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NWN Linux Client Delayed

An anonymous reader writes "Posted tonight on the Neverwinter Nights Linux client page: '[Dec 13 2002] There have been many questions as to why the Linux client is taking so long. The two big issues are sound and movies due to the fact that BINK and Miles are only available for Windows and Mac. BINK is the in-game movie player and Miles is the sound engine for Neverwinter Nights. We are having to find our own solution for Linux sound in Neverwinter Nights, and we are exploring possible movie options. Due to these factors, we are revising the estimated release date from Fall 2002 to Winter 2002 (Dec 22 2002 to March 21 2003), with January 2003 being the earliest date it could be out. Progress has been made on sound this week, and to re-iterate, the graphical side of the Linux client is looking excellent and is almost complete.'"

1 of 270 comments (clear)

  1. you know what? by 7-Vodka · · Score: 0, Troll
    F-U-C-K T-H-E-M.
    Bioware are a bunch of lying bastards. They have been saying all along that their game was designed to be multi-platform (including linux). In fact, they publicly stated this as an advantage MANY TIMES.

    Well I guess they fucking lied then didn't they? because they based it on things which don't run on linux at all.

    There's no way in hell I'm going to justify buying this game to myself after being lied to and now that it's months and months old, I won't have to. If bioware doesn't want my linux buisness. Screw em. There are many great games coming out soon.

    --

    Liberty.