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OpenGL 2.0: Chasing DirectX

MJ writes "Is OpenGL 2.0 All That? Hopefully you will be able to answer that yourself after reading this article from XtremePcCentral. They have cool looking leap frog graphics with lots of arrows and a quote from John Carmack, what else could you ask for? Robert Richmond does a great job of delving into this subject. Carmack says, 'The implementation went very smoothly, but I did run into the limits of their current prototype compiler before the full feature set could be implemented. I like it a lot. I am really looking forward to doing research work with this programming model after the compiler matures a bit. While the shading languages are the most critical aspects, and can be broken out as extensions to current OpenGL, there are a lot of other subtle-but-important things that are addressed in the full OpenGL 2.0 proposal.'"

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  1. Easy on, M$ groupie... by curious.corn · · Score: 0, Flamebait

    your vision is crystal clear, if it hasn't been strangled yet il will, if it already has there's no chance it can pick up. Man, I hope you haven't painted your house windows in stupid RGBY colors! Oh, go to your fav store and let M$ screw you, after all it's your wallet that's getting raped... wait, it's fools like you that got BeOS killed (never mind the last mismanagments, it's like those last contractions when a living being passes away) or that keep M$ fat living off those viral vectors like OutOfLuck or Office... next thing, we'll lose control on multimedia formats thanks to those million fools using MediaPlayer. Heh, guess that DE-COMMODITIZING strategy moved up the stack-layer... in Italy we say: "La madre dei fessi è sempre incinta" Good night (ahhh, once in a life it's fun to drop a flamebait)

    --
    Mi domando chi à il mandante di tutte le cazzate che faccio - Altan