Slashdot Mirror


Linux Port of Disciples 2 Announced

bobz writes "Happypenguin is reporting that Linux Game Publishing has announced the next game they'll port to Linux will be Disciples 2: Dark Prophecy a turn-based strategy game that was well-reviewed but not terribly successful commercially. /me breathes a sigh of relief that it's not another first-person shooter."

5 of 211 comments (clear)

  1. In case they get /.ed by pardasaniman · · Score: 4, Informative

    Product Title Disciples 2: Dark Prophecy

    Available
    LanguagesEnglish

    Suggested Retail
    Price£30.00

    Product Description
    Disciples II: Dark Prophecy returns gamers to the magical realm of the Sacred Lands where four races - the Empire, the Mountain Clans, the Legions of the Damned and the Undead Hordes - continue the battle for the destiny of their Gods. A decade after the First Great War, the final prophecy continues to unfold. Deep within the crevices of the Sacred Lands, the Chosen One has emerged, fated to bring salvation to some and destruction to others. Braced with renewed faith and newfound conviction, each race must once again take up the sword for the sake of their people and the glory of their God.

    Disciples 2: Dark Prophecy comes in a DVD-style case on a single CD-Rom

    Current Status:
    Agreement signed, no development yet.
    Minimum RequirementsCurrently unknown
    Prerelease InformationRelease Date is currently not announced

  2. Shameless Plug by JohnFluxx · · Score: 4, Informative

    Hi,
    I'm currently working a 3D version of Freecraft, which in turn is a 3D version of Warcraft.
    It is comming along quite nicely, and if anyone would like to give a hand with the models or coding or anything, you would be welcome.

    See a kinda old screenshot at http://130.88.226.154/snap4.png
    The game is progressing very quickly - trees are in now, units expected with a week, etc.

    Anyway, message me through slashdot or email or anything.

    1. Re:Shameless Plug by JohnFluxx · · Score: 3, Informative

      well.. the thing is that I had sort of wanted to leave it until I had the gui done up a bit more - knowing how much gui's say. That's always the problem - do you advertise it too early and risk everyone shrugging it off as vapourware, or leave it till later in the project but takes you longer because you don't have any other coders.. For a few other links, since you insisted so nicely: http://130.88.226.154/practical-starting-guide-for -writing-clients.html HOWTO-Atlas.html hmm that will do for now... :)

  3. Doesn't work that way. by Anonymous Coward · · Score: 2, Informative

    I think that work has to begin on either porting massively popular games

    Off course all of us linux users would love to have every big name game available in a native linux port, but Linuxgamepublishing (LGP) has not choice but to contiue down this path.

    First off, game companies don't want to pay to have their games ported to Linux. LGP must pay the game company to port their game and also pay royalties on each copy to them as well in the same manner that Loki did (minus the corruption).

    I asked Mike Simms about this a few weeks ago, and he brought up that new AAA titles are very expensive to port, so for LGP to be profitable they are mostly porting lesser known titles.

    It would be great if he could work with game companies as a consultant to port games, but the very small nubmer of companies that are willing to pay for this service are being served by icculus.org.
    Mike is a really nice guy and has no interest in competing with icculus for porting contracts.

  4. Re:whats wrong with first person shooters? by Samus · · Score: 2, Informative

    For a good thinking game go give Ghost Recon a shot. A game is a lot harder when all it takes is one bullet to take you out of the picture. Its based on the Tom Clancy Op Center novels I believe.

    --
    In Republican America phones tap you.