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OpenGL 2.0: Chasing DirectX

MJ writes "Is OpenGL 2.0 All That? Hopefully you will be able to answer that yourself after reading this article from XtremePcCentral. They have cool looking leap frog graphics with lots of arrows and a quote from John Carmack, what else could you ask for? Robert Richmond does a great job of delving into this subject. Carmack says, 'The implementation went very smoothly, but I did run into the limits of their current prototype compiler before the full feature set could be implemented. I like it a lot. I am really looking forward to doing research work with this programming model after the compiler matures a bit. While the shading languages are the most critical aspects, and can be broken out as extensions to current OpenGL, there are a lot of other subtle-but-important things that are addressed in the full OpenGL 2.0 proposal.'"

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  1. Re:OpenGL 2.0 by Anonvmous+Coward · · Score: 1, Redundant

    "Weird. DirectX is the only Microsoft product that I know of that has made it to version 9.0 and not been renamed something like DirectX 2002 or DirectX.NET..."

    I heard that they were going to start using Roman Numerals when DX 10 comes out. They'll call it DirectX X. Although, in light of the lowercase letter fad started by Apple, it'll probably be dIrect X x.