Doom Ported to Nokia phone
HellKrisp writes "UK based game developers WildPalm have released a port of id software's Doom for the Nokia 7650. Features of the port include audio support and bilinear filtering. The download weighs in at around 1.5MB as it is just the shareware version featuring only the first episode. The port was made using the source code publicly released by id software in 1997."
This seems like the a great port for multiplayer reasons, but that's not mentioned anywhere on the page.
I guess modem play wouldn't work? Hmm... Well there has to be some way to port the multiplayer. Whether people would want to burn up their minutes to kill their friends on their phones is another story (I would)
I was content with snake and memory on my phone. Now it's just not going to be the same knowing that a classic FPS can be played on a cell phone!
Heh, enable bluetooth or something similar and play multiplayer with the guy sitting next to you in the airport or something.
I still wish I had a port of the Gameboy version of Tetris on my phone music and all.
Id Software also released the source to Doom';s 1&2, Quakes 1&2, and i believe Wolfenstien. This is why i want to go ahead and pay full price for Id Software. You can almost call their business a sucessful open source model.
unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
Helpful Rhetoric Tip #235: when attempting to take the moral high ground via critical commentary, punctuating one's sentences with racial slurs is ill-advised. Likewise, squawking from the shadows is to be avoided.
Never mind that your spiteful little snipe is pretty poorly considered: the Quake II source is hardly obsolete - even Doom represents a very viable platform for game development (as I think the topic article demonstrates, no?). Besides, if anything you should praising Id's code release policy. First, games aren't apps with "essential functionality" (even Stallman has a hard time getting worked up over game code), so the concerns that prompted the development of the GPL are really not even applicable here. Second, unlike, say, Sun or IBM, Id's divulgence of its code is an act of pure magnanimity to students and entry level developers - that is, truly in the spirit of free software. By contrast, the typical poster boys like Sun and IBM are quite unabashed in their use of the GPL for purely self-interested reasons, usually screwing with Microsoft a bit or reducing their total cost of development for server systems.
Why is this insightful?
ID still hold copyright on all artistic materials, (images, sounds, maps), only the game engine itself has been released under GPL.
If you want to distribute Doom the game you still need an royalty agreement with ID Software.
Seems to me they did the smart thing. They are focusing on what they are good at (Making PC FPS graphics engines), rather than segmenting into multiple smaller markets.
Other people do the work of porting, marketing and distributing, and ID still gets paid. What was the down side of this exactly?
This shows why it wasn't smart for ID software to GPL outdated software, suddenly a new low-end market evolves and the software isn't outdated any more.
So what? I don't ever remember reading John Carmack saying "We're releasing the Doom source because we don't think we can squeeze another drop from this cash-cow's tits" -- It was released because they were more-or-less done with it and wanted to share. Fast-forward to today with tons of loyal fans (both users and developers) and the cash to back it up, and I'm not sure it's wise to doubt whether or not the move was "smart".
Of course if Id wants to say "Hey, we see a potential market for DoomIII on biotech implant PDAs in about fifteen years, so we have no plans on releasing the source," that's fine too.
Or, you could just be trolling and I've wasted my breath.
Erm. I don't know what this guy is trying to do, selling an upgrade to an open sourced game.
He has to release the source code, so...
Yuioup
Sigh..and when will the USA be supported with all these cool new phones
Eric B
ebresie@gmail.com