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Vote for uDevGame 2002 Winners

Chris Burkhardt writes "The development cycle for uDevGame 2002 came to an end last night, producing 41 brand new Open Source games for Macintosh. The games are now subject to a public vote for the next 9 days where voters can judge them in 5 categories: Gameplay, Graphics, Sound & Music, Originality, and Polish. The winners will be announced on December 2 (along with the release of source code for all 41 games, and postmortems for the winners). Read the iDevGames.com press release, and the original article."

12 comments

  1. interesting... by sporty · · Score: 4, Funny

    Nice game ideas.. too bad their graphics aren't all they could be. Further proof that programmers prolly shouldn't design graphics :)

    -s

    --

    -
    ping -f 255.255.255.255 # if only

    1. Re:interesting... by Chris+Burkhardt · · Score: 5, Insightful

      Yes... well remember that most of the games were written in under 3 months... after the design and programming there isn't much time for the programmer to find and contract an artist (or a musician). And artists aren't free.

      But that way the lone-wolf-programmers-that-can-draw-and-sing get rewarded (although there aren't many of them out there).

      --
      "And there be unix which have made themselves unix for the kingdom of heaven's sake." - Matt. 19:12
    2. Re:interesting... by Directrix1 · · Score: 1

      The really weird part is how they have to integrate Polish into their products somehow, hmmmm.

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
    3. Re:interesting... by Chris+Burkhardt · · Score: 2, Funny

      Well at first the iDevGames staff decided not to require localization in any particular language (though English was strongly recommended, while Spanish, German, Japanese, etc were encouraged). Polish was thrown in later for bonus points.

      No, it is not Polish the people or language, nor is it polish as in shoes (not really, anyway). It is the subjective view as to how finished a product is. of course. silly.

      --
      "And there be unix which have made themselves unix for the kingdom of heaven's sake." - Matt. 19:12
  2. LudumDare's 48 Hour Game Contest by shredwheat · · Score: 3, Interesting

    LudumDare just finished up another of their 48 hour game programming contests. These contests require the author to create all the original game code, graphics, and sound by themselves in a 48 hour time period.

    This time there were over 40 final entries in the theme of "Construction/Destruction" and "Sheep". The entries are open source, but a majority of them are written for Windows. About a quarter of the entries are written in languages like python and java, and will run on linux and mac.

    After flipping through the screenshots for several of the udevgames entries, i'd say the results are comparable with the better LudumDare entries. Although i assume in the gameplay department, the udevgames have a little more going for them?

    Voting is currently taking place, after which the projects will be revealed to the public. You can get a sneak preview of the titles by looking at the developers Timelogs and Screenshots. Anyways, Ludumdare offers no tangible prizes, other than the respect of your peers. 48 hours is so little time to create a game, it's a weekend of nerves and development. Highly recommended!

    1. Re:LudumDare's 48 Hour Game Contest by Gastropod_ca · · Score: 3, Insightful

      Although the idea of rushing together a game in 48 hours seems amusing, I don't know if there is much value of open sourcing the code. I know if I was rushing to get a game done in 48 hours my code would be a mess.

      In three months our uDevGames entry was over 30,000 lines of code(we had two people). Another game I glanced at was around 11,000 and involved a lot of math and physics. Some of the games have code for Mac OS X, Mac OS 9, and Windows. I think open sourcing some of these games will be of some value to the mac developer community. If you actually try some of the games, you'd see that a number of them couldn't have been put together in 48 hours.

    2. Re:LudumDare's 48 Hour Game Contest by Chris+Burkhardt · · Score: 1

      If you actually try some of the games, you'd see that a number of them couldn't have been put together in 48 hours.

      This is true. And some uDG entries obviously were put together in around 48 hours (or they could have been :-). Lots of variety there.

      Ludum Dare is cool, but I've been too cowardly to enter a 48 hour contest so far (and I'm afraid of Windows), but I bet I'll do it sometime. I love the themes for the contests, "construction/destruction" and "sheep" hehe. There was talk of no prizes for uDG too, and just going with good ol' respect (or a T-shirt), but as soon as sponsors started jumping on...

      --
      "And there be unix which have made themselves unix for the kingdom of heaven's sake." - Matt. 19:12
  3. Bugs already by Chris+Burkhardt · · Score: 1
    From the front page of iDevGames:
    We are aware that there seems to be some trouble with our voting system. All data is still intact however, the system may report that you have voted for games that you have yet to cast a vote on. We will try to fix this issue as soon as possible. In the meantime, please continue downloading and playing the entries. (Keep a notepad handy to record your scores.)
    Hopefully all will be fixed soon...
    --
    "And there be unix which have made themselves unix for the kingdom of heaven's sake." - Matt. 19:12
    1. Re:Bugs already by Anonymous Coward · · Score: 0
      An update from iDevGames.com:
      We are aware that there are some bugs in our voting system. (No need to contact us.) I have managed to patch the voting system so that it allows the contest to continue and record votes. Although the system is not as friendly as I would like, it allows votes to be made by all users while rejecting duplicate votes for the same entry. When our webmaster returns the problems will be taken care of. I want to assure all developers that the votes that have been cast are fine. Again, my apoligize for any inconveniences.


      - Cristoper B
  4. they need artists by Anonymous Coward · · Score: 0

    I was going to suggest porting them to Linux, but then I realised that most of them look like things that fell out of my ass. ;)

    Actually, congrats to all who participated. It's a pity that such game contests don't involve some of the talented artists that are kicking around the 'net - such as at ice.org. It would have made so many of those games look much better.

  5. my game play by Anonymous Coward · · Score: 0
    Dear Apple,

    I am a big homosexual. I bought an Apple computer because of its well earned reputation for being "the" gay computer. Since I have become an Apple owner, I have been exposed to a whole new world of gay friends. It is really a pleasure to meet and compute with other homos such as myself. I plan on using my new Apple computer as a way to entice and recruit young schoolboys into the homosexual lifestyle; it would be so helpful if you could produce more software which would appeal to young boys. Thanks in advance.

    with much gayness,

    Father Randy "Pudge" O'Day, S.J.