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New SecuROM Ties Protection to Physical Structure

bernardos70 writes "I read a brief article describing how the new version of secuROM, which is already present in newer games, employs a new encryption method which 'tie[s] itself specifically to the physical structure and characteristics of each disk'. Apparently companies are even ordering specially designed media to implement this method. I think that all this will do is frustrate the average joe trying to make legit copies, as the various groups online distributing ISO's are sure to find a way to bypass yet this new technology."

153 of 372 comments (clear)

  1. "legit copies" by tomstdenis · · Score: 5, Insightful

    sure sure. Yeah, I was backing this up, my friends keep it for safe storage.

    Or how about you not buy them then?

    If the companies are so horrible, so evil, so mean, represent all that you loath, how about you *not* give them money?

    Duh....

    --
    Someday, I'll have a real sig.
    1. Re:"legit copies" by Anonymous Coward · · Score: 5, Insightful

      i DO by my own games.

      (faves: MOHAA, GTA3, half-life, thief.)

      the first thing i do is rip them to an .ISO, using "blindread".

      then the physical media goes in a large CD wallet thingy, archived.

      i can mount the ripped CD image using "daemon tools" virtual cdrom.

      hey, it even supports DVDs too! and even breaks them into multiple files to get around the 4GB
      file size limit, if necessary. (i run windoze 98 for games so that's real nice.)

      i don't like having to hunt down and swap physical media to play a game or watch a movie. with huge drives so cheap, why not have instant access to everything? that's the way i like it. one-click access to music, movies, games -- all of which i paid for.

      for ME, it's not about illegal copying. this is totally fair use.

      http://www.theregister.co.uk/content/6/26612.htm l

    2. Re:"legit copies" by Jahf · · Score: 3, Informative

      Many games are produced by a one party (a'la Bioware) and are then distributed by another (a'la Interplay).

      It is usually the distributor who decides what encryption to put on a disk.

      Much like with music, if I don't purchase a CD because I don't like the distributor, I do more damage to the creator (artist/author) since the distributor has many games for sale and the creator usually only has one or two active titles.

      There have been movements in the past to get around some of this, both in games and in music, but none have been extremely successful.

      --
      It is more productive to voice thoughtful opinions (reply) than to judge (moderate) others.
    3. Re:"legit copies" by TRACK-YOUR-POSITION · · Score: 5, Insightful
      The problem is that companies aren't pure evil--there are good people making cool shit, then there are assholes who add SecureROM to fuck up everything. Boycotting is pointless--we want the right to use the product we bought, so avoiding the product just bites off your nose to spite your face. Fair use rights aren't any good if you aren't buying anything.

      Duh...

      Actually, this is all besides the point. SecureROM really sucks. Not because it takes away fair use--but because it stops people from playing games, period. They recently removed SecureROM checks from Neverwinter Nights because they just wouldn't work on some people's computers (the game would always crash when starting up). Reportedly similar problems exist with Unreal Tournament 2003. If you find yourself in such a situation, the only solution is either to wait a couple of weeks for the company to maybe release a patch to end SecureROM checks, or to download a crack for the game. Thank goodness for haxorz.

    4. Re:"legit copies" by arkanes · · Score: 5, Informative

      Theres a perfectly working no-CD crack for UT2k3 already. Guess this new system ain't all that.

    5. Re:"legit copies" by Anonymous Coward · · Score: 5, Informative

      I'm not sure who you are talking to but I personally hate using original discs. There are several reasons:

      1) My CDROM drive has been known to scratch discs and even if it wasn't I would be worried about it
      2) I hate the sound of the disk spinning up and down
      3) Games run much faster from the hard drive
      4) Switching disks and keeping them in the right cases is a chore

      That's why I use ISO images even though I own the games.

    6. Re:"legit copies" by TRACK-YOUR-POSITION · · Score: 2

      Hell, I got the no-CD crack the day neverwinter nights arrived in stores (for a game I paid for, not that I'm too good for pirates or anything...)

    7. Re:"legit copies" by trueaveragejoe · · Score: 2, Informative

      Yep, I do the same thing too. It is a great way to archive all your cds if your hard drive have tons and tons of space. No more running around and searching through the closet for cds ;) . I have about 40 cds so far. You can also rip dvds too and watch it from your hard drive at full dvd quality without searching it every time. The tools I use are available here: CloneCD http://www.elby.de/ Daemon Tools http://www.daemon-tools.com/ DVD Decryptor http://www.dvddecrypter.com/

    8. Re:"legit copies" by Xtraneous · · Score: 2, Informative
      --
      .noitacidem deen uoy siht daer nac uoy fI
    9. Re:"legit copies" by Gojira+Shipi-Taro · · Score: 2, Interesting

      I had to find the no-CD crack the day NWN came out (I paid for it. TWO copies so that I'd have a spare for a guest). It wouldn't work on my hardware otherwise.

      Supports suggested solution? "Buy another CD drive and keep buying 'em until you find one that works. Oh and take the CD burner off your machine. It pisses off the copy protection".

      The CD drive was my "working set" backup device at the time. Uh no, not going to stop backing up the recently changed files to make the fucking copy protection happy.

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    10. Re:"legit copies" by WNight · · Score: 2

      Your link is supposed to prove something? XP is a nasty OS, like ME. I'd rule both of them out for a gaming environment. Of the leftovers (98se and 2k) there isn't much speed difference either way, sometimes 98, sometimes 2k. But 98 is more compatible with many games. Masters of Orion 2 doesn't run in 2k (for me anyways) and GTA2 (multiplayer fun) are two examples.

      If all you do is play the latest MS-certifies games, 2k will be fine. But if you boot into something for gaming, 98 is what it should be.

      For general use, 2k is pretty nice, two-week uptimes are fairly common and it handles zombie processes much better than 98. But it's slower to boot and needs more ram.

  2. Crypto, Schmypto by ccoder · · Score: 5, Insightful

    This won't work any better than the anti-CD copying methods RIAA has tried, nor keep people from copying the games any more than putting a piece of tape on a cookie jar will keep a hungry teenager from gettting in.

    With any encryption, any digital encoding method... if there is a way to play the game, there is a way to break the code. The question is who will be first? Wait and see.

    --

    --
    "During times of universal deceit, telling the truth becomes a revolutionary act" -- George Orwell
    1. Re:Crypto, Schmypto by iocat · · Score: 5, Insightful

      The point isn't to forever prevent hackers from cracking the protection, the point is to *delay* ISOs going out on the net long enough (30 to 60 days is fine) so that you maximize sales, especially among consumers "on the bubble" between piracy and purchasing. While there are many people who will pirate the game but wouldn't ever but it, if something's too easy to pirate, you will lose sales.

      --

      Dude, I think I can see my house from here.

    2. Re:Crypto, Schmypto by Chaswell · · Score: 3, Interesting

      Most of the games that are pirated are available from warez sources a couple of weeks prior to the games going on store shelves. I would bet the trend will continue. So in some ways I would agree with you, move the warez release out and more people will buy. I would say not 30-60 days, but maybe even a week would have an impact.

      There have been instances when I have played a game, enjoyed a game, and been bored with a game, prior to it ever being released to stores...no excuses here, just stating a fact.

    3. Re:Crypto, Schmypto by the_2nd_coming · · Score: 2

      this is not crypto, this is access control. totaly diffrent. one lets you access if you can figure out what it says, the other only lets you through if you have permition.

      --



      I am the Alpha and the Omega-3
    4. Re:Crypto, Schmypto by asv108 · · Score: 5, Funny
      There have been instances when I have played a game, enjoyed a game, and been bored with a game, prior to it ever being released to stores...no excuses here, just stating a fact.

      I felt the same way about WindowsXP.

    5. Re:Crypto, Schmypto by Sparks23 · · Score: 2, Interesting

      As a former game programmer myself, I can tell you that absolutely NOTHING is more disheartening than getting near the end of a game cycle, looking forward to getting the game out, and then finding on a newsgroup people already talking about the pirated copies they've downloaded.

      Especially when this happens after the second year running that a publisher nukes your revenue stream on a game, claiming 'sorry, piracy losses...we're sure you'll recoup with the next game, now that you're in debt to us and have to stay with us.'

      --
      --Rachel
    6. Re:Crypto, Schmypto by Archfeld · · Score: 2, Interesting

      A an avid gamer and the OWNER of a huge number of lame CD's that have more bugs than Africa does, I've rationalized it to myself. When software publishers take responsibility to ensure that the code they release RUNS at a bare minimum then I will start to assume some responsibility, until then I am a full scale game pirate these days.
      NWN is a prime example...BIOWARE did not fix the errors...the MOD community did. BIOWARE is not supporting the bloody game, it was released BETA and is community supported. Take a lesson from the Indy Music folks, drop the publisher, put out a quality game and let it advertise itself, word of mouth on the net is MUCH better than paid advertisments anyways.

      --
      errr....umm...*whooosh* *whoosh* Is this thing on ?
    7. Re:Crypto, Schmypto by shepd · · Score: 2, Interesting

      Heavily protected games get cracked faster. Something about the thrill of the challenge, I guess. Or maybe its because if you crack it first (as a warez group) and it was difficult, you get bragging rights.

      For verification, ask anyone with a C64. Don't forget to ask how many -ve day releases they had, depite cool anti-piracy "features" like 1/2 tracks, laser burned discs (I'm waiting for this on CD-ROM!), and 1541 misalignments.

      I stay away from all that stuff, though. I've seen/heard of what happens to people "in the scene" that I prefer to just sit idly by and observe. :-)

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    8. Re:Crypto, Schmypto by nhavar · · Score: 4, Interesting

      Unfortunately this has an effect on the bubble by reducing the number of people who initially buy. Hard core gamers willing to part with the cash may not buy based on what they hear around the net about copy protection. Additionally if companies had a software return policy that encouraged not discouraged consumers from returning poorly made product or just something they aren't interested in, they might see their sales increase significantly. As it is right now I'm leary of buying any game until I know at least one person who has it and know's that it works well (isn't laden with bugs) and that it will hold interest for more than a day. Too many times I've gotten burned by $50 games that were either flakey or just trash. In the end the only policy is to return to the manufacturer which people just don't use. People need to be able to make legitimate backups and also need the right to return garbage in a timely manner. Current policies don't facilitate and can significantly hamper these needs.

      --
      "Do not be swept up in the momentum of mediocrity." - anon
    9. Re:Crypto, Schmypto by smblion · · Score: 3, Insightful

      And that would be fine, if it actually worked. SecuROM is notorious for causing slowdowns, crashes, etc. In fact, of all the copy protection schemes around, it's probably the most irritating for legal consumers.

      In addition, the new games using SecuROM have already been cracked. Roller Coaster Tycoon 2 isn't even supposed to be out on store shelves until Tuesday, and the ISO is posted all over the internet, crack and all.

      The thing is, if the companies didn't spend so much money on copy protection, perhaps they could lower the software price a bit? And perhaps that would promote more sales? Unless software companies are willing to look at, and research, that option, then I am not willing to give them credit for making good business decisions. Copy protection has _never_ worked. Since the very beginings of it, with key disks (credit to the other person who brought this up first) to the most complex dongle based systems. It never has worked, and never will work. One day, publishers will figure this out. The question is, how long? It's been 20 years already.

    10. Re:Crypto, Schmypto by RzUpAnmsCwrds · · Score: 2

      Windows XP? Yeah, I did that. Legally. It was $10. I downloaded RC2 from Microsoft's website.

    11. Re:Crypto, Schmypto by jedrek · · Score: 3, Insightful

      The ONLY thing this will do is prevent Joe Gamer from making a copy for his nephew. Pirate groups break copy protection, no matter if it's SecureRom, SafeDisc or whatever. It's a matter for honor for these guys to break the protection. The harder the protection, the bigger the challenge, the more 'fun' it is. If a crack is lacking someone will make a fix, either from the original group are a competitor.

      Generally, the competitive nature of scene makes sure that if something can get cracked and distributed, it will. And the quicker, the better. If these guys think that this will block more than casual and CloneCD piracy, then they need to wake up. Software publishers: stop fucking with your regular users investing truckloads of cash into copy protection, just make software worth buying.

    12. Re:Crypto, Schmypto by crawling_chaos · · Score: 2
      You know, I keep hearing this about NWN, but it runs just fine on my machines, and there have been regular patches. It looks like the next one is even adding content. I know that some people have a problem with stuttering, which is serious, but I've not encountered that problem myself.

      From my perusal of the NWN boards it seems that the biggest complaints are the stuttering and the fact that you can't enable "shiny water" on ATI video cards. Version 1.24 did introduce a small bug in one of the Act II Quests in the single player game as well.

      Compared to the festering piles of crap that were Pool of Radiance and Ultima IX, it seems NWN is OK, but don't let that slow you down. I'm sure that there will be a bug or two in Doom III that will let you justify pirating it as well.

      --
      You can only drink 30 or 40 glasses of beer a day, no matter how rich you are.
      -- Colonel Adolphus Busch
    13. Re:Crypto, Schmypto by Archfeld · · Score: 2

      Damn, the big time publishers have gamers, authors, and musicians on a key chain by their (gender specific sex organ) :(

      As much as I despise activision and sierra, I LOVE PC games, and the thought of companies going the way of LookingGlass really SUCKS. There has got to be a happy medium somewhere, but what the hell do I know, I'm just a ranting, irate 'consumer' :(

      --
      errr....umm...*whooosh* *whoosh* Is this thing on ?
  3. When will they learn?!? by Anonymous Coward · · Score: 5, Insightful

    The warez kiddies just hack up the code to remove the copy protection check. As soon as this is done (often within hours of release), the copy protection is worthless. The people behind Neverwinter Nights finally figured this out and disabled the check in one of the program updates.

    1. Re:When will they learn?!? by AndroidCat · · Score: 3, Interesting
      I wasn't planning on buying a PC with DRM, were you? Anyone.. anyone..?

      I have no wish to pirate, but I also have no wish to buy hardware that will cause more trouble than the old hardware.

      --
      One line blog. I hear that they're called Twitters now.
    2. Re:When will they learn?!? by Chaswell · · Score: 3, Interesting

      Actually, I think I kind of understand where this is coming from. I worked at a company that tried to be at the cutting edge of e-books (they fell off the edge, but whatever). I was a project manager and lead architect (sure blame me). I was constantly hounded by the biz and marketing side for more security and encryption on the books. I repeatedly told them how if a user can read it someone will figure out a way to copy it.

      One day I was taken in to our VP's office and told that he understood that someone would always figure out a way to copy the ebook, but could I come up with a way to keep our clients from being able to copy their own books. See if I could come up with a clever scheme that thwarted dumb publisher and his "tech-wizard" friend/brother/brother-in-law (who ever they may be) then they will at least think their books are secure. So I did, the clients ooh'ed and ahh'ed, and life was good.

      I am guessing that these new copy protection schemes have nothing to do with the actual populace that will use the games and more to do with marketing and biz talk.....bleck.

    3. Re:When will they learn?!? by Maul · · Score: 3, Informative

      Actually, Bioware removed the Copy Protection from NWN mainly because it was causing a lot of problems for some people with certain CD-Rom drives.

      Then again, they did wait until far after the release date to release the patch that removed the checking (I believe that it was patch 1.22 where they removed the check).

      --

      "You spoony bard!" -Tellah

    4. Re:When will they learn?!? by crucini · · Score: 2

      I guess you're not planning to buy an AMD or Intel PC or CPU after mid-next-year then. Will you start stockpiling obsolete computer parts? And if the Hollings bill passes and your stockpile becomes illegal contraband (after the grace period) will you trash it or live the hunted life of a drug dealer?

      I appreciate the sentiment, but I'm not sure it's realistic. The folks we're up against are not going to leave any easy way out.

    5. Re:When will they learn?!? by ivan256 · · Score: 2

      To my knowledge, there exists no software that can copy a protected disc. And there might never be.

      Who says you need to copy the disc, or even a crack the executeable? Having the data from the disk and a program that emulates the physical features of the copy protection works just fine. I use such a program all the time because I find that my CD-ROM drive is unacceptably slow. The CD comes out of the game box and is copied to the hard drive, and then it goes safely back in the box where it won't be damaged. The games run faster, and I don't have to buy a new CD-ROM drive every two years like I used to.

      There isn't a copy protection product on the shelves in your software retailer right now that isn't already defeated, no hacking required.

      Copy protection is a waste of money.

      Even if they do find a way to encrypt the software on the disc in such a way that it can't be decrypted without the original, people will just start copying the unencrypted data out of system memory and distributing that. It may not be impossible to stop software piracy, but it certainly won't be worth the cost it will involve. People who can afford the software already pay for it.

    6. Re:When will they learn?!? by AndroidCat · · Score: 2
      Gee, I dunno. Do you expect the Hollings bill to pass anytime soon .. in Canada? :^)

      And once everyone gets up to the current speed limit for processors, they're going to pause before making the jump to a DRM machine. Just wait until PC sales plummet and see if some politicians don't start rethinking.

      --
      One line blog. I hear that they're called Twitters now.
    7. Re:When will they learn?!? by crucini · · Score: 2

      Good point. I didn't realize you were beyond the reach of our splendid freedom-loving institutions. However, it looks like Canada will adopt some form of the DMCA (interesting article here), and if the Hollings bill passes there will surely be pressure on Canada to pass an equivalent.

      As for customers pausing before buying DRM, I'm not hopeful. Palladium is poised to appeal deeply to the fears of the average computer-ignorant person. You can prevent a recipient from forwarding your email to a third party! You can send out a newsletter that's only readable for 7 days!

    8. Re:When will they learn?!? by Gumshoe · · Score: 2

      AFAICT/R, they didn't remove the SecuROM code, but reverted to an older version. You're right though, the newer version of SecuROM deliberately checked to see if certain CD drives (ie. CDRs) were present. Also, upon initialisation, it scanned the registry to see if certain programs were installed. Offensive programs included most well known virtual drive software -- all the more annoying because NWN CDs had a nasty habit of cracking.

      As Slashdot readers/posters, we have a habit of focusing on our fair use rights. I should point out that preventing a game to be successfully executed because of the mere presence of a particular CDR drive, is not a prevention of "fair use" but a prevention of "use".

  4. Copying ? by tmark · · Score: 4, Insightful

    which is already present in newer games...all this will do is frustrate the average joe trying to make legit copies

    You know, the claims that some music CD user owner will want to make a legit rip/copy of some CD he bought is plausible. But how many game owners make backup copies of his game CDs ? And do people really want to argue that the majority of game CDs burned are for legitimate reasons ?

    1. Re:Copying ? by Telastyn · · Score: 5, Insightful

      I make backups of my game cds. I buy them, and because of assinine copy protection schemes, I need to keep switching the cds in my drive. Oddly enough, all that handling (and coke spillage and dropping and...) puts a little wear on them. Silly me uses burnt copies so I don't have to rebuy a game I already own.

      Certainly it is not the majority, but it's foolish to think that this sort of protection won't be circumvented within a week or two of release.

    2. Re:Copying ? by Atzanteol · · Score: 5, Interesting

      Personally, I make copies of my games (legally owned) for use on my laptop. Who wants to chance losing/damaging their only CD while travelling?

      --
      "Ignorance more frequently begets confidence than does knowledge"

      - Charles Darwin
    3. Re:Copying ? by mekkab · · Score: 3, Informative

      Given that you can get 100 blank CD's for $4, I back up everything IN SIGHT.

      Why? My linuxPPC disk set came with 4 disks (yes- I paid for it instead of DL'ing- its a show of support) and then my wife somehow broke the "additional stuff" CD (I think she put the cat on it... let's not talk about how big the cat is) Too bad I didn't make a back up.

      Cd's get scratched, eaten, and used for coasters and frisbees. It makes total sense to make backups. As part of said LinuxPPC distro I got a super functional FWB harddisk toolkit cd- such a handy thing (works with all types of harddrive partitions as opposed to apple's stuff, and has some other features) I'd hate to lose that- So I made 2 backup copies. I don't plan on giving 'em away. Its just something I don't want to see destroyed.

      If I'm paying money for something and I can get protection for less than $.25, then I'll back up JUST BECAUSE.

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
    4. Re:Copying ? by Anonymous Coward · · Score: 2, Insightful

      >But how many game owners make backup copies of his game CDs ?

      I do. I only buy a couple of games a year, so it's not a big hassle - I started doing this after losing two games (==$100) to scratched CDs.

      > And do people really want to argue that the majority of game CDs burned are for legitimate reasons?

      I don't want to argue anything - I don't care what the majority does or does not do. *I* am entitled *by law* to make a backup copy of *my* software.

    5. Re:Copying ? by Xzzy · · Score: 2

      > And do people really want to argue that the
      > majority of game CDs burned are for legitimate
      > reasons ?

      and this is an argument defending stronger copying protections in what way?

      Whether or not the copies are used for legitemete purposes aren't at issue here, that's not something you, I, or the media outlets have a right to make a judgement on until something illegal actually happens.

      What's at issue is that consumers DO have the right to make a backup copy of any media they own, and apparently the manufacturers are trying to prevent that.

      The legality of pirating something or duplicating it are two totally seperate topics.

    6. Re:Copying ? by User+956 · · Score: 2

      But how many game owners make backup copies of his game CDs ?

      I burned a copy of my StarCraft CD, because I had to buy a new copy of the game when my first CD got so scratched up from going to LAN parties. Now I bring the copy everywhere, and the original is safe at home.

      --
      The theory of relativity doesn't work right in Arkansas.
    7. Re:Copying ? by Aanallein · · Score: 2
      But how many game owners make backup copies of his game CDs ?
      I'd say... every single gamer with a destructive younger brother or sister...
    8. Re:Copying ? by Polo · · Score: 2

      People who have laptops that do not HAVE CD's will use tools to copy the cd to a virtual cd image on disk. Then they can play them without having to tote around the game cd.

      But I do it for the convenience of not having to manually swap the CD in the drive, because my monitor, keyboard and speakers are not in the same room as the system.

    9. Re:Copying ? by Lemmy+Caution · · Score: 2
      I travel, and play games on my laptop. I use Virtual CD to create a library of CD images of CD's that I already own, to save space. I don't know about the majority, but I know about my own practices.

      The fact is that the dedicated deadbeat will scour for cracked versions and find them. I, a paying customer, will get frustrated after not being able to play games I've bought in a way convenient to myself.

      Early frustrations with NWN actually motivated me to *find* a No-CD-crack site, which gave me opportunities to purloin that I'd never had bothered to look for before. I buy what I use, so I didn't avail myself of them (except to get a copy of NWN- which I did, mind you, pay for - that I could use while I travel) but such inconviences send paying customers into the arms of the warez kids. I really can't imagine this as something that the game producers would want to do.

    10. Re:Copying ? by Badaro · · Score: 2, Interesting
      But how many game owners make backup copies of his game CDs?

      I didn't use to, until my Safedisc protected Diablo II Play Disc started giving me read errors, with less than an year of use.

      Funny fact: My four-year-old, unprotected Starcraft CD still works, even thought it's scratched beyond recognition. I guess those stories about protected CDs being more fragile may be true after all. Which is kinda funny, since that would mean the protected CDs were the reason I started making copies.

      []s Badaro

      --
      My sig became obsolete, and I lack the imagination to create a new one. :(
    11. Re:Copying ? by be-fan · · Score: 2

      I accidentally stepped on my StarCraft CD once. You bet I wish I had backed it up :)

      --
      A deep unwavering belief is a sure sign you're missing something...
    12. Re:Copying ? by sweetooth · · Score: 2

      I back up my games. If you want to search through the Neverwinter Nights forums you'll find that many people wish they did the same. The cd's apparently started displaying hair line fractures in some peoples high speed cdroms.

      The biggest issue to me is not the ability to copy, but the ability to play at all. I'll again use Neverwinter Nights as an example. The game was released useing securerom copy protection. Unfortunatly for many of my friends, and apparently many of Biowares customers, the "Play" disc that contained the copy protection couldn't be read by a great many drives. So, while there was a no cd patch, and iso's floating around about a week before retail, people that bout legit copies of the game couldn't play it. According to Bioware it was Infogrames that decided what copy protection to use as they are the publisher. Unfortunatly for Bioware it reflects badly on them the most. Infogrames on the other hand doesn't seem to care since the new Unreal release has also been released with this awful copy protection scheme, once again hurting paying customers more than anyone.

    13. Re:Copying ? by Polo · · Score: 2

      Maybe I should make that clearer: Some laptops don't have CDROM drives, or they are external and have to be lugged around and connected to use them.

      With tools like CD Space or I think daemon tools you don't have to deal with this hassle.

      These tools are CDROM emulators. You can scan in the image to a hard disk file on your desktop, then transfer the file to your laptop's hard disk. Then your laptop can mount the file as a "virtual cdrom" and you can install and play the game while traveling without a physical cdrom drive or the game CD. No lugging.

    14. Re:Copying ? by Hobophile · · Score: 5, Informative
      I'd rather not scratch up the real deal, so I'd like to use copies.

      I feel exactly the same way. A couple of years ago, while trying to play Diablo 2 with my little brother at home during Spring Break, I stumbled across a very nifty program: Daemon Tools. After you make a 1:1 copy of the original CD (I use ddump to accomplish this), Daemon Tools can load the ISO into a virtual CD-ROM drive. At the moment I have three virtual images loaded: Icewind Dale 2, Neverwinter Nights, and Warcraft 3. (Note that NWN worked perfectly even before they removed Securom support in a recent patch.)

      The only game I have found that doesn't work with this program is Unreal Tournament 2003. I believe it uses the new Securom standard. I think you can recognize the games that use the new Securom because they cause the cursor to turn into a spinning green CD while the game is loading.

      However, the Daemon Tools website indicates that, since August, their program supports CD images which describe the physical structure of the CD -- the problem is not with Daemon Tools, it's that there's no program available that can create a CD image which includes information about that structure. But such a program will most certainly not be long in coming, and when it does, the new Securerom standard will be just as useless as the old ones.

      Returning to my Diablo 2 story, I had a legitimate copy of the game and a valid CD-key. I had stupidly left my game CD in my computer at school, however, so despite having access to my cd-key I could not play a game I had paid for. No-cd cracks for the executable are always available, but we wanted to play on Battle.net, so the solution couldn't touch the program files (or Battle.net would refuse to authenticate me.) I found Daemon Tools after an hour or so of searching, and have been a user ever since. It eliminates the CD juggling issue altogether.

      Ironically enough, Daemon Tools' virtual CD-ROM drives almost invariably work with CD-based copy protection, while physical CD-ROM drives from some manufacturers often do not. If an end-user has this type of CD-ROM drive, they are simply unable to play the game they paid for -- and often unable to return it (thanks to draconian software return policies).

      This, above all, is why I despise CD-based copy protection -- because it locks out legitimate users and does little to hinder more knowledgeable ones. This is almost certainly why Bioware eliminated the Securerom functionality from Neverwinter Nights during a patch -- legitimate users were unable to use a game they had paid for.

    15. Re:Copying ? by be-fan · · Score: 2

      I make copies of game CDs so me and my brother don't have to share a physical CD. Illegal? On the verge of, maybe. But I only keep the game around to play him multiplayer, and $100 (2 copies) to play a single multiplayer game is over the top. Besides, I can play multiplayer in my PS2 games for the cost of one CD, after all. They really need to change licenses to per-household. It's not like anybody buys multiple copies for multiple computers in a house anyway!

      --
      A deep unwavering belief is a sure sign you're missing something...
    16. Re:Copying ? by g4dget · · Score: 2
      But how many game owners make backup copies of his game CDs ? And do people really want to argue that the majority of game CDs burned are for legitimate reasons ?

      Game CDs and DVDs can suffer a lot of abuse, they do break with some regularity, and they aren't cheap. It makes a lot of sense to back them up.

    17. Re:Copying ? by Rasta+Prefect · · Score: 2
      But how many game owners make backup copies of his game CDs ? And do people really want to argue that the majority of game CDs burned are for legitimate reasons ?

      I make legit copies of everything I buy. I do a lot of my gaming in the university computer lab (lan parties) and in such a situation CD's have a tendancy to get beaten to crap, so I prefer to use a copy while the originals stay safe in the case.

      --
      Why?
    18. Re:Copying ? by Christopher+Thomas · · Score: 2

      You know, the claims that some music CD user owner will want to make a legit rip/copy of some CD he bought is plausible. But how many game owners make backup copies of his game CDs ?

      I do.

      I've had two music CDs die of scratches. I don't want my game CDs to suffer a similar fate with no recourse.

      I'm in the process of backing up my music CDs as well.

      Yes, I *do* buy my music and games.

    19. Re:Copying ? by Jester99 · · Score: 4, Insightful

      The installation instructions for Doom ][ (v1.666 baby!) actually specifically stated "Step 1: Find five formatted diskettes. Create an archive copy of all five Doom ][ installation diskettes."

      And you know what? Two years later when on a whim I wanted to put Doom on my newer machine, one of id's disks had gone to the great bitbucket in the sky. But I had a second copy, right there. John Carmack, bless you.

      You don't have to argue that the majority of game CDs are burned for legitimate reasons. The point is that there are legitimate reasons. If my game CD is destroyed (they only have a 5-10 year life expectancy after all), then what do I do? Either use the archive CD (oops, don't have one), or search for it on KaZaA. (Hey, I legally bought it, I can download it right? Oh, wait, they made it uncopyable. So I suppose it wouldn't be available on KaZaA then, would it?)

    20. Re:Copying ? by Bios_Hakr · · Score: 2

      I like to make a copy of the game disk with all the latest patches and mods. That way, if I dig out the disk in 2 years, I don't have to worry about finding patches from a company that may not be around anymore.

      Oh yeah, I also put the nocd cracks on there just so I don't have to worry about doping the disk-juggle thingy every time I want to play the game.

      --
      I'd rather you do it wrong, than for me to have to do it at all.
    21. Re:Copying ? by BeBoxer · · Score: 2

      Who modded this troll insightful? Anyway, I rip all my games so that I can play them without the CD. My only Windows(tm) box is a laptop without a built-in CD-ROM. I'm not about to start hauling around a giant dongle of a CD-ROM just to play games.

      So far, I haven't had any real problems getting the software I use to rip copy "protected" games. But if the industry ever does figure out a decent "protection" scheme which I can't get past I'll just get warez copies of the games. And once I'm going thru the effort to track down warezed copies, how much incentive do you think I'll have to bother actually buying the CD? None.

      Folks can bitch and moan about the ethics of piracy, but the simple fact is that if the game distributors are unwilling to sell me a product that's actually useful I'll go elsewhere. That's how capitalism works. If you refuse to provide a customer a working product, don't bitch if they take their business elsewhere.

    22. Re:Copying ? by Minupla · · Score: 2

      Ah, the words of a person without a small ball of proto human distruction running around the house. Elmo would have enjoyed a short lifespan if it were not for backup copies :)

      --
      On the whole, I find that I prefer Slashdot posts to twitter ones because I don't get limited to 140 chars before
  5. Score one for overzealous web filters! by gblues · · Score: 3, Insightful

    Anyone care to post a mirror for those of us who cannot view the site thanks to workplace filters?

    Nathan

    1. Re:Score one for overzealous web filters! by LaserBeams · · Score: 3, Interesting

      I have no idea how sturdy 3DGPU's server is either, so this may serve a double purpose in case it goes down:
      ----------

      Latest SecuROM Foils Even The Best CD Copiers

      Posted by Paul Sullivan on October 10th, 2002 - Thursday 11:32 am

      I have been getting a good stream of emails regarding the trouble copying the latest games with SecuROM protection and have been working to determine what is up, and after some hardcore telephone dialing, begging and pleading, have uncovered some information you all should know about. More than two individuals at two different companies (who unfortunately don't want to go on the public record for fear of reprisals) have confirmed to me that the latest SecuROM protection was designed specifically to thwart even the best current methods of copying.

      From what I have been told, the new configuration uses a special glass master and pressing media with certain unique characteristics that allows the SecuROM protection to tie itself specifically to the physical structure and characteristics of each disk so that copies are very difficult if not impossible for the average consumer to make. I was further told that since copy protection companies were not able to get many CD drive manufacturers to comply with requests to build protection detection into their firmware and other aspects of the drives, the copy protection companies opted to go with one thing they can control - the physical media itself. The media is apparently special ordered and not designed to be made available to the public. Kind of like how you are issued keys to your post-office box that are not supposed to be copied by retail shops or how some new keys include custom microchips that cannot be duplicated by key fabs for public use.

      If copying is to be able to be done, the thought is that true 1:1 copies will not be possible, since the protection is tied to each specific disk it is implemented on. If a fix is to be made, it will have to be on the software end, it appears. Don't hold your breath, however, as developing software that is specifically designed to thwart such protection is now subject to the DMCA, at least for now. Of course, we all know how that can turn out. We will need to wait and see if CloneCD, BlindWrite, CD-Mate or others can find a way to strip the protection from the original while duping, or perhaps find a way to alter the copy protection as it is transferred so that it recognizes the characteristics of the blank CD in use.

      I was also told that No-CD hacks are not something these folks care much about. A couple of folks told me that No-CD hacks are pretty benign and if it keeps a loyal customer happy, they are ok with it. It is the copy and dissemination of the originals that seems to be what they are worried about. More as it becomes available. Any info you can share would be welcome here in the comments area.

      --
      Karma: \Kar"ma\, n. [Skr.] (Buddhism) One's acts considered as fixing one's lot in the future existence.
  6. Timeline by commonchaos · · Score: 5, Funny

    Oct 8, 2002 - h4x0r j03 breaks secuROM
    Oct 9, 2002 - secuROM announced

    1. Re:Timeline by commonchaos · · Score: 2, Insightful

      Oh wait, today is the 10th...

  7. Tied to the physical structure of the disk? by ishamael69 · · Score: 2, Interesting

    I don't understand this. How can the encryption be tied to the physical structure of the disk, be able to play in any cd rom drive, yet be uncopyable.

    I understand that perhaps you could say well, sector X is going to be unreadable, and if it is readable, then it isn't a legit copy, but I don't see any other way that this is possible, yet still able to run in CD drives. (Of course, I don't specialize in hardware of this sort.)

    1. Re:Tied to the physical structure of the disk? by the_2nd_coming · · Score: 2

      does not hav eto be that elaborate. a printed CD like the ones that come from manufacturers, are physicly diffrent than the ones that are made in a cd burner.

      I have never bought a cd from hong kong, but I would assume that most cracked ISOs would not work if they simply checked to see if the cd structure was one of a burned cd or a printed cd.

      --



      I am the Alpha and the Omega-3
    2. Re:Tied to the physical structure of the disk? by TRACK-YOUR-POSITION · · Score: 2

      The answer is that you can't play it in every cdrom drive, at least, you haven't been with some of the current SecureROM implementations (unreal 2003, neverwinter nights.)

    3. Re:Tied to the physical structure of the disk? by back_pages · · Score: 2

      Most Hong Kong black market discs are pressed. Sometimes they're poor quality, for example I bought a Beatles CD there that had audible clicking that I assumed was frame jitter, but they are, nonetheless, pressed.

    4. Re:Tied to the physical structure of the disk? by the_2nd_coming · · Score: 2

      I would say that the kind of pirates that the entertainment industry is concerned with are the ones that download ISOs, not buy crap from over seas.

      --



      I am the Alpha and the Omega-3
  8. That's no problem by SexyKellyOsbourne · · Score: 5, Interesting

    Most warez comes with cracks for SecuROM or whatever else already distributed with ISO, and whenever there's a patch, the patches are quickly cracked and distributed everywhere.

    Even CD-Keys don't make much of a difference for not paying for the game -- servers are being cracked and emulated like crazy in everything from War3 to Battlefield to UT2k3 (just use buddy-lists).

    There are a lot of people out there in the "scene" who are absolute Gods in disassembly and cracking, and nothing on Earth can stop them -- these people get the game and crack advanced protections on the way home on a laptop in a car.

    1. Re:That's no problem by the_2nd_coming · · Score: 2

      well, if you can dissassemble it or decompile it, then all you need to do is be very fast at reformating the lump of code and then making sence of the generic variable names.

      --



      I am the Alpha and the Omega-3
    2. Re:That's no problem by WNight · · Score: 2

      You don't call any library code, do you? Or any system DLLs? That's good! Modern disassemblers can recognize those entry points and they name the routines, along with all variables used in those calls.

      You'd be suprised at how readable ASM can be, even without variable names, when written by someone's C compiler. And how many game developers these days have ever seen ASM, let alone code in it enough to be tricky? (Brian Hook, once from idSoft, said that ASM was obsolete and he recommended against anyone learning it...) The companies have better things to do than make their lead coders (John Carmack, etc) write copy protection.

      Especially when the copy protection is based on a standard scheme like SecuROM. Most of those games don't actually take any human intervention to crack, honestly.

      The best one I ever heard of was on someone's web page, a description of a a game they wrote for the Mac. It didn't do CD checks, being much earlier, but it was *nasty*. They realized you shouldn't check the results of a test until later. You shouldn't even set a variable and test it later, that's too easy to find. They would do things like set a variable (many routines ago) to fail the test, and then in the check routine they'd fail to set it to pass. And they'd do things like intentionally screw up a jump table with an off-by-one error if the check failed. That way the game would crash later, fifteen minutes or so. And it'd look like a common error. Devious stuff! Must have been more fun to work on than the game. Alas, it sold for early 90s Macs and the market was too small, so it vanished without a trace.

  9. well by 2000+Britneys · · Score: 3, Insightful

    this copy protection seems to be pretty good, how ever how long till someone will come up with another magic permanent marker fix to get rid off it?

    and this bit of info:

    "I was also told that No-CD hacks are not something these folks care much about. A couple of folks told me that No-CD hacks are pretty benign and if it keeps a loyal customer happy, they are ok with it. It is the copy and dissemination of the originals that seems to be what they are worried about."

    semms to indicate that they are not worried about a casual copying of their media but rather want to prevent wide scale comercial copying by the "sham wham" industry giants out of Tiwan and China

    1. Re:well by neonstz · · Score: 2
      semms to indicate that they are not worried about a casual copying of their media but rather want to prevent wide scale comercial copying by the "sham wham" industry giants out of Tiwan and China

      A friend bought some games when he was in Turkey, including Civ3. It was the cracked version (the deviance-release). It even got printed instructions on how to copy the cracked .exe from the crack-dir :)

  10. Do they have a monopoly? by yerricde · · Score: 2

    If the companies are so horrible, so evil, so mean, represent all that you loath, how about you *not* give them money?

    What games are available from companies that don't use copy protection that's so intrusive that it gives a false negative on a significant minority of computers and corrupts the error-correction so much that the slightest speck of dust will render the disc useless?

    --
    Will I retire or break 10K?
    1. Re:Do they have a monopoly? by aardvarkjoe · · Score: 2

      Just about every game I've ever played. What are the vast majority of games you're thinking of that have copy protection that makes the game unusable?

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    2. Re:Do they have a monopoly? by kryptobiotic · · Score: 2, Interesting
      Neverwinter nights, when it first came out. Bioware release a patch later that disabled the "protection" and made the game playable.


      Unreal Tournament 2003 currently suffers because of the use of their "copy protection"


      The games are not tested after the copy protection is added so while the developer think everything is golden, the publishers throw on a protection scheme and ship broken games until someone comes up with a fix.

    3. Re:Do they have a monopoly? by StillAnonymous · · Score: 2, Interesting

      Diablo II used an earlier version of SecuROM and wouldn't play on my DVD-ROM (Creative 5x) because the drive won't read subcodes in data mode. I actually had to download an unprotected copy of the game exe to get it to run, WITH THE ORIGINAL DISC!

  11. Seeing as how the current SecuROM games don't work by SetupWeasel · · Score: 5, Funny

    I think that they ought to tighten security, so that no one who purchases a game will ever be able to play it. Then you could put a copy of astroids 1000 times on a CD write "Unreal Tournament 2003" on the cover and no one would ever know! And if someone did manage to crack it, you could then tout the flawlessness of your new security measures as it tricked the pirates into making a thousand copies of asteriods!

    THIS IS THE FUTURE OF GAMING!

    GOD BLESS AMERICA!

    SetupWeasel

  12. Tycho Brache said it best... by Drakon · · Score: 5, Funny

    this was kinda long, so I'm gonna link to the original and quote some choice passages...

    there is some more ranting on the subject on the UT2k3 release day
    "when I go out and buy your Goddamned game, and you proceed to rob me of my time and clock cycles with copy protection schemes you imagine secure your bottom line, please let me assure you with the utmost gravity that you are living in a fantasy world. You might as well be drinking fairy wine out of an acorn cap, discussing the finer points of Gryphon Husbandry with their comely queen. The only people these Goddamn mechanisms of yours screw are paying customers, because people who just want to steal your game have always had very easy time of it. You are credulous in the extreme if you perceive otherwise. Put it out of your mind. I said, put it out of your mind."
    "There's a halfway house for retardeds like you right across the street from me, you'd love it. They just circle the block, singing songs and drinking Pepsi. Sometimes, they lay by the tree and drink the Pepsi. I never see anybody drinking anything else over there, maybe you get in trouble. It's either that, or Pepsi sponsors congenital defects."

  13. Re:"legit copies" and games by WinPimp2K · · Score: 5, Insightful

    Actually, a "legit" copy can simply be a no-CD crack so you can keep the distribution CD safely in its jewel case rather than sitting in the drive. Of course, you are probably too young to remember the days of key disks (back in the days of 360K DSDD 5.25" floppies) and how big a pain in the butt they were then.

    Updating the key disk copy protection scam does continue to do more to inconvenience legitimate users than it does to prevent piracy. It was that way in 1982 and it is still that way today. And of course the newest version of this particular snake oil scam does require that the publishers buy special media - just like it did back then except that the snake oil peddlers have had 20 more years to refine their paranoia inducing sales pitches.

    So, the new snake oil costs more than the old snake oil, and the companies buying the stuff are now protected from "piracy". Pity they didn't think about protecting themselves from quackery.

    --

    You either believe in rational thought or you don't
  14. How not to buy sight unseen? by yerricde · · Score: 2

    consumers "on the bubble" between piracy and purchasing

    Because it's apparently illegal to rent PC software, how is a casual game player behind a dial-up Internet connection (i.e. not a hardcore FPS addict) supposed to know if a game is fun before he or she pays upwards of $40 for a one-seat license?

    --
    Will I retire or break 10K?
    1. Re:How not to buy sight unseen? by athakur999 · · Score: 3, Insightful

      Probably the same way as you determine if nearly every other product out there is worth your dough. Read reviews, ask your friends, try a sample/demo, etc.

      If game makers don't provide some way for people to try out a game with demos, etc., that's their problem if they want to lose money. But that still doesn't give you the right to download the ISO freely off of Kazaa...

      --
      "People that quote themselves in their signatures bother me" - athakur999
    2. Re:How not to buy sight unseen? by entrippy · · Score: 2, Insightful

      Er, Demos?

      Like, those ones that almost every games company releases? That end up on magazine cover disks every month?

      Besides, the "casual player behind dial up" isn't downloading ISOs - they're the ones who buy retail.

      And further, just because you haven't tested it doesn't give you some "right" to pirate. If you want to pirate games, go for it. Knock yourself out. Just don't try and justify it with the "I was only trying it out" claptrap.

    3. Re:How not to buy sight unseen? by CaffeineAddict2001 · · Score: 3, Insightful

      How do you know a football game is going to be any good before you pay for a one-seat license?

      You don't. You have to take risks for some rewards.

  15. How are we supposed to make backups? by Eric_Cartman_South_P · · Score: 3, Insightful
    This is getting crazy. How the hell am I suppoed to make a backup? I buy all my s/w but this crap might make me spend a little more time on P2P is you know what I mean.

    Dear HardAss Publishers,

    If you do this en-masse, you will force many honest people to hit P2P so they can avoid your draconian DRM and copy-restrictive, fair-use bashing tactics.

    Regards,

    Buying Public

  16. Cracked by Anonymous Coward · · Score: 3, Funny

    Unreal Tournament 2003 was ripped, cracked, and distributed before it made it to most stores. This is the new SecuROM they're touting.

  17. reminds me by garglblaster · · Score: 2, Interesting
    reminds me of 'good old days' (-*very old days*-) actually when we scratched the floppy disks (the big ones) with a knife to produce 'bad blocks' and then to check for the presence of those bad blocks in order to verify that the disk was genuine..

    --man those were the days..-

    that was even before the C64 came out..Anyone remember the commodore PET ?

    --

    perl -e 'printf("%x!\n",49153)'

  18. yes there is a need for legit copies by asv108 · · Score: 5, Interesting

    Yes, there are people out there who make legit copies of software for backup reasons, especially if you need the CD in order to play the game. If you play the game a lot, just the motion of taking the CD in and out of the tray can scratch it up to the point where it is unusable. I have quite a few games that I can't play anymore because the CD is scratched beyond recovery. Why do you think EB makes a fortune selling devices to clean CD's and DVD's? Every time I go in to that store, I get hounded to buy one.

  19. it's been done before and it doesn't work by g4dget · · Score: 3, Interesting
    People used to do something similar with floppy disks: they'd punch a bunch of holes into some track and they could measure their presence and location by seeing where they couldn't write. It's a property that cannot be copied by a regular floppy disk drive.

    It turned out to be futile. People just disabled whatever code depended on it. And if the locations of the holes were used as a cryptographic key, people would just recover the key and hack the executable to supply it.

    On current operating systems, where applications can't talk directly to the hardware anyway, you can do something even simpler: you just emulate whatever that special track contains by recording it on the source disk and replaying it through the driver on the destination drive. And if the drivers ever were to become secure, a small FPGA inserted into the ATA cable between the CD-ROM and the controller would give you the same capability completely transparently.

    But the biggest problem with these approaches turned out to be that consumers just didn't like them and preferred software that didn't have such annoying mechanisms built in.

    Overall, copy protection is a losing battle. The cost software vendors suffer in usability and customer good will is apparently higher than the losses from piracy that they stop.

  20. Moving on by MadFarmAnimalz · · Score: 3, Interesting

    Securom has nothing to do with the physical media. Look it up on google if you want.

    Does your writer: 1. read and write RAW DAO and sub-channel data?

    Does your burning software of choice: 1. write in RAW mode 2. with sub-channel data?

    End of story.

    This doesn't even need to be cracked... It's below cracking...

    --
    Blearf. Blearf, I say.
    1. Re:Moving on by MadFarmAnimalz · · Score: 2
      --
      Blearf. Blearf, I say.
  21. Betamax misconception by yerricde · · Score: 4, Informative

    Backing up the CD for games you buy is generally not necessary if you have access to high speed internet. Just go online and download it ... legally!

    This is the "second copy misconception". In the United States, the backup law (17 USC 117) permits the owner of a legitimate copy of a computer program to make a backup of such a legit copy, and the backup becomes a legit copy. The Betamax decision (interpretation in Sony v. Universal of 17 USC 107) permits time- and format-shifting of such backups. But apparently, you have to make a backup from a legit copy; a copy made from an Internet piracy method is not a legit copy because the copyright owner has the exclusive right to the first redistribution of a copy.

    --
    Will I retire or break 10K?
  22. Necessary but sad (as in unhappy) by Andy+Smith · · Score: 2

    Let me state that I realise this is necessary and I approve of it because I'm anti-piracy and anti-pirate, but I do think it's sad.

    A games publisher sees its product as just that, a "product". They ship it to stores, sell however many copies in month, sell a few more thousand over the next year, and that's it.

    But games become a part of people's lives. There are some games that are an important and beautiful part of my life and history. If those special games such as Head Over Heels (15 years old?) and Quake (8 years old?) could only survive for the lifetime of their original physical storage medium, people like me would be losing something which is very special to them.

    That all sounded kinda wussy and no I'm not some games junkie with no friends and no life, but occasionally a game comes along that has the little 'something' that sparks a fire in my soul. I'd like to know I can look back on that game in years to come, just as I look back on a photo album, and relive all of the memories. I'd hate to lose that because of an anti-piracy system and the pirates that it is intended to defeat.

    Incidentally, spot the similarities?

    http://www.securom.com
    http://www.uncensored-news.com

  23. Fair use, fair trade. by halftrack · · Score: 2

    Sure we make "backups" which we freely give away therefor they shouldn't be allowed to protect the things they've spent a few years and a good deal of $ on (we are talking 7 digit (that's 6 zeros) figures.) But read the fine print (last paragraph that you think you know will say):

    No-CD hacks are not something these folks care much about. A couple of folks told me that No-CD hacks are pretty benign and if it keeps a loyal customer happy, they are ok with it. It is the copy and dissemination of the originals that seems to be what they are worried about.

    Wohaa, they do know that a No-Cd crack is made to make the game run without the cd, just the data which can be sniffed right from the IDE-bus or something like that. If they could make uncrackable software they would have had a chance, but they can't. So to the point. IMHO they should put their money elsewhere, give the users something for the money that they can't copy ("Buy X-game and get a free ..." or they should do some (non-lame) education of the people or simply all go mmorpg where the game cd won't do much without a subscription. (Although I guess illegit servers would keep popping up, but that's another story/problem.)

    --
    Look a monkey!
    1. Re:Fair use, fair trade. by Quasar1999 · · Score: 2

      I purchased Return to Castle Wolfenstein because it came with all sorts of neat little extras... I purchased Diablo II because it came with a DVD...

      I don't understand why companies don't package more bonus materials with their games... I perfer having a nice glossy manual, some extra stuff (like DVD of movies, or some other collector item), but when I get a game like NFS 3 was, where the manual looked like it was photocopied, and there was a CD in a sleve, in an otherwise empty box for $59.99... Screw them!

      --

      ---
      Programming is like sex... Make one mistake and support it the rest of your life.
    2. Re:Fair use, fair trade. by British · · Score: 2

      Infocom used to add in all sorts of goodies to their text adventures. Several of the props I belive were needed for hints, etc in the game.

  24. Re:"legit copies" and games by Alkaiser · · Score: 2

    Hahaha! Key Disks! I had totally forgotten those. That's exactly what these things are! As a footnote, I can guarantee that these games that they've "new SecuROMed" have already been cracked. Knock yourself out game publishers. You're just as lame as the CD people.

    --
    Netjak.com independent reviews of domestic & import video ga
  25. How about virtual CDs? by Kjella · · Score: 3, Interesting

    With todays harddisks of 100gb+, why not keep copies of the cds on the harddisk? Less noise (48x reader has a distinct annoying pitch), no searching for the cd, no changing cd, and the cd-rom is free when I need it, no need to go looking for that cover to put the old cd in. Plus it keeps my originals in mint condition.

    I don't *care* if they want to use my cd-rom as the modern-day dongle. It's a hassle, and I don't want it. It won't be the end of the world if I can't do that in the future, but don't pretend it's not useful and convienient.

    Kjella

    --
    Live today, because you never know what tomorrow brings
    1. Re:How about virtual CDs? by Bios_Hakr · · Score: 2

      Does this really work? I was under the impression that the game won't recognise the virtual cd as the real game disk.

      --
      I'd rather you do it wrong, than for me to have to do it at all.
    2. Re:How about virtual CDs? by Kjella · · Score: 2

      Daemon tool can emulate some, but not all protections. For the rest, I download No-CD patches etc. from gamecopyworld and similar places....

      Kjella

      --
      Live today, because you never know what tomorrow brings
  26. Opcode JMP by incog8723 · · Score: 2, Interesting

    The oldest and easiest way to circumvent copy protection schemes is to use a JMP opcode. A debugger, and about 5 minutes of examination is all it takes. What in god's name are these people thinking? Copy protection has never worked, and it never will.

  27. 100% Copy Proof Discs by CastrTroy · · Score: 3, Funny

    I'm looking to patent this new technology I thought of. The process consists of making music cd's that are scratched to hell, and therefore cannot to listened to, or copied. I'm proposing this idea, because, I know, and hope the RIAA realizes that the only way to have music you can't copy is if you can't hear it. If you can hear it, You can copy it. Damn, those RIAA guys are sooooo dumb...

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  28. Copies?? How about just playing? by Zygote-IC- · · Score: 5, Insightful

    I think that all this will do is frustrate the average joe trying to make legit copies, as the various groups online distributing ISO's are sure to find a way to bypass yet this new technology."

    This security software being used to thwart piracy of computer games has done nothing but force me to those sources in order to play the game at all.
    Three times in the last year I've bought software only to find that the "security software" on the CD is incompatible with my drive.
    I actually told the EA guy that the only thing this seemed to prevent was me from playing the game I bought legally. He said he was sorry and offered a refund but that still doesn't allow me to play the game.
    So I go to the dark side, download the crack, and play the game.
    My boxed copy sits on my bookshelf because I have to turn to the pirates to play a game that you want to keep out of the hands of pirates..oh the irony.
    And those bastards still have my money. I'm such a sucker.

    1. Re:Copies?? How about just playing? by alcmena · · Score: 2

      Reminds me of Diablo 2. After they released a patch (1.01 if I remember correctly), the game could no longer detect the CD in my drive. They offered no such refund to me and I ended up having to download a no-cd crack just to play the damn game.

  29. CD-RD by jukal · · Score: 3, Funny
    So I quess, CD-RD (CD-ReDamage) will be the next big hit.

    a new encryption method ties itself specifically to the physical structure and characteristics of each disk

    This unique system will naturally allow you to damage your CD-RD to match the characteristics of the original perfectly. Once you are waiting for this product, why don't you brute force your ILLEGAL copies to get the same effect.

  30. Already broken by Anonymous Coward · · Score: 3, Informative

    Hitman 2 employed this new securom protection and was released on the same day it was released. Granted it wasn't discovered that there was a new protection until later that day. Within a few more hours another group had re-released a working copy with the new securom protection defeated.

  31. Oh it gets a lot more interesting too.... by MortisUmbra · · Score: 5, Interesting

    SecuROM is already out, one such game is Hitman 2. Being an unlucky sould who bought the game I was greeted with a ncie suprise. Buggy as HECK, crashes constantly, can't even make it past certainllevels. It IS hacked already thogh as there is a cracked .EXE on certain sites already. So "might make it harder" is moot, this "new" version is already DoA. What's even MORE interesting is that the only way MANY of us have been able to get the game to work is to used the cracked .exe....turns out SecuROM is screwing up the game.... What fun! Certainly kept hackers at bay!

    --

    "The saddest words of mice and men, are not those which were, but should have been."
  32. Other Methods ... by mustangdavis · · Score: 5, Insightful

    Instead of doing lame ass physical security, try something like what the folks at Blizzard did with War Craft III.

    Yes, it doesn't stop people from pirating the game, but checking CD keys and such to see how often they are used when playing online (what fun is a game if you can't play it online?) seems to be a fairly good way to keep your "average" kiddie pirate from stealing your software.

    Besides, if you make your game/software good enough, people generally will want to support it. To all software companies: How about worrying more about the quality of your products and wasting less time figuring out how to prevent people from stealing them???

  33. Copy Protections.. Pfft I say! by OutRigged · · Score: 2, Interesting

    Copy protections such as this, do nothing more then piss the average user off.. A year or so back, an RTS called Emperor: Battle for Dune came out, and when I finally BOUGHT the game, I brought it home, only to find that the setup program wouldn't load, giving me some error about the cd being a copy. After screwing around with it for an hour or so, I called the game's tech support line.. (Which was long distance, naturally..) After waiting on hold for a good 20 minutes, they told me they were aware of my problem, and that it was caused by thier copy protection (SafeDisc 2), and told me that I would need to buy a new CD drive to play the game. Needless to say, I was pissed. I told 'em I'd be returning the game to the store, and downloading a copy of it off the internet, and hung up on 'em.

    When are they going to learn, that they won't be able to stop the hardcore warez groups from releasing thier games a week before they show up in stores? I believe they should include basic protection, such as SafeDisc 1, and leave it at that. That'll stop Joe Newbie from coping the game, and giving it to all his friends, while at the same time, not screwing a small part of thier legitimate buyers..

    --
    RaGe
    We're all just noise on the wires..
  34. How could this possibly work? by Trogre · · Score: 3, Insightful

    If the physical structure can be determined by a CD reader, then surely that can be mimicked by a CD writer?

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  35. Devils Advocate by Syncdata · · Score: 2, Insightful

    Let me first state that Safedisk Securerom, et all simply make the casual pirate a savvy pirate, while frustrating paying customers with no intention of stealing their product. They are not in any way effective. That having been said...

    I am frustrated reading the response here, with unplausable justifications about why these are bad, and justifications for copying disks in a legal sense.
    I'm as slovenly with my CD's as your average bear, and as of today, my CD drive can read any disk I own, regardless of damage, including Sam'n max, and god knows that disk is jacked.
    The main (99.44%) reason a person would make a copy of a disk, is not for archival, or any other such purpose, but to give/sell to a friend. Every high school in every city in this nation has a guy who sells burnt disks, and mods systems for a price. And I encourage that little entrepreneurial bastard. But do companies have every right to try and shut that kid down by protecting their media in whatever method they see fit? Yes. Is Secure-rom it? No. But apparently it's effective enough, because people are complaining.

    --
    "Inattention makes clowns of us all" -Bean
    1. Re:Devils Advocate by IceDiver · · Score: 2, Interesting
      The main (99.44%) reason a person would make a copy of a disk, is not for archival, or any other such purpose, but to give/sell to a friend.

      Not So. I bought Baldur's Gate when it was released. It came on 5 CDs. Disk 2 went bad on me on day 2 of playing the game. It took me an entire day of failed attempts before my burner succeeded in reading an image of the bad disk so I could burn a copy. I then copied all the other disks in case they went bad.

      Since that day the FIRST thing I do when I get a game home is make copies of the CDs. I then install and play from the copies while keeping my originals in a safe place.

  36. History repeating itself? by Lead+Butthead · · Score: 2, Interesting

    The thirty something group might remember that physical media protection failed once before. In the 80's many software companies "invested" heavily on physical media protection (spiral tracking anyone?) and ultimately the only thing they achieved was pissing off customers that just want to install software onto harddisk. By early 90's on-media protection had all but disappeared.

    --
    ELOI, ELOI, LAMA SABACHTHANI!?
    1. Re:History repeating itself? by Amazing+Quantum+Man · · Score: 2

      Lotus 123 Rel 1A anyone?

      The copy protection was tied to the timings of the IBM PC and XT 360K drive. When the AT came out with the 1.2MB driver, the timing was different, and all the power users who bought the AT for faster number crunching couldn't use 123 until Lotus fixed the problem.

      --
      Fascism starts when the efficiency of the government becomes more important than the rights of the people.
  37. Lotus123 tried this by io333 · · Score: 3, Interesting

    For those of you older folks, you may remember when Lotus123 came out with the first copy proof protection scheme in 1983? They burned a little hole in the disk with a laser beam. Let's see, that took about two days before it was cracked.

    1. Re:Lotus123 tried this by duren686 · · Score: 2

      that took about two days before it was cracked

      Shows how much we've advanced. Something like that today is cracked a week before its release..

      --
      Y2K Compliant since the late 1890s
  38. Re:Demo footprint by aardvarkjoe · · Score: 2
    How else are you going to get the demo? I believe that most of the hosting services where the game demos are stored offer CD-burning service, so you could get it that way, if neither you nor anyone one know has broadband. I don't really see any other possible alternatives.


    Demos for new games just won't fit in 10 MB. The demo for UT2003 had reduced-quality textures included to get the size down to 100 MB. When a full game these days is usually at least a full CD's worth of data, you're not going to be able to cram even a playable portion of it into that small a fraction of the space.

    --

    How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
  39. Don't buy the game / audio... by nuxx · · Score: 4, Insightful

    You know... If you don't like the fact that certain vendors are using a certain type of protection, you could always not buy the game. I don't mean pirate it, I mean just plain old don't buy it, don't play it, don't do anything with it.

    It's not like your rights are being infringed on by someone choosing to copy protect their game. You don't HAVE to buy it. You don't HAVE to be a consumer. You can CHOOSE for yourself to skip that product because you don't like some aspect of it. That is truely voting with your dollars and your feet.

    1. Re:Don't buy the game / audio... by Tazzy531 · · Score: 2

      Well. The people that are affected by this are the people that are NOT buying it in the first place. The people that ARE buying it don't care much and/or are not affected by this change. In effect, this IS what the companies are trying to achieve.

      --


      _______________________________
      "I'm not Conceited...I'm just a realist..."
  40. good point by SexyKellyOsbourne · · Score: 2

    They might end up getting bullets in the head when we have a true corporate dictatorshiop.

    And yes, similar copy protections just make it easier to crack.

    The third point you made is quite true: just like with the drug war, all the government has to do is poison the drug supply to really, really mess with it. Virused cracks (or at least ones that install a SHITLOAD of spyware) would wreak havoc on the community.

  41. Re:Seeing as how the current SecuROM games don't w by Dimensio · · Score: 2

    Not too far from the truth. Quite a few UT2k3 owners have complained that they cannot run the game due to the copy protection. Only workaround for them is a CD crack (which is illegal, thanks to the DMCA).

  42. Re:Quake by Andy+Smith · · Score: 2
    Quake is a little over 6 years old...
    Hey you're right. June 96 apparently. I quickly worked it out as the 6 years where I'm living now plus another couple of years, so I guess I haven't been living here as long as I thought!
    Is this the same andy smith that made some quake maps like The Elektra Complex?
    Okay now I'm worried... :-)

    Yeah it's me. Who are you? Address is andy at meejahor dot com if you want to drop me a line.
  43. Better solution. by Inoshiro · · Score: 2

    If you pay a company money, and it won't work out of the box, get a refund. Then pirate it.

    If their anti-piracy measures increase the amount of piracy, they will reconsider them. After all, if you want to pay them money, they should give you software that works.

    I think a lot of the releases is the last year have started to cross the threshold between easy-copy-discouraging of casual warezing, towards the point where their attempts to stop the 10% who will always steal are forcing the 80% who might or might not steal will have to steal, and the 10% who never steal will find something else to do.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  44. How it's most likely done: details by Ryu2 · · Score: 5, Informative

    First off, this is not the first time someone's tried it -- the scheme I describe is also used in 'StarForce' and 'TIES' protections, which also have not been broken (other than via no-CD cracks, of course).

    Basically, the system works by measuring the angle between certain sectors. How does it do it? By timing the seek time between these sectors. First, the disc will do several seeks of various sectors with known angles to 'calibrate' it, and then, it does seeks of various random sectors (to compensate for various drive speeds). If the timing of the sectors is not within a certain tolerance, that indicates that the physical geometry of the sectors is not the expected angle, and it knows it's not a real copy.

    Because CD burners do NOT preserve angle geometry when copying a disc, and even successive burns on the same burner/media may result in different angles, this is so far a fool-proof way. On the other hand, since production CDs are made by pressing with a stamper, not burning, it's not an issue for them.

    --
    There's 10 types of people in this world, those who understand binary and those who don't.
  45. Re:Seeing as how the current SecuROM games don't w by SetupWeasel · · Score: 2

    My major is Astrophysics. What's yours?

    SetupWeasel

  46. bad analogy by protein+folder · · Score: 2

    you know about who's on the team, their past performance, and how they're likely to perform. but with a video game, a lot of times all the information you have is on the box...how do you tell if the game you're buying is the equivalent of, say, the bengals? (ok so maybe that's not so good, you do hear about the bad ones, like daikatana, maybe a better team would be the seahawks)

    But that's not really why I posted this. I just wanted to badmouth cincinatti.

    --
    Your mind is squeezed by a blast of pain!
    1. Re:bad analogy by mgblst · · Score: 2

      good one, you know about who designed the game, their past performance, and how they're likely to perform.

      exactly the same...

  47. Re:A secret technique to reduce texture bloat by aardvarkjoe · · Score: 2

    For some textures that would be possible; however, it doesn't work in a general case (you're limited to whatever textures you actually can generate algorithmically.) Not a very good way to showcase your new game -- remember, the demo is supposed to look as cool as possible.

    --

    How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
  48. Not even spyware by RatBastard · · Score: 3, Insightful

    They don't even need to install spyware (a la Gator), all they need to do is put in "cracked" codes that tell the program to call home and rat you out, or send you to "special" servers, or cripple your ping.

    --
    Boobies never hurt anyone. - Sherry Glaser.
  49. The sad thing about Blizzard by emarkp · · Score: 2, Interesting
    is that they put SecuROM on Warcraft III, even though it sold 4.5 MILLION copies in preorder. At $60 a pop, that's nearly US$300 M.

    So I don't see any worries about Blizzard losing revenue from casual copying...

    CD-Key's mean you have to buy the game to play online. Side note: that's not quite true. A friend at work ran into someone else online using his CD-Key. He hadn't even taken his copy of the game home (our boss bought each of the engineers a copy of the game when it came out). Someone must have used a key-generator and tried several times until he manage to randomly get my friend's key. Blizzard of course didn't help at all. Finally, he returned it to Best Buy to exchange for another copy. Interesting how the legit customer gets screwed in all these schemes.

  50. Copying for my laptop is OK by Herr_Nightingale · · Score: 3, Informative
    I hear ya brother. If I take my laptop on the road I *detest* bringing along a fat sack of discs - nevermind bringing my only copy! But - even worse - I've got a Compaq Armada M300 and it doesn't have a CDROM internally. CD-checking games (all SecuROM and SafeDisc plus 99% of the rest) piss in my sandwich.

    Here's a portion of my (currently unhosted) website dedicated to users who have experienced similar problems with copy prevention schemes designed to rob us of fair use. (thanks to Slashdot for this intermediate hosting arrangement! three cheers and all that..)

    BACKGROUND INFO - diatribe from which one could conceivably deduce a mission statement It is truly unfortunate that many software companies refuse to sell their programs in M300-compatible form. I commonly install programs from a network, as I have no CD-ROM drive built into my machine. Unfortunately, this means that in order to use some programs, I must be networked with the original CD (copy prevention included) in another machine's CD drive. I find this situation to be less than acceptable, since I like to use my M300 notebook computer even when I'm NOT at home or in sight of a free CD drive! I believe that M300 owners (OK, the rest of you ultra-portable owners too) should not be the victims of this heinous discrimination. When one pays for a program, one expects to get fair use of that program; fair use should not exclude those lacking the means to afford persistent access to an external CDROM drive - or those with no desire for one, should it be affordable in any case..

    It truly is a pity that some manufacturers do not inform the user PRIOR TO PURCHASE that they will not be able to play their favorite games or other software on an M300 (or ANY machine without a CD-ROM drive) unless they have CONSTANT ACCESS to a CD-ROM drive. Instead, a CD drive is nominally listed under System Requirements - for the obvious purpose of installing the program, one would deduce. Hey! Guess what! I've found that a full install makes games run much more smoothly than an install that constantly reads from the CD. So - it would appear logically - that means I should be able to play my game from the hard drive. That sounds fair, eh?

    I have also found that NOT A SINGLE PROGRAM I OWN really requires a CD drive beyond the initial install (or subsequent re-installs.. c'est la vie, nest-ce pas?). If a CD is constantly needed, then it would be fair to say that one is REQUIRED. However, if the CD is needed only at install time, then this REQUIREMENT is in fact NOT an actual requirement per se. I would like to see a warning on products that constantly demand CD access, and for which no crack is easily obtainable ;) However, there are no programs yet that can demonstrate such a need to my satisfaction. It would be more accurate (and conversely less mis-leading) to list INITIAL SYSTEM REQUIREMENTS, and to have a separate listing of SYSTEM REQUIREMENTS based on the install options. A warning would also make my purchase decisions less painful - especially when I can't return an opened software package! What am I supposed to do with it then? Decorate my rearview mirror a la those ridiculous AOL coasters? Copy it and sell copies to make my money back? Gimme a break! Such practices are deceptive, and tantamount to robbery - robbery of ME, the paying customer..

    From the purely functional standpoint, CD-check routines embedded in popular Safedisc and SecuROM copy prevention doodads make zero sense because they decrease performance, effectively cripple my favorite computer, and render my CD drive (if I even have one.. not bloody likely) useless while a CD-checking prog is run. What if I want to listen to my choice of music while playing a game? Most game music is offensive (sorry WarCraft 2) or drives me nuts... should I be denied the use of my own music collection when I'm running a dog-in-the-manger program?! No.

    If you've read this far you probably deserve a break. Thank you for your patience. I get quite wound up sometimes when pondering the gaping a**holes who have ripped me off with their archaic "anti-piracy" routines. I have a few other thoughts on that, but I'll stow it for now... except for three brief spews:

    Message for the perpetrators of the CD-CHECK and COPY-PREVENTION CRAP (AKA CCCC):
    You are ignorant but I do not pity you because you lack the capacity to reason. As one does not pity the lower animals for their lesser cognitive capacities, thusly do I with-hold my pity. Please shove your rancid anachronistic cd-checking code up your p-hole where it belongs.
    IF YOU LIKE AND WANT TO USE A PROGRAM, BUY IT!!!*
    This simple statement has stopped more computer piracy than any cd-check or copy-protection scheme, in my personal experience.
    * Just make sure you don't get screwed by the jerks who force a cd-check on you. They can be awfully hard to spot, so be careful and have a site like mine handy! [editor's note - I had links to my favourite "M300 accessibility options" sites like Megagames.com and Gamecopyworld.com but in the interest of brevity I won't attempt to mirror the whole site here.... thanks for your understanding]

    and one final MESSAGE for all you losers that think that SecuROM (or your copy prevention of choice) or any kind of CD-check IS a legitimate copy-protection scheme:
    I fart in your general direction! A CD-check only prevents a program from being used in the absence of the original CDROM, or a darned good replica thereof. Smart software pirates know that hard-disk real estate is considerably more expensive than a 25-cent CDR, so they copy it to CD for future use. They don't let 25 dollar borrowed games clutter up hundreds of dollars worth of disk space forever. Hard-disk space is finite, but CDR has very few (spatial versus cost) limitations! This renders the cd-check effectively obsolete.
    This applies mainly to rented games and all that... For the bought games, the smart pirates know that it's better to crack a game and burn the cracked copy than an original with CD-crippleware intact. I won't get into online games that constantly demand updates because this was supposed to be a short rant and I've overstepped my griping boundaries already. Peace to all.
    1. Re:Copying for my laptop is OK by back_pages · · Score: 2
      I like your motive, it's the Right Thing to do and all, but I think the angle is somewhat off. Discrimination? Hey, the first thing they're going to tell you is that the CDROM drive is listed in the system requirements, and then they'll kick you out the door. It's an unrequired perk that you might be able to play without one of the system requirements from their point of view.

      Why don't you address this from the perspective that they are alienating a certain portion of the market, and while it would be magnificent if they could redesign their software to recapture that segment, the least they could do is clearly label the boxes in an attempt to inspire less wrath? It doesn't accuse them for being rather upfront about what are, after all, system requirements, and points out that it is to the benefit of their wallets or reputations to make this slight adjustment. You could then keep a list of games which are unusable by people without CDROMs as a public service to other people in your situation, but that also draws negative attention to the companies in question.

  51. Why do game players put up with this? by cyberformer · · Score: 2
    One of the nice things about a computer is that you can install apps on its massive hard drive, and carry around a whole library's worth of books/music/software on your laptop.


    Imagine if Microsoft made people insert an original Office CD every time they wanted to open a Word document.

    1. Re:Why do game players put up with this? by anonymous+cupboard · · Score: 2

      Microsoft certainly do require a CD to install patches. This can be painful if you are on the road and the original CD isn't.

  52. Most pirates couldn't care less about ISOs... by Rui+del-Negro · · Score: 2

    If the protection is tied to some physical detail of the disc, then you will probably not be able to create working ISOs or CD copies. But most piracy is not based on CD images anyway; it's based on ripped and cracked version of the games, that are patched to completely ignore the presence of the disc. So software pirates couldn't care less.

    As usual, the only people who will profit from this are SecuROM themselves. Software publishers (who just never learn) will have to pay a license, so they lose, and most users won't be able to backup their media, so they lose too.

    I have a rule when buying software which is: the legit version has to be at least as good as the pirate version. When you look at games like Neverwinter Nights, and all the problems caused by the copy protection, you definitely start to wonder whether you should pay 50 for something that may or many not work, or simply download the cracked version that you know will work.

    In the end I bougth the original, and it worked fine on my system. It did turn out to be a crap game, and I wish I'd tried the "shareware" version first (which was out about 2 days after the game), but I can't say the problem was in the copy protection.

    Interestingly, Neverwinter Night's latest patch removed the disc check completely. How much money would they have saved (both in licensing and user support) if they hadn't used it in the first place? And how many customers did they lose because of it?

    RMN
    ~~~

  53. How copy protection should work. by goldcd · · Score: 2, Interesting

    I used to copy a lot of games a few years ago as a student. I probably could have afforded to buy one or two, but I had essentials like beer to buy. I copied, I traded, I had great big caselogic wallets filled with hundreds of disks I'd never even loaded up. I had hacks, cracks, keygens, emulators, a chips on my Playstation - there was absolutely no piece of protection on any software that prevented me from running it.
    One day I opened a jiffy bag that popped through my door and out slid a shiny GoldCD with Halflife written on it in thick black marker. I'd read about this, it was supposed to be good, definitely worth loading up. In the drive it went and as normal I fired up the keygen as it installed. Bingo, 10 minutes later I was on my monorail to work. God it was a good game, I actually started getting twinges of guilt for ripping it off, but seemed a little bit stupid to buy an identical copy in a pretty box. Next step was to rope in my housemate - but he wasn't too hot and the novelty of popping crossbow bolts between his eyes wore off. Next stop - online. Refreshed the server list, chose my games and *Scream* - it said I didn't have a valid id. Bastards! I hunted for new keygens, hacked servers - but no luck.
    I relented and bought the game for a serial number.
    99% of the games I had copies of I would never have paid for. 1% I would have, but I already had working copies so why go and buy a box I would never have to open. I wasn't going to start buying games before trying them as I was well aware the chances are I wouldn't love it.
    Maybe the future of gaming is shareware? Flood the net with easily available copies of your game, let people try it. If they like it ask them for a medium sized payment to activate it fully - open the second half of it, allow connection to servers with over a certain number of players, allow you to have full range of vehicles in your RTS.
    Basically people like to try things before they buy them, hear a couple of singles on the radio or on MP3 before they buy the album. Currently the best demos people can get are full warez releases - and once they have that demo they'll never buy the game.
    My final suggestion would be a personised activation ID for all games. I apply for it free online, and then I pay to register it against certain games. People could look at my homepage and see what I played, how good I was, click to chat to me. If I'm away on work and want to play a game I've bought I log in to my account and download a copy of the code I'm entitled to and I'm away. Maybe we could even have trialware - $5 to play the game for a week refundable against it if I choose to activate it for life. Underground/Indy releases could have budget/free activation for the first 1000, allowing a community that would attract others to be built....sorry I'm rambling here - but I'm sure there's a good idea or two in there somewhere.

  54. This won't do that by Sycraft-fu · · Score: 4, Insightful

    Once it's cracked, and that won't take long, a general purpose cracker will be written that will crack anything with this kind of protection. That has happened already for both SafeDisc v1 and v2, LaserLock, all prior version of SecureROM and so on. It's really not very hard for a skilled cracker to break these protections apparently, and one it's done, they can (and do) just write a utility that will break it.

  55. You know by Sycraft-fu · · Score: 5, Insightful

    I don't have 160GB of harddisk space for no reason. Among other reasons, I have it so I can install everything to my HD and not have to worry about grabbing CDs when I want to use software. I want ot do a full install, and then be done with it. Put the CDs in the box and leave them there. Well, all my application software seems to be perfectly happy to let me do this. Office, Vegas, Visio, and so on were all perfectly happy to be installed and then just run of the harddisk. However almost all my game seem to want their CD, despite the fact that they have all the files on the harddrive. All they do is a stupid copy protection check. This is really annoying. I don't want to sort through a stack of disks to find the one for the game I want to play when it's already on the drive.

    It seems app makers are prefectly able to make money with out assinine copyprotections,. why are games so different?

    1. Re:You know by liquidsin · · Score: 5, Insightful

      Most apps are for productivity, and most companies are willing to pay for legal copies of software that they find useful. Most games, on the other hand, are played by teens and college students (not to say that there aren't older gamers, but a higher percentage of teens are gamers than are 40 yr olds) and most people who fit that age bracket don't have the money for all the new games and don't have any qualms using warezed copies. Not to say that it's justified, but that's how it is. App developers can rely on the honesty of their target customers more than game developers.

      --
      do not read this line twice.
  56. Parallels by Arandir · · Score: 2

    I'm finding analogous parallels to my own work in this ever increasing torrent of copy protection schemes.

    I am working on secure software registration. My coworkers have come up with as many ways to secure the software as the music industry has in proposing new laws to punish the innocent. But my common sense is at least two points higher than the RIAA: I fully realize that once the software leaves our hands, it is out of our control.

    Security is the inverse of convenience, so that a perfectly secure system is also perfectly inconvenient. We've come up with some virtualy unbreakable schemes, but the impose severe inconveniences on the user. So we're not going to use them. If we lock down our system too tight our honest customers will be driven to our competitors, while our extremely few dishonest customers will break the system anyway. Sometimes trusting your customers is the best policy!

    --
    A Government Is a Body of People, Usually Notably Ungoverned
  57. For all the game developers/publishers who read /. by gblues · · Score: 2

    Reading the Penny Arcade rant about copy protection inspired me to write my own rant, illustrating the economic absurdity of utilizing copy prevention technology. The link is here.

    Nathan

  58. IANAL, but by j3110 · · Score: 2

    Doesn't copy-protection make it legal to crack and distribute copies of software. By law everyone is entitled to one backup copy of all software they purchase. It isn't really a backup if it can't be restored. That makes cracking it neccisary for the legal operation of software. Reverse engineering is legal for interoperability AFAIK. Then there is the distribution bit. If the average joe can't make his own backup copy, why would it be wrong to give joe a copy? Basically, if the only route to claim your right to a legal backup copy is for the public to crack it and put it on a warez site, then doesn't that constitute fair use?

    The DMCA is in direct contradiction with legal precidence set up based upon another law. Before the DMCA, you could do that all day long without any legal issues. Is it even legal for them to implement copy protection in the first place? If not, then the DMCA is meaningless. If so, then it has to be legal to break copy protection in order to claim your right to a single backup, unless someone wants to overturn 50+ years of rulings.

    --
    Karma Clown
  59. I think that all this will do is frustrate the average joe trying to make legit copies, as the various groups online distributing ISO's are sure to find a way to bypass yet this new technology.

    Then, when you want to make a backup, get one of the ISO's off the 'net and use that as your backup. If you get caught, tell 'em you invoked your right to "fair use" and to make one (1) backup copy for archival use only. And get that one Bronco driver's lawyer--you'll get off the hook for sure.

  60. How this could possibly work by Rui+del-Negro · · Score: 2

    You can't make exact copies of protected audio "CDs" (the ones that use Cactus Data Shield), for example. You can read them and copy them (using the marker / tape trick), but the copy won't include the protection, so it's not an exact copy.

    Now imagine you have a disc that has a similar "protection ring" but instead of being on the edge, it's in a random place on the disc. The actual program on the disc knows exactly where it is, and simply skips over it (by reading the disc sectors explicitly). But any program that actually tries to read it will basically "freeze" (which is what happens when you try to read a protected audio CD without doing the marker trick). To copy it, you would need to know exactly which sectors are covered by the protection. Eventually it could be determined, but since each disc could have the protection in a different place, it would mean everybody would have to waste time trying to determine those sectors for their disc.

    This is just a thought; I don't know if this is how it actually works. Either way, as soon as someone cracks the protection code (ie, a "no-CD patch"), you can simply copy the files to a regular CD and make as many copies as you want. So, as usual, this is a complete waste of money that benefits no-one except SecuROM itself.

    RMN
    ~~~

  61. I use ISOs for my kids by kirkb · · Score: 2

    My 3 and 5 -year olds can't really be trusted to swap CD's frequently, so I've ripped all of their games into ISO format on their PC. I use a program like Daemon Tools to mount an ISO as a virtual CDROM drive. I then front-end it all with a home-made, kid-friendly GUI. They know that pressing on the picture of "Putt-Putt the car" will launch a certain game.

    If their CD's were protected, I'd be out of luck. They've already destroyed 2 or 3 originals -- thank God for backups.

    --
    Slashdot: come for the pedantry, stay for the condescension.
  62. Re:Once upon a time... by asv108 · · Score: 2

    Reminds me of the old Plextor 4Plex I had with a Caddy. Personally, I liked caddies, but I haven't seen a driver with a caddy in 6 years.

  63. Re:"legit copies" and games by NeMon'ess · · Score: 2

    There's no way to currently prove this, but suppose a protected game sells an additional 10,000 copies because those 10,000 people can't make a copy for their band of friends but they all want to do multiplayer. If it only costs the company the profit on 5000 copies to pay for protecting all of them, the company comes out ahead. I'm guessing it costs very little to protect a game, and enough people, perhaps 5% are buying the game instead of copying it from someone else.

  64. Re:(Tan) CPCC by Nogami_Saeko · · Score: 2

    They've actually come out and admitted that most of the money they're making is going towards supporting their own infrastructure - paying for offices, heat, employees, legal fees, etc.

    Very little (if any) is actually getting to ANY artist, composer or performer.

    It's a big scam.

    Import your CD-R media from the US and you won't pay any levy on it - Canada customs doesn't collect levies.

    --
    "Nothing strengthens authority so much as silence." - Charles de Gaulle
  65. Re:will they replace busted disks. by Nogami_Saeko · · Score: 2

    They'll do that now - the replacement disk IS free... They just charge you $20 for shipping and handling...

    --
    "Nothing strengthens authority so much as silence." - Charles de Gaulle
  66. diablo copy. by leuk_he · · Score: 3, Informative

    I also failed to copy diablo.

    However i managed to copy it to my HD with 2 tools:

    - clone cd
    - daemon tools

    just make an image with clone cd and mount that image with deamon tools in a virual cd-rom. If you have a big HD you can have a lot of cd's ready to play.

    Don't enable "securom" emulation in daemon tools. deamon tools already delivers sub-data correctly and make it a good copy.

    I made a couple of coasters trying to burn this image to cd.

  67. deamon tools by leuk_he · · Score: 2

    And i just discovered that deamon tools support this new "physical properties" of the new securom with the use of MDS files. So you can copy also the new secucom cd's to HD and keep the orinal cd's in the safe.

  68. Re:Not all textures by aardvarkjoe · · Score: 2

    Yes, but you're just picking that number of one-half out of the air. I would bet that the number of textures that can be reasonably generated algorithmically is less than that. (And it still wouldn't get it down to 10 MB, by a long shot ...)

    --

    How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
  69. Actually NWN by Archfeld · · Score: 2

    was the last game I bought. I've DL'd ISO for several others but not found anything worth pursuing.
    "Compared to the festering piles of crap that were Pool of Radiance and Ultima IX, it seems NWN is OK, but don't let that slow you down. I'm sure that there will be a bug or two in Doom III that will let you justify pirating it as well."
    So if it is better comparatively it is ok ? I don't folow that logic, it is not a grade on the curve setup here, either tha game runs reliably or it doesn't, and I am not upset over shiny water issue's. I am pissed over numerous reproducable crashes that have been provided to Bioware that have still not been corrected, nor are the online servers dependable enough to even get a single game seesion in before they ICB or memory fragment so much they are unplayable. I think one of the best things for end users is going to be the inclusion of software in some real life threatening situations. What happens when your new BMW blue screens and accelerates at max rate ? Gonna be hard to claim no responsibility when software results in a death....

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  70. Re: I crack almost everything I buy by WNight · · Score: 2

    It's also a British-ism, I think. I see it quite frequently in Canada.

    Makes sense to me just from a common-sense point of view.

    I wish we could get people to stop leaving off closing quotation marks at the end of a paragraph. It may be optional, but it's sloppy.

  71. Re: I crack almost everything I buy by WNight · · Score: 2

    It does, yes.

    But I don't feel that it's an adequate way of indicating the speaker. When it's not clear by context there should be an explicit statement.