MS fortune.
Remember that it only takes one game around Christmas to make or break a console. Sonic on the Sega was probably the biggest example of this - how many machines are out there in cupboards with JUST Sonic attached??
Rare have produced some amazing games in the past. If they have a pipeline full of concepts, part worked ideas, and part complete games that haven't made it into public knowledge yet maybe MS see another Sonic or two lurking in there...
Sure, a bunch of talent has moved on, and the last couple of years haven't been exactly rock and roll, but these things come in cycles.
The original team that worked on it left Rare to set up their own company - Free Radical. If anyone were still in doubt about TS2's heritage, it kicks off with you launching an assault on a Russian dam. I might also add that the game is quite fantastic (TS1 didn't really impress me) with an absolutely massive number of multiplayer options and characters. Even better than Goldeneye I promise.
Bad pun I know, but... :)
Kjella
Live today, because you never know what tomorrow brings
Also this adds up. MS will need over 1 billion PER YEAR just to keep XBox alive.
At least in this case, they were buying into the company to help them out of the sticky situation they got themselves into by making a poor and very expensive film, which put Square into dire financial difficulties. Can't blame Sony for that, IMHO
Microsoft's window of opportunity closes when the PS3 will be released. Just like it was impossible to build a competitive x86-console at PS2's launch, it will be impossible at PS3's launch.
Microsoft has 2 choices: Launch a more expensive but less performant XBox2 at the same time or wait 2 years until x86-tech can beat it. - But I'm afraid even the most rabid XBox-defenders will be disappointed when it becomes so clear that x86 is such a crappy gaming platform.
Actually, MS has a 3rd option, not release XBox2 at all and let XBox1 die.
An AC wrote:
> that MS also had an itching to get Nintendo
> itself...
They already tried. Back in 1999, Microsoft tried to buy Sega. Then they tried to buy Nintendo. Nintendo politely told them they'd think about it.
In December 1999, an old friend returned to Japan and put his very large foot down on the deal. Seeing his most excellent wisdom, Nintendo sent Microsoft their refusal the very next month.
Who is the old friend that saved Nintendo from the jaws of Microsoft? Well, here is a poster for the game he did (with a certain large bug goddess) for Nintendo's SuperFamicon:
http://www.godzillatoy.com/posters/mothfam.jpg
Shinoda: "The age of Millenium."
Io: "What does that mean?"
Shinoda: "A thousand year kingdom. It wants to create a home for itself. There is one flaw in its plan: Godzilla."
"Godzilla 2000 Millennium", December 1999, (Japanese version)
And the most probable failure point on the other consoles is also present in the X-Box. So, there's two parts that are going to break in the X-Box compared to the one in the competitors' boxes.
It's telling when they pretty much have buy companies (Bungie, now Rare...) to put "exclusive" games on their console.
I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
Any references to back this up?
"I'm rich!"
"I quit"
"I quit"
"I quit"
"I quit"
"I quit"
"I quit"
"I quit"
anti-lameness-filterness goes here...
- For the complete works of Shakespeare: cat
I guess if they can't build a better mouse trap, at least they can buy up all the other mousetrap manufacturers out there and make them stamp an MS logo on them.
All during an Anti-Trust trial where they've been found guilty of abusing Monopoly power. Sigh.
These are my friends, See how they glisten. See this one shine, how he smiles in the light.