Programming Linux Games Available Online
Newtonian_p writes "The LaTeX source and a PDF file of the book Programming Linux Games by Loki Software and John R. Hall has been released online. According to Happy Penguin, it is not available under a free documentation license and is for personnal use only. Get it from one of these mirrors."
Why do you need a book called "Programming Linux Games"? Can't you just post the source to Tux Racer?
A couple of days ago, when this was posted on linuxgames, the site dropped to an absolute crawl. If the previously unheard of linuxgames effect nearly killed it, what's the slashdot effect going to do to it?
printing file plg-final-pdf-no-really-i-mean-it-this-time.pdf.
Page 433 of 433.
I hope I sent it to the right printer.
Definatly an Anonymous Coward
> Maybe there's a new law on the internet: Everything will be free if you wait long enough.
Excepting Steamboat Willie.
Sheesh, evil *and* a jerk. -- Jade
SDL is great for Linux and has an added plus, if you believe it is a plus, that it works well on Windows, too, so your games will be cross-platform. More specifically, you can develop for Linux even if, for some mortifying reason, you don't have a Linux box at home.
In addition to being fully cross-platform, it supports events, audio, basic thread-creation, and has wrapper libraries around it for C++.
One of the best SDL tutorials I've seen (for Windows) is here, but there's great Linux stuff available too, and it also runs on BeOS, MacOS & MacOS X.
If you'd like to get up to speed on Linux (and other platforms') games programming quickly and you've got C or C++ skills, do yourself a favor and check this out!