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Mood-Sensing Computer

handy_vandal writes "'A team at Vanderbilt University is ... developing a robotic assistant whose goal is .. [to] respond to the moods of its human master.' For use on the battlefield -- e.g. when a soldier is overcome with anxiety."

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  1. battle? by Billly+Gates · · Score: 3, Interesting
    If I think I am going to die in a battlefield and I am shitting in my pants, a robot will do nothing to ease my anxiety or fear. What is it going to do, smile at me when I am freaking out and just trying to survive?

  2. Another thing to worry about by Dark+Bard · · Score: 3, Interesting

    Ultimaly doesn't this cause more stress for the soldier? It's one more thing to worry about. If the computer says that your stress level is 10 percent above the norm for a battlefield soldier do you miss a promotion? The information would definately be factored into evaluations. The benefit is questionable but the potential is there for abuse.

  3. Re:Maybe not a good idea by Anonymous Coward · · Score: 1, Interesting

    Yeah. I would think a better application on the battlefield would be a mood-based computer that senses certain moods and automatically releases certain drugs/chemicals into your body to help you function better. For example, automatically releasing pain killers when a considerable amount of pain is being felt, or some kind of stimulant if it detects its host is becoming sleepy. This could help offset a soldier's changes in mood and emotion, possibly maintaining a consistant level of performance when such consistancy is needed.

  4. Everyone is "anxious" in combat by jayed_99 · · Score: 5, Interesting
    Or, if not anxious, you're FUCKING SCARED SHITLESS! (Or bored off of your ass, but that part isn't pertinent to the rest of my conversation).

    People that don't experience anxiety or fear in combat are either (a) too stupid to know better...which means they'll probably be dead soon or (b) are probably clinically insane.

    Now, don't get me wrong -- combat is the most intense adrenaline rush that you can possibly experience. It's the real-world version of "fight or flight" over and over and over again. Continuously...for hours and days and weeks. And for some people, that adrenaline rush is enjoyable and addictive. But, as an avowed adrenaline junkie, combat is an adrenaline overdose.

    There is a military axiom "Train as you intend to fight". Military training is intended to ingrain patterns of behavior that soldiers will fall back on when their capacity for rational thought has been eroded by the stresses of combat. (I will not digress into a discussion of how that training is mostly centered around "how to kill and survive" rather that "how to comply with the Geneva convention and related accords" -- though that might explain why every army has a history of military atrocities).

    A computer assistant -- to be effective in combat -- would have to "learn" its user in situations equivalent to combat. If it didn't, it wouldn't react the same in actual combat. And, I assure you, no training simulation comes close to approaching combat. The combination of "If I make a mistake I will die" and "I am actually killing a person" and "I could randomly die no matter what the fuck I do" is not something that can be realistically duplicated outside of the experience. I would also like to point out that soldiers do *not* respond well to "things outside of normal training parameters". The general inclination is to "shoot it" or "evade detection while trying to decide if I should shoot it".

    So what we have is (a) a computer program that has "learned" its user in situations less than combat (b) a soldier that has "learned" preset responses to external stimuli -- including the computer. If you throw the soldier+computer into combat, the computer doesn't know how to react anymore -- not correctly anyway -- because it's never "learned" about combat. The soldier will tend to listen to the computer because that's what he's been trained to do...but the computer is going to be offering suboptimal advice/help/whatever...because it doesn't "know" about combat.

    There's definitely roles for computers on the battlefield. Trying to provide stress-relief is probably not one of them. Certainly it's an interesting idea. And one day, it might be plausible. But, now, it's not too feasible. I think that computing will have to evolve quite a bit more before battlefield assistants that monitor emotional states and provide feedback based on that emotional state are truly a force multiplier.

    1. Re:Everyone is "anxious" in combat by fucksl4shd0t · · Score: 3, Interesting

      I'd say that you and a lot of other people seem to have missed the big major selling point, as well as some minor ones.

      1. If a soldier is unable to call for help, but needs it (such as laying unconscious with his blood decorating the countryside) the computer may sense an "abnormal" condition and call for help. Otherwise, he may die. He may die anyway, with or without medical attention, but this computer would increase his chances of survival and remaining in his own army by notifying the appropriate medical unit of his condition, and where he is.

      2. Casualties that need to be recovered can be prioritized in whatever fashion. It would be possible to "home in" on the most dangerously wounded and get them to aid first, because they're in the most dangerous situations.

      3. MIAs: He's missing in action, but we know he's alive. Or we know he's dead. Or we don't know because his unit has stopped transmitting, meaning either the unit is damaged or he's been captured. Secondary transmitters embedded within the soldier could give signal that the soldier is still alive but in distress.

      These are all very important issues to soldiers on the battlefield, their families at home, the citizens they're protecting (at least, we hope they're being employed to protect us), and the military they are serving.

      Detecting mood on the battlefield is more than just knowing how he's feeling, it's also knowing more about what's going on in a tactical perspective.

      1. In the command center a light flickers on near the battalion on the left wing showing *surprise*. This kind of data, while inconclusive, is *faster* than waiting for the comm personnel in the battalion to signal that they are under a surprise attack.

      2. The general is deciding whether or not to fight or retreat, and his instruments show an overwhelming amount of confidence from most of his troops. He decides to fight when he might have decided to retreat, and goes on to win what had been a hopeless battle. Granted there is a risk involved in this decision and I'm presenting the best case, but knowing how your troops view the battle can give your general a tactical advantage over the opposition.

      The article didn't say ANYTHING at all about these machines being a walking counselor trying to help the soldier to feel better. So, with that in mind, READ THE FUCKING ARTICLE.

      --
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  5. Self-contained battlefield drug delivery system? by jgaynor · · Score: 3, Interesting

    Not that this stinks, but this stinks of automated "liquid bravery/no-doze/morphine" delivery. It seems almost tailor-made to be part of an automated battlefield drug delivery system. It could fit into a small beltpack containing a pda sized circuit board, a few vials of specific drugs and a small motorized needle.

    -If a soldier, whom the pc knows is "on watch" starts to show signs of fatigue, the device automically injects some caffeine or even ephedra.

    -If a soldier gets an arm blown off in a trench far from a medic, the device could automatically inject morphine, or even a heavy coagulant to help his wound stop bleeding.

    Wonder which branch of the military Vanderbilt has been receiving its recent grants from :) ?

  6. How this might actually be useful by Chriscypher · · Score: 2, Interesting

    An adaptive computer interface which dynamically changes based on fear-level may be useful.

    Special situations call for special tools. Even in Star Trek (TOG) they have tactical display modes when the ship enters combat.

    A heads-up display may typically consume a good portion of the soldiers cognitive and visual capability, displaying squads current location, patrol path, intelligence updates, and other information simultaneously. When the shit hits the fan, the display could automatically change to a reduced information mode with Friendly vs Foe overlays, air support options, etc.

    As the solider becomes more engaged in reality, the cognitive load could be minimized and the heads up display optimized to survivial in close combat situations.

    Of course, I'm pulling these examples out of my but. Not being a soldier, I can only imagine what heads-up utility would be useful in combat, but keep in mind that most first-person shooters have peripheral displays containing foe-friend radar, weapon magazine loads, and other combat-helpful data.

    Of course, a simple tactical mode button would work just as well...

    --
    "You have liberated me from thought."