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Interactive Fiction Competition 2002 Underway

An anonymous reader writes "The games of the 2002 Annual Interactive Fiction Competition are now available from the IF Archive. Visit it or ifcomp.org to download the games."

33 of 103 comments (clear)

  1. A Note from the Organizer by Sargent1 · · Score: 5, Informative

    Hi, I'm the competition organizer. A few words of instruction and explanation. The basic idea is that you're to download and play at least five of the forty games, and then rate them on a scale of 1 to 10, where 10 is the best. Full instructions are in the competition readme file.

    Most of the games run in a virtual machine, so you'll need to download interpreters for those machines. For the TADS 2 and 3 games, grab the unified TADS 2 and 3 source tarball for Unix. For the z-code games, try Nitfol or Unix Frotz. For the Glulx game, try Linux Glulxe or Solaris Glulxe. For the ALAN games, grab GlkALAN for Linux.

    You've got until November 15th to vote. Even if you don't want to vote, feel free to play the games anyway. And if this really gets you jonesing to play more of the recently-released interactive fiction, stop by Baf's Guide to the IF Archive for reviews of many of the games on the IF Archive. Oh, and a minor plug for my IF site, Brass Lantern.

    Stephen

    1. Re:A Note from the Organizer by Anonymous Coward · · Score: 2, Interesting

      Out of utter curiousity, how is the webserver taking it this year? I know that this isn't the first time you've been slashdotted, so what have you changed to make sure you can handle the load.

    2. Re:A Note from the Organizer by Sargent1 · · Score: 2, Interesting

      The competition web site is on a new server this year, one that is both more stable and has more bandwidth. Beyond that, um, crossed fingers?

    3. Re:A Note from the Organizer by Sargent1 · · Score: 2, Informative

      That's a lower ratio in years past, but not by much. An attrition rate of 50-55% is normal, so this year's rate of 58% is on the high side but not outrageously so.

  2. Re:still exist? by Sargent1 · · Score: 4, Informative

    Actually, The Hitchhiker's Guide to the Galaxy came smack dab in the middle of the big text-adventure boom of the 1980s. If you want early, go check out the Zork trilogy or Scott Adams's games. (No, not that Scott Adams.) And if you'd like to try Hitchhiker's, it's playable on the web at Douglas Adams's site.

  3. Re:still exist? by KelsoLundeen · · Score: 3, Interesting

    And if you want to get really geeky, go ahead and pick up a copy of Inform -- an IF authoring system. (IMHO, Inform is the *best* system, but that's open to debate...)

  4. Re:still exist? by Sargent1 · · Score: 2, Interesting

    Oh, well, if you're going to mention Inform, I'll have to respond with links to TADS and Hugo.

  5. Different is Good, Less is more! by gurnb · · Score: 3, Interesting

    Not all games require the use of a 128Meg NVIDIA card. Something that has been lost in todays wiz-bang game world is game content, and enjoyment.

    OOTP4 (Out Of The Park Baseball) is a great example of this. Solid game. Miminal graphics. Rabid fanbase. Solid fun.

    Don't fall for all of the eye-candy that is out there!

    --
    "This must be a Thursday, I never could get the hang of Thursdays."
  6. Heehee by zapfie · · Score: 4, Funny

    If we visit their webserver enough, maybe it will become the International Fusion Competition. :)

    --
    slashdot!=valid HTML
  7. Shameless plug by ScottForbes · · Score: 4, Informative

    If you're really interested, download my game-authoring utility -- Yonk 1.0b3 for the Macintosh. It'll let you write Inform-language games for the 2003 competition. :-)

  8. I wrote one by Kaz+Riprock · · Score: 2

    I wrote one of these for my TI-81...well, it was more of a choose your own adventure, but come on...it was a calculator!

    --
    Mordor...a magical, mythical land where women are more rare than dragons--but where every man would rather find a dragon
  9. Interactive Reality by Anonymous Coward · · Score: 5, Funny

    You are drunk. You are in front of a 17" CRT Monitor attatched to a large, black tower case. There is a keyboard and mouse here.

    > Post On Slashdot as AC

    You Post. You are Moded Down.

    > Damn.

  10. XYZZY by DeadMoose · · Score: 3, Funny

    ....Well come on, isn't something supposed to happen?

  11. Palm/Visor by mekkab · · Score: 2

    IF I can find enough virtual machines that run on my visor then I'd totally do this. I think its the perfect platform for such interactive games.

    Makes sitting in the can for hours enjoyable! ;)

    --
    In the future, I would want to not be isolated from my friends in the Space Station.
  12. A few more notes. by seebs · · Score: 4, Interesting
    First: see also Usenet's rec.arts.int-fiction.

    Second: Note that you can play at least the zcode games on pretty much ANYTHING. Windows. Mac. Palm. You name it... I have a game in the comp, and it has *one* problem on my Handera (PalmOS) PDA. Most of them probably work fine.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    1. Re:A few more notes. by achurch · · Score: 2

      Second: Note that you can play at least the zcode games on pretty much ANYTHING. Windows. Mac. Palm.

      Yes, but will it run on my DoCoMo Java phone? (:

  13. Please don't discuss the games by boa13 · · Score: 5, Informative
    There's one important rule in this competition that Stephen Granade left out: please don't discuss the games in public before the competition ends. This is to avoid influencing other judges and rumors such as "this game is bullshit, don't bother playing it" and its cousin "this is the best game in the comp, try it". We want fair judgement. Of course, as soon as the competition ends, be sure that rec.games.int-fiction will burst into verbiage, as everybody there will be posting comments and reviews.

    Personnally, I've played five games already, and was lucky enough that the third on my list is one of the greatest I've played. If it doesn't win the comp, then hell, this means the comp was exceptionnally good this year! :)

    Of course there's crap in these fourty games: the four other games I've played are not quite good (not bad, either). So, if you intend to discover Interactive Fiction, I suggest you try one of the "best-of IF" site. Either the ones Stephen mentioned, or The Best of IF.

    From the top of my head, the best IF I've played recently is:
    • Anchorhead (best Lovecraft game I've played)
    • World's Apart (good SF)
    • Spider and Web (spy game, with a twist)
  14. You betcha. Wanna play that? by fireboy1919 · · Score: 3, Informative

    Here it is.

    I've been working on getting stuff like this online.

    So far, I've gotten, Matthew Russo's zplet working with a CGI front-end.

    Next on the list is jetty, though this will probably take a bit (lot) more work, as its not very polished at the moment.

    Anyway...I put MY favorite Inform games (those that work with the z-machine interpreter) online at this location.

    I just added the competition's zcode section as well - it's
    here.

    Have fun!

    One note: the reason that the applet asks for read/write permission is so that you can save. Its a security risk for you, perhaps, but why live your life in fear?

    --
    Mod me down and I will become more powerful than you can possibly imagine!
  15. What I like in IF by boa13 · · Score: 5, Insightful

    I was born around the same time as interactive fiction. Which means that I was way too young to play it, and when I grew old enough to own a computer, the genre had already disapeared from the shelves. So, there's no sentimental, "remember-the-good-ol'-days" value for me in IF.

    I discovered the genre at the same time as I discovered Linux, back in around 1996. Among the few games that shipped by default with, what was it at that time? RedHat, I guess, were a few classic Scott Adams (not the Dilbert author!) games. As soon as I tried them, I didn't completely... dislike them. I liked the idea, and I love to explore and draw maps, but they were too much of the (what I learned afterwards) "guess the verb" category, something that is rightly considered a major flaw in modern IF. So, I went on to other activities, and another Linux I installed later didn't contain them, so I forgot about IF (I didn't even know the term).

    Then, somehow, I remembered them in 1998, and decided to give them a second shot. Looking on the web (was I still using Altavista? wow), I found not only them, but also other, seemingly better ones. So I downloaded Theatre (a good fantastic/horror game) and finished it straight. Man that was good! And from then on, I was hooked.

    There's something in (good) IF you don't find in modern, 3D-graphics games: substance, content, plot, atmosphere, characters, adult themes (not that kind of adult - though such games exist, too).

    Theatre and Anchorhead are two excellent horror games. The latter is simply the best game in the Lovecraftian genre - seriously, I mean it.

    Worlds Apart is an excellent SF game. By SF, I mean Science-Fiction (with capitals), as in "the author created a whole new and fascinating universe for this game", and the prime motivation of the game is actually discovering it... and yourself.

    Spider and Web, an excellent spy story, is told in way that is one of the most innovative I've seen. Used in a movie, a la "Usual Suspects", it would be excellent, but this is even more magnified in a gaming setting.

    Most of the games by Adam Cadre are excellent too, from Photopia, which is an almost puzzleless game that left me astonished once I finished, to the excellent Varicella (read the intro of the game on his site, you'll understand I hope), I-0 (hot, hot) and Shrapnel (what a crazy storytelling - not for newcomers), it seems this guys only produces goodness.

    Same goes for other people like Emily Short and Andrew Plotkin, but I haven't played their games yet, so I can't comment.

    Babel (the second game I played) is an excellent thriller-like game, in which you are trapped in a somewhat devastated Antartic scientific station, and try to understand what went wrong... and who you are.

    I could and should go on and on... I like playing games, but foremostly, I love to read - science-fiction, like a lot of the geeks around, though I don't mind some more classical books. IF marries the gaming and the litterature together, and has offered me emotions that I never thought I would experience in front of a PC; I'm more used to them in front of a theatre screen or with some dead-tree in my hand.

    How many times have you been in bed, thinking again and again to the game you just finished (tetris-mares don't count!), pondering life, the universe and everything?

    Damn, I can't believe I've just written all this incoherent stuff - I wish I was a good writer, and able to sum this up in a few brilliant sentences. Well, here's a shitty conclusion: IF can be great, go try some good one! (you have to see it for yourself, and so on)

    1. Re:What I like in IF by boa13 · · Score: 3, Informative

      Somehow, I forgot some URLs. Here are Adam Cadre's games, and Emily Short's ones (scroll down a bit).

    2. Re:What I like in IF by pogen · · Score: 2
      There's something in (good) IF you don't find in modern, 3D-graphics games: substance, content, plot, atmosphere, characters, adult themes (not that kind of adult - though such games exist, too).

      A year or two ago, I downloaded a few of the "best" ones to give them a try and see what IF is all about today. And no kidding, the first three games I played all contained scenes involving non-consensual sex with minors.

      I don't know what this says (if anything) about the IF authoring community, but I haven't played any IF since.

    3. Re:What I like in IF by boa13 · · Score: 2

      Non-consensual sex with minors? What the hell are those "games"?! Where did you download them from? None of the games listed on the Best-of IF sites contain such things, as far as I know, and I've never seen mention to such games in rec.games.int-fiction or rec.arts.int-fiction.

      Seriously, could you please name them, and the site you downloaded them from?

  16. Wow.... by raehl · · Score: 2

    I was born in 1978 - which means that in 1987, when I was exposed to my first computer (The Epson Equity II, most popular computer of all time by market share I think) I managed to hit the just-after-middle of the IF craze. Started with Wishbringer, and 15 years later, still have not finished Starcross, probably after 100,000 iterations of "Put rod ". I also never got the robot to let me open the screen door on the ship in hitchhikers. What's scary is I even remember that's the spot where I got stalled out 14 years later.

    The Infocom boxes are still on the shelf at the rents with all of the other old school software from the 80's we just can't bring ourselves to throw out - although the glowing Wishbringer stone has long since been lost.

    Of course, then my dad brought home a 1200 baud modem from work and I discoverred Opus 1.03b and Tradewars, and from then on it was just a matter of explaining why my parents couldn't receive phone calls anymore.....

    Christ, I'm 24 and most of my memories of when I was 10 involve ASCII text. And I'm confessing on slashdot - excuse me while I go get laid.

    -1 minute and 37 seconds later-

    Ah, I feel much better now.

  17. Screening door. . . by Fantastic+Lad · · Score: 2
    I also never got the robot to let me open the screen door on the ship in hitchhikers. What's scary is I even remember that's the spot where I got stalled out 14 years later.

    Ahh yesss. One of the more brilliant and annoying problems in the history of IF games. Every geek I know who remembers that game groans when reminded of the evil screening door problem!

    Solution: Give the, 'No Tea' to the robot. It'll convulse in such a spasm of metaphysical wonder that it'll open the screening door wide.

    Frustration taught me that one. "Well, fer crying out loud! Just try giving the damned robot every item in the inventory starting at the top. . ."

    Question is, do you still have a 5.25" disk drive available to load Hitchhiker's back into your system so you can pick up where you left off?


    -Fantastic Lad

  18. Complete fucking waste of time department... by JimPooley · · Score: 2

    Did anyone ever come across this press release from two years ago.

    What happened to that? Did it ever happen, or did people come to their senses and realise that expecting people to play text adventure games which involved typing precise phrases on a fucking numeric keypad was an idiotic idea?
    Personally, I've got nothing against text adventures, and even wrote some which are still floating around the internet to my eternal shame. But then again I don't take daguerrotypes or ride a penny farthing to the charabanc station. They're in the past...

    --

    "Information wants to be paid"
  19. IF Archive by Skiboo · · Score: 2, Interesting

    The IF-Archive is an excellent source of these games. Their collection is *massive*.

    However, if you're into uncommon and under-rated games in general - check out Home of the Underdogs if you haven't already. Not only does it review and describe many excellent games, but it has tons of full downloads of old games too.

    One particular IF game that really caught my eye was Ad Verbum. It's premise is mostly to do with words. For example, there's a room who's entire description starts with the letter N. You quickly realise that only words starting with N work in the room (note, the exit to the room is south):


    Neat Nursery
    Nice, nondescript nursery, noticeably neat. Normally, nurslings nestle noisily. Now, none. No needful, naive newborns.

    Nearby: ... nifty nappy.

    >take nappy
    No! No! Negative, novice. Nasty notation.

    >asdfg
    No! No! Nefarious nomenclature. Narrate nicely, now.

    >south
    No! No! Negative, novice. Nasty notation.

    >exit
    No! No! Nefarious nomenclature. Narrate nicely, now.

    >north
    Northward? No, necessarily not. Not north. No noticeable notch, no navigable nook.


    There's all sorts of other language-based puzzles in the game, and it's an excellent test of your vocabulary. Despite being a little short, i highly recommend it.
    (Note, it's not part of this competition).

    1. Re:IF Archive by Cosmicbandito · · Score: 2, Interesting

      If you liked Ad Verbum, you should hunt around for a copy of an old Infocom title:
      "Nord and Bert Couldn't Make Head or Tail of it"

      The wordplay puzzles in "Nord and Bert" offer more variety and depth than "Ad Verbum". There are puzzles involving spoonerisms, puns, and every other type of word play. I can't recommend it highly enough.

      Also, for scholarly research and lots of great Interactive fiction links, check out Prof. Dennis Jerz's Interactive Fiction pages.

  20. Oh thats easy, I cheated! by mekkab · · Score: 2

    Yep. Hint book. Best money I ever spent on such a thing. Granted, I was 12 and not very clever so HHGTTG played "fair" would have kicked my ass.

    And I wasn't coy with the hints; none of that "oh I'll just "uncover" the first one and see if I can figure it out..." nope- I just uncovered every damn "invisi-text" I could. You know, that hint book was a pretty good read all by itself!

    --
    In the future, I would want to not be isolated from my friends in the Space Station.
  21. N Oh, wait. You can go North now. My bad by tenzig_112 · · Score: 2
    from Ridiculopathy.com

    You are standing at the end of the roadway. In front of you (to the north) is a large castle with a moat of green lava. A large hairy monster stands next to the castle, ready to attack. "RAARRr! I am a horrible MONSTAR!" he says, poking himself with a stick.

    > N

    You can't go that way.

    > North

    That North? Oh. But you don't really want to go that way.

    > Go castle

    Sure. But then the monster is going to kill you, and you probably didn't save yet.

    > Save

    You can't do that here.

    > Inventory

    You are carrying: - 1 radiator from a 1962 Ford Mustang - 1 plastic bag marked "eye of newt" containing a substance we can presume is ground up newt eyes. - 2 pairs of swim trunks

    > attack monster

    With what? Your swim trunks?

    > attack monster with trunks

    Somehow that worked. He appears to be dead.

    > N

    Now you did it. The horrible monster (who wasn't dead after all) has grabbed you and popped your head off your spine like a champaigne cork.

    You have died.

    END.

    For more of this, check out: ">>N You cannot go that way"

    You can also play old text games like Pirate Adventure online (in Javascript) here.

  22. Re:and..? by markm · · Score: 2, Interesting
    This is actually the 8th annual competition. The full history of the competition can be found at the competition's website. It includes the names of the winners, plus some of the voting results.

    -markm (official Comp02 vote-taker)

  23. Re:You betcha. Wanna play that? by fireboy1919 · · Score: 2

    Well, yes, I could put Suspended up there. I have it in zcode. However, I won't.

    Unlike Hitchhiker's guide, the author wasn't kind enough to distribute a freeware version, so it's illegal to put it up. All of these games are on the up-and-up.

    My ACTUAL personal favorite is the Enchanter trilogy, and I would REALLY like to put it up there.

    --
    Mod me down and I will become more powerful than you can possibly imagine!
  24. Stowaway is $25 at compusa! by mekkab · · Score: 2

    First off-
    frobnitz is great- you can write in commonly used verbs and POOF they appear. You can also tap a word and your verbs show up around it... it does a great job of minimizing typing.

    Second off- that damn stowaway- its awesome! Now I feel like a chump for buying one for $40!

    Blow $40- keep your deluxe, play frobnitz- its a win-win!

    --
    In the future, I would want to not be isolated from my friends in the Space Station.
  25. CLARIFICATION: by mekkab · · Score: 2

    You type the verbs ONCE into a menu item,
    THEN it appears in your bar under the "..." section.

    BTW: I have no association with frobnitz, I just think its damn cool.

    --
    In the future, I would want to not be isolated from my friends in the Space Station.