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Doom Ported to Nokia phone

HellKrisp writes "UK based game developers WildPalm have released a port of id software's Doom for the Nokia 7650. Features of the port include audio support and bilinear filtering. The download weighs in at around 1.5MB as it is just the shareware version featuring only the first episode. The port was made using the source code publicly released by id software in 1997."

11 of 203 comments (clear)

  1. framerate? by 2ms · · Score: 2, Interesting

    Anyone know? It's sweet if playable, but no fun if killing batteries for 1 fps.

    1. Re:framerate? by jon_eaves · · Score: 5, Interesting

      I've seen it. I've played it. It's awesome.
      I was talking at a Nokia Developer Day (about Java in mobile phones), and was talking to another developer about choosing the appropriate games and applications to write to put on the phones.
      I actually said, "It's not like you'll want to play Quake on a phone", and they showed me the Doom port.
      It's pretty sweet, but using the little joystick thingy didn't make for a greatly easy gaming experience.

  2. I wonder how much money they'll make... by Chris+Burke · · Score: 3, Interesting

    Ten dollars isn't a lot of money, but then again Doom is an old game, and all you get for the $10 is an upgrade with better rendering. I'd think they'd do better just charging $10 up front. Also, is this a port of the GPL code base, or did they actually pay iD for a non-GPL code license?

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    1. Re:I wonder how much money they'll make... by Anonymous Coward · · Score: 1, Interesting

      If I remember correctly, Doom wasn't released under the GPL. It was released under some other license (maybe id's own?) but the most obvious difference was that it didn't require developers to release their source code (in fact, it probably didn't address that issue). So, a lot of closed projects came about and that's what got Carmack to release the Quake 1 source under the GPL right from the beginning. Of course, I believe a lot of the major doom source ports (like Doom Legacy) released their sources anyway.

      (For what it's worth, according to DoomWorld, id re-released the source code under the GPL in 99.)

  3. Shocking by Deanasc · · Score: 5, Interesting

    I hope it takes advantage of vibrate mode to further enhance play.

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  4. Re:Ahh... No multiplayer? by rwoodford · · Score: 2, Interesting

    They could use bluetooth for that. You could hop from game to game as you discovered new networks or devices.

  5. Can someone explain this? by Anonymous Coward · · Score: 2, Interesting

    How legit is this? I mean, the port is fine, but they are charging for the "update". Yes, id software released the source code, but is this allowed? (Did they release it under GPL or some other license?)

    Also, I'm assuming they're distributing the original binary data for the levels (is THAT allowed?) yet at the bottom they urge you to buy the original version of Doom if you like the software. huh??

  6. Re:Ahh... No multiplayer? by CvD · · Score: 4, Interesting

    That's why you have BlueTooth/IR on phones. That would make multiplayer possible, while not using the actual phone network. On the Nokia 6310 (amongst others) you can play snake against eachother using the IR link. It's pretty cool.

    Cheers,

    Costyn.

  7. Re:Ahh... No multiplayer? by hero_or_what · · Score: 2, Interesting

    Since it is ported to a mobile phone, it would
    be really cool if it could use some location based
    service and convert doom into a multiplayer +
    multilocation game.

    For example, if the player was in a particular
    mall or playground then the level would automatically be X but it would different if the player was at home.If this can be done, porting doom to a mobile phone will really make sense. Otherwise, we will end up just playing the same on a smaller screen. No real kick there.

  8. Human Factors by rovingeyes · · Score: 2, Interesting
    It is fun to read all these things but seriously has anyone ever thought whether all these games etc on a cell phone is all that important?

    First of all, even laptops batteries don't last more than a couple of hours. And I'm sure if a Doom fanatic sits playing it on cell (don't bother whether he can distinguish guns) he wouldn't get away from it atleast for next couple of hours. Well the battery dies and guess what, he would be actually waiting for a call from an interviewer or whether his wife is in labor yet.

    The next step would be obviously to stream movies... Well I've seen some models which can handle videos. Seriously, I cannot watch a movie on my 17'' monitor without complaining, how desperate can people can get to watch and play on the go. So far, wireless hasn't caught up like in Japan just becoz most people feel that this is quite unimportant.

    I'd say better make those networks and services better so that atleast people can hear "old movies" and not "monkey with cold". Games and movies on cell phones might sound good but practically I find them waste of time and resources.

  9. How powerful mobile phones? by trenton · · Score: 3, Interesting
    I first played Doom in 1994 on a 486DX2-66 with 8 megs of ram. At the time, it was a pretty good computer, but it was no P-66. Doom ran damn well, though.

    Now, Nokias run the same game at adequate speed. Shouldn't I conclude the graphics and cpu capabilites equal those of my old desktop?

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