New SecuROM Ties Protection to Physical Structure
bernardos70 writes "I read a brief article describing how the new version of secuROM, which is already present in newer games, employs a new encryption method which 'tie[s] itself specifically to the physical structure and characteristics of each disk'. Apparently companies are even ordering specially designed media to implement this method. I think that all this will do is frustrate the average joe trying to make legit copies, as the various groups online distributing ISO's are sure to find a way to bypass yet this new technology."
sure sure. Yeah, I was backing this up, my friends keep it for safe storage.
Or how about you not buy them then?
If the companies are so horrible, so evil, so mean, represent all that you loath, how about you *not* give them money?
Duh....
Someday, I'll have a real sig.
This won't work any better than the anti-CD copying methods RIAA has tried, nor keep people from copying the games any more than putting a piece of tape on a cookie jar will keep a hungry teenager from gettting in.
With any encryption, any digital encoding method... if there is a way to play the game, there is a way to break the code. The question is who will be first? Wait and see.
--
"During times of universal deceit, telling the truth becomes a revolutionary act" -- George Orwell
The warez kiddies just hack up the code to remove the copy protection check. As soon as this is done (often within hours of release), the copy protection is worthless. The people behind Neverwinter Nights finally figured this out and disabled the check in one of the program updates.
which is already present in newer games...all this will do is frustrate the average joe trying to make legit copies
You know, the claims that some music CD user owner will want to make a legit rip/copy of some CD he bought is plausible. But how many game owners make backup copies of his game CDs ? And do people really want to argue that the majority of game CDs burned are for legitimate reasons ?
Anyone care to post a mirror for those of us who cannot view the site thanks to workplace filters?
Nathan
Oct 8, 2002 - h4x0r j03 breaks secuROM
Oct 9, 2002 - secuROM announced
Most warez comes with cracks for SecuROM or whatever else already distributed with ISO, and whenever there's a patch, the patches are quickly cracked and distributed everywhere.
Even CD-Keys don't make much of a difference for not paying for the game -- servers are being cracked and emulated like crazy in everything from War3 to Battlefield to UT2k3 (just use buddy-lists).
There are a lot of people out there in the "scene" who are absolute Gods in disassembly and cracking, and nothing on Earth can stop them -- these people get the game and crack advanced protections on the way home on a laptop in a car.
this copy protection seems to be pretty good, how ever how long till someone will come up with another magic permanent marker fix to get rid off it?
and this bit of info:
"I was also told that No-CD hacks are not something these folks care much about. A couple of folks told me that No-CD hacks are pretty benign and if it keeps a loyal customer happy, they are ok with it. It is the copy and dissemination of the originals that seems to be what they are worried about."
semms to indicate that they are not worried about a casual copying of their media but rather want to prevent wide scale comercial copying by the "sham wham" industry giants out of Tiwan and China
I think that they ought to tighten security, so that no one who purchases a game will ever be able to play it. Then you could put a copy of astroids 1000 times on a CD write "Unreal Tournament 2003" on the cover and no one would ever know! And if someone did manage to crack it, you could then tout the flawlessness of your new security measures as it tricked the pirates into making a thousand copies of asteriods!
THIS IS THE FUTURE OF GAMING!
GOD BLESS AMERICA!
SetupWeasel
this was kinda long, so I'm gonna link to the original and quote some choice passages...
there is some more ranting on the subject on the UT2k3 release day
"when I go out and buy your Goddamned game, and you proceed to rob me of my time and clock cycles with copy protection schemes you imagine secure your bottom line, please let me assure you with the utmost gravity that you are living in a fantasy world. You might as well be drinking fairy wine out of an acorn cap, discussing the finer points of Gryphon Husbandry with their comely queen. The only people these Goddamn mechanisms of yours screw are paying customers, because people who just want to steal your game have always had very easy time of it. You are credulous in the extreme if you perceive otherwise. Put it out of your mind. I said, put it out of your mind."
"There's a halfway house for retardeds like you right across the street from me, you'd love it. They just circle the block, singing songs and drinking Pepsi. Sometimes, they lay by the tree and drink the Pepsi. I never see anybody drinking anything else over there, maybe you get in trouble. It's either that, or Pepsi sponsors congenital defects."
Buttsex.
Actually, a "legit" copy can simply be a no-CD crack so you can keep the distribution CD safely in its jewel case rather than sitting in the drive. Of course, you are probably too young to remember the days of key disks (back in the days of 360K DSDD 5.25" floppies) and how big a pain in the butt they were then.
Updating the key disk copy protection scam does continue to do more to inconvenience legitimate users than it does to prevent piracy. It was that way in 1982 and it is still that way today. And of course the newest version of this particular snake oil scam does require that the publishers buy special media - just like it did back then except that the snake oil peddlers have had 20 more years to refine their paranoia inducing sales pitches.
So, the new snake oil costs more than the old snake oil, and the companies buying the stuff are now protected from "piracy". Pity they didn't think about protecting themselves from quackery.
You either believe in rational thought or you don't
Dear HardAss Publishers,
If you do this en-masse, you will force many honest people to hit P2P so they can avoid your draconian DRM and copy-restrictive, fair-use bashing tactics.
Regards,
Buying Public
Unreal Tournament 2003 was ripped, cracked, and distributed before it made it to most stores. This is the new SecuROM they're touting.
Yes, there are people out there who make legit copies of software for backup reasons, especially if you need the CD in order to play the game. If you play the game a lot, just the motion of taking the CD in and out of the tray can scratch it up to the point where it is unusable. I have quite a few games that I can't play anymore because the CD is scratched beyond recovery. Why do you think EB makes a fortune selling devices to clean CD's and DVD's? Every time I go in to that store, I get hounded to buy one.
It turned out to be futile. People just disabled whatever code depended on it. And if the locations of the holes were used as a cryptographic key, people would just recover the key and hack the executable to supply it.
On current operating systems, where applications can't talk directly to the hardware anyway, you can do something even simpler: you just emulate whatever that special track contains by recording it on the source disk and replaying it through the driver on the destination drive. And if the drivers ever were to become secure, a small FPGA inserted into the ATA cable between the CD-ROM and the controller would give you the same capability completely transparently.
But the biggest problem with these approaches turned out to be that consumers just didn't like them and preferred software that didn't have such annoying mechanisms built in.
Overall, copy protection is a losing battle. The cost software vendors suffer in usability and customer good will is apparently higher than the losses from piracy that they stop.
Securom has nothing to do with the physical media. Look it up on google if you want.
Does your writer: 1. read and write RAW DAO and sub-channel data?
Does your burning software of choice: 1. write in RAW mode 2. with sub-channel data?
End of story.
This doesn't even need to be cracked... It's below cracking...
Blearf. Blearf, I say.
Backing up the CD for games you buy is generally not necessary if you have access to high speed internet. Just go online and download it ... legally!
This is the "second copy misconception". In the United States, the backup law (17 USC 117) permits the owner of a legitimate copy of a computer program to make a backup of such a legit copy, and the backup becomes a legit copy. The Betamax decision (interpretation in Sony v. Universal of 17 USC 107) permits time- and format-shifting of such backups. But apparently, you have to make a backup from a legit copy; a copy made from an Internet piracy method is not a legit copy because the copyright owner has the exclusive right to the first redistribution of a copy.
Will I retire or break 10K?
Probably the same way as you determine if nearly every other product out there is worth your dough. Read reviews, ask your friends, try a sample/demo, etc.
If game makers don't provide some way for people to try out a game with demos, etc., that's their problem if they want to lose money. But that still doesn't give you the right to download the ISO freely off of Kazaa...
"People that quote themselves in their signatures bother me" - athakur999
How do you know a football game is going to be any good before you pay for a one-seat license?
You don't. You have to take risks for some rewards.
With todays harddisks of 100gb+, why not keep copies of the cds on the harddisk? Less noise (48x reader has a distinct annoying pitch), no searching for the cd, no changing cd, and the cd-rom is free when I need it, no need to go looking for that cover to put the old cd in. Plus it keeps my originals in mint condition.
I don't *care* if they want to use my cd-rom as the modern-day dongle. It's a hassle, and I don't want it. It won't be the end of the world if I can't do that in the future, but don't pretend it's not useful and convienient.
Kjella
Live today, because you never know what tomorrow brings
I'm looking to patent this new technology I thought of. The process consists of making music cd's that are scratched to hell, and therefore cannot to listened to, or copied. I'm proposing this idea, because, I know, and hope the RIAA realizes that the only way to have music you can't copy is if you can't hear it. If you can hear it, You can copy it. Damn, those RIAA guys are sooooo dumb...
Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
I think that all this will do is frustrate the average joe trying to make legit copies, as the various groups online distributing ISO's are sure to find a way to bypass yet this new technology."
This security software being used to thwart piracy of computer games has done nothing but force me to those sources in order to play the game at all.
Three times in the last year I've bought software only to find that the "security software" on the CD is incompatible with my drive.
I actually told the EA guy that the only thing this seemed to prevent was me from playing the game I bought legally. He said he was sorry and offered a refund but that still doesn't allow me to play the game.
So I go to the dark side, download the crack, and play the game.
My boxed copy sits on my bookshelf because I have to turn to the pirates to play a game that you want to keep out of the hands of pirates..oh the irony.
And those bastards still have my money. I'm such a sucker.
a new encryption method ties itself specifically to the physical structure and characteristics of each disk
This unique system will naturally allow you to damage your CD-RD to match the characteristics of the original perfectly. Once you are waiting for this product, why don't you brute force your ILLEGAL copies to get the same effect.
Hitman 2 employed this new securom protection and was released on the same day it was released. Granted it wasn't discovered that there was a new protection until later that day. Within a few more hours another group had re-released a working copy with the new securom protection defeated.
SecuROM is already out, one such game is Hitman 2. Being an unlucky sould who bought the game I was greeted with a ncie suprise. Buggy as HECK, crashes constantly, can't even make it past certainllevels. It IS hacked already thogh as there is a cracked .EXE on certain sites already. So "might make it harder" is moot, this "new" version is already DoA.
What's even MORE interesting is that the only way MANY of us have been able to get the game to work is to used the cracked .exe....turns out SecuROM is screwing up the game....
What fun! Certainly kept hackers at bay!
"The saddest words of mice and men, are not those which were, but should have been."
Instead of doing lame ass physical security, try something like what the folks at Blizzard did with War Craft III.
Yes, it doesn't stop people from pirating the game, but checking CD keys and such to see how often they are used when playing online (what fun is a game if you can't play it online?) seems to be a fairly good way to keep your "average" kiddie pirate from stealing your software.
Besides, if you make your game/software good enough, people generally will want to support it. To all software companies: How about worrying more about the quality of your products and wasting less time figuring out how to prevent people from stealing them???
HallmarkOrnaments.Com
If the physical structure can be determined by a CD reader, then surely that can be mimicked by a CD writer?
"Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
For those of you older folks, you may remember when Lotus123 came out with the first copy proof protection scheme in 1983? They burned a little hole in the disk with a laser beam. Let's see, that took about two days before it was cracked.
You know... If you don't like the fact that certain vendors are using a certain type of protection, you could always not buy the game. I don't mean pirate it, I mean just plain old don't buy it, don't play it, don't do anything with it.
It's not like your rights are being infringed on by someone choosing to copy protect their game. You don't HAVE to buy it. You don't HAVE to be a consumer. You can CHOOSE for yourself to skip that product because you don't like some aspect of it. That is truely voting with your dollars and your feet.
First off, this is not the first time someone's tried it -- the scheme I describe is also used in 'StarForce' and 'TIES' protections, which also have not been broken (other than via no-CD cracks, of course).
Basically, the system works by measuring the angle between certain sectors. How does it do it? By timing the seek time between these sectors. First, the disc will do several seeks of various sectors with known angles to 'calibrate' it, and then, it does seeks of various random sectors (to compensate for various drive speeds). If the timing of the sectors is not within a certain tolerance, that indicates that the physical geometry of the sectors is not the expected angle, and it knows it's not a real copy.
Because CD burners do NOT preserve angle geometry when copying a disc, and even successive burns on the same burner/media may result in different angles, this is so far a fool-proof way. On the other hand, since production CDs are made by pressing with a stamper, not burning, it's not an issue for them.
There's 10 types of people in this world, those who understand binary and those who don't.
They don't even need to install spyware (a la Gator), all they need to do is put in "cracked" codes that tell the program to call home and rat you out, or send you to "special" servers, or cripple your ping.
Boobies never hurt anyone. - Sherry Glaser.
Here's a portion of my (currently unhosted) website dedicated to users who have experienced similar problems with copy prevention schemes designed to rob us of fair use. (thanks to Slashdot for this intermediate hosting arrangement! three cheers and all that..)
BACKGROUND INFO - diatribe from which one could conceivably deduce a mission statement It is truly unfortunate that many software companies refuse to sell their programs in M300-compatible form. I commonly install programs from a network, as I have no CD-ROM drive built into my machine. Unfortunately, this means that in order to use some programs, I must be networked with the original CD (copy prevention included) in another machine's CD drive. I find this situation to be less than acceptable, since I like to use my M300 notebook computer even when I'm NOT at home or in sight of a free CD drive! I believe that M300 owners (OK, the rest of you ultra-portable owners too) should not be the victims of this heinous discrimination. When one pays for a program, one expects to get fair use of that program; fair use should not exclude those lacking the means to afford persistent access to an external CDROM drive - or those with no desire for one, should it be affordable in any case..
It truly is a pity that some manufacturers do not inform the user PRIOR TO PURCHASE that they will not be able to play their favorite games or other software on an M300 (or ANY machine without a CD-ROM drive) unless they have CONSTANT ACCESS to a CD-ROM drive. Instead, a CD drive is nominally listed under System Requirements - for the obvious purpose of installing the program, one would deduce. Hey! Guess what! I've found that a full install makes games run much more smoothly than an install that constantly reads from the CD. So - it would appear logically - that means I should be able to play my game from the hard drive. That sounds fair, eh?
I have also found that NOT A SINGLE PROGRAM I OWN really requires a CD drive beyond the initial install (or subsequent re-installs.. c'est la vie, nest-ce pas?). If a CD is constantly needed, then it would be fair to say that one is REQUIRED. However, if the CD is needed only at install time, then this REQUIREMENT is in fact NOT an actual requirement per se. I would like to see a warning on products that constantly demand CD access, and for which no crack is easily obtainable
From the purely functional standpoint, CD-check routines embedded in popular Safedisc and SecuROM copy prevention doodads make zero sense because they decrease performance, effectively cripple my favorite computer, and render my CD drive (if I even have one.. not bloody likely) useless while a CD-checking prog is run. What if I want to listen to my choice of music while playing a game? Most game music is offensive (sorry WarCraft 2) or drives me nuts... should I be denied the use of my own music collection when I'm running a dog-in-the-manger program?! No.
If you've read this far you probably deserve a break. Thank you for your patience. I get quite wound up sometimes when pondering the gaping a**holes who have ripped me off with their archaic "anti-piracy" routines. I have a few other thoughts on that, but I'll stow it for now... except for three brief spews:
Message for the perpetrators of the CD-CHECK and COPY-PREVENTION CRAP (AKA CCCC): IF YOU LIKE AND WANT TO USE A PROGRAM, BUY IT!!!* * Just make sure you don't get screwed by the jerks who force a cd-check on you. They can be awfully hard to spot, so be careful and have a site like mine handy! [editor's note - I had links to my favourite "M300 accessibility options" sites like Megagames.com and Gamecopyworld.com but in the interest of brevity I won't attempt to mirror the whole site here.... thanks for your understanding]
and one final MESSAGE for all you losers that think that SecuROM (or your copy prevention of choice) or any kind of CD-check IS a legitimate copy-protection scheme: This applies mainly to rented games and all that... For the bought games, the smart pirates know that it's better to crack a game and burn the cracked copy than an original with CD-crippleware intact. I won't get into online games that constantly demand updates because this was supposed to be a short rant and I've overstepped my griping boundaries already. Peace to all.
Once it's cracked, and that won't take long, a general purpose cracker will be written that will crack anything with this kind of protection. That has happened already for both SafeDisc v1 and v2, LaserLock, all prior version of SecureROM and so on. It's really not very hard for a skilled cracker to break these protections apparently, and one it's done, they can (and do) just write a utility that will break it.
I don't have 160GB of harddisk space for no reason. Among other reasons, I have it so I can install everything to my HD and not have to worry about grabbing CDs when I want to use software. I want ot do a full install, and then be done with it. Put the CDs in the box and leave them there. Well, all my application software seems to be perfectly happy to let me do this. Office, Vegas, Visio, and so on were all perfectly happy to be installed and then just run of the harddisk. However almost all my game seem to want their CD, despite the fact that they have all the files on the harddrive. All they do is a stupid copy protection check. This is really annoying. I don't want to sort through a stack of disks to find the one for the game I want to play when it's already on the drive.
It seems app makers are prefectly able to make money with out assinine copyprotections,. why are games so different?
I also failed to copy diablo.
However i managed to copy it to my HD with 2 tools:
- clone cd
- daemon tools
just make an image with clone cd and mount that image with deamon tools in a virual cd-rom. If you have a big HD you can have a lot of cd's ready to play.
Don't enable "securom" emulation in daemon tools. deamon tools already delivers sub-data correctly and make it a good copy.
I made a couple of coasters trying to burn this image to cd.