Mood-Sensing Computer
handy_vandal writes "'A team at Vanderbilt University is ... developing a robotic assistant whose goal is .. [to] respond to the moods of its human master.' For use on the battlefield -- e.g. when a soldier is overcome with anxiety."
http://saveie6.com/
Ultimaly doesn't this cause more stress for the soldier? It's one more thing to worry about. If the computer says that your stress level is 10 percent above the norm for a battlefield soldier do you miss a promotion? The information would definately be factored into evaluations. The benefit is questionable but the potential is there for abuse.
Yeah. I would think a better application on the battlefield would be a mood-based computer that senses certain moods and automatically releases certain drugs/chemicals into your body to help you function better. For example, automatically releasing pain killers when a considerable amount of pain is being felt, or some kind of stimulant if it detects its host is becoming sleepy. This could help offset a soldier's changes in mood and emotion, possibly maintaining a consistant level of performance when such consistancy is needed.
People that don't experience anxiety or fear in combat are either (a) too stupid to know better...which means they'll probably be dead soon or (b) are probably clinically insane.
Now, don't get me wrong -- combat is the most intense adrenaline rush that you can possibly experience. It's the real-world version of "fight or flight" over and over and over again. Continuously...for hours and days and weeks. And for some people, that adrenaline rush is enjoyable and addictive. But, as an avowed adrenaline junkie, combat is an adrenaline overdose.
There is a military axiom "Train as you intend to fight". Military training is intended to ingrain patterns of behavior that soldiers will fall back on when their capacity for rational thought has been eroded by the stresses of combat. (I will not digress into a discussion of how that training is mostly centered around "how to kill and survive" rather that "how to comply with the Geneva convention and related accords" -- though that might explain why every army has a history of military atrocities).
A computer assistant -- to be effective in combat -- would have to "learn" its user in situations equivalent to combat. If it didn't, it wouldn't react the same in actual combat. And, I assure you, no training simulation comes close to approaching combat. The combination of "If I make a mistake I will die" and "I am actually killing a person" and "I could randomly die no matter what the fuck I do" is not something that can be realistically duplicated outside of the experience. I would also like to point out that soldiers do *not* respond well to "things outside of normal training parameters". The general inclination is to "shoot it" or "evade detection while trying to decide if I should shoot it".
So what we have is (a) a computer program that has "learned" its user in situations less than combat (b) a soldier that has "learned" preset responses to external stimuli -- including the computer. If you throw the soldier+computer into combat, the computer doesn't know how to react anymore -- not correctly anyway -- because it's never "learned" about combat. The soldier will tend to listen to the computer because that's what he's been trained to do...but the computer is going to be offering suboptimal advice/help/whatever...because it doesn't "know" about combat.
There's definitely roles for computers on the battlefield. Trying to provide stress-relief is probably not one of them. Certainly it's an interesting idea. And one day, it might be plausible. But, now, it's not too feasible. I think that computing will have to evolve quite a bit more before battlefield assistants that monitor emotional states and provide feedback based on that emotional state are truly a force multiplier.
Not that this stinks, but this stinks of automated "liquid bravery/no-doze/morphine" delivery. It seems almost tailor-made to be part of an automated battlefield drug delivery system. It could fit into a small beltpack containing a pda sized circuit board, a few vials of specific drugs and a small motorized needle.
:) ?
-If a soldier, whom the pc knows is "on watch" starts to show signs of fatigue, the device automically injects some caffeine or even ephedra.
-If a soldier gets an arm blown off in a trench far from a medic, the device could automatically inject morphine, or even a heavy coagulant to help his wound stop bleeding.
Wonder which branch of the military Vanderbilt has been receiving its recent grants from
An adaptive computer interface which dynamically changes based on fear-level may be useful.
Special situations call for special tools. Even in Star Trek (TOG) they have tactical display modes when the ship enters combat.
A heads-up display may typically consume a good portion of the soldiers cognitive and visual capability, displaying squads current location, patrol path, intelligence updates, and other information simultaneously. When the shit hits the fan, the display could automatically change to a reduced information mode with Friendly vs Foe overlays, air support options, etc.
As the solider becomes more engaged in reality, the cognitive load could be minimized and the heads up display optimized to survivial in close combat situations.
Of course, I'm pulling these examples out of my but. Not being a soldier, I can only imagine what heads-up utility would be useful in combat, but keep in mind that most first-person shooters have peripheral displays containing foe-friend radar, weapon magazine loads, and other combat-helpful data.
Of course, a simple tactical mode button would work just as well...
"You have liberated me from thought."