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Competitive Cross-Platform Development?

Avalonia asks: "I work for a software company in the oil and gas exploration industry with a software development team of seven. Our software and development environment is cross-platform on Solaris, Irix, Linux and Windows. Most of our customers are on Solaris and Irix 64-bit systems, but Linux and Windows are increasingly important. Our environment is based around an elaborate command-line system of Makefiles controlling four different compilers (gcc 3.1, Sun Forte, Irix MIPSpro and Visual C++ 7). Needless to say, maintaining this system and producing modern multi-threaded C++ that will go through the four build systems is time-consuming in the extreme. A large proportion of our time is spent finding C++ code that just works rather than being creative and competitive with new functionality. What tools and strategies can we use to increase our productivity and regain our competitive advantage, without going for Windows only?"

"Our recent single-platform competitors (Windows only) can seriously outrun us in terms of productivity by using a single modern IDE development environment - such as C++ builder or Visual Studio - although we can scale onto larger multiprocessor Unix systems. With Windows 64-bit imminent we may lose our 'big-iron' scalability advantage. Java is not currently an option for the high-performance numerical and immersive graphical aspect of our applications."

16 of 410 comments (clear)

  1. try by BigChigger · · Score: 3, Insightful

    www.eclipse.org

    I think it runs on several of the environments you mention. And I think there are C++ plugins for it.

    BC

  2. gcc cross platform? by SirSlud · · Score: 5, Insightful

    why all the different compilers?

    Hrm, this seems too simple an answer, there must be something wrong with it .. but can't gcc cross compile? At least then you could dump alot of the compiler-specific scripting in your build procedures.

    --
    "Old man yells at systemd"
  3. Gcc? by JanneM · · Score: 4, Insightful

    Why not just use gcc for all four platforms? The sticking point would likely be Windows, but even if you elect to stay with MFC++ for Windows, you've reduced the incompatibilities from four to two different compilers.

    --
    Trust the Computer. The Computer is your friend.
  4. Re:Might I suggest... by akookieone · · Score: 5, Insightful

    Are you kidding me? They are building a real application that performs and does multi-threaded as only C++ can do. If you can't use java, what makes you think that perl, especially interpretted, would do the trick? Yeah, fine for prototyping, but how is this going to help?

  5. Re:Might I suggest... by bomb_number_20 · · Score: 2, Insightful

    I think the parent is a joke, but:

    if all you have is a hammer, eventually everything begins to look like a nail.

    --
    That's ok, Jesus likes me anyway.
  6. Primary platform? by binaryDigit · · Score: 4, Insightful

    Why not do what a great many other people do (though I have a feeling that you may be doing this already), and target a specific platform for initial release, and then release on the others afterward? This allows you to focus on the platform that gives you the most bang for the buck, but still keep your scaling advantage. If you already have an established product/development environment, then you should already know enough to keep from doing any of the "big mistakes" when it comes to writing portable code. Plus this allows you to divvie up your engineers into functionality vs porting.

    Another thing would be to standardize on say, gcc. since the source is available, you can do whatever tweaks you need to to get around any performance issues (I know, easier said than done). Then standardize on things like configure.

  7. Look several topics down. Design Patterns covers by dameatrius · · Score: 2, Insightful

    this topic (if you haven't read it already). The basic idea is to break out all parts that don't work across the different platforms into their own sections of code (classes/interfaces) assuming you aren't doing that already. Then when you do updates (that will hopefully work platform independantly) you can just right those sections once. Pretty obvious but I have seen so many places with this same issue who actually have completely seperate code bases rather then breaking parts out.

    Unfortunately if you are already doing this then you are probably screwed unless someone releases .NET CLR's for all those platforms.

  8. So many compilers - so little time. by MicklePickle · · Score: 2, Insightful

    controlling four different compilers (gcc 3.1, Sun Forte, Irix MIPSpro and Visual C++ 7)

    Couldn't you just use gcc across all systems? There are also plenty of opensource IDEs around. We use
    Eclipse along with ClearCase. Very good for cross platform.

    --
    -- main(s){printf(s="main(s){printf(s=%c%s%c,34,s,34) ;}",34,s,34);} $p='$p=%c%s%
  9. I'd be interested in knowning... by AKAImBatman · · Score: 5, Insightful

    ...why you think you can't use Java.For all the bad press Java gets about being "slow", it is mostly old, outdated FUD. Newer virtual machines are often faster than C/C++ applications, especially in the number crunching arena. Intensive graphics are no big issue since Java now has a fullscreen API (page flipping, double buffering, and all that), a very fast implementation of Java3D, and (if you prefer) OpenGL wrappers.

    Even if you feel that Java doesn't cut it for everything, apply the 80/20 rule. 80% of your non-performance critical code in Java, and the later 10& in C/C++. This solution would at least *reduce* your multi-platform woes. You might try posting this on JavaGaming. The guys over there are wizards at making Java perform with intensive graphics. (No surprise considering that some of the industries greatest performance experts hang out there.) They can also help you find the APIs you need. I'd really take a second look before you toss Java out as an option.

  10. JNI is your friend by Tim+Macinta · · Score: 5, Insightful
    Java is not currently an option for the high-performance numerical and immersive graphical aspect of our applications.

    Java isn't an all or nothing deal. You could write your app in Java and then convert the parts that really need performance into C and call it via JNI. Then you only have to deal with keeping a much smaller C library portable.

    1. Re:JNI is your friend by CmdrWass · · Score: 2, Insightful

      Absolutely!

      Not only that, there may be some merit for the "graphical aspect" of his argument, BUT the "high-performance numerical" part of his argument doesn't hold water.

      Java gets a bad rap for being "inefficient". The problem with java, isn't that it is slow, it is that it is so easy to learn that you have people programming in the language that have no business writing computer programs. I have proven time and time again to my peers that I can write code that is AS efficient or in some cases more efficient than comparative C++ programs. The thing is, I'm a java expert, and I know how to tweak things for performance. Any language can be inefficient if the person writing the code doesn't know what they are doing. And quite frankly, very few programmers I've met are at that level.

  11. Java is not currently an option by swagr · · Score: 3, Insightful

    Java is not currently an option for the high-performance numerical and immersive graphical aspect of our applications.

    So what you're saying is:
    You've coded it in Java, used native methods where applicable, optimized it, ran it, and it was too slow on every single hardware configuration known to man.

    Or are you just guessing?

    If you posted on Slashdot hoping we'd help you, give us the details. How "not an option" is it?

    --

    -... --- .-. . -.. ..--..
  12. No problem by AKAImBatman · · Score: 5, Insightful

    Step 1. Go to http://java.sun.com and download the JRE 1.4.1.

    Step 2. Visit http://www.datadino.com and click on "Webstart Now!".

    Step 3. Right click and save Meat Fighter. Find where you saved the JAR file and double click.

    Step 4. Right click and save Duke Nukes Stuff. Double click on the JAR.

    Step 5. Visit jGoodies and try their wide variety of products.

    If you are under Linux, I'm afraid the games probably won't perform well. (Little issue with getting X to be configured to handle high speed direct-framebuffer graphics). However, DataDino should work, although you may need to get the installer instead of using the super-cool WebStart link (Mozilla problem only!). If you don't have a database to use, visit the "Supported Databases" page and download the test HSQLDB database.

    The plain and simple fact is that Java is fighting two issues:

    1. Poorly written apps that give all Java apps a bad name. (For example, "genius" A decides to load a table before releasing the event thread. Table takes 5 minutes to load and user gets annoyed. The solution would have been to load the table in a separate thread so that the user can see and interact with the table items as they are being loaded.)

    2. Perceived performance vs. actual performance. People see Swing and the default look and feel and instantly "feel" that the app is slower than windows. Nothing could be farther from the truth. In all reality, it is probably running faster than the Windows app, it just doesn't seem right. This is caused by the Java L&F being way too "flat". Your brain doesn't quite connect the buttons and other objects as being solid objects to be manipulated.

  13. Explaination by AKAImBatman · · Score: 3, Insightful

    Think about Point #2 in this context. How many programs have you tried that you are surprised to learn are Java? If you said none, you probably aren't looking hard enough. (Hint: Look for the java.exe file in the installation directory.) You tend to recognize Java apps by their distinctive look. The distinctive look has problems with perceived performance. As such, many good programmers change it to use a non-standard look.

    After you visit jGoodies, you should understand more of what I mean.

    As for Point #1. I don't know enough about MFC to be 100% sure, but I believe that Windows automatically handles repainting when you are populating complex objects such as tables. (e.g. You'll tend to notice large tables in SQL Server Enterprise Manager paint nothing in the table as you scroll. Instead, you can watch the text filled in after the fact.) Swing (the Java GUI toolkit) requires the programmer to make these optimizations. Why? Because that's who *should* be doing it.

    What if for some reason, I want to design a scrollable table that is fast enough when pulling data over dial-up connections? Under Java, I might design it so that the data doesn't display until the user stops scrolling, or I might display partial data. Under MFC, do I have much choice? Not without jumping through a great deal of hoops.

    Notice how Microsoft writes new components every time they have a new piece of software (e.g. Office toolbars, Outlook shortcut bar, etc.). They do this to improve performance in their programs. Java programmers shouldn't have to rewrite GUI components, just data models. However, few and far between is the programmer who actually does this.

    BTW, another spot you might want to visit is
    Swing Sightings. You can find links to all kinds of well written Java programs.

    If you'd like to try a Java program that uses native components instead of Java Swing, try Eclipse. While I personally don't like it, it should help you understand the perceived problem a little more.

  14. Seems you need a threading abstraction layer by TheLastUser · · Score: 2, Insightful

    You might use Java for the interface and use JNI (Java Native Interface) to attach computation and rendering modules onto the VM.

    I know of several games that use Java interfaces and then run a real time simulation written in C++.

    Maybe you could build on a third-party threading lib?

  15. Re:Might I suggest... by jericho4.0 · · Score: 3, Insightful
    hahahaha, you got modded troll.

    I would sugest the same thing though. Write your whole app in Python. That's your base. Port each function that needs to be ported to C++. At the end you'll have something much more maintainable.

    --
    "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis