NWN Linux Client Not So Delayed after All?
Sir Joltalot writes "It seems as if the NWN linux client might not be as delayed after all. From the client page: "We have just been informed by Rad Game Tools that they have Linux versions of both Bink and Miles. ... This solves the two outstanding issues with the Linux Client, and I bet we will have even more good news for you in the coming week in terms of future Betas or Demos of the Linux Client."" You'll excuse me if I opt against holding my breath ;)
With all this excitement about the linux client, I haven't heard anything about an OS X one - anyone know if one in the works?
sic transit gloria mundi
http://nwn.bioware.com/about/macversion.html
Hmm. If they have linux versions, why not make them available on their website? The video tools are freely available for Windows, so having the linux version floating around surely would only help further adoption of their tech.
I can understand why they wouldnt release source - but would sticking the client and encoders up hurt them?
I don't need no instructions to know how to rock!!!!
that the REAL story here is the availability of Bink and Miles. These two tools are widely used in the gaming industry, and should make porting of MANY games and other multimedia apps (not just NWN) a real possibility. In fact, a quick look at Rad Game Tools page shows 2,700 games that use the Miles API. Bink is pretty cool too...used in quite a few games as well.
-JT
Did they even bother to ask? I wonder how many other games or software projects have been delayed because the developers didn't bother to ask anyone if there were already wheels out there while they tried to invent their own.
What? I thought running stuff on GNU/Linux was the epitome of cool and sexy! I'm sure if I had a girlfriend she would back me up on this...
Disciples II is also using the Bink engine to play animations. So that would make the recently announced port much much easier.
Kjella
Live today, because you never know what tomorrow brings
I completed the game, and I can say that it's a blast! Plus, making your own modules is great. Patience for the linux client will be WELL worth it. Trust me.
Everyone seems to be cheering the fact that NWN will hopefully have a way to play movies and sound come monday because of a linux version of RAD tools..
HELLO, People... Lets think about this one moment...
They announced MONTHS ago that they where going to Launch with a NWN Linux Client..
Then they turn around and say its going to be delayed..
Now in the last week they main delay is not having a clue of what to do about sound and movie?
Is it just me or does anyone else thing that this whole thing started out as nothing but a large STUNT to get more sales and it has turned around and bit them in the REAR..
MONTHS down the road and they are just now telling us that they can't play sound or movies.
And here we are 2 weeks before X-mas.. Even if they where 100% complete with everything else they would still have to integrate, and test these 2 very important show stopping features.
HOW CAN YOU ANNOUNCE A LINUX CLIENT AT LAUNCH AND NOT EVEN HAVE A REMOTE IDEA OF HOW YOU PLAN ON SUPPORTING YOUR MOVIES AND SOUND...
This false advertising beats out fast food, They fleece you every time you order a burger from there picture based menus, pictures that make your mouth water, and get something that looks like it was sat on.
Personal Website
Jeez, we finally get word that the client is almost done, and there's not one decent post in the whole stinking story.
;).
:)
Personally, I think that the story of bioware should help a lot, both for linux gamers and developers. It should remind the developers that you should never, ever, EVER make a cross-platform game with non-cross-platform parts. Bioware got so incredibly lucky with this, I have no idea what they would do if they didn't have Bink and Miles available... I would have doubts about a winter date. As for the gamers, I think that this is a great opportunity to get a native game that isn't an FPS, supported by the developers (with an expansion on the way, too). I know that it's very easy to sigh and condemn bioware and all this silliness, but hey, at least they're doing it. And we should be happy and support them by buying it to ensure their future support of linux (now that they have gotten their act together
Also, hello to all the guys from the Great Linux Client Thread!
..to actually buy the Linux version once it hits shelves (or more then likely, the stock of your favorate online retailer). Without support for their efforts, Bioware won't throw money towards future ports.
"Ignorance more frequently begets confidence than does knowledge"
- Charles Darwin
I'm seriously curious here... why is Bioware releasing a Linux client? Please understand, I run Linux and I'm desperate to get a Linux client myself, I just don't understand Bioware's business reasons for this.
Bioware isn't likely to make back the money they've sunk into porting to Linux, not in sales they'd otherwise not have received. Yes, they'll certainly gain some good will from the Linux community but still...
Certainly, matters are different with the stand-alone linux server. Porting that didn't take much effort and this adds value to the product quite obviously.
So what's my theory? Bioware is using NWN to get some cross-platform experience for a future project. They know they aren't going to make their money back on the development of a linux client for NWN but that doesn't matter to them. The experience they get from this port is the value they are looking for and they plan to leverage this experience on future projects. Those are the ones Bioware expects to see a payback.
Oceania has always been at war with Eastasia.
I really have to agree with you..the ruleset is whacked, they did NOT even get close to making it 3rd ED D&D. The toolset is neat in a very superficial, and limiting way. The hundreds of hours needed to actually transfer an original idea into their scripting makes it VERY much NOT WORTH the effort. If you actually expect to RolePlay give it up. If you want a gauntlet like experience and a very simple roleplay environment it might do the trick. But any actual character development or spontaneus roleplay is impossible in this game.
errr....umm...*whooosh* *whoosh* Is this thing on ?
I'd just like to say that the amount of benefit that Sam Latinga has brought the Linux community is incredible. He did SDL, and released it freely. He did a few support libraries, and released them freely. He worked with Loki to port commercial games, and even now that he's working at the ever-so-nasty-and-Linux-hating Blizzard, he's still churning out good stuff.
A hearty thanks from us all!
May we never see th
I put NWN on my list of things I want that people are always asking me for at Christmastime. It would be nice to fire up NWN under Linux, but I'm happy they're committed to putting out a Linux client at all. So I'll wait 'til January if need be. It just means there will be more user-built modules I can try out :-).
"Can't you see that everyone is buying station wagons?"