OpenGL 2.0: Chasing DirectX
MJ writes "Is
OpenGL 2.0 All That? Hopefully you will be able to answer that yourself after reading this article from XtremePcCentral. They have cool looking leap frog graphics with lots of arrows and a quote from John Carmack, what else could
you ask for? Robert Richmond does a great job of delving into this
subject. Carmack says, 'The implementation went very smoothly, but I did run into the limits of
their current prototype compiler before the full feature set could be
implemented. I like it a lot. I am really looking forward to doing research work
with this programming model after the compiler matures a bit. While the shading
languages are the most critical aspects, and can be broken out as extensions to
current OpenGL, there are a lot of other subtle-but-important things that are
addressed in the full OpenGL 2.0 proposal.'"
That is why this story is on the front page.