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New SecuROM Ties Protection to Physical Structure

bernardos70 writes "I read a brief article describing how the new version of secuROM, which is already present in newer games, employs a new encryption method which 'tie[s] itself specifically to the physical structure and characteristics of each disk'. Apparently companies are even ordering specially designed media to implement this method. I think that all this will do is frustrate the average joe trying to make legit copies, as the various groups online distributing ISO's are sure to find a way to bypass yet this new technology."

30 of 372 comments (clear)

  1. "legit copies" by tomstdenis · · Score: 5, Insightful

    sure sure. Yeah, I was backing this up, my friends keep it for safe storage.

    Or how about you not buy them then?

    If the companies are so horrible, so evil, so mean, represent all that you loath, how about you *not* give them money?

    Duh....

    --
    Someday, I'll have a real sig.
    1. Re:"legit copies" by Anonymous Coward · · Score: 5, Insightful

      i DO by my own games.

      (faves: MOHAA, GTA3, half-life, thief.)

      the first thing i do is rip them to an .ISO, using "blindread".

      then the physical media goes in a large CD wallet thingy, archived.

      i can mount the ripped CD image using "daemon tools" virtual cdrom.

      hey, it even supports DVDs too! and even breaks them into multiple files to get around the 4GB
      file size limit, if necessary. (i run windoze 98 for games so that's real nice.)

      i don't like having to hunt down and swap physical media to play a game or watch a movie. with huge drives so cheap, why not have instant access to everything? that's the way i like it. one-click access to music, movies, games -- all of which i paid for.

      for ME, it's not about illegal copying. this is totally fair use.

      http://www.theregister.co.uk/content/6/26612.htm l

    2. Re:"legit copies" by TRACK-YOUR-POSITION · · Score: 5, Insightful
      The problem is that companies aren't pure evil--there are good people making cool shit, then there are assholes who add SecureROM to fuck up everything. Boycotting is pointless--we want the right to use the product we bought, so avoiding the product just bites off your nose to spite your face. Fair use rights aren't any good if you aren't buying anything.

      Duh...

      Actually, this is all besides the point. SecureROM really sucks. Not because it takes away fair use--but because it stops people from playing games, period. They recently removed SecureROM checks from Neverwinter Nights because they just wouldn't work on some people's computers (the game would always crash when starting up). Reportedly similar problems exist with Unreal Tournament 2003. If you find yourself in such a situation, the only solution is either to wait a couple of weeks for the company to maybe release a patch to end SecureROM checks, or to download a crack for the game. Thank goodness for haxorz.

    3. Re:"legit copies" by arkanes · · Score: 5, Informative

      Theres a perfectly working no-CD crack for UT2k3 already. Guess this new system ain't all that.

    4. Re:"legit copies" by Anonymous Coward · · Score: 5, Informative

      I'm not sure who you are talking to but I personally hate using original discs. There are several reasons:

      1) My CDROM drive has been known to scratch discs and even if it wasn't I would be worried about it
      2) I hate the sound of the disk spinning up and down
      3) Games run much faster from the hard drive
      4) Switching disks and keeping them in the right cases is a chore

      That's why I use ISO images even though I own the games.

  2. Crypto, Schmypto by ccoder · · Score: 5, Insightful

    This won't work any better than the anti-CD copying methods RIAA has tried, nor keep people from copying the games any more than putting a piece of tape on a cookie jar will keep a hungry teenager from gettting in.

    With any encryption, any digital encoding method... if there is a way to play the game, there is a way to break the code. The question is who will be first? Wait and see.

    --

    --
    "During times of universal deceit, telling the truth becomes a revolutionary act" -- George Orwell
    1. Re:Crypto, Schmypto by iocat · · Score: 5, Insightful

      The point isn't to forever prevent hackers from cracking the protection, the point is to *delay* ISOs going out on the net long enough (30 to 60 days is fine) so that you maximize sales, especially among consumers "on the bubble" between piracy and purchasing. While there are many people who will pirate the game but wouldn't ever but it, if something's too easy to pirate, you will lose sales.

      --

      Dude, I think I can see my house from here.

    2. Re:Crypto, Schmypto by asv108 · · Score: 5, Funny
      There have been instances when I have played a game, enjoyed a game, and been bored with a game, prior to it ever being released to stores...no excuses here, just stating a fact.

      I felt the same way about WindowsXP.

    3. Re:Crypto, Schmypto by nhavar · · Score: 4, Interesting

      Unfortunately this has an effect on the bubble by reducing the number of people who initially buy. Hard core gamers willing to part with the cash may not buy based on what they hear around the net about copy protection. Additionally if companies had a software return policy that encouraged not discouraged consumers from returning poorly made product or just something they aren't interested in, they might see their sales increase significantly. As it is right now I'm leary of buying any game until I know at least one person who has it and know's that it works well (isn't laden with bugs) and that it will hold interest for more than a day. Too many times I've gotten burned by $50 games that were either flakey or just trash. In the end the only policy is to return to the manufacturer which people just don't use. People need to be able to make legitimate backups and also need the right to return garbage in a timely manner. Current policies don't facilitate and can significantly hamper these needs.

      --
      "Do not be swept up in the momentum of mediocrity." - anon
  3. When will they learn?!? by Anonymous Coward · · Score: 5, Insightful

    The warez kiddies just hack up the code to remove the copy protection check. As soon as this is done (often within hours of release), the copy protection is worthless. The people behind Neverwinter Nights finally figured this out and disabled the check in one of the program updates.

  4. Copying ? by tmark · · Score: 4, Insightful

    which is already present in newer games...all this will do is frustrate the average joe trying to make legit copies

    You know, the claims that some music CD user owner will want to make a legit rip/copy of some CD he bought is plausible. But how many game owners make backup copies of his game CDs ? And do people really want to argue that the majority of game CDs burned are for legitimate reasons ?

    1. Re:Copying ? by Telastyn · · Score: 5, Insightful

      I make backups of my game cds. I buy them, and because of assinine copy protection schemes, I need to keep switching the cds in my drive. Oddly enough, all that handling (and coke spillage and dropping and...) puts a little wear on them. Silly me uses burnt copies so I don't have to rebuy a game I already own.

      Certainly it is not the majority, but it's foolish to think that this sort of protection won't be circumvented within a week or two of release.

    2. Re:Copying ? by Atzanteol · · Score: 5, Interesting

      Personally, I make copies of my games (legally owned) for use on my laptop. Who wants to chance losing/damaging their only CD while travelling?

      --
      "Ignorance more frequently begets confidence than does knowledge"

      - Charles Darwin
    3. Re:Copying ? by Hobophile · · Score: 5, Informative
      I'd rather not scratch up the real deal, so I'd like to use copies.

      I feel exactly the same way. A couple of years ago, while trying to play Diablo 2 with my little brother at home during Spring Break, I stumbled across a very nifty program: Daemon Tools. After you make a 1:1 copy of the original CD (I use ddump to accomplish this), Daemon Tools can load the ISO into a virtual CD-ROM drive. At the moment I have three virtual images loaded: Icewind Dale 2, Neverwinter Nights, and Warcraft 3. (Note that NWN worked perfectly even before they removed Securom support in a recent patch.)

      The only game I have found that doesn't work with this program is Unreal Tournament 2003. I believe it uses the new Securom standard. I think you can recognize the games that use the new Securom because they cause the cursor to turn into a spinning green CD while the game is loading.

      However, the Daemon Tools website indicates that, since August, their program supports CD images which describe the physical structure of the CD -- the problem is not with Daemon Tools, it's that there's no program available that can create a CD image which includes information about that structure. But such a program will most certainly not be long in coming, and when it does, the new Securerom standard will be just as useless as the old ones.

      Returning to my Diablo 2 story, I had a legitimate copy of the game and a valid CD-key. I had stupidly left my game CD in my computer at school, however, so despite having access to my cd-key I could not play a game I had paid for. No-cd cracks for the executable are always available, but we wanted to play on Battle.net, so the solution couldn't touch the program files (or Battle.net would refuse to authenticate me.) I found Daemon Tools after an hour or so of searching, and have been a user ever since. It eliminates the CD juggling issue altogether.

      Ironically enough, Daemon Tools' virtual CD-ROM drives almost invariably work with CD-based copy protection, while physical CD-ROM drives from some manufacturers often do not. If an end-user has this type of CD-ROM drive, they are simply unable to play the game they paid for -- and often unable to return it (thanks to draconian software return policies).

      This, above all, is why I despise CD-based copy protection -- because it locks out legitimate users and does little to hinder more knowledgeable ones. This is almost certainly why Bioware eliminated the Securerom functionality from Neverwinter Nights during a patch -- legitimate users were unable to use a game they had paid for.

    4. Re:Copying ? by Jester99 · · Score: 4, Insightful

      The installation instructions for Doom ][ (v1.666 baby!) actually specifically stated "Step 1: Find five formatted diskettes. Create an archive copy of all five Doom ][ installation diskettes."

      And you know what? Two years later when on a whim I wanted to put Doom on my newer machine, one of id's disks had gone to the great bitbucket in the sky. But I had a second copy, right there. John Carmack, bless you.

      You don't have to argue that the majority of game CDs are burned for legitimate reasons. The point is that there are legitimate reasons. If my game CD is destroyed (they only have a 5-10 year life expectancy after all), then what do I do? Either use the archive CD (oops, don't have one), or search for it on KaZaA. (Hey, I legally bought it, I can download it right? Oh, wait, they made it uncopyable. So I suppose it wouldn't be available on KaZaA then, would it?)

  5. Timeline by commonchaos · · Score: 5, Funny

    Oct 8, 2002 - h4x0r j03 breaks secuROM
    Oct 9, 2002 - secuROM announced

  6. That's no problem by SexyKellyOsbourne · · Score: 5, Interesting

    Most warez comes with cracks for SecuROM or whatever else already distributed with ISO, and whenever there's a patch, the patches are quickly cracked and distributed everywhere.

    Even CD-Keys don't make much of a difference for not paying for the game -- servers are being cracked and emulated like crazy in everything from War3 to Battlefield to UT2k3 (just use buddy-lists).

    There are a lot of people out there in the "scene" who are absolute Gods in disassembly and cracking, and nothing on Earth can stop them -- these people get the game and crack advanced protections on the way home on a laptop in a car.

  7. Seeing as how the current SecuROM games don't work by SetupWeasel · · Score: 5, Funny

    I think that they ought to tighten security, so that no one who purchases a game will ever be able to play it. Then you could put a copy of astroids 1000 times on a CD write "Unreal Tournament 2003" on the cover and no one would ever know! And if someone did manage to crack it, you could then tout the flawlessness of your new security measures as it tricked the pirates into making a thousand copies of asteriods!

    THIS IS THE FUTURE OF GAMING!

    GOD BLESS AMERICA!

    SetupWeasel

  8. Tycho Brache said it best... by Drakon · · Score: 5, Funny

    this was kinda long, so I'm gonna link to the original and quote some choice passages...

    there is some more ranting on the subject on the UT2k3 release day
    "when I go out and buy your Goddamned game, and you proceed to rob me of my time and clock cycles with copy protection schemes you imagine secure your bottom line, please let me assure you with the utmost gravity that you are living in a fantasy world. You might as well be drinking fairy wine out of an acorn cap, discussing the finer points of Gryphon Husbandry with their comely queen. The only people these Goddamn mechanisms of yours screw are paying customers, because people who just want to steal your game have always had very easy time of it. You are credulous in the extreme if you perceive otherwise. Put it out of your mind. I said, put it out of your mind."
    "There's a halfway house for retardeds like you right across the street from me, you'd love it. They just circle the block, singing songs and drinking Pepsi. Sometimes, they lay by the tree and drink the Pepsi. I never see anybody drinking anything else over there, maybe you get in trouble. It's either that, or Pepsi sponsors congenital defects."

  9. Re:"legit copies" and games by WinPimp2K · · Score: 5, Insightful

    Actually, a "legit" copy can simply be a no-CD crack so you can keep the distribution CD safely in its jewel case rather than sitting in the drive. Of course, you are probably too young to remember the days of key disks (back in the days of 360K DSDD 5.25" floppies) and how big a pain in the butt they were then.

    Updating the key disk copy protection scam does continue to do more to inconvenience legitimate users than it does to prevent piracy. It was that way in 1982 and it is still that way today. And of course the newest version of this particular snake oil scam does require that the publishers buy special media - just like it did back then except that the snake oil peddlers have had 20 more years to refine their paranoia inducing sales pitches.

    So, the new snake oil costs more than the old snake oil, and the companies buying the stuff are now protected from "piracy". Pity they didn't think about protecting themselves from quackery.

    --

    You either believe in rational thought or you don't
  10. yes there is a need for legit copies by asv108 · · Score: 5, Interesting

    Yes, there are people out there who make legit copies of software for backup reasons, especially if you need the CD in order to play the game. If you play the game a lot, just the motion of taking the CD in and out of the tray can scratch it up to the point where it is unusable. I have quite a few games that I can't play anymore because the CD is scratched beyond recovery. Why do you think EB makes a fortune selling devices to clean CD's and DVD's? Every time I go in to that store, I get hounded to buy one.

  11. Betamax misconception by yerricde · · Score: 4, Informative

    Backing up the CD for games you buy is generally not necessary if you have access to high speed internet. Just go online and download it ... legally!

    This is the "second copy misconception". In the United States, the backup law (17 USC 117) permits the owner of a legitimate copy of a computer program to make a backup of such a legit copy, and the backup becomes a legit copy. The Betamax decision (interpretation in Sony v. Universal of 17 USC 107) permits time- and format-shifting of such backups. But apparently, you have to make a backup from a legit copy; a copy made from an Internet piracy method is not a legit copy because the copyright owner has the exclusive right to the first redistribution of a copy.

    --
    Will I retire or break 10K?
  12. Copies?? How about just playing? by Zygote-IC- · · Score: 5, Insightful

    I think that all this will do is frustrate the average joe trying to make legit copies, as the various groups online distributing ISO's are sure to find a way to bypass yet this new technology."

    This security software being used to thwart piracy of computer games has done nothing but force me to those sources in order to play the game at all.
    Three times in the last year I've bought software only to find that the "security software" on the CD is incompatible with my drive.
    I actually told the EA guy that the only thing this seemed to prevent was me from playing the game I bought legally. He said he was sorry and offered a refund but that still doesn't allow me to play the game.
    So I go to the dark side, download the crack, and play the game.
    My boxed copy sits on my bookshelf because I have to turn to the pirates to play a game that you want to keep out of the hands of pirates..oh the irony.
    And those bastards still have my money. I'm such a sucker.

  13. Oh it gets a lot more interesting too.... by MortisUmbra · · Score: 5, Interesting

    SecuROM is already out, one such game is Hitman 2. Being an unlucky sould who bought the game I was greeted with a ncie suprise. Buggy as HECK, crashes constantly, can't even make it past certainllevels. It IS hacked already thogh as there is a cracked .EXE on certain sites already. So "might make it harder" is moot, this "new" version is already DoA. What's even MORE interesting is that the only way MANY of us have been able to get the game to work is to used the cracked .exe....turns out SecuROM is screwing up the game.... What fun! Certainly kept hackers at bay!

    --

    "The saddest words of mice and men, are not those which were, but should have been."
  14. Other Methods ... by mustangdavis · · Score: 5, Insightful

    Instead of doing lame ass physical security, try something like what the folks at Blizzard did with War Craft III.

    Yes, it doesn't stop people from pirating the game, but checking CD keys and such to see how often they are used when playing online (what fun is a game if you can't play it online?) seems to be a fairly good way to keep your "average" kiddie pirate from stealing your software.

    Besides, if you make your game/software good enough, people generally will want to support it. To all software companies: How about worrying more about the quality of your products and wasting less time figuring out how to prevent people from stealing them???

  15. Don't buy the game / audio... by nuxx · · Score: 4, Insightful

    You know... If you don't like the fact that certain vendors are using a certain type of protection, you could always not buy the game. I don't mean pirate it, I mean just plain old don't buy it, don't play it, don't do anything with it.

    It's not like your rights are being infringed on by someone choosing to copy protect their game. You don't HAVE to buy it. You don't HAVE to be a consumer. You can CHOOSE for yourself to skip that product because you don't like some aspect of it. That is truely voting with your dollars and your feet.

  16. How it's most likely done: details by Ryu2 · · Score: 5, Informative

    First off, this is not the first time someone's tried it -- the scheme I describe is also used in 'StarForce' and 'TIES' protections, which also have not been broken (other than via no-CD cracks, of course).

    Basically, the system works by measuring the angle between certain sectors. How does it do it? By timing the seek time between these sectors. First, the disc will do several seeks of various sectors with known angles to 'calibrate' it, and then, it does seeks of various random sectors (to compensate for various drive speeds). If the timing of the sectors is not within a certain tolerance, that indicates that the physical geometry of the sectors is not the expected angle, and it knows it's not a real copy.

    Because CD burners do NOT preserve angle geometry when copying a disc, and even successive burns on the same burner/media may result in different angles, this is so far a fool-proof way. On the other hand, since production CDs are made by pressing with a stamper, not burning, it's not an issue for them.

    --
    There's 10 types of people in this world, those who understand binary and those who don't.
  17. This won't do that by Sycraft-fu · · Score: 4, Insightful

    Once it's cracked, and that won't take long, a general purpose cracker will be written that will crack anything with this kind of protection. That has happened already for both SafeDisc v1 and v2, LaserLock, all prior version of SecureROM and so on. It's really not very hard for a skilled cracker to break these protections apparently, and one it's done, they can (and do) just write a utility that will break it.

  18. You know by Sycraft-fu · · Score: 5, Insightful

    I don't have 160GB of harddisk space for no reason. Among other reasons, I have it so I can install everything to my HD and not have to worry about grabbing CDs when I want to use software. I want ot do a full install, and then be done with it. Put the CDs in the box and leave them there. Well, all my application software seems to be perfectly happy to let me do this. Office, Vegas, Visio, and so on were all perfectly happy to be installed and then just run of the harddisk. However almost all my game seem to want their CD, despite the fact that they have all the files on the harddrive. All they do is a stupid copy protection check. This is really annoying. I don't want to sort through a stack of disks to find the one for the game I want to play when it's already on the drive.

    It seems app makers are prefectly able to make money with out assinine copyprotections,. why are games so different?

    1. Re:You know by liquidsin · · Score: 5, Insightful

      Most apps are for productivity, and most companies are willing to pay for legal copies of software that they find useful. Most games, on the other hand, are played by teens and college students (not to say that there aren't older gamers, but a higher percentage of teens are gamers than are 40 yr olds) and most people who fit that age bracket don't have the money for all the new games and don't have any qualms using warezed copies. Not to say that it's justified, but that's how it is. App developers can rely on the honesty of their target customers more than game developers.

      --
      do not read this line twice.