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GeforceFX (vs. Radeon 9700 Pro) Benchmarks

Obiwan Kenobi writes "Looks like they guys at Maximum PC got lucky -- they scored the first ever GeforceFX benchmarks via an Alienware prototype machine. Two 'marks to notice: The Geforce FX scored 209 FPS in Quake 3 (1600x1200x32) and 41fps in 3dMark Game4 demo, while the Radeon 9700 Pro attained only 147fps in Quake 3 yet came back with 45fps in the 3dMark test. It seems that the GeforceFX is the clear leader in pure processing power, but in memory bandwidth the 9700 Pro is still king."

17 of 383 comments (clear)

  1. Finally, a decent frame rate. by Anand_S · · Score: 5, Funny

    ATI's 147 fps has always been a problem for me in Quake. I like to blink a lot.

    1. Re:Finally, a decent frame rate. by OldStash · · Score: 5, Funny

      True gamers blink between frames.

    2. Re:Finally, a decent frame rate. by SimplyCosmic · · Score: 5, Interesting

      Conversely, simply having a higher average fps number doesn't guarentee that the highs and lows will be better than the lower average fps.

      There's nothing in that single number to say that the higher average fps doesn't suffer from a number of wildly varying large peaks and valleys in performance, while the lower number could be much more steady, with relatively low variance in the number across its peaks and valleys.

      It only makes you wish that these benchmarks, especially the "real world" Quake 3 tests, had a graph of fps throughout the test to see how performance was at any particular point.

    3. Re:Finally, a decent frame rate. by Masem · · Score: 5, Insightful
      I certainly have no problem with id and others trying to push the limits of real-time 3D rendering power, or the hardware makers making boards that can do that.

      However, I do question the point where much of the work for games is put into the engine, and little of it put into the gameplay itself. I realize that we're almost at the point where one company is making the engine, and another company licenses that engine to make the game, so the responsibility of good gameplay is on the shoulders of the latter company. However, it seems that a lot more of the games that have been published of late focus more on the realism and the 3d-modeling that the playability of the game, and the continuous push to up the abilities of rendering does not seem to allow the developers of new games to step back and think about gameplay.

      The other problem is that right now, with the specs we're getting on Doom3 and other games, it sounds like another focused hardware upgrade cycle if you want to play these games reasonably. Sure, you can drop the screen resolution, and there's probably hundreds of tweaks you can apply to the engine to cut back details, but older, but still viable cards, will have problems. I know people don't want to develop for outdated systems, but there is a point where you have to include a reasonable amount of backwards compatibility to allow non-power gamers to play new games as well. One of the reasons that Half-Life and CS sold so well was that the game was optimized for play on a previous generation of processor/vidcards compared to the average system that was sold. (HL/CS, also, IMO, excels at it's gameplay as mentioned above). I know a lot of PC game writers are of the opinion that the gaming market will only move forward when vidcard makers put out new features into cards, and then when PC game makers follow up by using those new features in predominate titles, but the PC gaming market is just not healthy right now, and to make games that require the latest-and-greatest hardware will limit sales further and may push this part of the market into a slump, while console gamers will continue to see more improved titles.

      Again, I'm not against improvements in 3d rendering tech and pushing polys as fast as possible; it's the game makers themselves that need to realize what the average hardware of their target audience is going to be and not just to focus on how pretty the game looks.

      --
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    4. Re:Finally, a decent frame rate. by afidel · · Score: 5, Insightful

      The reason Carmack designs his engines for the top of the line card at the time of launch is that ID only makes ok money with their own games. Where they rake in the cash is selling the engine to other game companies, who then go and make another game around it. With game development lifecycles being fairly long with regards to hardware lifecycles this makes a fair amount of sense. The fanboys will go out the day doom3 ships and buy a new top of the line rig, for the rest of us that technology will get into our computer over the next year or two, which probably is in line with the amount of time it will take the companies that buy the ID engine to make their games. So Carmack puts everything into his engine because he knows that by the time most people use it their hardware will be up to snuff. Remember when he started working on the Doom3 engine the idea of programmable pixel shaders was just that an idea, now most people who play games have a card with a PPS. If Carmack did all of his engine design based on the hardware available when he starts the design it would be outdated before it ever got used outside ID.

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  2. competition by vistic · · Score: 5, Interesting

    Competition like this kicks ass. The big players taking turns taking the lead. I only wish Matrox were making a larger effort than the Parhelia.

    What I am surprised about though is that prices are so high for graphics cards still even with relatively good competition in the marketplace. I mean even the Parhelia debuted at like $400 didn't it?

    It always seemed to be that the benefit of having AMD competing with Intel, was that I could get a really good CPU pretty cheap. (Though now it seems AMD is taking it easy for awhile, so that benefit may have been short-lived.) Yet I don't see the competition driving video card prices down.

    There's some evil conspiracy afoot here, I know it!

    1. Re:competition by netwiz · · Score: 5, Insightful

      What I am surprised about though is that prices are so high for graphics cards still even with relatively good competition in the marketplace. I mean even the Parhelia debuted at like $400 didn't it?

      It's mostly due to high-end video chipsets costing so much, plus the added expense of the uber-fast memory that these cards require, but mostly, it's driven by ultimate demand for these products. Everyone needs a P4/Athlon XP, but only a few people need the absolute fastest display adapter out there. As a result, fewer units get produced, as fewer units will actually sell. Combine that with the already higher cost of producing core logic that's 1.5-2x the transistor count of high-end CPUs and RAM that's 2-3x faster than desktop stuff, and you've got a recipe for pricey hardware.

      Also, don't forget that most products these days are priced at what the market will bear. People will pay $400 for the fastest thing on the block, so that's what they sell for. My general rule of thumb is to wait a month or two after the new, fast, whiz-bang product, then buy whatever card has the fewest problems and costs $300.

  3. Who cares by nuggz · · Score: 5, Funny

    Geforce FX scored 209 FPS in Quake 3 (1600x1200x32)
    while the Radeon 9700 Pro attained only 147fps


    So what they are saying is that even at a ridiculous resolution, either card is capable of a higher framerate than your monitor, and your eyes.

  4. Re:What's the big deal? by Anonymous Coward · · Score: 5, Insightful

    Yet another misguided fool. The eye can see considerably more than that, up to about 70-90 FPS. You will notice the difference between a game that runs at 30 stable FPS and one that runs at 60 stable FPS. The 24-30 FPS on TV and cinema is only perceived as fluid because of motion blur.

    And even in a game, having FPS over say, 70 is useful because the frame rate will vary. When there's suddenly much action on the screen the frame rate will drop...

  5. What I miss in all these benchmarks by archeopterix · · Score: 5, Funny

    They never test the number of text lines per second in text mode. Or Nethack FPS. My card does 7.5 FPS in Nethack, if I click the keys really fast.

  6. Not very fair by GauteL · · Score: 5, Insightful

    Comparing future products against real shipping products is not very fair without at least keeping this in mind. This article barely mentions it.

    ATI might very well ship an improved version around the time GeForce FX ships.

  7. Re:Keep this in mind.. by nautical9 · · Score: 5, Insightful
    OutRigged was correct - there can be MASSIVE differences between driver revisions, and there typically is, which is why "leaked" betas are so wildly popular in the O/Cing crowd. I grab a new one every month or so, and although I may not see much of an improvement 4 out of 5 months, my benchmarks will suddendly leap up 10-20% (even NVidia claims the recent 40.x reference drivers are 25% faster than the 30.x). I also find the newer your card, the bigger the performance gains you typically see by upgrading the driver.

    The reasons for a speed increase aren't always related to the graphics card itself, but can be due to the motherboard chipset, type of RAM, BIOS, or even a specific game or app itself. These tweaks will change how the card communicates with these in specific circumstances, which can be vary greatly between different consumers' machines.

    Since the graphics card industry is hugely competitive right now, it's in their best interest to spend a lot of time tweaking their drivers to the max.

    The reason consoles don't worry too much about it is because they have a standard set of hardware (read: one graphics card - no competing card that customers can benchmark against) that ALL game developers must work with. This also simplifies game development because they know the exact config and driver set that EVERY user will be using.

    Even though I'm sure they COULD tweak the drivers (forgetting the expense of distributing a firmware patch), they'd prefer to leave the tweaking in the game code. Besides, you can't easily benchmark the various consoles against each other, whereas the graphics card folks for PCs know that every performance site and magazine is going to use the exact same hardware config and same game to test their card against all others.

  8. 4xAA by cca93014 · · Score: 5, Insightful

    They need to run the demos with 4xAA. The 9700 and NV30 are so fast as to make FPS irrelevant and eye-candy relevant.

    If the game is running at 100 fps people are going to up the eye-candy, right?

    Assuming this is the case, I seem to remember the 9700 getting very similar scores whether the card was set to no AA, 2xAA or 4xAA, i.e. the AA processing was almost (but not quite) 'free'.

    I know the benchmarks are very very early and it really needs to get the full treatment from a hardware site, but the important figures IMHO are ones where the card is set to run everything maxed out...I have a feeling the NV30 is not going to be in such a prominent position in that instance...

  9. AMD have NOT lost the CPU war by W2k · · Score: 5, Insightful

    I see this alot nowadays - people saying that AMD have "lost their edge", or "been taking it easy for a while" ... that is simply not true. An AMD Athlon XP 2800+ _will_ beat an Intel Pentium IV at 2.8 GHz in most benchmarks (and the 3.06 GHz P4 in quite a few - see the latest ones at THG or AT if you don't trust me), just as it is supposed to. And you can still practically get two Athlons (not 2800+'s mind you) for the same price as one high-end Pentium IV. Surely no-one here thinks that a single P4, HT or no HT, stands a chance against a true SMP system (given apps that take advantage of both CPU's)?

    Furthermore, there's no app or game available on this earth, and there probably won't be for at least two years to come, where the speed difference between an AXP/2800+ and a P4/3GHz is big enough to really mean anything to anyone other than the fanatical overclocking crowd, who will spend any amount of money just to have the fastest stuff on the market, only to use it for stuff like playing Counter-Strike, which uses perhaps 20% of the total CPU and graphics card capacity. Well, if you're into that sort of stuff, sure. Get a P4 and enjoy having the fastest CPU there is .. until the next model P4/AXP is out, that is.

    For the rest of us, who base our computer purchases on common sense, for speed, stability and price, the obvious choice is still the Athlon XP.

    Besides, the Pentium IV still has a pretty fucked up design. See this page if you don't know what I'm talking about. I always laugh at people who whine that Windows is poorly designed, only to praise Intel CPU's in the next breath.

    Anyone care to disagree? Remember, modding me down is so much easier than posting an intelligent reply.

    --
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  10. Re:Hm... by Zathrus · · Score: 5, Interesting

    Hey, why don't we test it with Quake1? Bet we can come close to 1000 fps.

    And, yet, even with Q1 running at 1000 fps UT2k3 only runs at 140 fps. Wonder what something with even more complexity than that would run at... oh, look, there's a benchmark that only did 41 fps.

    Or go look at CodeCult.com's Codecreatures, which does a lovely 6 fps on a 2.5 GHz P4 w/ Radeon 9700 at 1600x1200 anti-aliased and ansitropic filtering. And it still doesn't look real.

    Until we have holographic imaging that's indistinguishable from reality the cards aren't there yet. If you don't need/want it, then fine, don't buy it. But whining that it's clearly beyond what's needed is, well, stupid.

  11. Re:Hm... by Vireo · · Score: 5, Informative

    In all seriousness... In Quake 3, the physics model is tied to your framerate (i.e. a new snapshot of the "world" is computed at each frame). It is well known among avid quakers that the physics is different for different framerate, and that there is an optimum at 125 FPS. This has nothing to do with the visuals. You can go faster and jump higher when getting 125 FPS. In one-player mode, it is possible to separate world snapshots and visual frames, but not in multi-player mode. So most gamers will in some ways try to achieve above 125 FPS and then cap it (using the com_maxfps in-game variable) to 125 FPS. It is then important that the card do above 125 FPS in all maps, all occasions (moreover in heavy battles involving many models and thus many polygons).

    I can't talk for other games, but since the Q3 engine is widely used, that may be the case for some of them too. That partly explains the "need" for high-FPS.

  12. 4xFSAA, Anisotropic filtering? by stratjakt · · Score: 5, Interesting

    Without the goodies on, even the Ti4600 can "outperform" the R9700.

    Hard to imagine a 'serious review' site would neglect to test these features. I don't give a crap about 400 average FPS in quake, but I do care if it drops to 14 with all the enhancements turned on. But then they were trying to make the GeForceFX look like it's leaps and bounds better.

    I'd imagine it's still the case - the 9700 is still the bandwidth king. Personally, I don't care about faster (when its already faster than my monitor can display and brain can process). My next upgrade will be motivated because it will look better.

    The GeforceFX isn't something thats going to leave the 9700 in the dust - it's something that should have come out 6 months ago to compete head-to-head with ATI.

    At any rate, after putting together a couple of cheap flex-atx pcs with onboard S4s (shared memory - Shuttle FV25 in case anyone cares), I'm surprised at how little GPU horsepower is needed to actually play most games.

    Even UT2k3 is playable on these little guys (albeit not 1600x1200 with all the goodies turned on, but playable). I'm pretty sure my "outdated" radeon 64vivo will play Doom 3 when it goes gold.

    Anyhow, my point is that cards have been displaying 'fast enough' for awhile - I mean we don't measure a cards performance in polygons anymore. They need to "look better", as in more natural, smoother, more TV-like.

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