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Linux Port of Disciples 2 Announced

bobz writes "Happypenguin is reporting that Linux Game Publishing has announced the next game they'll port to Linux will be Disciples 2: Dark Prophecy a turn-based strategy game that was well-reviewed but not terribly successful commercially. /me breathes a sigh of relief that it's not another first-person shooter."

22 of 211 comments (clear)

  1. Re-tar-ded! by FortKnox · · Score: 3, Insightful

    a turn-based strategy game that was well-reviewed but not terribly successful commercially. /me breathes a sigh of relief that it's not another first-person shooter

    Why in the hell would you port a game that won't bring in money? Honestly, porting games that bring in a TON of cash commercially do poorly in the Linux market, so who thinks that porting an unsuccessful game would bring in a profit?

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    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:Re-tar-ded! by Sloppy · · Score: 5, Insightful
      (I am ignorantly talking out of my ass here; I don't actually know the numbers.)

      The way that it could be profitable would be if the costs were low. Even if they only sell a few thousand copies, if the porting license and porting labor are cheap then it can be profitable. A more popular game might be less profitable, if the license if expensive or the effort high.

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    2. Re:Re-tar-ded! by Jonny+Ringo · · Score: 4, Interesting

      Well the game is very simalar to "Hero's of Might and Magic". And I believe that did pretty well on Linux. I know I bought a copy.

    3. Re:Re-tar-ded! by Kragg · · Score: 3, Insightful

      Probably partly because there's no competition for it, but more likely because it's nearly portable already so they think it'll be easy.

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    4. Re:Re-tar-ded! by StarTux · · Score: 3, Interesting

      How many games on Windows are actually profitable? Its a saturated market, with even good games being neglected as they do not get any "airtime".

      Also, I was surprised how many of the developers, especially in the simulation market, are no longer around. the makers of Flying Corps, Mig Alley and Battle of Britain are no longer with us in any real sense.

      Why are Tuxgames still going if there is no profit?

      StarTux

    5. Re:Re-tar-ded! by Omnifarious · · Score: 3, Insightful

      Because if the porting cost is small enough that Linux sales exceed it, then the game has made more money than it would've under just Windows.

      In fact, economically, it makes more sense for lower profit, easy to port games to be ported to Linux because they're the ones who's profits would increase by the largest percentage given a few extra sales.

    6. Re:Re-tar-ded! by 13Echo · · Score: 5, Insightful

      Maybe you don't play Linux games, but a lot of use that frequently visit linuxgames.com are excited about this. I suspected that this was the game thay they'd release when they hinted that the title was three words and a number, and frankly, I am pleased by this announcement.

      It might not be the most successful Windows game, but it is a fabulous strategy title. Check out reviews if you are not sure. Typically, this game has been given straight 9+ scores.

      Michael Simms of LGP has some great ideas. Plus, he realizes that many higher profile games for Linux just aren't practical right now. Licensing costs are just too high for many newer games. Trying to license the next big PC game (if the development house would even let them publish it) would spell certain doom for LGP. Look at Loki. It wasn't all about the fact that their sales weren't up to par. They chose some expensive titles to publish *before* they had a steady cash flow. They started with Eric's Ultimate Solitaire (bad choice for a platform that has a million free card games) but was a good choice because it was cheap. LGP is doing what they need to do... Starting small (Majesty Gold is coming soon, and Mindrover has been re-released) and working up. Big Windows game companies just don't notice them yet... But they are making ties with a few.

      They are playing it SMART. Regardless of how well it sells, D2:DP (DP - I love saying that) is a good choice because it is cheap for them. They also have their own retail channel through tuxgames.com (though they consider it a seperate company with a different budget and income), but this is going to be the key for their survival, when Linux games *do* become more practical.

    7. Re:Re-tar-ded! by rmadmin · · Score: 4, Insightful

      I don't even see it that way. I'm pretty small time. Plus I'm not speaking in the context of a large (Mid/small) company. I think more TINY. :-) Anyway, if I were to start another business (first one failed, fsck!), I would think more small time. For instance. If I sell 1000 copies of a game at $20/game, thats $20,000. If I coded that myself and had little to no over head, I'd be happy with that. Now lets take 'a few thousand coppies'. Lets up the price to $25.00 and say 3000 copies. Thats $75,000. I'd definately be happy with that. :-) Of course, this is only speaking in terms of theory. Real world numbers tend to be a bit more jagged. Anyway. Thats my opinion.

    8. Re:Re-tar-ded! by Jason+Earl · · Score: 4, Insightful

      This port isn't being marketed to gamers. PC Gamers run Windows.

      That was the problem with Loki. They went for the AAA+ games, paid huge money for the porting rights, and then released the Linux version 6 months behind the Windows version. To add insult to injury they mostly ported games that required high end graphics cards that were barely supported under Linux. That meant higher support costs than the Windows version.

      These guys strike me as being far more realistic. They are porting an interesting, but not very popular Windows game, and they waited to port until it was pretty clear that the game was a dud on Windows. Now they port it to Linux, advertise using inexpensive means (like /.'s front page :), and make a modest profit from guys like me whose other gaming alternative is NetHack.

      I am not interested in running Windows just so that I can run a game. I don't have the time to deal with the added aggravation of running Windows, but I still like games.

  2. Re:whats wrong with first person shooters? by CaptainPsyko · · Score: 3, Insightful

    The fact that theres too damn many of them.

    Some of us want to play games that don't involve a first person perspective and blowing things to bits. Games that involve wider strategies, or more detailed plot structures or charachter development or improvement. Some of us just don't have the 1337 5ki11z to be good at FPS, ans prefer strategy or role playing games.

    Thats whats wrong with First Person Shooters.

  3. Story title misread by MrEd · · Score: 5, Funny


    Port 69, the Linux Port of Discipline.... mmmm.


    Good to hear they're up to 2.0, I hear that version 1 had some nasty bugs.

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    Wah!

  4. Let the conspiracy theories commence! by FortKnox · · Score: 5, Funny

    OK, from the slashdot article:
    Posted by michael, written by bobz.

    From the happy penguin article:
    In IRC today, evil genius Michael Simms... , this article was written by bobz.

    I'll scratch your back if you'll scratch mine? I was wondering why a non-profitable game being ported to a market that has never been marketable (linux ported games) was a frontpage slashdot article. Now I know.

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    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:Let the conspiracy theories commence! by Zathrus · · Score: 3, Insightful

      No, it's not news. It's a port of a crappy game, it's not being done for a good commercial reason, and it's not going to set the Linux community (or even gaming community) on storm.

      Furthermore, posting it without noting the relationship is bad journalism. It's a conflict of interest. At least when /. reports on stuff that their parent company or even distant cousin companies do they note the relationship. Frankly, Michael shouldn't have been the one to approve the story, and whoever did should've noted the relationship between a /. editor and the story.

      Of course, it's Michael. Why is anyone surprised? At all?

  5. In case they get /.ed by pardasaniman · · Score: 4, Informative

    Product Title Disciples 2: Dark Prophecy

    Available
    LanguagesEnglish

    Suggested Retail
    Price£30.00

    Product Description
    Disciples II: Dark Prophecy returns gamers to the magical realm of the Sacred Lands where four races - the Empire, the Mountain Clans, the Legions of the Damned and the Undead Hordes - continue the battle for the destiny of their Gods. A decade after the First Great War, the final prophecy continues to unfold. Deep within the crevices of the Sacred Lands, the Chosen One has emerged, fated to bring salvation to some and destruction to others. Braced with renewed faith and newfound conviction, each race must once again take up the sword for the sake of their people and the glory of their God.

    Disciples 2: Dark Prophecy comes in a DVD-style case on a single CD-Rom

    Current Status:
    Agreement signed, no development yet.
    Minimum RequirementsCurrently unknown
    Prerelease InformationRelease Date is currently not announced

  6. A Good Start... by 9Numbernine9 · · Score: 4, Insightful

    ... but is this the right approach?

    I'm a gamer, I'll admit, and I love seeing the great new games that come to market. And even moreso, I love it when these games work in Linux. Currently, I can get nearly every game I want to play to work in Linux. For the ones that don't, I wait patiently...

    However, I wish I could say the same for my friends - lots of them are thoroughly intrigued by the idea of Linux, and really want to switch to only Linux - but lack of support for newer games hold them back. I can certainly get what I want to play to work, but when my friends ask "But will Battlefield 1942 work?" I have to say "No." I think that work has to begin on either porting massively popular games, or convincing more devlopers to develop for Linux (although I am happy with progress so far!).

    As a side issue - wouldn't it be in LGP's best interest to work on porting games that are more comercially successful? I know that there's more to it than just getting people to switch to Linux, but I'd like to ensure that they can stay in business too!

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    Illegitimi non Carborundum.
    1. Re:A Good Start... by Indras · · Score: 3, Insightful

      ... I think that work has to begin on either porting massively popular games, ...

      More specifically, I think the market we're really forgetting is MMORPG's. Subscription-based games have a continuous cashflow, even if nobody else buys the games. Not to mention, for many MMORPG's, the server does the important calculating and keeps cheaters in check, so why does it matter what OS the client is running?

      That's why it was great back when I played Dragonrealms because it was basically a MUD, with a frontend client for any graphical OS.

      I'm sure there are plenty of Dark Age of Camelot and Asheron's Call addicts that would be more than happy to switch to Linux if they didn't have to give up gameplay (IIRC you can get EverQuest and Ultima Online to run in Linux, even though they're not specifically (sup)ported on it).

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      The speed of time is one second per second.
    2. Re:A Good Start... by Photon+Ghoul · · Score: 3, Insightful

      Probably something that will keep this from happening is simply: cost. Unlike a one-off game that may not require more than one post-release patch, a game in the MMO genre requires upkeep for years with frequent patching and constant testing.

      Granted not all of the patching is done for client-side aspects of the games but it is something to take into account and could, effectively double the cost of 'maintenance'. It's probably the reason we don't already see Mac versions of EQ, DAoC and the like even though I would imagine they would be more lucrative markets relative to Linux.

      And at one time there was an actual Ultima Online client for Linux. It was unofficial and maintained by programmers that left Origin fairly soon in UO's history. Worked good too.

  7. Shameless Plug by JohnFluxx · · Score: 4, Informative

    Hi,
    I'm currently working a 3D version of Freecraft, which in turn is a 3D version of Warcraft.
    It is comming along quite nicely, and if anyone would like to give a hand with the models or coding or anything, you would be welcome.

    See a kinda old screenshot at http://130.88.226.154/snap4.png
    The game is progressing very quickly - trees are in now, units expected with a week, etc.

    Anyway, message me through slashdot or email or anything.

    1. Re:Shameless Plug by JohnFluxx · · Score: 3, Informative

      well.. the thing is that I had sort of wanted to leave it until I had the gui done up a bit more - knowing how much gui's say. That's always the problem - do you advertise it too early and risk everyone shrugging it off as vapourware, or leave it till later in the project but takes you longer because you don't have any other coders.. For a few other links, since you insisted so nicely: http://130.88.226.154/practical-starting-guide-for -writing-clients.html HOWTO-Atlas.html hmm that will do for now... :)

  8. Re:whats wrong with first person shooters? by Indras · · Score: 3, Insightful

    Couldn't agree more.

    The fact is, I'm really quite good at first person games, but the more THINKING that's involved, the better. For instance, I prefer capture the flag to deathmatch, and prefer Return to Castle Wolfenstein to Quake 3 (much more strategy, in my opinion). Even better are the games that combine the best of FPS and add RPG elements, such as System Shock 2 or Deus Ex.

    What's great about Disciples II is that it's turn-based, which makes it great for the thinkers who aren't into twitch gaming, but makes network play rather tedious. If you haven't played it before, the gameplay is almost exactly like Heroes of Might and Magic, but with a dark and dreary gothic look to it. Brings out the Necromancer in you!

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    The speed of time is one second per second.
  9. It's a great game, but the replay value is limited by Kjella · · Score: 3, Interesting

    I've played it through, all four campaigns, and the game itself is great. However, the computer is too easy to fool (even on Very Hard), though I felt the same in HOMM3 (haven't played HOMM4), so I guess that's not just this game.

    Playing it multiplayer is a whole different beast, but I really don't like it. All too much depends on who sees who first and can beef up/spellblast to make the actual fight completely uneven.

    Personally I feel it was well worth the money, but once you finish the campaigns it's not much more to do, the scenarios aren't that interesting. It's a game to play once, win, and find the next good one in the bin. But that's fine with me, I got bored with Morrowind because it was *too* big - I had to get a solve to actually get anywhere with the main quest - I was winning every battle, but didn't find the right battles to fight....

    Kjella

    --
    Live today, because you never know what tomorrow brings
  10. Yes, it's the right approach. by Chris+Burke · · Score: 5, Insightful

    wouldn't it be in LGP's best interest to work on porting games that are more comercially successful?

    Short answer: No.

    Long answer: A game that is commercially successful is going to cost more to get a license for. Loki apparently payed several hundred thousand dollars for the rights to some of their games. Unsurprisingly, the immature Linux gaming market wasn't large enough for them to recoup their costs. That, along with mismanagement, is what buried Loki. LGP, not wanting to go bankrupt, is taking the much more conservative business model (remember that, from before the .com boom?) of buying rights to less successful games. They're going to be much cheaper, and thus require much fewer sales to recoup the costs of. With the dearth of Linux games, users are going to buy the game if it interests them whether or not it's a big-name title. For example, I never would have heard of Disciples if I was still using Windows. But because I use Linux and I crave HOMM-like gameplay, I'll be buying the only new game in that genre, namely Disciples 2. What's the point? To make money. Not a ton of money, but to make money. If LGP can profit off of Disciples, then they can afford to do another game. Maybe a bigger-name game. Each game they can profit off of grows not only themselves but the Linux game market. With a slow, conservative approach they have a much better chance of being successfull than if they bought a $300,000 game, lost $1 mill, then went bankrupt.

    The reason you think work has to begin on porting massively popular games seems to be because of a common, but incorrect line of thinking: That Linux has to become a major desktop success right now. It doesn't. Modest, sustainable growth in Linux gaming is the correct method, and the one that will work. Maybe the size of the market will reach a critical mass and be able to grow much more rapidly, but trying to force that day to come sooner by over-reaching is a recipe for failure. LGP learned this lesson from Loki, and I think they learned the right one.

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