Slashdot Mirror


Interactive Fiction Competition 2002 Underway

An anonymous reader writes "The games of the 2002 Annual Interactive Fiction Competition are now available from the IF Archive. Visit it or ifcomp.org to download the games."

13 of 103 comments (clear)

  1. A Note from the Organizer by Sargent1 · · Score: 5, Informative

    Hi, I'm the competition organizer. A few words of instruction and explanation. The basic idea is that you're to download and play at least five of the forty games, and then rate them on a scale of 1 to 10, where 10 is the best. Full instructions are in the competition readme file.

    Most of the games run in a virtual machine, so you'll need to download interpreters for those machines. For the TADS 2 and 3 games, grab the unified TADS 2 and 3 source tarball for Unix. For the z-code games, try Nitfol or Unix Frotz. For the Glulx game, try Linux Glulxe or Solaris Glulxe. For the ALAN games, grab GlkALAN for Linux.

    You've got until November 15th to vote. Even if you don't want to vote, feel free to play the games anyway. And if this really gets you jonesing to play more of the recently-released interactive fiction, stop by Baf's Guide to the IF Archive for reviews of many of the games on the IF Archive. Oh, and a minor plug for my IF site, Brass Lantern.

    Stephen

  2. Re:still exist? by Sargent1 · · Score: 4, Informative

    Actually, The Hitchhiker's Guide to the Galaxy came smack dab in the middle of the big text-adventure boom of the 1980s. If you want early, go check out the Zork trilogy or Scott Adams's games. (No, not that Scott Adams.) And if you'd like to try Hitchhiker's, it's playable on the web at Douglas Adams's site.

  3. Re:still exist? by KelsoLundeen · · Score: 3, Interesting

    And if you want to get really geeky, go ahead and pick up a copy of Inform -- an IF authoring system. (IMHO, Inform is the *best* system, but that's open to debate...)

  4. Different is Good, Less is more! by gurnb · · Score: 3, Interesting

    Not all games require the use of a 128Meg NVIDIA card. Something that has been lost in todays wiz-bang game world is game content, and enjoyment.

    OOTP4 (Out Of The Park Baseball) is a great example of this. Solid game. Miminal graphics. Rabid fanbase. Solid fun.

    Don't fall for all of the eye-candy that is out there!

    --
    "This must be a Thursday, I never could get the hang of Thursdays."
  5. Heehee by zapfie · · Score: 4, Funny

    If we visit their webserver enough, maybe it will become the International Fusion Competition. :)

    --
    slashdot!=valid HTML
  6. Shameless plug by ScottForbes · · Score: 4, Informative

    If you're really interested, download my game-authoring utility -- Yonk 1.0b3 for the Macintosh. It'll let you write Inform-language games for the 2003 competition. :-)

  7. Interactive Reality by Anonymous Coward · · Score: 5, Funny

    You are drunk. You are in front of a 17" CRT Monitor attatched to a large, black tower case. There is a keyboard and mouse here.

    > Post On Slashdot as AC

    You Post. You are Moded Down.

    > Damn.

  8. XYZZY by DeadMoose · · Score: 3, Funny

    ....Well come on, isn't something supposed to happen?

  9. A few more notes. by seebs · · Score: 4, Interesting
    First: see also Usenet's rec.arts.int-fiction.

    Second: Note that you can play at least the zcode games on pretty much ANYTHING. Windows. Mac. Palm. You name it... I have a game in the comp, and it has *one* problem on my Handera (PalmOS) PDA. Most of them probably work fine.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  10. Please don't discuss the games by boa13 · · Score: 5, Informative
    There's one important rule in this competition that Stephen Granade left out: please don't discuss the games in public before the competition ends. This is to avoid influencing other judges and rumors such as "this game is bullshit, don't bother playing it" and its cousin "this is the best game in the comp, try it". We want fair judgement. Of course, as soon as the competition ends, be sure that rec.games.int-fiction will burst into verbiage, as everybody there will be posting comments and reviews.

    Personnally, I've played five games already, and was lucky enough that the third on my list is one of the greatest I've played. If it doesn't win the comp, then hell, this means the comp was exceptionnally good this year! :)

    Of course there's crap in these fourty games: the four other games I've played are not quite good (not bad, either). So, if you intend to discover Interactive Fiction, I suggest you try one of the "best-of IF" site. Either the ones Stephen mentioned, or The Best of IF.

    From the top of my head, the best IF I've played recently is:
    • Anchorhead (best Lovecraft game I've played)
    • World's Apart (good SF)
    • Spider and Web (spy game, with a twist)
  11. You betcha. Wanna play that? by fireboy1919 · · Score: 3, Informative

    Here it is.

    I've been working on getting stuff like this online.

    So far, I've gotten, Matthew Russo's zplet working with a CGI front-end.

    Next on the list is jetty, though this will probably take a bit (lot) more work, as its not very polished at the moment.

    Anyway...I put MY favorite Inform games (those that work with the z-machine interpreter) online at this location.

    I just added the competition's zcode section as well - it's
    here.

    Have fun!

    One note: the reason that the applet asks for read/write permission is so that you can save. Its a security risk for you, perhaps, but why live your life in fear?

    --
    Mod me down and I will become more powerful than you can possibly imagine!
  12. What I like in IF by boa13 · · Score: 5, Insightful

    I was born around the same time as interactive fiction. Which means that I was way too young to play it, and when I grew old enough to own a computer, the genre had already disapeared from the shelves. So, there's no sentimental, "remember-the-good-ol'-days" value for me in IF.

    I discovered the genre at the same time as I discovered Linux, back in around 1996. Among the few games that shipped by default with, what was it at that time? RedHat, I guess, were a few classic Scott Adams (not the Dilbert author!) games. As soon as I tried them, I didn't completely... dislike them. I liked the idea, and I love to explore and draw maps, but they were too much of the (what I learned afterwards) "guess the verb" category, something that is rightly considered a major flaw in modern IF. So, I went on to other activities, and another Linux I installed later didn't contain them, so I forgot about IF (I didn't even know the term).

    Then, somehow, I remembered them in 1998, and decided to give them a second shot. Looking on the web (was I still using Altavista? wow), I found not only them, but also other, seemingly better ones. So I downloaded Theatre (a good fantastic/horror game) and finished it straight. Man that was good! And from then on, I was hooked.

    There's something in (good) IF you don't find in modern, 3D-graphics games: substance, content, plot, atmosphere, characters, adult themes (not that kind of adult - though such games exist, too).

    Theatre and Anchorhead are two excellent horror games. The latter is simply the best game in the Lovecraftian genre - seriously, I mean it.

    Worlds Apart is an excellent SF game. By SF, I mean Science-Fiction (with capitals), as in "the author created a whole new and fascinating universe for this game", and the prime motivation of the game is actually discovering it... and yourself.

    Spider and Web, an excellent spy story, is told in way that is one of the most innovative I've seen. Used in a movie, a la "Usual Suspects", it would be excellent, but this is even more magnified in a gaming setting.

    Most of the games by Adam Cadre are excellent too, from Photopia, which is an almost puzzleless game that left me astonished once I finished, to the excellent Varicella (read the intro of the game on his site, you'll understand I hope), I-0 (hot, hot) and Shrapnel (what a crazy storytelling - not for newcomers), it seems this guys only produces goodness.

    Same goes for other people like Emily Short and Andrew Plotkin, but I haven't played their games yet, so I can't comment.

    Babel (the second game I played) is an excellent thriller-like game, in which you are trapped in a somewhat devastated Antartic scientific station, and try to understand what went wrong... and who you are.

    I could and should go on and on... I like playing games, but foremostly, I love to read - science-fiction, like a lot of the geeks around, though I don't mind some more classical books. IF marries the gaming and the litterature together, and has offered me emotions that I never thought I would experience in front of a PC; I'm more used to them in front of a theatre screen or with some dead-tree in my hand.

    How many times have you been in bed, thinking again and again to the game you just finished (tetris-mares don't count!), pondering life, the universe and everything?

    Damn, I can't believe I've just written all this incoherent stuff - I wish I was a good writer, and able to sum this up in a few brilliant sentences. Well, here's a shitty conclusion: IF can be great, go try some good one! (you have to see it for yourself, and so on)

    1. Re:What I like in IF by boa13 · · Score: 3, Informative

      Somehow, I forgot some URLs. Here are Adam Cadre's games, and Emily Short's ones (scroll down a bit).