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Linux Port of Disciples 2 Announced

bobz writes "Happypenguin is reporting that Linux Game Publishing has announced the next game they'll port to Linux will be Disciples 2: Dark Prophecy a turn-based strategy game that was well-reviewed but not terribly successful commercially. /me breathes a sigh of relief that it's not another first-person shooter."

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  1. Re-tar-ded! by FortKnox · · Score: 3, Insightful

    a turn-based strategy game that was well-reviewed but not terribly successful commercially. /me breathes a sigh of relief that it's not another first-person shooter

    Why in the hell would you port a game that won't bring in money? Honestly, porting games that bring in a TON of cash commercially do poorly in the Linux market, so who thinks that porting an unsuccessful game would bring in a profit?

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    1. Re:Re-tar-ded! by Anonymous Coward · · Score: 1, Insightful

      maybe they were hoping that the linux community (being more tech-savvy etc etc) would be more inclined the play the critically acclaimed games....

      i'm not sure i agree with this reasoning, but maybe that's what they were thinking...

    2. Re:Re-tar-ded! by Sloppy · · Score: 5, Insightful
      (I am ignorantly talking out of my ass here; I don't actually know the numbers.)

      The way that it could be profitable would be if the costs were low. Even if they only sell a few thousand copies, if the porting license and porting labor are cheap then it can be profitable. A more popular game might be less profitable, if the license if expensive or the effort high.

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    3. Re:Re-tar-ded! by Kragg · · Score: 3, Insightful

      Probably partly because there's no competition for it, but more likely because it's nearly portable already so they think it'll be easy.

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    4. Re:Re-tar-ded! by Wordplay · · Score: 2, Insightful

      One reason is that a game that's just one of many in a genre in the Windows world stands alone more in the Linux world. If you want a commercial strategy game under Windows, you have a wealth to choose from. If you want one that runs natively under Linux, you only have a handful.

      Another reason is that I'm pretty sure the porting companies pay for the right to port and resell the game. Less successful games are, no doubt, cheaper to license.

      Finally, a game like Disciples 2 (which is an excellent game, btw) will likely do better among the Linux crowd than among the point-and-drool crowd. Not to be arrogant, but I think the people who are willing and able to do all the stuff one has to do to maintain a Linux box correctly are probably a little more cerebral than most.

    5. Re:Re-tar-ded! by Omnifarious · · Score: 3, Insightful

      Because if the porting cost is small enough that Linux sales exceed it, then the game has made more money than it would've under just Windows.

      In fact, economically, it makes more sense for lower profit, easy to port games to be ported to Linux because they're the ones who's profits would increase by the largest percentage given a few extra sales.

    6. Re:Re-tar-ded! by 13Echo · · Score: 5, Insightful

      Maybe you don't play Linux games, but a lot of use that frequently visit linuxgames.com are excited about this. I suspected that this was the game thay they'd release when they hinted that the title was three words and a number, and frankly, I am pleased by this announcement.

      It might not be the most successful Windows game, but it is a fabulous strategy title. Check out reviews if you are not sure. Typically, this game has been given straight 9+ scores.

      Michael Simms of LGP has some great ideas. Plus, he realizes that many higher profile games for Linux just aren't practical right now. Licensing costs are just too high for many newer games. Trying to license the next big PC game (if the development house would even let them publish it) would spell certain doom for LGP. Look at Loki. It wasn't all about the fact that their sales weren't up to par. They chose some expensive titles to publish *before* they had a steady cash flow. They started with Eric's Ultimate Solitaire (bad choice for a platform that has a million free card games) but was a good choice because it was cheap. LGP is doing what they need to do... Starting small (Majesty Gold is coming soon, and Mindrover has been re-released) and working up. Big Windows game companies just don't notice them yet... But they are making ties with a few.

      They are playing it SMART. Regardless of how well it sells, D2:DP (DP - I love saying that) is a good choice because it is cheap for them. They also have their own retail channel through tuxgames.com (though they consider it a seperate company with a different budget and income), but this is going to be the key for their survival, when Linux games *do* become more practical.

    7. Re:Re-tar-ded! by rmadmin · · Score: 4, Insightful

      I don't even see it that way. I'm pretty small time. Plus I'm not speaking in the context of a large (Mid/small) company. I think more TINY. :-) Anyway, if I were to start another business (first one failed, fsck!), I would think more small time. For instance. If I sell 1000 copies of a game at $20/game, thats $20,000. If I coded that myself and had little to no over head, I'd be happy with that. Now lets take 'a few thousand coppies'. Lets up the price to $25.00 and say 3000 copies. Thats $75,000. I'd definately be happy with that. :-) Of course, this is only speaking in terms of theory. Real world numbers tend to be a bit more jagged. Anyway. Thats my opinion.

    8. Re:Re-tar-ded! by Jason+Earl · · Score: 4, Insightful

      This port isn't being marketed to gamers. PC Gamers run Windows.

      That was the problem with Loki. They went for the AAA+ games, paid huge money for the porting rights, and then released the Linux version 6 months behind the Windows version. To add insult to injury they mostly ported games that required high end graphics cards that were barely supported under Linux. That meant higher support costs than the Windows version.

      These guys strike me as being far more realistic. They are porting an interesting, but not very popular Windows game, and they waited to port until it was pretty clear that the game was a dud on Windows. Now they port it to Linux, advertise using inexpensive means (like /.'s front page :), and make a modest profit from guys like me whose other gaming alternative is NetHack.

      I am not interested in running Windows just so that I can run a game. I don't have the time to deal with the added aggravation of running Windows, but I still like games.

  2. Re:whats wrong with first person shooters? by CaptainPsyko · · Score: 3, Insightful

    The fact that theres too damn many of them.

    Some of us want to play games that don't involve a first person perspective and blowing things to bits. Games that involve wider strategies, or more detailed plot structures or charachter development or improvement. Some of us just don't have the 1337 5ki11z to be good at FPS, ans prefer strategy or role playing games.

    Thats whats wrong with First Person Shooters.

  3. A Good Start... by 9Numbernine9 · · Score: 4, Insightful

    ... but is this the right approach?

    I'm a gamer, I'll admit, and I love seeing the great new games that come to market. And even moreso, I love it when these games work in Linux. Currently, I can get nearly every game I want to play to work in Linux. For the ones that don't, I wait patiently...

    However, I wish I could say the same for my friends - lots of them are thoroughly intrigued by the idea of Linux, and really want to switch to only Linux - but lack of support for newer games hold them back. I can certainly get what I want to play to work, but when my friends ask "But will Battlefield 1942 work?" I have to say "No." I think that work has to begin on either porting massively popular games, or convincing more devlopers to develop for Linux (although I am happy with progress so far!).

    As a side issue - wouldn't it be in LGP's best interest to work on porting games that are more comercially successful? I know that there's more to it than just getting people to switch to Linux, but I'd like to ensure that they can stay in business too!

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    1. Re:A Good Start... by Indras · · Score: 3, Insightful

      ... I think that work has to begin on either porting massively popular games, ...

      More specifically, I think the market we're really forgetting is MMORPG's. Subscription-based games have a continuous cashflow, even if nobody else buys the games. Not to mention, for many MMORPG's, the server does the important calculating and keeps cheaters in check, so why does it matter what OS the client is running?

      That's why it was great back when I played Dragonrealms because it was basically a MUD, with a frontend client for any graphical OS.

      I'm sure there are plenty of Dark Age of Camelot and Asheron's Call addicts that would be more than happy to switch to Linux if they didn't have to give up gameplay (IIRC you can get EverQuest and Ultima Online to run in Linux, even though they're not specifically (sup)ported on it).

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    2. Re:A Good Start... by Photon+Ghoul · · Score: 3, Insightful

      Probably something that will keep this from happening is simply: cost. Unlike a one-off game that may not require more than one post-release patch, a game in the MMO genre requires upkeep for years with frequent patching and constant testing.

      Granted not all of the patching is done for client-side aspects of the games but it is something to take into account and could, effectively double the cost of 'maintenance'. It's probably the reason we don't already see Mac versions of EQ, DAoC and the like even though I would imagine they would be more lucrative markets relative to Linux.

      And at one time there was an actual Ultima Online client for Linux. It was unofficial and maintained by programmers that left Origin fairly soon in UO's history. Worked good too.

  4. Re:whats wrong with first person shooters? by djdavetrouble · · Score: 2, Insightful

    Well, editor, that may be your opinion, but to us gamers first person shooters are most 1337 game there is.
    I don't have 2 weeks to play a simulation or turn based game, or figure out a plot based walker, but I do have half an hour at the end of the work day to frag my IT buddies and then turn it off and walk away.
    My passion for the past year has been bzflag, the 100% open source multiplayer game made in the mold of battle zone. It is a little slower and more deliberate than the action packed quake or unreal, but I found that it takes real skill to keep your frag/death count positive.

    bzflag handle: xxxl
    still mourning the death of games.astercity

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  5. Re:whats wrong with first person shooters? by Indras · · Score: 3, Insightful

    Couldn't agree more.

    The fact is, I'm really quite good at first person games, but the more THINKING that's involved, the better. For instance, I prefer capture the flag to deathmatch, and prefer Return to Castle Wolfenstein to Quake 3 (much more strategy, in my opinion). Even better are the games that combine the best of FPS and add RPG elements, such as System Shock 2 or Deus Ex.

    What's great about Disciples II is that it's turn-based, which makes it great for the thinkers who aren't into twitch gaming, but makes network play rather tedious. If you haven't played it before, the gameplay is almost exactly like Heroes of Might and Magic, but with a dark and dreary gothic look to it. Brings out the Necromancer in you!

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  6. Ummm...Why? by jayhawk88 · · Score: 2, Insightful

    OK, don't take this as a troll (and no I'm not just saying that to Karma Whore), but what kind of a choice is this for a Linux port? Having never played the game myself, I won't comment on whether it's good or not, but I can comment on the interest this will recieve with your average gamer: 0.

    Seriously, if you're going to go to all the trouble of porting a game, why wouldn't you want to port a big-name title that might actually generate some interest? Where's The Sims? Where's Civilization 3? Where's Warcraft 3? Where's Unreal Tournament? Hell, where's the Half Life client?

    Is it just the developers that make this difficult? Are the small guys (or obscure games) the only ones willing to play ball? Are there GPL issues at work here? I really can't understand how a developer/publisher would object to some company wanting to port their game to another platform, assuming they could work out some kind of deal where the original developer/publishing house would get a portion of profits made. Is it a fear of quality control? (Which, if true, is really funny if you've patched...er, played a major release video game in the past 5 years).

    Seriously, this is not meant to be an anti-linux troll or flame. I'm really interested in what the major road-block here is. Sorry to any Disciples 2 fans out there, but releases like this will do next to nothing to generate interest in big-time Linux gaming.

    1. Re:Ummm...Why? by nelsonal · · Score: 2, Insightful

      Because all of the big games have two parts to cost, porting costs and licensing costs. I would guess that porting costs would vary from game to game, but licensing costs would be directly proportional to the games popularity. For a start up today funding is what the founder has in a checking account, it would be better to start with something that will cost little to license. Serious Sam might be another choice, but competitive issues might be a problem there.
      Now the company that wrote the game could port it, but they probably realize that the market is very limited, how many linux desktops are out there, and how many of them are ever used for more games that xBill. Let's face it most linux users who game at all keep a windows machine around for games. Because of this, the linux games are competing for a very small market. Additionally, the last company that tried to port games to linux failed fairly rapidly because they couldn't recoup their costs. Why would anyone take the risk of porting a huge name?

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    2. Re:Ummm...Why? by Anonymous Coward · · Score: 1, Insightful

      "Where's Unreal Tournament?"

      What kind of crack are you smoking? All the Unreal games so far work on Linux, aside from Unreal 2...

      And I was excited about Disciples 2. Maybe learn some facts and stop generalizing before you start ranting about things you know nothing about.

  7. Re:Let the conspiracy theories commence! by Zathrus · · Score: 3, Insightful

    No, it's not news. It's a port of a crappy game, it's not being done for a good commercial reason, and it's not going to set the Linux community (or even gaming community) on storm.

    Furthermore, posting it without noting the relationship is bad journalism. It's a conflict of interest. At least when /. reports on stuff that their parent company or even distant cousin companies do they note the relationship. Frankly, Michael shouldn't have been the one to approve the story, and whoever did should've noted the relationship between a /. editor and the story.

    Of course, it's Michael. Why is anyone surprised? At all?

  8. Yes, it's the right approach. by Chris+Burke · · Score: 5, Insightful

    wouldn't it be in LGP's best interest to work on porting games that are more comercially successful?

    Short answer: No.

    Long answer: A game that is commercially successful is going to cost more to get a license for. Loki apparently payed several hundred thousand dollars for the rights to some of their games. Unsurprisingly, the immature Linux gaming market wasn't large enough for them to recoup their costs. That, along with mismanagement, is what buried Loki. LGP, not wanting to go bankrupt, is taking the much more conservative business model (remember that, from before the .com boom?) of buying rights to less successful games. They're going to be much cheaper, and thus require much fewer sales to recoup the costs of. With the dearth of Linux games, users are going to buy the game if it interests them whether or not it's a big-name title. For example, I never would have heard of Disciples if I was still using Windows. But because I use Linux and I crave HOMM-like gameplay, I'll be buying the only new game in that genre, namely Disciples 2. What's the point? To make money. Not a ton of money, but to make money. If LGP can profit off of Disciples, then they can afford to do another game. Maybe a bigger-name game. Each game they can profit off of grows not only themselves but the Linux game market. With a slow, conservative approach they have a much better chance of being successfull than if they bought a $300,000 game, lost $1 mill, then went bankrupt.

    The reason you think work has to begin on porting massively popular games seems to be because of a common, but incorrect line of thinking: That Linux has to become a major desktop success right now. It doesn't. Modest, sustainable growth in Linux gaming is the correct method, and the one that will work. Maybe the size of the market will reach a critical mass and be able to grow much more rapidly, but trying to force that day to come sooner by over-reaching is a recipe for failure. LGP learned this lesson from Loki, and I think they learned the right one.

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