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nVidia Unified Drivers Including Linux/FreeBSD

Screaming Lunatic writes "nVidia has decided to include Linux and FreeBSD in their Unified Driver Architecture and offer more tech support. Sounds like great news for Linux developers and users if Linux drivers are released at the same time as Windows drivers. (The NV30 emulation driver for Linux was made available about 3 months later than for Windows) The big push is probably from big studios that use Linux tools such as Film Gimp. More info here ." Added by Heunique: You might want to look here if you are using the latest development kernel.

16 of 303 comments (clear)

  1. Film? what about games. by OmniVector · · Score: 5, Insightful

    Id software can practically drive the industry sometimes, and without decent driver support for the platform Id would have a hard time putting out games like doom III or Quake III for the linux platform.

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  2. Re:Great news? Or bad news? by pe1rxq · · Score: 4, Insightful

    Please point me to WORKING nvidea drivers for a non intel/amd architecture.......

    At best you could say they support i386-linux not linux... and you are still limited to a subset of all the available kernels...

    They have linux drivers, they don't support linux.

    Jeroen

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  3. Because of Film GIMP? Not hardly... by Quarters · · Score: 5, Insightful

    The big push is probably from big studios that use Linux tools such as Film Gimp.

    Right, because workstations that use a 2D, time based, painting program need programmable pixel shaders, programmable vertex shaders, hardware transform and lighting, massive fill rate, AGP 8X transfer speeds, and astronomical triangle throughput.

    1. Re:Because of Film GIMP? Not hardly... by Quarters · · Score: 4, Insightful

      BTW, I hear that the new NVidia cards did away with hardware T&L, and instead they do it using vertex shaders, with the GL driver making it work seemlessly. I can't really confirm this from anyplace officially, but it would make sense to reduce redundancy this way.

      Hardware T&L and programmable pixel/vertex shaders are not mutually exclusive.

      All pixel/Vertex shaders give us is the ability to move from a fixed-function pipline (mostly in lighting) to a programmable one.

      All nVidia cards before GF3 had fixed function lighting. You were given the lighting algorithms on the card and that's all you got. With programmable shaders, though, the lighting equations can be completely re-written by the devleopers. At around the GF4 timeframe they completely removed the old fixed-function pipeline transistors and just added pixel/vertex shader code that did the same equations. That is probably what you are refering to.

  4. Re:in a word... by the+gnat · · Score: 4, Insightful

    If I understood the article, the drivers aren't going to be Open Source / Free Software. So I don't see why I would support them...

    Yeah, there are so many other companies with superior products who will give us every single bit of code in their drivers. Besides, who needs 3D acceleration on Linux anyway? I suppose I can just take my 3D apps and run them on Windows.

    Moron.

  5. Probably just down to market share by 91degrees · · Score: 5, Insightful

    A disproportionate number of Linux users have nVidia cards primarily because they have decent drivers which work for all kernels, and tend to install without too much hassle. I downgraded my Linux box to a TNT2 because of this.

    This has resulted in a large chunk of the market share going to nVidia, encouraging them to invest a little more in Linux. A sort of feedback loop.

    It may only be a niche, but it's another chunk of income for them. nVidia will sell chips to anyone if they can get more money back than they spend.

    I doubt filmgimp has as much of an impact. This is a smaller market than 3d enthusiasts with dual boot Linux systems.

  6. Re:in a word... by FoxMcCloud · · Score: 5, Insightful

    Of course it would be BETTER if they were open source. But the reason to support them is that you need a graphics card in your computer, and you'll choose the one that has good linux drivers.
    Anyway, any major company that takes Linux seriously is worth supporting. I fully support them. Like I fully support Id software even if they don't make open source games (which would be totally stupid IMHO anyway). Also, maybe some other graphic cards vendors (or other hardware or even software) will look at the highly successful nVidia, and say "hey, they make linux drivers and are successful, so maybe we should do so too."

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  7. Open Source by Nevermore-Spoon · · Score: 5, Insightful

    just because the drivers themselves aren't Open Source doesn't mean nVidia isn't supporting the open source community by release drivers for Open Source OS's. What's with the All-or-Nothing mentality of the open source community. Can't we just be glad nVidia now sees the linux market big enough to spend resources to develop drivers for can pat them on the back for it?

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  8. Re:Nice, but... by vrt3 · · Score: 4, Insightful

    They are not open source. They have a small kernel modules that comes as a source tarball, which you have to compile against your kernel. The driver itself is binary only and communicates to the kernel using that module.

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  9. Re:Nice, but... by dinivin · · Score: 5, Insightful


    Do you even know what "open source" means? It does not mean having a HUGE closed binary driver (larger than most people's linux kernel) that links to the kernel using a tiny wrapper whose source code is available. Nor does it mean having a OpenGL library and GLX extension whose source is completely unavailable.

    Dinivin

  10. Re:Maybe They just love linux by IamTheRealMike · · Score: 4, Insightful

    Thanks. My god, no wonder they took so long. They have to provide separate RPMs for every single different optimisation for every CPU type???? I hope the kernel gets some semblance of binary compatability soon, that's nuts.

  11. Let them wade in... by Keck · · Score: 4, Insightful

    Companies that are bottom line driven (accept it, you won't change capitalism over night) can't usually afford to jump in head first. This goes double for Nvidia, ATI, etc. Their driver source is like a blueprint of the important parts of their hardware.

    I prefer open source, but to say there is no place in the world for closed source modules, applications, whatever, is too extreme IMHO.

    For me the dividing line has always been commodity vs non commodity. Example: Of COURSE the OS, office software, web browsers, MUA's, MTA's, etc should be open, they are commodities. Specialized programs like AutoCAD, Drivers for up-to-the-minute video cards, and various other areas do NOT lend themselves to the open source model, and I don't believe they have to.

    So right now the devil's choice is,

    a) fast nvidia drivers for linux/bsd that get released with the windows drivers, which is 2 steps ahead of where we were in July, or

    b) only a community supported driver, created by reverse engineering the chipset or windows drivers, released months (and years) after the windows versions.

    It's not a perfect world, we have to change it in small steps. Your idealism is duly noted. Give nvidia credit for moving in the right direction, maybe at some point it *will* make sense to go GPL for them..

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  12. They can't by Sycraft-fu · · Score: 5, Insightful

    Look, I know that many people think ideally everything should be open source, but it doesn't work that way. There are good reasons to want to keep the source closed on many thigns. In nVidia's case, one of teh main reasons is because they liscence certian thigns (like OpenGL technology for example) they they are contractually not allowed to release.

    Really, I think people ought to quit bitching. Their drivers are fast, stable, and support all the features of their hardware. This is what one would expect from a driver. If they keep it closed for contractual reasons or otherwise, that seems like a poor reason not to use the hardware.

    We aren't talking about something like Windows, that is attempting to keep something proprietary, the drivers act purely as an interface between the hardware and the higher level software.

  13. Re:Nice, but... by Fnkmaster · · Score: 4, Insightful
    Your point has been raised a million times on Slashdot. The counterpoint has as well. NVidia has technology licensing agreements with third parties that, at least according to NVidia, do not allow them to Open Source portions of their drivers without violation of the agreements. Others have argued that surely NVidia could renegotiate those agreements. It has been pointed out that sometimes licensing agreements are with entities that don't even exist in the same form anymore, and renegotiating them may not be feasible. Undoubtedly, it could be an expensive proposition for a company with lots of such licensing agreements.


    In the end, like any business decision, it's a marginal cost/marginal benefit based decision. What does NVidia get from Open Sourcing their drivers? Matrox has had the best support for Open Source over the years, open specs and the works. How far has that gotten them? Ummm... I am as much a proponent of Open Source as the next rabid slashbot, but the fact is for a hardware company concerned about giving out too many details of their hardware and intellectual property, that spends more time and money developing good drivers than other hardware companies do, their stance makes some sense. In a perfect world, we would recognize that a hardware company's business is selling hardware, and the driver software ain't part of their business, thus they should Open Source it. But the fact is they MIGHT give away proprietary information they don't want competitors to have if they did that. And that's more important to them than the small market represented by the most rabid Open Source zealots.


    Furthermore, many of the problems folks have had over the years with breaking NVidia drivers are directly attributable to the fucktard kernel devs who don't seem to have a concept of a stable ABI/API for kernel drivers. This is one area that Windows technically seems to shine over Linux. Kernel modules should work seemlessly across minor kernel versions. Not to encourage binary only modules, but to encourage ease of use and upgrading of Linux systems. If I upgrade Windows 2000 to Service Pack 18 or whatever, I don't have to go download new drivers. This is just silly. The contract between driverland and kernel land should be well-specified and stable, not "the driver can muck around with any kernel structures it fucking pleases".

  14. Stop all your whinning! by GweeDo · · Score: 5, Insightful

    Okay. I love linux. I love having the source available to many different partsof my OS and of many of my applications. BUT I AM ALSO A REALIST. We will never get to a point where everything is Open Source. People do need to protect the their IP some times. People have a perfect right to close source their poject if that is what they decided to do. I am very happy that Nvidia is supporting Linux. I love their drivers. Quake 3 Arena and UT2K3 run really fast. All my little opengl apps I using to learn runs flawlessly. Continue the great work Nvidia...close source your drive if you want or if you are required to by other agreements. Please stop whinning everyone, be glad we are getting good solid support!

  15. Re:Yet another reason ... by Quarters · · Score: 4, Insightful

    of all 3 GPU companies, there is essentially no difference in the 2D quality in either chipset.

    Bzzzt, wrong.

    Both nVidia and ATi are using 8bit color modes for ~16million available colors (plus some alpha, some stencil, etc..). While the new ATi 9500 has a psuedo 10bit mode it is just doing internal calculations in 10bit on an 8bit input source.

    Matrox, on the other-hand, offers true 10bit color modes on their cards. This is something that sets their cards apart from the consumer level commodity devices that both nVidia and ATi make.

    While DirectX9/OpenGL 2.x call for 10bit color modes (e.g. colors specified as 0...1 instead of 0...256) There isn't an ATi or nVidia card out yet that truly does 10bit (GeForceFX, maybe).

    There are differences between 2D output of cards, don't fool yourself. Even beyond the 10bit/8bit issues there are color quantization choices, pixel blending/dithering choices, anti-aliasing implementations....that each manufacturer does differently. These different choices do equal different output of the same source material on different cards.

    And yes, both companies (ATi and nVidia)make cards, not just chipsets. 99.9999% of the nVidia cards you buy are identical. They're all based off of a reference engineering design that nVidia makes for each chipset release.