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NWN Linux Client Not So Delayed after All?

Sir Joltalot writes "It seems as if the NWN linux client might not be as delayed after all. From the client page: "We have just been informed by Rad Game Tools that they have Linux versions of both Bink and Miles. ... This solves the two outstanding issues with the Linux Client, and I bet we will have even more good news for you in the coming week in terms of future Betas or Demos of the Linux Client."" You'll excuse me if I opt against holding my breath ;)

64 of 155 comments (clear)

  1. OS X? by glwtta · · Score: 3, Interesting

    With all this excitement about the linux client, I haven't heard anything about an OS X one - anyone know if one in the works?

    --
    sic transit gloria mundi
  2. Bink and Miles by stratjakt · · Score: 5, Insightful

    Hmm. If they have linux versions, why not make them available on their website? The video tools are freely available for Windows, so having the linux version floating around surely would only help further adoption of their tech.

    I can understand why they wouldnt release source - but would sticking the client and encoders up hurt them?

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:Bink and Miles by MasterOfMagic · · Score: 2, Funny

      Anyone else find it just a little cheesy when a for-profit corporation is soliciting donations?

      Maybe they're taking their cues from Mandrake?

    2. Re:Bink and Miles by John+Miles · · Score: 5, Informative
      Because we spend $I_don't_know_how_much_money_but_it's_a_boatload on bandwidth giving away the RAD Video Tools for free. :)

      I'm not involved with that particular product and can't rattle any stats off the top of my head, but I remember being shocked to hear how much download traffic our site sees per month. The donation button shows up only when you're downloading a freebie like the video toolset that's of primary interest to (non-paying) end users.

      --
      Dahlmann tightly grips the knife, which he may have no idea how to use, and steps out into the plain.
    3. Re:Bink and Miles by StarTux · · Score: 2

      How about mirroring and having all those Geeks share some bandwidth? Just wish one could mirror on a spammers server so we can user their bandwidth!

      Or at least have some information that you can use Bink and Miles (I am assuming that Miles Sound System is your design?) on Linux. At least it may save someone at your office having to deal with an influx of e-mail to do with software that was already available.

      If Bioware can make this mistake, I wonder how many others will too.

      Of course I have no idea what rules and regs at radgames would prevent any of my ideas :).

      StarTux

    4. Re:Bink and Miles by Devil's+Avocado · · Score: 2, Insightful

      """
      Because we spend $I_don't_know_how_much_money_but_it's_a_boatload on bandwidth giving away the RAD Video Tools [radgametools.com] for free. :)
      """

      As others have said, let the community set up mirrors. I know it's hard for corporations to understand this, but sometimes giving up control over every last detail of software distribution can be a *good* thing!

      Besides, even if you didn't let others mirror your software how much extra traffic do you think the Linux versions will really generate? The Linux community's size is a pretty small fraction of the Windows throng's, and I imagine that most wanna-be game programmers are using windows anyway.

      Finally, would it hurt to at least *mention* the linux version of the tools somewhere on the website? I don't imagine you ported them for giggles. You *did* want to make some money off of them, right? You might find that your profits from these ports would increase if your customers were aware that they existed!

      -DA

  3. Been there, played it by SteweyGriffin · · Score: 2, Troll

    I have access to and just recently finished the Neverwinter Nights game start to finish, about 99.9% of it playing on the NetBSD machine as server. There were only a very few problems I encountered:

    0. I had to create the directories "currentgame.0" and "temp.0" before I could get gameplay out of the server running on NetBSD using Linux emulation with the Suse7 emu package.

    1. The most difficult to deal with were module transitions--from chapter to chapter. These had to be saved before the transition, the saves had to be moved to the windows machine, the transition completed on a windows local server, then saved again, moved back, and restarted.

    I'm certain there's something simple that I could be doing--have the script check regularly (every second?) for some kind of disk structure, or perhaps fixing something else, but I was too anxious to get to the next chapter to sit there and do a ktrace of what was happening. I have a pile of saved games I can monkey with though (about 100 of them) so I'll get to it eventually.

    I did not try to move it to a Windows server to see if this would make a difference. I suspect it would've worked perfectly.

    So, I'd recommend saving yourself a headache and just use the Windows version. I play games for entertainment, coolness, sex appeal, geek factor, etc., but I don't wish to spend an hour tweaking stuff just right so I can play on GNU/Linux.

    P.S. If you must play on Linux/BSD, please know that saving the game in the middle of an area to area transition (not module to module--that just plain didn't work) caused a freeze and core-dump in the server.

    1. Re:Been there, played it by Longinus · · Score: 5, Funny
      I play games for entertainment, coolness, sex appeal, geek factor, etc., but I don't wish to spend an hour tweaking stuff just right so I can play on GNU/Linux.

      What? I thought running stuff on GNU/Linux was the epitome of cool and sexy! I'm sure if I had a girlfriend she would back me up on this...

    2. Re:Been there, played it by Synn · · Score: 2

      They're not talking about running the server under Linux, but the game client.

      Or were you running the client under NetBSD some way?

    3. Re:Been there, played it by Maul · · Score: 2

      P.S. If you must play on Linux/BSD, please know that saving the game in the middle of an area to area transition (not module to module--that just plain didn't work) caused a freeze and core-dump in the server

      Uh, I've been using the Linux deticated server since Day 1 it was released. Using Red Hat 7.2, I haven't had any of those problems since several patches ago. Bioware fixed the "save in the middle of a transition" bug (which existed in the Windows version too) a long time ago, for sure.

      --

      "You spoony bard!" -Tellah

    4. Re:Been there, played it by Atzanteol · · Score: 3, Insightful
      I play games for entertainment, coolness, sex appeal, geek factor, etc., but I don't wish to spend an hour tweaking stuff just right so I can play on GNU/Linux.
      Some of us don't have Windows machines and need to wait for the GNU/Linux version to be able to play it.
      --
      "Ignorance more frequently begets confidence than does knowledge"

      - Charles Darwin
  4. It seems to me... by johnthorensen · · Score: 5, Insightful

    that the REAL story here is the availability of Bink and Miles. These two tools are widely used in the gaming industry, and should make porting of MANY games and other multimedia apps (not just NWN) a real possibility. In fact, a quick look at Rad Game Tools page shows 2,700 games that use the Miles API. Bink is pretty cool too...used in quite a few games as well.

    -JT

    1. Re:It seems to me... by johnthorensen · · Score: 2

      Note above comment should have read:

      "...availability of Bink and Miles for Linux"

      -JT

    2. Re:It seems to me... by stratjakt · · Score: 5, Funny

      You notice it lists "3D Realms Duke Nukem Forever"

      Makes me wonder what else on the list is imaginary.

      --
      I don't need no instructions to know how to rock!!!!
    3. Re:It seems to me... by beme · · Score: 5, Insightful

      There's also a bit to the story about Bioware talking so much about a simultaneous release, then a release a 'few weeks' after the windows version, then many months later, all when they never even bothered to _ask the vendor_ if the tools they chose to use might work with Linux. Boggles my mind that there'd be all this talk about a Linux version and they don't even bother to send an email to the support@vendor.com address.

      --

      -beme
      1971
    4. Re:It seems to me... by 13Echo · · Score: 2

      Well, it isn't really imaginary. It is just going to take "Forever" for it to be released. That means that we will never play it.

    5. Re:It seems to me... by drinkypoo · · Score: 2
      Exactly, this really gets me, especially when I took the time to write a comment in the thread about the delay about how if they had picked something else they wouldn't be having this problem now, and how could they possibly even encounter this problem in the first place if they intended to do a linux version from the start?

      So now it's even more ridiculous; They supposedly planned windows and linux support at the same time. They were supposed to release them at the same time. Then, as you say, they claim they will be late because the software to do a straightforward port is not available -- You would think they would have noticed this sooner. Now, again as you say, it further seems that they never even checked to see if these APIs even existed for linux.

      This is supposed to compel me to buy games from this developer why? This is a serious case of rectal-cranial inversion.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  5. It took them that long to find out? by ttyRazor · · Score: 5, Insightful

    Did they even bother to ask? I wonder how many other games or software projects have been delayed because the developers didn't bother to ask anyone if there were already wheels out there while they tried to invent their own.

    1. Re:It took them that long to find out? by MeanMF · · Score: 3, Informative

      There's nothing on the Rad Tools web site about a Linux version, so I think it's safe to assume that the toolkits are still in beta. You're right though, it wouldn't have hurt them to ask!

    2. Re:It took them that long to find out? by mao+che+minh · · Score: 4, Funny
      "I wonder how many other [projects] have been delayed because the developers didn't bother to ask anyone if there were already wheels out there while they tried to invent their own."

      Happens at my company once every month or so.

    3. Re:It took them that long to find out? by Rydia · · Score: 2, Insightful

      Apparently it never came up, even when they were talking to Rad about the Mac version. I think this was just the mother of all miscommunications.

    4. Re:It took them that long to find out? by crisco · · Score: 5, Informative

      Might have something to do with the post (near the bottom of the page) that Sam Latinga (formerly of the SDL project, now with Blizzard) reporting yesterday that he ported the RAD game tools to Linux.

      --

      Bleh!

  6. Agreed, makes sense for Disciples II too! by Kjella · · Score: 3, Informative

    Disciples II is also using the Bink engine to play animations. So that would make the recently announced port much much easier.

    Kjella

    --
    Live today, because you never know what tomorrow brings
  7. Re:christmas by McCutheonIV · · Score: 2, Insightful

    Sadly, you'll have to buy the windows version anyways, so holding out to support linux gaming doesn't matter. When I pre-ordered the game they had still claimed on thier website that the linux and mac binaries would be included. Boy was I pissed when I found out they weren't.

  8. Take it from me... by fudgefactor7 · · Score: 4, Insightful

    I completed the game, and I can say that it's a blast! Plus, making your own modules is great. Patience for the linux client will be WELL worth it. Trust me.

    1. Re:Take it from me... by enos · · Score: 2, Funny

      I'm glad to see you also decided to wait for the Linux client.

      --
      boldly going forward, 'cause we can't find reverse
    2. Re:Take it from me... by fudgefactor7 · · Score: 2

      I am one of those non-zealot persons who can, do, and are willing to play the game first on whatever OS is available, beit windows or otherwise. I didn't want to wait, so I didn't. But for those of you who won't touch windows, then waiting (being your only option) will not be in vain.

  9. A example of False Advertisement at its best by cyberlotnet · · Score: 3, Interesting

    Everyone seems to be cheering the fact that NWN will hopefully have a way to play movies and sound come monday because of a linux version of RAD tools..

    HELLO, People... Lets think about this one moment...

    They announced MONTHS ago that they where going to Launch with a NWN Linux Client..

    Then they turn around and say its going to be delayed..

    Now in the last week they main delay is not having a clue of what to do about sound and movie?

    Is it just me or does anyone else thing that this whole thing started out as nothing but a large STUNT to get more sales and it has turned around and bit them in the REAR..

    MONTHS down the road and they are just now telling us that they can't play sound or movies.

    And here we are 2 weeks before X-mas.. Even if they where 100% complete with everything else they would still have to integrate, and test these 2 very important show stopping features.

    HOW CAN YOU ANNOUNCE A LINUX CLIENT AT LAUNCH AND NOT EVEN HAVE A REMOTE IDEA OF HOW YOU PLAN ON SUPPORTING YOUR MOVIES AND SOUND...

    This false advertising beats out fast food, They fleece you every time you order a burger from there picture based menus, pictures that make your mouth water, and get something that looks like it was sat on.

    1. Re:A example of False Advertisement at its best by StarTux · · Score: 2

      Most people would not expect the client before xmas, its only aout 5 working days left and they have to rip out the sound code and put back in the Miles sound. Bioware wll not get the Bink and Miles tools for Linux until Monday...

      No real false advertising as the language between planned release and actual promised release are two seperate things.

      Anyway, think logically...Why false advertise against a small market? You're witnessing honest mistakes here of that I am certain (how many have worked in a large business can relate to screw ups happening?).

    2. Re:A example of False Advertisement at its best by cyberlotnet · · Score: 2

      Have you followed the NWN Linux client fiasco at all?

      At this point its not only that they made a big mistake announcing it.. They took almost 3 months to let the public know what was going on, For 3 months linux users had no idea what the state of the linux client was..

      And even today we are not sure, They just told us this week about the miles/bink issues.. Until this week we had no reason to suspect major delays like this.

      The problem is not that they made a mistake.. Its that they failed to own up to there mistakes and come straight.

      Honest mistake, Maybe but unlikely. Loss of there Integrity, For sure.

      I wonder how many people purchased the game expecting the linux client to be out, Expecting Bioware to live up to there Public announced release of a Linux client.. at $49 a pop.. If we had known we could of put that money in savings and not only bought it cheaper when the linux client does come out but made interest on the money...

    3. Re:A example of False Advertisement at its best by StarTux · · Score: 2

      Yes I followed NWN from well over a year ago...And yes I purchased the game after reading the press release that the client would follow soon. It was a screwup, not very well written press release, but it was far from false advertising like you're intent on spreading. Really this would not affect sales to any great extent.

      Just go and enjoy the game once its released, I will be.

  10. Stupidity by Rydia · · Score: 5, Insightful

    Jeez, we finally get word that the client is almost done, and there's not one decent post in the whole stinking story.

    Personally, I think that the story of bioware should help a lot, both for linux gamers and developers. It should remind the developers that you should never, ever, EVER make a cross-platform game with non-cross-platform parts. Bioware got so incredibly lucky with this, I have no idea what they would do if they didn't have Bink and Miles available... I would have doubts about a winter date. As for the gamers, I think that this is a great opportunity to get a native game that isn't an FPS, supported by the developers (with an expansion on the way, too). I know that it's very easy to sigh and condemn bioware and all this silliness, but hey, at least they're doing it. And we should be happy and support them by buying it to ensure their future support of linux (now that they have gotten their act together ;).

    Also, hello to all the guys from the Great Linux Client Thread! :)

    1. Re:Stupidity by StarTux · · Score: 2

      What should be next for the Linux Client Thread?

      "The Penguin Saved the Client?"

      StarTux
      aka Fuzzle from the bioboards...

    2. Re:Stupidity by pjrc · · Score: 2
      ... but hey, at least they're doing it. And we should be happy and support them by buying it to ensure their future support of linux (now that they have gotten their act together ;).

      No. Sorry. Not yet.

      It's still FAR too early to say "they have gotten their act together". You might say that when they release a public beta. You could even say that when there's a "teaser" that runs on linux but only has a few character classes, spells, items, maps, etc. You might even say this if it only runs on a limited range of hardware/kernels/libc and has worse bugs than their original 1.10 windows release.

      Until there is _something_ available to everyone (like me) that purchased the game in hopes of "soon" being able to play without rebooting into a yucky OS, it's too soon to say they've "gotten their act together".

      I've personally only rebooted a couple dozen times to play. I originally thought I would abstain until the linux client... but I got curious, and so did my girlfriend (yep, we picked up a second copy, at approx $50 retail). One thing I can say from experience is that even on the windows client, they really only recent "got their act together" and fixed the last of the crashing bugs, somewhere around 1.25. There were MANY other little bugs... but I can live with some choppy audio on the movies and little things that aren't quite right. On my machine, it would crash on startup about 50% of the time before rev 1.25 or 1.26 (or something like that). Even that is ok.... but in-game crashing is just not acceptable. There was a bug where the game would crash sometimes when you removed your armor (eg, in front the "seedy tavern" to put on the stolen pirate uniform so they'd let you inside).

      So opinions may differ... I personally will say "they have gotten their act together" when a playable linux client is released that doesn't suffer from show-stopper bugs like in-game crashing. You may differ, but certainly this recent news means nothing. The original promise of a linux client alongside windows meant nothing. The "within weeks" and "sometime in the fall" didn't mean much. Any excuse could be offered, as we just saw. They could decide to scrap the linux client for any reason.

      On the plus, at least it seems Bioware's NWN linux effort has put pressure on Rad to port to linux.

  11. Just remember... by mao+che+minh · · Score: 5, Informative

    ..to actually buy the Linux version once it hits shelves (or more then likely, the stock of your favorate online retailer). Without support for their efforts, Bioware won't throw money towards future ports.

    1. Re:Just remember... by The+Real+ShieldWolf · · Score: 2, Insightful

      I pre-ordered NWN, and paid $59.99us for it, because it was supposed to have the Linux binaries available shortly after release. The price has since dropped to around $35.00us and I'm STILL waiting, and now you want me to buy ANOTHER copy!?! How about this instead? BioWare gets the Linux client and the toolset, out before the end of the year, or I never buy another one of their products again due to the missleading manner in which they advertised it. I am tired of companies who claim to support Linux to get the free advertising, only to fail to make good on their claim.

    2. Re:Just remember... by 1%warren · · Score: 5, Informative

      There isn't a *Linux* version. They originally planned to ship the game with Linux support. The Linux client will be a free download. Bioware will be able to get a fair idea of the numbers by seeing how often it's downloaded.

      --

      Full plate and packing steel! -Minsc
  12. Re:The deeper meaning of switching from Irix to Li by Monkey-Man2000 · · Score: 2, Insightful

    My understanding is that we will be able to download the Linux binaries for free if you bought the windows version. I don't know about the Mac Version.

    --
    This post was generated by a Cadre of Uber Monkeys for Monkey-Man2000 (603495).
  13. Conspiracy theory by SmokeSerpent · · Score: 2

    Imagine that at project start, the future availability of Bink and Miles for Linux was "promised" to Bioware. After the collapse of Loki and other developments, Rad Game Tools declines to release said products.

    While working feverishly to roll their own solution, Bioware publicly states that this is the reason they are being held back.

    Sam Lantiga suddenly shows up out of the blue on the NWN forums to reveal that he had previously ported Miles and submitted the code back to RGT.

    The Rabid Linux Zealots flood RGT's mail server...

    RGT admits that they do have a working Bink and Miles for Linux.

    grassy knoll... area 51...

    --
    All kings is mostly rapscallions. -Mark Twain, The Adventures of Huckleberry Finn
  14. With all the whining... by FinalCut · · Score: 2, Insightful

    With all the whining I have heard about the delays in the Linux client im suprised BW even bothered continuing work on it. Where is the value to BW in finishing it. The delays have turned into bitches and gripes that only fuels bad press - like that which is found in the headline on this site ("i wont hold my breath") BW, in its slow way, is actually doing the linux community a favor by developing for the platform at all - and hopefully when there done, people will buy it - thus showing the gaming community that Id isn't the only company that can make a headliner game for Linux and be successful. So stop yer bitchin. You don't have to love or even support the delays or even the effort of BW to make the game. Be cynical all you want but shut up about it. If your gonna bitch - bitch if no game comes ever does come out. And then when you do bitch, make sure you bitch at all the people who could only whine during the development and showed the world what an ingrateful lot the Linux community can be at timews.

    1. Re:With all the whining... by Joe+Tie. · · Score: 2

      So when you give someone money for a service in expectation of a certain date, and then find out they knew quite well that they wouldn't be ready for half a year, we're supposed to thank them! The people who shelled out money for the windows version after the promise of a quick release of the client have every right to be annoyed about it in light of everything that's come up about how the development process has been laid out. They're a buisness like any other. If people find a service to be good, they have a right to mention that opinion to others. The same right holds true of anything negitive as well.

      Should no one be allowed to mention how unhealthy Mcdonalds is because they have good prices? Should we be banned from mentioning how affordable and convient Mcdonalds is because it's unhealthy? People deserve to be able to make informed decisions about the products and services out there, and ignoring any aspect due to other factors in the company makes for a very unwise platform on which to base ones purchases.

      I'm thrilled to be getting a Linux client at all, but if I think they're making a bad choice in which way to arrive there darn right I'm going to mention it. If people hadn't "whined" about it, they'd still be working on implementing Bink and Miles.

      --
      Everything will be taken away from you.
  15. Check the stratics chat Log. by StarTux · · Score: 2

    Lookie here, Linux always gets a mention :).

    http://nwn.stratics.com/content/community/hoclog s/ 20021212_hoc.shtml

  16. Why is Bioware doing it? by yamla · · Score: 4, Insightful

    I'm seriously curious here... why is Bioware releasing a Linux client? Please understand, I run Linux and I'm desperate to get a Linux client myself, I just don't understand Bioware's business reasons for this.

    Bioware isn't likely to make back the money they've sunk into porting to Linux, not in sales they'd otherwise not have received. Yes, they'll certainly gain some good will from the Linux community but still...

    Certainly, matters are different with the stand-alone linux server. Porting that didn't take much effort and this adds value to the product quite obviously.

    So what's my theory? Bioware is using NWN to get some cross-platform experience for a future project. They know they aren't going to make their money back on the development of a linux client for NWN but that doesn't matter to them. The experience they get from this port is the value they are looking for and they plan to leverage this experience on future projects. Those are the ones Bioware expects to see a payback.

    --

    Oceania has always been at war with Eastasia.
    1. Re:Why is Bioware doing it? by Maul · · Score: 2

      This is a good observation. I was wondering "why" to myself, as well. People have apparently gotten the game, toolset, etc. to work in Wine. I'm sure Bioware expected them to do so.

      Your comment makes sense. The only question is "what" future project? Knights of the Old Republic? Maybe something they are just toying with right now? *Shrugs*

      --

      "You spoony bard!" -Tellah

    2. Re:Why is Bioware doing it? by Doc+Hopper · · Score: 3, Insightful

      Your theory sounds about right to me. The work on NWN is, fundamentally, a work to create a new engine for their RPG's to replace the aging one used in the Baldur's Gate series. They milked Baldur's Gate for many years, and it was tremendously popular and a big money-maker. The same can be expected of NWN.

      Fundamentally, NWN is a method for telling stories. Everything else is simply a means to achieve that end. They've made amazing, engrossing stories before. Having a client run on all platforms will almost surely be a money-loser, but all those future expansions, cranked out every 8 months, is a sure way to continue being profitable for this company, because they know how to tell an engrossing story via a game engine.

      So yeah, I agree with you. But it's not some mysterious future project that they are laying the groundwork for, but simply more and more expansions so they can use this as their base engine for the next 6 years.

    3. Re:Why is Bioware doing it? by m1a1 · · Score: 3, Informative

      Bioware is making a Linux client because they promised it. They originally said it would ship at launch! Linux installer and all, right there when you bought the disc. I am glad they are standing by their promise to make a linux client, but you must understand why people would be upset. There are people who bought the game on the good faith that a linux client would be released shortly. It wasn't.

    4. Re:Why is Bioware doing it? by Empty_One · · Score: 2, Insightful

      I think they are doing it for a couple of reasons. The main one being using the linux crowd as a source of modules to keep the game alive. Think about it. D&D, Linux, fat sweaty programmers... It's a perfect fit! :)

      They've been very open and understanding to the community the past couple of years, and I think a linux client just fits. I just don't think they realized it would be so difficult, and they got in a little over their head.

    5. Re:Why is Bioware doing it? by Bartmoss · · Score: 3, Interesting

      Yes and no. For one thing, Bioware promised a client (on the CD, no less), so they have to deliver. And yes I am sure it's an investment in the future. However, I think there is one more reason why NWN gets ported to Linux while a hundred thousand other games don't. Bioware is, as far as companies go, very smart. They know their market. And I am sure they know that a sizeable share of Linux geeks are long-time RPG fanatics. Probably much more so than users of any other OS. What's more, Linux users tend to have a goodly amount of technology available. Specifically, this includes Servers that can - and will - be used to host games of NWN. And last but not least, many Linux users will know programming, making them the ideal module builders (NWN's scripting language is basically C as far as I have seen it).

      So, by supporting Linux, Bioware probably hopes to increase the infrastructure and the community produced content available to the game by an unporoportionally large chunk. Yes, there are many, many solo players out there, but still the free add-ons are one big seller for NWN.

  17. Rad by Sivar · · Score: 2

    "We have just been informed by Rad Game Tools that they have Linux versions of both Bink and Miles.

    You mean... They didn't ask?!

    --
    Computer Science is no more about computers than astronomy is about telescopes. --E. W. Dijkstra
  18. Re:christmas by Archfeld · · Score: 3, Insightful

    I really have to agree with you..the ruleset is whacked, they did NOT even get close to making it 3rd ED D&D. The toolset is neat in a very superficial, and limiting way. The hundreds of hours needed to actually transfer an original idea into their scripting makes it VERY much NOT WORTH the effort. If you actually expect to RolePlay give it up. If you want a gauntlet like experience and a very simple roleplay environment it might do the trick. But any actual character development or spontaneus roleplay is impossible in this game.

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  19. Re:The deeper meaning of switching from Irix to Li by ealar+dlanvuli · · Score: 2

    When I preordered it was supposed to be shiped in box. They will get more money from me the instant they refund my purchase in full.

    --
    I live in a giant bucket.
  20. FreeBSD was just fine and dandy by DrSkwid · · Score: 2

    the only drawback was that map rotation was manual

    I guess it would not that hard to write a sniffer to look for special control phrases in the chat logs [like i do for everquest - I can call up maps & item searches, recipies, any url, send email etc.etc.]

    but NWN server never/rarely crashed on me - it did kind of bork the response of the public web server sometimes by CPU hogging but hey, that's life

    --
    There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  21. So use Linux instead of BSD, silly by 0x0d0a · · Score: 2

    This is a *Linux* program and you're advising against using it because it doesn't work properly...on your *BSD* box! Did you ever consider the far-more-likely possibility that it's a *BSD* issue -- improperly emulating the Linux environment -- instead of a NWN issue?

    If you wanted things working out of box (you "don't wish to spend an hour tweaking stuff") and you purchased a *Linux* program, for God's sake, *use Linux*.

  22. Sam Latinga is GOD by 0x0d0a · · Score: 3, Informative

    I'd just like to say that the amount of benefit that Sam Latinga has brought the Linux community is incredible. He did SDL, and released it freely. He did a few support libraries, and released them freely. He worked with Loki to port commercial games, and even now that he's working at the ever-so-nasty-and-Linux-hating Blizzard, he's still churning out good stuff.

    A hearty thanks from us all!

  23. Re:So let's see by 0x0d0a · · Score: 2

    Don't be an idiot -- do you prefer the Linux support (or complete lack thereof) from some other game companies, like Blizzard?

  24. Re:christmas by zoward · · Score: 3, Informative

    I put NWN on my list of things I want that people are always asking me for at Christmastime. It would be nice to fire up NWN under Linux, but I'm happy they're committed to putting out a Linux client at all. So I'll wait 'til January if need be. It just means there will be more user-built modules I can try out :-).

    --
    "Can't you see that everyone is buying station wagons?"
  25. Obviously you don't know what you're talking about by 0x0d0a · · Score: 2

    Blizzard's support of Linux gamers is better than Bioware's

    AHAHAHAHAHAHAHA! That's a keeper.

    None of them have a working game for Linux

    I suppose you're too uninformed to be aware of the Linux dedicated server that Bioware has had out for NWN.

    We'll be generous and assume that you were just talking about the client. One has put plenty of effort and risk into writing Linux based code and is about to release a supported Linux client. The other has repeatedly stated flat out that they will not support Linux, that there is no money in the Linux market, and has attacked an open-source server project (bnetd). You must be using some rather original reasoning to reach your conclusion s.

    Incidentally, the sound system used by NWN has been ported to Linux by Sam Lantinga -- currently a Blizzard employee

    Again, it seems that you don't know what you're talking about, but I'll make it simple. SL is a great guy, and has been doing Linux gaming work for ages, well before he worked for Blizzard or anyone. He was actually *paid* by Loki. Blizzard, on the other hand, hasn't put a single cent into supporting Linux, and is not supporting SL in his work. About the only thing you can say in their favor is that they aren't threatening to fire him or something for doing what coding he wants to do in his free time, which is a pretty pathetic endorsement.

    Blizzard is about as solidly anti-Linux as an entertainment dev house can get, and Bioware is one of the few companies that's taken some risk to support Linux users. Your comment is both uninformed and out of line.

  26. Re:christmas by Archfeld · · Score: 2

    Sigh...I do spend hundreds of hours, but the scripting ability in NWN will not ALLOW even a fraction of that to be put into play. I agree about the previous games, but NONE of them EVER CLAIMED to be an ENGINE to PROVIDE an RPG experience for PLAYER made content. As a traditional RPG NWN is quite nice, as what they advertise it to be it is a pile of crap, that WEB RPG makes look silly.

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  27. Re:development/DMing with Linux? by LMCBoy · · Score: 2

    You will be able to DM using the native linux game, but the Aurora toolset (the module design program) is Windows-only. I hear it works well under WINE, though....

    --
    Liberal (adj.): Free from bigotry; open to progress; tolerant of others.
  28. Re:christmas by Fig,+formerly+A.C. · · Score: 2
    Have you played this game with a good DM?

    Actually, the servers I run also have Roger Wilco enabled, so NWN is like playing old school RPG's with miniatures. Well, without the dice rolling, of course. ;-)

    --
    Murphy was an optimist.
  29. Re:WHO CARES by mstyne · · Score: 2

    Redundant? WTF? Time for me to kill some bitch ass moderators.

    --
    mstyne: real name, no gimmicks
  30. Re:christmas by Archfeld · · Score: 2

    We meet every Sat and play Old school with figures, NWN does not even get close... I've been playing table top rpg since the early 70's and computer RPG's since my commodore 64. I appreciate everyones attempt to correct my opinion but I wasn't looking for support, just voicing my overall displeasure with the game, and before anyone asks yes I have made several very popular mods and ran a persistent server for quite sometime so I know what I speak of regarding the scripting language. They are getting closer with AI but even 2 DM in a game cannot keep up with PC conversation or control the NPC's in a reasonable manner. The # of lines of code needed to get an intelligent monster to behave in such a manner is HUGELY overblown. Throw in a an NPC with spells and you might just as well have the GM controlling all the NPC's.

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  31. Re:christmas by Fig,+formerly+A.C. · · Score: 2

    I wasn't trying to correct your opinion, rather I was trying to offer my own opinion. It just happened to not be the same as yours. :-)

    --
    Murphy was an optimist.