NWN Linux Client Delayed
An anonymous reader writes "Posted tonight on the Neverwinter Nights Linux client page: '[Dec 13 2002] There have been many questions as to why the Linux client is taking so long. The two big issues are sound and movies due to the fact that BINK and Miles are only available for Windows and Mac. BINK is the in-game movie player and Miles is the sound engine for Neverwinter Nights. We are having to find our own solution for Linux sound in Neverwinter Nights, and we are exploring possible movie options. Due to these factors, we are revising the estimated release date from Fall 2002 to Winter 2002 (Dec 22 2002 to March 21 2003), with January 2003 being the earliest date it could be out. Progress has been made on sound this week, and to re-iterate, the graphical side of the Linux client is looking excellent and is almost complete.'"
If by 'lite sort of RPG' you mean 'incredibly in-depth and cutomisable D&D game which is the best one BioWare have done yet', then you'd be right.
- Chris
i dunno.
how hard is it for them to convert the movies?
(granted, big downloads, but so what)
how hard it would have been for them to think of this earlier in the dev. process?
designer1: hey, we could save 2 days of dev. time if we used these properiaty, out of house, bought devkits for video files and for music, tying us to windows/mac forever!
designer2: sounds like a splendid idea, i'm going to take those 2 days off right now.
world was created 5 seconds before this post as it is.
but it looks like a lite sort of RPG
If you consider the entire 3rd Edition rule-set to be lite, then there is only one thing I have to say...
NERD ALERT!!! NERD ALERT!!!
Don't feel bad. Most EA games I've played don't seem to have Windows support, either.
"That's not a bug....it's a feature."