GeforceFX (vs. Radeon 9700 Pro) Benchmarks
Obiwan Kenobi writes "Looks like they guys at Maximum PC got lucky -- they scored the first ever GeforceFX benchmarks via an Alienware prototype machine. Two 'marks to notice: The Geforce FX scored 209 FPS in Quake 3 (1600x1200x32) and 41fps in 3dMark Game4 demo, while the Radeon 9700 Pro attained only 147fps in Quake 3 yet came back with 45fps in the 3dMark test. It seems that the GeforceFX is the clear leader in pure processing power, but in memory bandwidth the 9700 Pro is still king."
ATI's 147 fps has always been a problem for me in Quake. I like to blink a lot.
I'm sure the GeForce FX drivers they were using were early beta versions, and as such, not optimized to the standard of which release drivers are.
I'll wait for the final hardware and drivers before I decide which to buy.
RaGe
We're all just noise on the wires..
Competition like this kicks ass. The big players taking turns taking the lead. I only wish Matrox were making a larger effort than the Parhelia.
What I am surprised about though is that prices are so high for graphics cards still even with relatively good competition in the marketplace. I mean even the Parhelia debuted at like $400 didn't it?
It always seemed to be that the benefit of having AMD competing with Intel, was that I could get a really good CPU pretty cheap. (Though now it seems AMD is taking it easy for awhile, so that benefit may have been short-lived.) Yet I don't see the competition driving video card prices down.
There's some evil conspiracy afoot here, I know it!
3dMark 2001 is a guestimate on how fast things will work, its meant to torture your card and Game 4 (nature) is just that, the most punishing thing they could come up with.
But it is actual game performance that is important with most people, so while you may get better 3dmark scores, most people aren't running that a whole bunch to see those nifty graphics, they'd rather be running games.
Also, don't forget to mention that all these tests were run with 2xFSAA on.
For those who don't rtfa, the quake3 framerates for both cards had 2x antialiasing turned on. When thrown in the mix, this becomes a bit more impressive than the simple 1xx fps rate shown, as a number of current cards can achieve mid- or high-100s speeds but with no AA.
It's not simply the frame rate, but what's actually being generated in that frame.
=r
-'fester
And if you really twisted our arms, we'd bet money that it will be running on a 0.13-micron core and using 256-bit DDR II memory.
And if we grab your nuts and twist, you'll confirm this? And if we threaten to cut them off... I think you'll scream just about anything...
So let me guess, they know what's coming from ATI... But like they said, its not about bandwidth, its about GPU processing power, so how will a even bigger pipe that ATi isn't filling going to help....
Tournament Management Online &
ATI has had some notoriously bad drivers that should not have shipped though... (ask some early owners of the various AIW cards...)
Geforce FX scored 209 FPS in Quake 3 (1600x1200x32)
while the Radeon 9700 Pro attained only 147fps
So what they are saying is that even at a ridiculous resolution, either card is capable of a higher framerate than your monitor, and your eyes.
I'm willing to bet that there's another 20-30% in the FX due to driver tuning. nVidia typically releases a new product, then, after about two to three months, releases a driver that actually makes the card fast.
Plus, if this is the first of the GigaPixel cores, then there should definitely be more in it, and the fact that it's down on memory B/W shouldn't make much of a difference.
Yet another misguided fool. The eye can see considerably more than that, up to about 70-90 FPS. You will notice the difference between a game that runs at 30 stable FPS and one that runs at 60 stable FPS. The 24-30 FPS on TV and cinema is only perceived as fluid because of motion blur.
And even in a game, having FPS over say, 70 is useful because the frame rate will vary. When there's suddenly much action on the screen the frame rate will drop...
They never test the number of text lines per second in text mode. Or Nethack FPS. My card does 7.5 FPS in Nethack, if I click the keys really fast.
Aside from all the other things being mentioned here, another thing to take into account is motion blur. When you watch a movie at 24 fps, or television at 30 fps, motion blur makes sure you don't miss anything between frames. If the action is moving fast enough, it will appear as a blur in a single frame, so you're not missing anything "between" frames. Not so in a videogame. In a videogame, if the action is moving too fast there will be "gaps". So even though, technically the eye can't see anything above a certain frame rate, you can't really directly compare television or movies to video games as far as framerate is concerned.
Comparing future products against real shipping products is not very fair without at least keeping this in mind. This article barely mentions it.
ATI might very well ship an improved version around the time GeForce FX ships.
these figures look more realistic than the figures Nvidia told when the card was announced!
This is true. Marketing is evil. Evil evil evil.
this card will probably not be much more than 20-25% faster than an radeon 9700
When DirectX 9 is out the door, it will not only be faster, but look better. Much better. I suppose I'll catch flack for buying into the hype, but I've been blown away every time.
Besides - who cares about those $400+ gfx cards?
You're right about that last part. For me, it's just about keeping track of who's leading the industry and what technology my next card will have, when I buy it in a year for $120 :)
---
When I grow up, I want to be a kid again.
They need to run the demos with 4xAA. The 9700 and NV30 are so fast as to make FPS irrelevant and eye-candy relevant.
If the game is running at 100 fps people are going to up the eye-candy, right?
Assuming this is the case, I seem to remember the 9700 getting very similar scores whether the card was set to no AA, 2xAA or 4xAA, i.e. the AA processing was almost (but not quite) 'free'.
I know the benchmarks are very very early and it really needs to get the full treatment from a hardware site, but the important figures IMHO are ones where the card is set to run everything maxed out...I have a feeling the NV30 is not going to be in such a prominent position in that instance...
Invoicing, Time Tracking, Reporting
I see this alot nowadays - people saying that AMD have "lost their edge", or "been taking it easy for a while" ... that is simply not true. An AMD Athlon XP 2800+ _will_ beat an Intel Pentium IV at 2.8 GHz in most benchmarks (and the 3.06 GHz P4 in quite a few - see the latest ones at THG or AT if you don't trust me), just as it is supposed to. And you can still practically get two Athlons (not 2800+'s mind you) for the same price as one high-end Pentium IV. Surely no-one here thinks that a single P4, HT or no HT, stands a chance against a true SMP system (given apps that take advantage of both CPU's)?
.. until the next model P4/AXP is out, that is.
Furthermore, there's no app or game available on this earth, and there probably won't be for at least two years to come, where the speed difference between an AXP/2800+ and a P4/3GHz is big enough to really mean anything to anyone other than the fanatical overclocking crowd, who will spend any amount of money just to have the fastest stuff on the market, only to use it for stuff like playing Counter-Strike, which uses perhaps 20% of the total CPU and graphics card capacity. Well, if you're into that sort of stuff, sure. Get a P4 and enjoy having the fastest CPU there is
For the rest of us, who base our computer purchases on common sense, for speed, stability and price, the obvious choice is still the Athlon XP.
Besides, the Pentium IV still has a pretty fucked up design. See this page if you don't know what I'm talking about. I always laugh at people who whine that Windows is poorly designed, only to praise Intel CPU's in the next breath.
Anyone care to disagree? Remember, modding me down is so much easier than posting an intelligent reply.
Quality, performance, value; you get only two, and you don't always get to pick.
Hey, why don't we test it with Quake1? Bet we can come close to 1000 fps.
And, yet, even with Q1 running at 1000 fps UT2k3 only runs at 140 fps. Wonder what something with even more complexity than that would run at... oh, look, there's a benchmark that only did 41 fps.
Or go look at CodeCult.com's Codecreatures, which does a lovely 6 fps on a 2.5 GHz P4 w/ Radeon 9700 at 1600x1200 anti-aliased and ansitropic filtering. And it still doesn't look real.
Until we have holographic imaging that's indistinguishable from reality the cards aren't there yet. If you don't need/want it, then fine, don't buy it. But whining that it's clearly beyond what's needed is, well, stupid.
In all seriousness... In Quake 3, the physics model is tied to your framerate (i.e. a new snapshot of the "world" is computed at each frame). It is well known among avid quakers that the physics is different for different framerate, and that there is an optimum at 125 FPS. This has nothing to do with the visuals. You can go faster and jump higher when getting 125 FPS. In one-player mode, it is possible to separate world snapshots and visual frames, but not in multi-player mode. So most gamers will in some ways try to achieve above 125 FPS and then cap it (using the com_maxfps in-game variable) to 125 FPS. It is then important that the card do above 125 FPS in all maps, all occasions (moreover in heavy battles involving many models and thus many polygons).
I can't talk for other games, but since the Q3 engine is widely used, that may be the case for some of them too. That partly explains the "need" for high-FPS.
So even if the GeForce FX is a bit slower for some things, those games that are using full DX9/OpenGL features will get better looking graphics thanks to the increased hardware precision. People using 3D programs like Maya with the Cg plugin will notice the biggest difference especially IMO. And at this point, NVidia's shaders are far better geared to the professional 3D graphics industry than ATi's *current* offering. This might encourage many developers to take advantage of extra GeForce FX features instead of ATi features.
(Source URL for Quote:
http://www.nvidia.com/content/areyouready
Without the goodies on, even the Ti4600 can "outperform" the R9700.
Hard to imagine a 'serious review' site would neglect to test these features. I don't give a crap about 400 average FPS in quake, but I do care if it drops to 14 with all the enhancements turned on. But then they were trying to make the GeForceFX look like it's leaps and bounds better.
I'd imagine it's still the case - the 9700 is still the bandwidth king. Personally, I don't care about faster (when its already faster than my monitor can display and brain can process). My next upgrade will be motivated because it will look better.
The GeforceFX isn't something thats going to leave the 9700 in the dust - it's something that should have come out 6 months ago to compete head-to-head with ATI.
At any rate, after putting together a couple of cheap flex-atx pcs with onboard S4s (shared memory - Shuttle FV25 in case anyone cares), I'm surprised at how little GPU horsepower is needed to actually play most games.
Even UT2k3 is playable on these little guys (albeit not 1600x1200 with all the goodies turned on, but playable). I'm pretty sure my "outdated" radeon 64vivo will play Doom 3 when it goes gold.
Anyhow, my point is that cards have been displaying 'fast enough' for awhile - I mean we don't measure a cards performance in polygons anymore. They need to "look better", as in more natural, smoother, more TV-like.
I don't need no instructions to know how to rock!!!!
As there aren't any DirectX 9 games out at the moment, DirectX 8 tests are still important.
Considering that ATI has a new card coming out soon, I doubt nVidia will get to be king of the hill for very long.
"Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
HP and Compaq now only use Geforce 4 MX 420/440/460s on their higher end machines (HP 763N, 863N, 873N, 883N, Compaq 6370US).
The rest of them use either Intel Extreme Graphics (which are ok (HP 753N, Compaq 6350US)) or a lower grade intel card. They also use cards like the S3 ProSavage (HP 523N, Compaq 6320US)).
Sony uses crap S3 (or is it SiS?) video cards in all of their desktop computers. Which is disappointing. For their laptops they use mainly ATI Radeon derivatives.
Suprisingly, you are much more likely to find an ATI or nVidia card on a HP/Compaq/Toshiba laptop than a desktop, probably because their is still some profit margin left in laptop computers (unlike desktops). Compaq's mid-range 1500 series is all ATI Mobility Radeons, as is HP's mid-range 4000 series and high-end 5000 series. Toshiba's base 1410 series uses Geforce 4 420 Go chipsets, their mid-range 1900 series uses the 440, and their high-end 5200 series uses the 460.
And yes... in case your wondering, I do currently sell computers =)
Casual Games/Downloads
These benches are more of the same passed-around mush that nVidia's been handing out since October. Wake up and smell the coffee, people--these are the same programs nVidia handed out in the October handouts for benchmarking. Did the reviewer have a gun to the back of his head, so that he couldn't mange to run *anything* else? How convenient.
By the author's own words, this was no review. There are no 6x, 8x FSAA tests, at all, although these are supposed capabilities of GF FX--there are no screen shots for comparison--in otherwords, there is absolutely nothing to prove this ever took place. There are no anisptropic filtering tests, we don't know what cpu system the Radeon 9700 benchmarked on--nothing--absolutely nothing of interest that you would normally see in a real review is present. Even if you believe the author--he says unapologetically he was under direct duress by nVidia as far as what he was permitted to show AND SAY.
Already people on the Rage3D forums are talking about how much slower the 9700P speeds are in this promotional propganda piece than they themselves can get with their systems at home.
Also....what, pray tell, would Alienware be doing with a NVIDIA beta prototype? As a small OEM I would expect that if anything Alienware would have an OEM beta version of the card--possibly. Certainly not a nVidia version of a prototype card! If nVidia needs Alienware to beta test its upcoming card this must mean nVidia hasn't even finished the prototype reference design yet and nVidia's OEMs haven't even begun production!
Here's what I think it is: a paid-for promotional piece which is designed to deter people from going ahead and buying an ATI 9700 Pro. What it most certainly is not is an actual review of the product--by the words of the author himself. What I still can't get over is that these are the very same benchmarked programs nVidia was handing out in October!
When nVidia starts sending out cards to reviewers with driver sets and saying, "Have at it--review it any way you like!" that's when I'll start listening.
One quick point to address all the 150 fps in Quake jokes:
Frame rate consistancy is what is most important (by far). A game that runs at 30 fps solid will also feel better than a game that runs at 60 fps some of the time but then bops back and forth between 30 fps and 60 fps.
The VisSim industry has done a better job of saying "we only need 60 Hz (fps) but we better never ever see you dip below that or you are out!" This forces hardware and software to be optimized for locking at 60 fps. I can tell you that a 60 fps Air Force flight simulator will always feel higher performance than a soupped up PC running Quake at 100 fps but dipping down to 50 fps or worse when things get hairy.
The biggest evidence of this issue being unimportant in PC gaming is the number of people or games that run with vertical blank (vblank) synchronization turned off. This is wrong wrong wrong in my opinion but most gamers are willing to live with enormous visual artifacts from partially completed frames to get that max fps and lowest input latency when things tough on the system.
So, to all those that mock high fps benchmarks, I challege you to post information on a recent 3D game, gfx card, system, and config that allows you to play with all the gfx features on (or those that are important to you) with vsync on using a 60 Hz display and only double buffering which locks at 60 fps solid without ever dipping below that.
That is when things have become fast enough for _that particular_ game.
Products like the NV30 and R300 help push the bar but are still not overkill. Take the above challenge and now turn on 16x multi-sampled FSAA (same as an SGI Onxy/IR), 8x anisotropic filtering (often more important than FSAA), 1600x1024 (the native resolution of my DFP), 128bit pixel depth (which NV30 can do before scan out), and include very complex vertex and fragment (pixel) programs. With all of that, turn Vsync on (as it should be) and have this entire combination run at 60 fps per second regardless of what is going on in the game at any and every given moment.
When we can do all of that, we are finished. :-)
The problem then becomes the content creators who continue to push the envolope. GeForce FX is launching with a demo that has Jurasic Park/Toy Story quality rendering tied to real-time dynamics and feature film quality animation. However, it is not quite to the level of Gollum in LOTR: Two Towers. Imagine Doom4 with 50 characters on the screen that all look like Yoda or Gollum. My point is that there is always room and applications for higher performance.
100 of these running around locked at 60 fps is the new goal: http://notendur.centrum.is/~czar/misc/gollum.jpg
Hate to break it to you, but having just spent some days researching this, I concluded that there is nothing that the GeforceFX will support that the Radeon 9000 series won't. nVidia's web site may say differently, but that doesn't make it so.
The FX may do it faster (though this remains to be seen, of course) but it probably won't do it with better image quality. If anything, I'd say ATI cards have historically produced nicer output where there's any difference at all.
Hell, even the drivers for the Radeon 9700 are getting good reviews. I thought the season of miracles was a couple of weeks ago. ;-)
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.