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The Poetry Of Programming

Lumpish Scholar writes "Sun's Richard Gabriel (possibly the only person with both a Ph.D. in computer science and an MFA in poetry) talks about "the connections between creativity, software, and poetry": "People say, 'Well, how come we can't build software the way we build bridges?' The answer is that we've been building bridges for thousands of years, and while we can make incremental improvements to bridges, the fact is that every bridge is like some other bridge that's been built.... But in software ... we're rolling out -- if not the first -- at most the seventh or eighth version. We've only been building software for 50 years, and almost every time we're creating something new.""

61 of 385 comments (clear)

  1. Bridges do one thing only by Anonymous Coward · · Score: 5, Interesting

    Defy physics between two points. Software changes because what we do with it can change.

    1. Re:Bridges do one thing only by Anonymous Coward · · Score: 5, Insightful

      Bridges don't defy physics in anyway. Just because you are ignorant of the physics behind them doesn't mean it doesn't exist.

  2. Software Haiku by Hayzeus · · Score: 5, Funny

    Process swiftly crash NULL pointers everywhere O -- Electric Fence!

    1. Re:Software Haiku by Reziac · · Score: 3, Funny

      Some haiku express
      Depths of insight and beauty
      But this one does not

      --
      ~REZ~ #43301. Who'd fake being me anyway?
  3. Yes by Anonymous Coward · · Score: 4, Funny

    Whenever I create software, it takes a lot out of me. Much like Picasso's painting, Michaelangelo's Sistene Chapel, ee cummings literary works (only I use more punctuation marks than she does), I am an artist. My work is meaningful and beautiful, and a part of me, which is why I release it under the GPL. For the GPL, itself, is also a work of art. It brings light to the darkness, it brings joy to the huddled masses of ones and seros yearning to be free.

    1. Re:Yes by owenb · · Score: 5, Funny

      ee cummings literary works (only I use more punctuation marks than she does)

      Ah, yes, the great emily ermintrude cummings. Her work was far superior to that upstart edward estlin, wasn't it?

    2. Re:Yes by Reziac · · Score: 3, Funny

      Stop writing your code in blood, and you'll not feel so drained afterward!

      And what's this ear doing on my desktop??

      --
      ~REZ~ #43301. Who'd fake being me anyway?
  4. I'm curious about wheel reinvention by Anonymous Coward · · Score: 4, Insightful

    Are we really creating something new each time, or creating things in parallel? I'm not an advanced programmer by any means but I've taken a few classes and noticed that the typical approach is to have students recreate solutions to common problems for the purposes of learning (e.g. The Towers of Hanoi to learn recursion), are we enculturating ourselves to go it alone rather than look at what others have done before us?

    1. Re:I'm curious about wheel reinvention by Bodrius · · Score: 5, Informative

      The approach to studying physics is also replicating well-known experiments with shoddy equipment, no experience, and predicted results.

      This is not to educate scientist to repeat the same experiments over and over again. It's just that you cannot be expected to understand complex physics and create new experiments for new theories if you haven't seen and tried the building blocks first-hand.

      They don't teach you to solve the Towers of Hanoi because it's a "common problem". They teach you to use recursion to solve problems, and to recognize a "recursion problem" by its characteristics, by using Towers of Hanoi as a common example.

      --
      Freedom is the freedom to say 2+2=4, everything else follows...
  5. Try building a bridge... by gUmbi · · Score: 5, Funny

    Try building a bridge:

    a) with half the crew and materials required
    b) in a quarter of the required time
    c) that will be retrofitted to support train tracks and a second level
    d) that will be backwards compatible with the previous bridge
    e) that is better than your competitors bridge

    Jason.

    1. Re:Try building a bridge... by majestynine · · Score: 4, Funny

      In Soviet Russia, Bridge builds YOU!

    2. Re:Try building a bridge... by nrd907s · · Score: 5, Funny

      You forgot....

      f) Then halfway through the specs are changed and you are told to make a tunnel

    3. Re:Try building a bridge... by rmohr02 · · Score: 4, Informative

      There's a family guy episode (There's Something About Paulie - Episode #23) in which the Griffins get a new car with a computer. They're messing around with the languages while getting directions, and when they switch to Russian the computer says "In Soviet Russia, car drives YOU." Then, later in the episode, when telling which way to turn at a fork in the road, the computer says "In Soviet Russia, road forks YOU."

  6. ISO9000 by e8johan · · Score: 5, Insightful

    Using ISO9000 (define what to do, do it and document it), proper object orientation software is (should) built like bridges.

    Any major software company not reusing components and controlling the design/implementation process will fail. The reuse of components not only benefits the developers, but also the users (just look at KDE or Adobe's software, dialogs and tools are easily reused).

    The reuse of software requires direction, thought and documentation. You must know what it is that you try to do, break it down into sections (objects) and define the interfaces and interactions before you sit down and write any code. This is the most common mistake when coding and the biggest problem in open source projects that begin as small personal pets of the project initiator and quickly grows out of hand.

    1. Re:ISO9000 by binaryDigit · · Score: 4, Insightful

      I worked in a company that received ISO9000 certification, and I can tell you that it doesn't mean squat. If you define what you are doing in a vague enough fashion, and document the crap you ended up writing, hey guess what, your ISO9000 compliant. It did not improve the software one bit. It's a lot like taking a test, when the test becomes the goal (vs what the test is supposed to achieve, measuring someones knowledge of a subject), then people have a tendency to focus on this new goal (passing the test) and actions become geared towards that goal vs the original. So all of a sudden it's not "hey lets improve our process and maybe we can achieve ISO9000", it becomes "hey lets change our process to achieve ISO9000".

      The nature of programming hasen't changed because the way we attack the problem is no different than 40 years ago because it mimics how humans attack problems. Break it down into managable chunks and try to make the chunks work together nicely. Whether it be structured or OO, the pen and paper change but the mind behind the pen and the words produced have stayed the same (i.e. not improved).

    2. Re:ISO9000 by p3d0 · · Score: 3, Interesting
      I disagree. I have yet to work at a company that uses real object-oriented components "properly" and yet all these companies are successful (though I'd rather not name names of course). One company was small enough that it produced only a single product, and a single developer knew the whole product inside and out. Anther was so large that they can throw manpower at the product to wrestle it into submission regardless of any lack of OO componentry.

      OO components are cool and all, but they are not necessary or sufficient to run a successful company writing software.

      --
      Patrick Doyle
      I mod down every jackass who puts his moderation policy in his sig. Oh, wait a sec....
  7. i wonder by forkboy · · Score: 5, Funny

    I bet this guy owns that "Code Poet" shirt from Think Geek.

    --
    This message brought to you by the Council of People Who Are Sick of Seeing More People.
  8. Wrong by Reality+Master+101 · · Score: 5, Insightful

    The answer is that we've been building bridges for thousands of years, and while we can make incremental improvements to bridges, the fact is that every bridge is like some other bridge that's been built.... But in software ... we're rolling out -- if not the first -- at most the seventh or eighth version.

    I hear this theory every now and then, and it's just dead wrong. The fundamental problem is that a program is thousands of times more complex than a bridge. Imagine constructing a bridge out of hundreds of thousands, if not millions, of custom-fabricated tiny parts that have to fit together exactly right or the whole thing collapses. That's the correct analogy.

    When you also combine that with the fact that you can look at the totality of a bridge and get a "sense" of whether it's done right or not, at best you can only look at a few hundred lines of code at a time.

    --
    Sometimes it's best to just let stupid people be stupid.
    1. Re:Wrong by Mr_Dyqik · · Score: 3, Funny

      So it's like NASA's approach to building a satelite then? If you follow one of the more heavily documented programming techniques, maybe.

    2. Re:Wrong by sphealey · · Score: 5, Insightful
      I hear this theory every now and then, and it's just dead wrong. The fundamental problem is that a program is thousands of times more complex than a bridge. Imagine constructing a bridge out of hundreds of thousands, if not millions, of custom-fabricated tiny parts that have to fit together exactly right or the whole thing collapses. That's the correct analogy.
      Sort of like a skyscraper? Or a large jet airliner?

      sPh

    3. Re:Wrong by RazzleFrog · · Score: 3, Informative

      I am guessing that you are an engineer. Bridges are extremely complex. Every bridge presents a new challenge. Watch a special on the building of the Brooklyn Bridge or the Tacoma Narrows. Read about the challenges of the proper Strait of Messina (Sicily) and Gibraltar bridges.

      As for telling whether you can tell if a bridge is right or not, The Koror-Babeldaob Bridge stood for 20 years before collapsing.

    4. Re:Wrong by mblase · · Score: 3, Insightful

      Imagine constructing a bridge out of hundreds of thousands, if not millions, of custom-fabricated tiny parts that have to fit together exactly right or the whole thing collapses.

      Sounds like the Golden Gate to me. Or the Tacoma Narrows, which is as good an analogy to Microsoft server software as I can possibly imagine.

    5. Re:Wrong by Malc · · Score: 3, Insightful

      So you don't re-use the C library, or STL, or Java classes. etc? Over time we are creating more and more reusable parts that avoid custom-fabrication. I don't have to parse configuration files anymore as there is an abundance of good XML parsers that are far more flexible, reliable and robust than something I would custom build in a reasonable length of time. We haven't been making these libraries for long, but we're getting there.

    6. Re:Wrong by simong_oz · · Score: 3, Interesting

      with respect, your post is complete bullshit. Bridge building is an art, and they are a hell of a lot more complex than your simple analogy implies.

      You know what, most engineers (I'm talking civil/mech/etc, not programmers) would love to be able to design and build with hundreds and thousands of custom-fabricated parts that do the exact job they are designed for. But you know what else? There is that small factor called manufacturing cost that prohibits this - they have to use standard stock and account for this in their design, and still get the thing to work.

      Your analogy is not a good one - you're comparing a program that could potentially have hundreds of applications with a bridge. Bridges are only one very small thing that civil engineers are involved with, so you should be comparing to a program that does a specific thing (for example, instant messaging), not to every program in existence.

      --
      "Because it's there." - George Mallory, when asked why he wanted to climb Mt Everest, March 18, 1923 (New York Times)
    7. Re:Wrong by joss · · Score: 5, Insightful

      Fair comment, but if you mean to suggest that software could be designed like an airliner, consider this:

      When they make a new airliner, they model the entire thing on a computer first. The CAD model is an unambiguous model of the plane. Important subsystems in it are modelled and analysed independently and in conjunction with the components around it.

      So, if writing software was similar, we would first model the software on a computer. Oh, er, wait a moment. In an important sense, software is a design. The only unambiguous design is the actual software [otherwise we could make the design the programming language]. So, one could have a notion of starting with a fuzzy design and gradually making it clearer, but you can still end up with a bad design.

      When someone designs a bad aircraft, the design is modelled, flaws are found and the design is improved. Nobody builds the thing until they feel pretty sure the design is right. However, software is often bad for the same reason that an initial design of anything else is bad. If it was equivalent to an airplane, windows 95 for instance, once designed, would never have been built. However, once the design for a piece of software is complete, one has created the software. All the development money has been spent, so the makers will try to get what they can for it. It's *all* design.

      --
      http://rareformnewmedia.com/
    8. Re:Wrong by leshert · · Score: 3, Insightful

      Software is not at all like a skyscraper or a large jet airliner. Punch a few holes in the wall of a skyscraper, or put a few bullet through the skin of an airliner, and they'll both still probably work safely.

      Write a couple of zero bytes at an arbitrary point in your favorite executable and run it. Chances are that it will fail catastrophically.

      That's what the OP meant by tiny pieces that ALL have to work in order for the whole to work. A small subroutine for a little-used feature that isn't even critical to the function of the application can usually take down the software more easily than the equivalent in any physical object.

      The reason is that the raw material of software is instructions to a machine. They are more abstract and therefore has less inherent resistance to damage than concrete or aluminum.

  9. bridges =?= software by mblase · · Score: 5, Interesting

    People say, 'Well, how come we can't build software the way we build bridges?'

    Because they're not analogous. Bridges are designed to be used for decades, if not centuries, by hundreds and thousands of people and vehicles without anything more than routine maintenance. The closest equivalent in the technology industry would be the mainframe computer.

    "Ordinary" software, the kind meant to be used by consumers on their current PC which will be constantly upgraded, routinely unsecured and replaced within five years at best, is more like a gravel-top driveway with grass growing underneath.

    1. Re:bridges =?= software by Hal-9001 · · Score: 3, Insightful
      Better standards and techniques are being adopted, but as cars will still break down so will software.
      • The parts of a car or any mechanical system suffer from wear and tear, which is an unpredictable process that can cause the system to fail, so it's understandable that engineers cannot predict exactly when a given mechanical system will fail.
      • Bridges and other structures do not suffer from wear and tear, and so if one collapses, its usually because of an intrinsic flaw in the design, or in the way the bridge was built, or in the way the bridge was being used.
      • Computer code does not suffer from wear and tear, and code can be written to enforce proper use, so there is no reason for code to break except for an intrinsic design or implementation flaw.


      It is company suicide to build a perfect car, because new ones won't replace them and the cash flow stops. This is the same for software. People got to have an incentive to upgrade. Managers make those deadlines so tight for a reason: so you wouldn't make it perfect.
      I think I've heard that a company that made titanium wrenches went broke because all of their customers bought one wrench and never needed to buy another one. Seriously, though, this just about summarizes the Achilles heel of the software industry. It is impossible to build a car that never breaks down because when moving parts rub against each other, they wear each other down, and eventually they will wear each other down so much that one or the other or both will fail. On the other hand, it is theoretically possible to write code that will never fail. (For example, there is no reason for properly written "Hello, World!" code to fail, ever) It is just that as the complexity of functionality grows, the complexity of the code to enforce proper functionality grows even faster, and people are lazy and prefer to focus on functionality rather than correctness.
      --
      "It take 9 months to bear a child, no matter how many women you assign to the job."
  10. The "only"? by sphealey · · Score: 5, Informative
    I would have to seriously question the statement that Mr. Gabriel is "possibly the only person with a Ph.D in Computer Science and an MFA in poetry". Many computer people I have met have a lifelong fascination with language and literature. Particularly the academic types who pursue Ph.D's. I would guess that there are a fair number of people out there with that combination of degrees.

    sPh

    1. Re:The "only"? by ryochiji · · Score: 3, Insightful
      >Many computer people I have met have a lifelong fascination with language and literature

      I agree...not that I've met very many people like that, but I'm like that in a way myself. I don't have a degree, but I've taken as many English/Lit classes as computer science classes, and have seriously considered switching to an English major (from CompSci). And I speak 4 languages (well, two fluently, one at a conversational level, and I'm learning a 4th).

      Quite frankly, I'd love to be in a program like the one described in the article. The way computer sciences is taught right now seems so cold, detached, relentlesss, uninspiring and often irrelevant. Maybe this works for people who simply want to get a degree, get a job, and earn big bucks. But for someone who's in it for the love of programming (and has no ambitions of making money off of it), it's dull as all hell. That's why I like to take literature courses...at least those are interesting, thought provoking and inspiring.

  11. Software isn't as much like poetry as he suggests by tmark · · Score: 5, Insightful

    Sure, there's a creative aspect. But there's a creative aspect to the bridge-building example he describes. And while maybe on any given program you're working on only the 7th or 8th generation at most, almost any programming task that people deal with has been worked umpteen times - maybe not by them, but by someone. Let's face it, most programming is mundane, whether you work for Bank of America or Playboy, and involves working mostly the same old strategies and structures for slightly different ends. How creative can you get with bubble-sort or linked-lists, or which you've probably used tons of times before ?

    The designers of the program - i.e., usually the project managers (*ducks*) or system architects do most of the creative work of conceptualizings how things will work and how they will meet the constraints of the particular problem. The programmers, most of the time, are brick-layers, carpenters and plumbers. Not that there is anything less noble about this latter work, but it's hard to call it creative.

    Most of the creativity in software comes from newly emerging fields like, say, robotics, AI, or computational biology, but usually this creativity comes from the algorithms which get hashed out and proven by theoreticians, not rank-and-file programmers.

    The closest thing to a proof that programming is mostly not art, that I can come up with, is this: bad programming is mostly identifiable by almost every programmer. But there is nothing close to a consensus as to what defines bad art, or bad poetry, or bad architecture. The latter judgements are far more subjective.

  12. That's what I love about programming by vadim_t · · Score: 4, Insightful

    Almost anybody can do something new. Not necessarily something awesome and groundbreaking like the O(1) scheduler, but pretty much anybody with some skill can make their little contribution in the form of a Perl module for example.

    I also like that in programming it's fairly easy to reinvent things. For example I'm pretty sure a few people reinvented bubble sort or linked lists while playing with a programming language without having read anything but the manual for that language. Gives you a nice feeling to find that you were able to come up with useful things on your own.

  13. How come we can't .... by Chillblaine · · Score: 5, Funny
    'Well, how come we can't build software the way we build bridges?'

    Obvious reasons. Those foolish cavemen (or whoever) that built the first bridges didn't patent the design and copyright the plans. Then hide the bridge in big black boxes so nobody could try design something similar.

    They also didn't have to worry about the greedy land owners at either side of the river charging them huge amounts (or just refusing them) to get information on ground they needed to build the bridge ends on.

    $DEITY bless the software industry!

    --
    You Are Being Lied To.
  14. One word for you by Lemmeoutada+Collecti · · Score: 4, Funny

    Microsoft

    --

    You can have it fast, accurate, or pretty. Pick any 2.
  15. We need more geeks that are less geeky by Junks+Jerzey · · Score: 4, Insightful

    possibly the only person with both a Ph.D. in computer science and an MFA in poetry)

    That's wonderful! For some time now I've been thinking that perhaps a computer science degree is exactly what geeks don't need. Heck, they're already wrapped up in the tech world, and they'll spend the rest of their lives coding, so while not get well rounded early on. Get a degree in history or literature or creative writing, then get the computer science degree later.

    The uber-geeks are often the most stubborn, the most prone to get into Slashdot arguments, the ones who have the narrowest views. The more interesting techies with wider views often tend to get out of technical fields later on, because mindless code monkeys who think C++ is The Way and develop software by working 12-14 hour days, well, they're just so mind numbing after a while.

  16. Re:Get real by Malc · · Score: 3, Informative

    Self-discipline seems to be a key factor between good and bad developers. Especially when it comes to languages like C++.

    I've met people who are amazingly creative and churn out very innovative code... yet are incapable of testing it and making it production quality. Then I've met overly anal people who snuff out creativity in all the people around them, producing code that is late and uninspiring. The best developers are somewhere in between.

    I've noticed that many of the best developers were once or still are musicians... perhaps musical discipline is good training for being a software engineer. I also read an article in the National Post recently that published the results of a reasonably sized study: students educated in the arts including music also achieved higher and better results in maths and science.

  17. Re:Get real by fucksl4shd0t · · Score: 3, Insightful
    So the internet, and all that comes with it isn't a relatively new problem that standard brick and mortar businesses have to deal with?

    As a matter of fact, communication and information sharing and dispersal isn't anything new to business. Advertising and marketing are also nothing new to business. If the businesses hadn't spent so much time trying to make the internet "different" and instead applied the same rules and philosophies that have been known for hundreds of years to the internet, perhaps the dot com crash wouldn't have hurt as much? (I think it still would've happened, though)

    Just because something appears new from the outside doesn't mean it is new. How long has the word "network" been in the english language, anyway? Anybody know?

    --
    Like what I said? You might like my music
  18. Re:Software isn't as much like poetry as he sugges by smcdow · · Score: 3, Interesting
    The programmers, most of the time, are brick-layers, carpenters and plumbers. Not that there is anything less noble about this latter work, but it's hard to call it creative.

    Sounds like you don't do much programming. Nor construction work, either.

    I agree with you that the higher level conceptualizing is important and very creative. But there is tons of creativity involved in solving lower-level, everyday-occurance types of problems, be they in software development or construction.

    Don't underestimate the importance in this. Creative, clever solutions to those seemingly unimportant (and often hidden) lower-level problems can go a long way towards getting the higher-level system concepts to work as designed. This is true for larger software systems and for building construction.

    --
    In the course of every project, it will become necessary to shoot the scientists and begin production.
  19. Call me a cynic but... by Hasie · · Score: 3, Interesting
    "We've only been building software for 50 years, and almost every time we're creating something new."


    And we've only been building transistors for 50 years and chips for 30? years, but most chips seem to turn out alright. And this with radical process changes every few years.


    I don't think that software is any more difficult to design than anything else - it's just that we don't try to design it! Software is written, not designed/engineered. Stuff is so easy to change later that we neglect the design phase and skip directly to implementation. Things like bridges and chips and most other engineering projects have to be right first time because they are almost impossible to modify later. Imagine what a bridge would look like if it were built like software!


    The only way to get round this is to apply sound engineering design principles to software. This means that one has to complete the design before one starts coding/building in the same way as other engineering projects.


    If we designed software the way we design bridges we would have much better software (or worse bridges ;).


    Soapbox mode off...

  20. arts vs. programming by fhwang · · Score: 4, Insightful

    In school I studied both computer science and fine arts, and I consider the two extremely different. The biggest, most obvious difference is that in programming, you have a very good sense of when you're done. If your specs (either from your client, or your programming assignment) are relatively clear, you can write your code and be more-or-less satisfied that you've met them. You can write automated regression tests if you want to really make sure. (These days I almost always write automated tests.)

    But for art? Forget about it. I can't tell you how many hours I spent agonizing in front of a painting or sculpture or comic book page, wondering if it was finished, if it had enough marks or not ...

    The two are very different. Not that one is necessarily better than the other, but they're very different.

    I think comments like Gabriel's often stem for a desire to get more respect for programming. Gabriel probably compared the respect that artists get, vs. the respect that programmers get, and decided that the way to get more respect for programming is to try to convince everybody that's a sort of art.

    His intentions are good, but you end up muddying the waters too much that way ... If everybody did programming the way artists do art, programming would be even more buggy and expensive, which doesn't do anything good for respect for the craft. The way to get more respect for programming is to figure out ways to make us all better programmers. Anything else is just a distraction.

  21. Lack of constraints by Hayzeus · · Score: 3, Interesting
    The fundamental problem with software development is NOT that we're just new to it. The real problem is that the process itself imposes relatively few constraints on the developer. Put another way, there may be hundreds or even thousands of ways to solve a particular problem in software -- not all of them good, obviously, but workable nevertheless. Bridge-building (basically a metaphor for traditional engineering), on the other hand is constrained by basic laws of physics; there are a relatively few ways to build a bridge that will support a reasonable amount of weight.

    This lack of constraints peculiar to software development implies a couple of things:

    • Without the confining limits of real-world physics, software development tends toward increasing complexity since there is less to hold back the addition of new functionality over time (or even in the initial design). This is especially true for commercial software, where nifty features are a firm's bread-and-butter.
    • The lack of constraints makes it practically difficult to apply the traditional discipline associated with other branches of engineering. In a commercial environment especially, economic pressures tend to favor features and deadlines over stability. This is probably also true to some extent for personal or Open Source development.
    • Reuse of components can help -- the problem is that a component that doesn't behave EXACTLY the way a given developer wants it to is often discarded in favor of custom code. No electrical engineer would design their own timer circuit when a simple 555 might be adequate. But this kind of thing happens in software development all the time because it's relatively easy to do.

    If you buy into my little pet theory, most of the problems associated with software development will likely remain with us for some time to come.

  22. RTFA by Cap'n+Canuck · · Score: 3, Funny

    Gabriel's written 1000 poems in the last two years, which is about 1000 poems more than you have.

    [sarcasm]
    I bet youse hasn't written a grammatically correct post in their life.
    [/sarcasm]

  23. can great coders be "taught"? by lutzomania · · Score: 3, Insightful

    I only have a minimal knowledge of coding, but I do know a bit about writing, and this guy's poetry (or at least the excerpt in the interview) is pretty bad. The rhythm is bad, there's no interesting, imagery, etc. But that's just my opinion (he said, knowing he was about to be flamed...).

    But can great coders be taught? I don't think so. A debate has been raging within the creative community for years about the value of MFAs. Many people see them as a cynical way for universities to bring in extra money by bilking minimally talented people who want to "learn" how to write.

    Just like great writers, great coders seem to have an extra intuitive "something" that the rest of us don't. In my experience, the best software engineer I've worked with doesn't even have a college degree. He started coding and studying math & logic on his own at age twelve and simply evolved from there. He was a kind of computer science savant. His talent was very impressive but very mysterious, just like Faulkner's, or Eliot's, or Bishop's.

    1. Re:can great coders be "taught"? by Todd+Knarr · · Score: 4, Insightful

      Well, you can teach the mechanics. You can teach poets and writers how the language works, why it works, what can be done that's gotten a certain effect. Similarly, you can teach people the mechanics of programming.

      What you can't teach is that extra something. In writers it's the uncanny ability to take some small bit from the real world and build a story from it. In poets it's coming up with that single image that the poem turns on. In programming, it's figuring out what the program should look like to do it's job.

      I suspect programming is close to something like bridge engineering. At an engineering firm there's probably dozens or even hundreds of engineers who can take the plans and specs and turn them into the detailed working drawings the construction people will need to actually build the bridge, but there's only a small handful of engineers who can take a blank piece of paper and a site and come up with the initial idea for a bridge that'll actually work and turn that into the specs and overall plans that everybody else works from.

      The thing is, programming isn't like building a skyscraper. It's like designing and building a skyscraper. People who ignore one part or the other will always have problems with the result.

  24. Software... Engineering? by occamboy · · Score: 4, Insightful
    A huge problem with crappy software development is that it is not approached as engineering. Rather, projects usually start as kludges ("Hey, look at the cool thing I did this morning"), and develop into large or huge kludges.

    This is not real engineering.

    This sad situation has come about because it's too easy to do develop this mentality in the software world, where making quick changes is as simple as hitting backspace a few times and typing some new code. ("I don't have to plan! I can get it sorta right, then fix it later! It's easy!")

    When one is building a circuit, or a bridge, one can't simply make quick changes. Any changes are ltime consuming, expensive, and painful. Thus, REAL engineers actually plan stuff.

    (Not that there's no room for kludges and "screwing around". I always have a "Let's mess around and do neat stuff" period at the beginning of projects. But once this is done, and we've come up with some fun and clever stuff, we roll up our sleeves and do real engineering to build a real product. And, Hey Presto!, we end up with solid and usable applications.

    1. Re:Software... Engineering? by DevilM · · Score: 5, Insightful

      The fact that software is so easy to change is exactly why we shouldn't treat software development like bridge engineering. While the software fail rate may be high and the software development industry may be in need of better practices, you simply can't apply bridge engineering to software development or you will lose a significant amount of cost savings.

  25. Re:Software isn't as much like poetry as he sugges by Anonymous+Custard · · Score: 5, Insightful

    The mathematics behind many clever algorithms is simply astounding to me. The beauty of recursion is something as natural and poetic as music to me.

    But that's to me.

    Also, for me, most abstract art and whatever they call those paintings that are just a big red circle, is garbage. I think it's a waste of paint and is only meaningful to the creator. But millions of people believe this type of painting is artistic, even poetic.

    Until you get to professional levels, anyone can tell a lousy poem or an ugly painting. In professional levels, it becomes more subjective. Many people are employed as painters although they aren't good at making good art. $5 paintings sold at Sears have to be painted by someone. Similarly, there are a whole lot of mediocre programmers out there, employed as programmers in a low level job. Most programmers or even logical thinkers who aren't programmers can identify bad programming, just as most people who are even casually interested in art can tell when an unskilled and untrained hand has done the painting.

    But when a programmer sees a great algorithm for the first time, whether in a textbook or on a napkin, there's a certain beauty to it, a certain mathematical/locical poetry to it. The artistic pleasure comes from realizing what the artist was thinking when the made the art, whether it's an ingeniously simple technique for a peer to peer system, or a woman both in the distance and in the foreground at the same time in a Salvador Dali painting.

  26. Hacker/Poet by milo_Gwalthny · · Score: 3, Interesting

    I agree with the guy. Maybe because I'm not a professional software engineer. I write code to do things I need done instead of doing them myself (I Am Lazy.)

    In my first engineering job, before I had the creativity squeezed out of me by the brutal gears of corporate America, there was a whole department writing a CAD program using the engineering method: identify problems, solve problems, repeat. This program (meant to generate instructions to rewire circuits between design iterations) was thousands of lines long and worked about 75% of the time. The engineers had to go through the output and fix it by hand. The software people would say that each mistake was because there was a new wiring topology that the program hadn't seen before and then add code to do that particular change correctly. The program was like kudzu.

    So, I sat down one lunchtime and wrote a simple, elegant program (in REXX!) that would do all wiring changes correctly. How? I thought about how all of the engineers did it in our own heads, when fixing the mistakes this program generated. It worked. The other program was scrapped.

    When I left that job, two of my co-workers took over the program. They sat down and tried to decipher the program, where I used variables like "n" and "i", just like in BASIC class in high-school. They quizzed me as to meaning ("so, when n is 1, it means the pen is up?") and, quite frankly, I had absolutely no idea what it meant, it had come directly from my brain.

    It was exactly like my college lit class dissecting a poem ("so, he's really talking about sex?") I always thought about my hacking as creative, not analytic. I guess professional programming is different.

    --
    Milo
  27. I would probably call you something else... by joss · · Score: 3, Insightful

    > And we've only been building transistors for 50 years and chips for 30? years

    Yeah, but the problem has not changed much. They are refining the solution. Software is different because if the problem has already been solved, there is little point solving it again. Sometimes people come up with better algorithms for the same problem, but often they need to solve better problems.

    I have to ask, how long have you been writing software ? what great software have you produced ? Have you got proven success using this method or are you just talking out of your ass ?

    > This means that one has to complete the design before one starts coding/building

    This doesnt work. It was tried for many years, until people realised that its better to test assumptions along the way before committing to everything, hence waterfall model.

    Part of the reason it does not work is that software *is* a design. It makes perfect sense for bridges or buildings to be designed completely first. One can have an unambiguous design which is in a different medium to the finished product, eg as a CAD model. Then you can model how it behaves more cheaply than seeing whether the bridge falls down. Try finding an analogy to that for software, er lets model the software on a computer...

    The only totally unambiguous design for a piece of software is the software itself. If a design was unambiguous, one could define that as the programming language.

    --
    http://rareformnewmedia.com/
  28. Bridges by tony_gardner · · Score: 3

    One of the major strategies to get any complex project to work is to use off the shelf parts. For physical engineering, those parts are defined by standards, and their properties are well known _and_documented_. For instance if I want an M10*1.5 socket head cap screw of strength rating 8.8, the properties of that piece are very well documented.

    The problem with software engineering is roughly the same as if you made a bridge with every bolt individually hand made. It's a quality control problem.

    Physical engineering generally does the same thing as code building, use standard parts to build a variation on a theme. Creativity in the selection of standard parts will end up in an end product of unknown quality.

    It's not that creativity doesn't play a role, more that it shouldn't play as much of a role if quality product is to be made.

  29. Code Poetry by strider(+corinth+) · · Score: 3, Interesting

    I had a great professor who once said that writing code is more like writing an essay than like any other human activity. His point was that code ought to communicate to its reader exactly what it's doing. While I agreed with him on that point, I've always thought coding was more like writing poetry:

    When you start doing either, you have a limited set of components to work with (words and grammar vs. commands, programming structures and such), and you put these together to form your work. A good programmer or poet tries to find the most appropriate of these components to use, and to arrange them optimally. Both require creativity, and the goal is (or at least should be) a work of elegance, beauty, and efficiency (the best poems don't waste a single word).

    --

    Love justice; desire mercy.
  30. wallpaper zen by tamarik · · Score: 4, Interesting

    My initial reaction to this article was a bit different than those I've seen in the comments.

    Way back when... there were only ~25 lines on the screen and we got 1 compile a day (none at the end of the month), we printed all our source on z-fold greenbar paper and desk checked it. When we had something that was beginning to work, we'd hang the code on the wall and step back. If the pattern of the black ink flowed well; the indents and breaks were orderly, the code always seemed to work well. Where we saw disorder, there was the problem. We coded in COBOL, PL/1, basic, db3/Clipper, and 360bal. This worked for all of them.

    With the advent of X, we can now see 100 or more lines and modularity is much more popular. I haven't seen source printed with any regularity in years. Ah, practises change with the times and hardware.

    Coincident but unrelated to the timing of this article, I found an old Panasonic dot matrix printer yesterday. I've been telling the youngsters here about this method so we're gonna hook this antique up and see if that practise can still work.

  31. Learning to Peer Review (Critique) by jolshefsky · · Score: 4, Insightful
    I thought the most important concept in the article was that of the artistic critique. From the beginning of an artists education, they are taught the methods of critique. The situation is relatively simple--put your work in front of a body of people and have them make critical comments about it. The presenter of the work leaves it to stand on its own and tries to remove their own personal involvement from it: attacking a work is not attacking the creator.

    I received a bachelors in computer science in 1993 and have heard of these so-called "Peer Reviews" or "Code Reviews." However, not once was I taught that in school. It would have been extremely beneficial if computer science graduates had the skills of the peer review in the same way that recent fine arts graduates (theoretically) have the skills of the critique process.

    The two very different disciplines share some important characteristics. Students are taught techniques and are given the opportunity to hone their expressive skills. In fine arts, the emphasis is on the expressive skills--it's better to create a work of art that is very expressive even if the techniques are poor. Computer science, on the other hand, emphasizes technique over expression--it's better to make a program that works poorly rather than an elegant algorithm that doesn't compile.

    Unfortunately the computer science student is treated like an engineer and their creative skills are not taught, but left to the student to develop on their own, and, in part through attrition, functionally creative programmers leave college. Admittedly, a fine arts student isn't taught the way to express their creative ideas, but rather, given the opportunity to hone their implicit skills for expressing those ideas. Even better, through learning the process of the critique, they are given the skills necessary to continue to learn to improve on their own.

    --
    --- Jason Olshefsky

    Karma: Poser (mostly affected by adding this line long after everyone else did)

  32. Epic Software by Reziac · · Score: 5, Funny

    Truly epic software is written in iambic pentameter. Portable utilities are written in sonnet form. Quick-n-dirty kludges are written as limericks. Haiku is for batch files.

    --
    ~REZ~ #43301. Who'd fake being me anyway?
  33. So my Boss wanted me to build a bridge... by Crash+McBang · · Score: 3, Funny

    He came to me and said, It's gotta be narrow enough for a bicycle, but wide enough for a hummvee, It's gotta be recyclable and not harm a tree, It's gotta be password protected, Internet enabled, smaller than a table, and reuse is expected! UML and Visio for the design, we gotta have a prototype by next week, don't whine! Nobody can get hurt using this bridge, no time for testing, just do a smidge! We gotta release it soon, or the customer will swoon! Thank goodness that's done, now lets build another one! The next customer's needs are unique, let's use the same code and build it next week! So my Boss wanted me to build a bridge...

    --
    To put a witty saying into 120 characters, jst rmv ll th vwls.
  34. We know how to do software right by Animats · · Score: 5, Insightful
    If it really had to work, operating systems would be small microkernels that almost never change, like QNX, built into ROM. CPUs would have the fault-detection and redundancy of mainframe IBM CPUs. Fancy features would have an arm's length relationship with the important stuff, as with SQL databases. Crucial software components would have machine-checked proofs of correctness. Everything would be written in safe languages, like Ada or Modula for low-level stuff and Java for high-level stuff.

    It would have been hard to get to where we are now doing things this way. But now that we have the CPU power, it's time to start going in that direction.

    Cars went through the same evolution. By the 1960s, almost everybody in the US had a car, but the cars worked well for a year or two at best. It took Ralph Nader, Congress, and Japanese competition to bring cars to the point where they worked reliably. This happened over the objections of the auto industry; not until the 1980s did the auto industry finally accept that they'd been forced to do the right thing. Read Lee Iacocca's books.

  35. Not at all. by pla · · Score: 5, Interesting

    This is not real engineering.

    I have done "real" engineering. I write (well, wrote) firmware, working very closely with EEs, and such tasks required quite a lot of careful planning. I "know" what "real" engineers do, and have done such in my own coding (though *only* as a requirement of ISO9000, which I consider useful primarily as six linear feet of kindling in case a major snowstorm traps me at work with no heat).

    That said...

    "Real" enineering, as applied to writing code, wastes time. A bunch of BS with no purpose other than to make management think they have a better grasp of how long it will take to finish a particular project. Every coding "paradigm" I've ever seen has the same purpose.

    Note that nowhere above there did I say that such methods actually *do* lend any stability or outcome predictability to a coding project. They provide a perception, nothing more, and a false one at that.

    I have written a LOT of code in my life. And I can say, quite honestly, that the "best" code I've written has felt more like writing poetry than any task of "engineering". Coding involves a creative, not analytic, effort. Anyone who claims otherwise may "get the job done" but will *NEVER* produce anything truly elegant.

    Now, don't get me wrong, programming involves a lot of math, and a lot of careful forethought. But to code well, people need to have the math they use so totally ingrained that it flows without thought. From the idea to the implementation, without any (explicit) intermediate steps (except perhaps a nice detailed spec, which you either already have as the goal to code to, or have to create, in which case it flows as a natural consequence of the task at hand). If a programmer can't do that, they will take too long to produce too little, and the result will feel very underwhelming.

    To make an analogy to actual literature, any two-bit hack can carefully follow the rules of grammar to string a series of words together and re-tell one of the classic plots. *Not* every writer can create the third age of Middle Earth and have the readers *believe* it.


    When one is building a circuit, or a bridge, one can't simply make quick changes. Any changes are ltime consuming, expensive, and painful. Thus, REAL engineers actually plan stuff.

    Complete and utter BS. When building a bridge, you use (as someone else pointed out) the 4000 years of "prototypes" available to decide what will work best. When building a circuit, you test it in any of a number of nice circuit analysis programs before building it, *then* build a few generations of proto boards, and only then commit to a release design. In the 10 years I worked closely with EEs, not once did I see any non-trivial board come out right on the first spin. They go through the same trial and error as programmers. "Oops, this line has too much noise on it, need a slightly lower-valued resistor" differs very little from "Oops, I forgot to check that call for failure since it should never fail anyway".

    Yes, "real" engineering involves careful forethought. As does "real" programming. but the implementation (in *BOTH* realms) very much counts as an art. I get so sick of people trying to say we need to follow such-and-such a proceedure to produce "good" results. I used to know one guy who did a lot of analog circuit design. He'd do very little while actually at work, then go home, get REALLY high, and produce some of the best designs you've ever seen. Tell me "real" engineering makes any mention of *that* as a design strategy.

    Coding, at its lowest level, involves nothing more than theorem proving. When you can propose a (terminating!) concrete algorithmic method for even something as "simple" as proving (or disproving) Fermat's last, then this discussion has some merit. Until then, we may as well argue about C++ vs Java, or tea vs coffee, or Shakespeare vs Spencer.

  36. Re: reuse and OO by richieb · · Score: 3, Insightful
    One problem I have seen trying to make "generic software tools" is that to make them truely generic it seems one has keep adding features and bloating up the interface to cover all possible wants of each client (user).

    What I see is that most "generic" tools become so generic, as to be completely useless. I think one of the reasons Extreme Programming is catching on, is that it does away with this concept and advocates building the simplest thing that will work.

    Imagine trying to create a "generic bridge building toolkit". Certainly there are standard components from which bridges are built (i.e. bolts etc), but the idea of a generic bridge toolkit is silly.

    --
    ...richie - It is a good day to code.
  37. aesthetic beauty by ryochiji · · Score: 5, Insightful

    Bridges have functional purposes, and some bridges are boring bridges that get you from point A to point B (or side A to side B, as the case may be). But many bridges also have an aesthetic (artistic) aspect, and I think that's what's being referred to.

    Personally, I think it's the same with code. Given the same specs, anyone can write functional programs that do the same thing, but when you get down and look at the source, some will have a sense of beauty that go beyond pure functionality. Or it's like that warm fuzzy feeling you get when you see a really cool algorithm, solution, or design.

    Or am I the only person who gets warm fuzzy feelings from code?

  38. Writing Software Is Not Like Building Anything by John+Hasler · · Score: 3, Insightful

    > People say, 'Well, how come we can't build
    > software the way we build bridges?'

    Writing software is like drawing up the plans for a bridge. The bridge gets built every time the program gets run.

    --
    Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
  39. Re: Haiku is for batch files. by SlashChick · · Score: 5, Funny

    "Haiku is for batch files."

    Hehehe...

    for each file in .
    do sed s slash leaf slash tree
    on every line found; done

    Okay, so that's a shell script... but it was just as fun to write. ;)