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Programming Linux Games Available Online

Newtonian_p writes "The LaTeX source and a PDF file of the book Programming Linux Games by Loki Software and John R. Hall has been released online. According to Happy Penguin, it is not available under a free documentation license and is for personnal use only. Get it from one of these mirrors."

11 of 32 comments (clear)

  1. what an amazing coinkidink by Froze · · Score: 3, Insightful

    Iwas just talking to a friend about getting into some game programming under linux. I have been working with linux for years, but alway at a sysadmin or number crunching (molecular dynamics, etc) level. The fact that I always sent my data into something like povray and then rendered into animations seemed somewhat clunky.

    Perhaps this will be my chance to make doing graphics directly a workable idea. Thanks to whoever posted this story and thanks to the author for making this free on the web. If it turns out to be the reference I hope it will be, they have just netted themselves another sale!

    --
    -- The morphemes of your disquisition are ascertainable, but they have eschewed an ambit of transpicuous exposition.
  2. Why a book? by Trusty+Penfold · · Score: 5, Funny

    Why do you need a book called "Programming Linux Games"? Can't you just post the source to Tux Racer?

    1. Re:Why a book? by CableModemSniper · · Score: 3, Funny

      Shhh! You'll ruin my karma whore! Sheesh, what has slashdot become?

      --
      Why not fork?
  3. Servers Bursting into Flames by Boglin · · Score: 4, Funny

    A couple of days ago, when this was posted on linuxgames, the site dropped to an absolute crawl. If the previously unheard of linuxgames effect nearly killed it, what's the slashdot effect going to do to it?

    1. Re:Servers Bursting into Flames by OverCode@work · · Score: 4, Informative

      Not sure exactly *what* effect it was, but we've seen around 7000 unique IP's in the past two days.

      Hey, the more the better... but I wasn't expecting nearly that much traffic. The box has been /.'ed before, much harder, but Georgia Tech's network is pretty slow these days, mostly due to Kazaa and similar.

      -John

  4. free CS department printing by Anonymous Coward · · Score: 5, Funny

    printing file plg-final-pdf-no-really-i-mean-it-this-time.pdf.
    Page 433 of 433.

    I hope I sent it to the right printer.

    Definatly an Anonymous Coward

    1. Re:free CS department printing by OverCode@work · · Score: 3, Informative

      Might want to edit the page size in the source, and re-typeset. It'll kill the hand-tweaked paragraph flow, but printing on 8.5x11 will probably save a lot of paper.

      -John

  5. Re: Thanks for the book by Black+Parrot · · Score: 5, Funny


    > Maybe there's a new law on the internet: Everything will be free if you wait long enough.

    Excepting Steamboat Willie.

    --
    Sheesh, evil *and* a jerk. -- Jade
  6. I have the dead tree version. by heffel · · Score: 3, Informative

    It is a very good book.

    It got me started into SDL programming.

    If you are looking to get started with SDL this is the best intro I have seen.

  7. Programming OS X Games Available Online... by h0tblack · · Score: 3, Informative

    Altho primarily aimed at Linux game programming, a lot of this book will prove useful to OS X coders too. All those nice open API's, CLI tools, scripting etc :) There'll obviously be some tweaks needed here and there to get code samples to work and not everything is 100% relevant, but hey. Definitely another one to add to the bookshelf for OS-X-philes as well as straight Linux crowd IMHO. Also a handy reference to have if your porting something from Linux to OS X.
    Cheers overcode!

  8. SDL's great for Linux by Scotch+Game · · Score: 5, Informative

    SDL is great for Linux and has an added plus, if you believe it is a plus, that it works well on Windows, too, so your games will be cross-platform. More specifically, you can develop for Linux even if, for some mortifying reason, you don't have a Linux box at home.

    In addition to being fully cross-platform, it supports events, audio, basic thread-creation, and has wrapper libraries around it for C++.

    One of the best SDL tutorials I've seen (for Windows) is here, but there's great Linux stuff available too, and it also runs on BeOS, MacOS & MacOS X.

    If you'd like to get up to speed on Linux (and other platforms') games programming quickly and you've got C or C++ skills, do yourself a favor and check this out!