GeforceFX (vs. Radeon 9700 Pro) Benchmarks
Obiwan Kenobi writes "Looks like they guys at Maximum PC got lucky -- they scored the first ever GeforceFX benchmarks via an Alienware prototype machine. Two 'marks to notice: The Geforce FX scored 209 FPS in Quake 3 (1600x1200x32) and 41fps in 3dMark Game4 demo, while the Radeon 9700 Pro attained only 147fps in Quake 3 yet came back with 45fps in the 3dMark test. It seems that the GeforceFX is the clear leader in pure processing power, but in memory bandwidth the 9700 Pro is still king."
ATI's 147 fps has always been a problem for me in Quake. I like to blink a lot.
I'm sure the GeForce FX drivers they were using were early beta versions, and as such, not optimized to the standard of which release drivers are.
I'll wait for the final hardware and drivers before I decide which to buy.
RaGe
We're all just noise on the wires..
Competition like this kicks ass. The big players taking turns taking the lead. I only wish Matrox were making a larger effort than the Parhelia.
What I am surprised about though is that prices are so high for graphics cards still even with relatively good competition in the marketplace. I mean even the Parhelia debuted at like $400 didn't it?
It always seemed to be that the benefit of having AMD competing with Intel, was that I could get a really good CPU pretty cheap. (Though now it seems AMD is taking it easy for awhile, so that benefit may have been short-lived.) Yet I don't see the competition driving video card prices down.
There's some evil conspiracy afoot here, I know it!
nVidia still haven't release the integrated graphics version of the nForce2 that they announced over 6 months ago (although you can buy the non-IGP version). They told me that it would be out in September of 2002 and now they just ignore me. I've made the decision to not buy any more products from them since they actively engage in announcing products that take forever to materialize. ATI, OTOH, announces a product only as they are readying to ship it. I have much more respect for this.
I wouldn't be surprised if ATI has something oodles better than the FX if/when it ever ships.
Life is the leading cause of death in America.
I'll still bet money the GF FX will be the dominant card come final release.
---
When I grow up, I want to be a kid again.
3dMark 2001 is a guestimate on how fast things will work, its meant to torture your card and Game 4 (nature) is just that, the most punishing thing they could come up with.
But it is actual game performance that is important with most people, so while you may get better 3dmark scores, most people aren't running that a whole bunch to see those nifty graphics, they'd rather be running games.
Also, don't forget to mention that all these tests were run with 2xFSAA on.
For those who don't rtfa, the quake3 framerates for both cards had 2x antialiasing turned on. When thrown in the mix, this becomes a bit more impressive than the simple 1xx fps rate shown, as a number of current cards can achieve mid- or high-100s speeds but with no AA.
It's not simply the frame rate, but what's actually being generated in that frame.
=r
-'fester
The eye can see, in most cases, from 60 to 80fps. More if the image is pure blinking. For FPS you can't tell the difference from 70 to 200fps is those 70 ARE STABLE (worst case - low peak).
The point isn't getting Q3 to 400fps but new generation games over 100fps AVERAGE.
The big deal is that its a real world number. Yes, the eye can't distinguish much over 30fps, but we aren't concerned with that here. This is simply an established benchmark to tell us how well a card is performing compared to others.
1;
And if you really twisted our arms, we'd bet money that it will be running on a 0.13-micron core and using 256-bit DDR II memory.
And if we grab your nuts and twist, you'll confirm this? And if we threaten to cut them off... I think you'll scream just about anything...
So let me guess, they know what's coming from ATI... But like they said, its not about bandwidth, its about GPU processing power, so how will a even bigger pipe that ATi isn't filling going to help....
Tournament Management Online &
Not true. X-Box itself runs at 59.94 fps (or 50), as do the PS2 and Gamecube. The flicker fusion frequency is normally taken as something in the region of 60-70Hz. Henec the "ergonomic" 74Hz standard that was adopted at one point.
That was classic intercourse!
The important bit about fps is not what you can see, but what you can process between each frame that you see... stuff like AI and physics happen in between displayed frames, so the more you're able to push out, the more processing time you have for other stuff.
Well I'm not so sure considering that most PCs shipped are x86 or Mac... and there's maybe three major chip manufacturers among these three (AMD, PPC, and Intel). And yet almost ALL these computers (certainly the more high end ones) will ship with either a graphics chip by ATI or nVidia.
Even when you take into account a lot of the graphics workstations which may be running some more exotic processor, both ATI and nVidia make high-end workstation cards too (though I'm not sure who 3dlabs is owned by these days).
And yes I know there are some *really* budget PCs out there that ship with onboard graphics by companies who primarily manufacture chipsets, but these PCs I'm pretty sure make up a small number of PC sales. Usually the "budget" PC still ships with graphics by nVidia or ATI, they just package one of their lower-end cards.
Geforce FX scored 209 FPS in Quake 3 (1600x1200x32)
while the Radeon 9700 Pro attained only 147fps
So what they are saying is that even at a ridiculous resolution, either card is capable of a higher framerate than your monitor, and your eyes.
I'm willing to bet that there's another 20-30% in the FX due to driver tuning. nVidia typically releases a new product, then, after about two to three months, releases a driver that actually makes the card fast.
Plus, if this is the first of the GigaPixel cores, then there should definitely be more in it, and the fact that it's down on memory B/W shouldn't make much of a difference.
I like Maximumpc magazine, I even subscribed to it for a couple of years, but what is up with their website? It doesn't look terrible, but they could have a lot more content on there. Maximumpc seems to have always viewed their website as a threat to magazine sales. The magazine would have been much better off having a content filled, updated daily, community based site that would attract people to the magazine. I even remember one time a year or two ago when their website was not updated for a few months due to "renovations." Who shuts down for such things besides personal websites consisting of cat pictures and one of those "under construction" animations that came out with Netscape 2.0?
The Radeon 9700 pushes 147 frames per second.
The GeForce pushes over 200 frames per second.
My monitor refreshes 75 times a second.
Tell me again why I want a top-of-the-line graphics card?
-JDF
Yet another misguided fool. The eye can see considerably more than that, up to about 70-90 FPS. You will notice the difference between a game that runs at 30 stable FPS and one that runs at 60 stable FPS. The 24-30 FPS on TV and cinema is only perceived as fluid because of motion blur.
And even in a game, having FPS over say, 70 is useful because the frame rate will vary. When there's suddenly much action on the screen the frame rate will drop...
They never test the number of text lines per second in text mode. Or Nethack FPS. My card does 7.5 FPS in Nethack, if I click the keys really fast.
optimized for what, Quake benchmarks.
I seem to recall a long standing argument about GFX card drivers being 'optimized' to perform well in the standard performance tests e.g. Quake 3.
Couldn't find a link on google though.
thank God the internet isn't a human right.
Aside from all the other things being mentioned here, another thing to take into account is motion blur. When you watch a movie at 24 fps, or television at 30 fps, motion blur makes sure you don't miss anything between frames. If the action is moving fast enough, it will appear as a blur in a single frame, so you're not missing anything "between" frames. Not so in a videogame. In a videogame, if the action is moving too fast there will be "gaps". So even though, technically the eye can't see anything above a certain frame rate, you can't really directly compare television or movies to video games as far as framerate is concerned.
Have fun spending a few grand to get something readable. 75Hz... Man, your eyes must be bloodshot. Too much flicker.
yah, but not every system ships w/ the most uber card out there. Granted, you can order such a system, but odds are it's a top-of-the-line, $3000 workstation (or game box). Most vendors won't put the latest-and-greatest card in the system until there's a lower-cost alternative version of the card. For example, any of the GeForce 4 MX cards, or the Ti4200 64MB. Or for that matter the Radeon 9000/9500.
As for the shipping CPU type, Intel has, by far, the lion's share of the market. PC/Mac ratios run what, 50:1, and of the PC's shipped, some 80% of them are Intel? And I think I'm being conservative. The ratios there are probably much worse (for the little guy).
Between 30 and 60fps the human eye can not see the difference, this means that if you display 60 different frames per second you can only see the difference between half of them.
This myth needs to be put to rest already. It's trivially easy to tell the difference between 30 and 60fps. Period. It has always been this way. And 60fps is much nicer for very high-speed action games (it doesn't matter in other cases). Beyond 60fps, though, diminishing returns kick in very quickly.
And realize that this is a *benchmark*, not insistence that 300fps is better than 290.
This is far more complicated than Hz. When you go to the cinema, the film is projected at 24fps (I *think*). How many people do you see complaining about flicker at the cinema? Not many.
Remember, XBox, PS2, Gamecube and all the other consoles are designed to output to *INTERLACED* devices (ie, your TV). So whilst they are outputting 50 times a second, they're only outputting half the scan lines each time the scan down the screen.
It's my guess that monitor designers have a hard time calibrating there monitors for the best "non-flicker" effect. A designer never really knows what frequency the monitor is going to be run at. Certainly, if they could guarantee that a monitor is always going to be run at a specific rate, they could design the phosphor so that it only begins to fade (significantly) after 1/74th of a second later. I imagine that would have far more effect on flickeriness (I like the sound of that word).
I'm guessing here, but I'm guessing to convince your brain that animation is fluid, you need around 30hz or so (similar to TV and film). I imagine convincing your brain that something is flicker free is a combination of frequency, phosphor fade time and all sorts of other magic.
Comparing future products against real shipping products is not very fair without at least keeping this in mind. This article barely mentions it.
ATI might very well ship an improved version around the time GeForce FX ships.
Most major manufacturers (Hp, Compaq, IBM, Gateway...) use S3, SiS, Trident, and other cheap video cards and NOT ATI/Nvidia for their base and average PC's. Only the more mid-level to high-end machines have NVidia/ATI cards in them. I've seen some new Pc's with Geforce2's but there it's is not the mainstream shipping card by any means.
You are neglecting several other key brands of cards which are used in some cases way more then NVidia / ATI. Matrox for instance is used primarily for Digital Editing, and general 2D Graphics work because of it's fabulous image quality. 3D Labs makes great 3D CAD/Imaging (as in Production Rendering) cards which give all sorts of shader/gl extension benefits not scene on regular cards. Evans and Sutherland make good Cad cards. SGI makes good rendering cards, same as Sun.
Nvidia and ATI are good gaming cards, but they are not the only manufacturers of video cards. Their cards are built for gaming. They may work your latest pirated copy of 3d studio max/maya/animation master/lightwave/truespace, but it doesn't mean it's good at it. Far from it actually.
They need to run the demos with 4xAA. The 9700 and NV30 are so fast as to make FPS irrelevant and eye-candy relevant.
If the game is running at 100 fps people are going to up the eye-candy, right?
Assuming this is the case, I seem to remember the 9700 getting very similar scores whether the card was set to no AA, 2xAA or 4xAA, i.e. the AA processing was almost (but not quite) 'free'.
I know the benchmarks are very very early and it really needs to get the full treatment from a hardware site, but the important figures IMHO are ones where the card is set to run everything maxed out...I have a feeling the NV30 is not going to be in such a prominent position in that instance...
Invoicing, Time Tracking, Reporting
You won't have any problems with an Nvidia card under Linux using XFree86 4.x.x. I have installed maybe 50 systems with Nvidia cards, and use a GeForce 2 400MX myself.
I see this alot nowadays - people saying that AMD have "lost their edge", or "been taking it easy for a while" ... that is simply not true. An AMD Athlon XP 2800+ _will_ beat an Intel Pentium IV at 2.8 GHz in most benchmarks (and the 3.06 GHz P4 in quite a few - see the latest ones at THG or AT if you don't trust me), just as it is supposed to. And you can still practically get two Athlons (not 2800+'s mind you) for the same price as one high-end Pentium IV. Surely no-one here thinks that a single P4, HT or no HT, stands a chance against a true SMP system (given apps that take advantage of both CPU's)?
.. until the next model P4/AXP is out, that is.
Furthermore, there's no app or game available on this earth, and there probably won't be for at least two years to come, where the speed difference between an AXP/2800+ and a P4/3GHz is big enough to really mean anything to anyone other than the fanatical overclocking crowd, who will spend any amount of money just to have the fastest stuff on the market, only to use it for stuff like playing Counter-Strike, which uses perhaps 20% of the total CPU and graphics card capacity. Well, if you're into that sort of stuff, sure. Get a P4 and enjoy having the fastest CPU there is
For the rest of us, who base our computer purchases on common sense, for speed, stability and price, the obvious choice is still the Athlon XP.
Besides, the Pentium IV still has a pretty fucked up design. See this page if you don't know what I'm talking about. I always laugh at people who whine that Windows is poorly designed, only to praise Intel CPU's in the next breath.
Anyone care to disagree? Remember, modding me down is so much easier than posting an intelligent reply.
Quality, performance, value; you get only two, and you don't always get to pick.
AMD's share is about 35% of the desktop cpu market so no, 80% for Intel is not conservative, it's way high.
There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
i'd agree. the best real world proof i've read is watching a camera pan across a white picket fence with green grass in the background, ran at 24, 30, and 60 fps. at 24 it looks like a freaking strobe light, 30 doesn't hurt the eyes too much, and 60 is pretty decent.
either way, you still know it's a picket fence, and which way the camera is panning, which, in my opinion, is really all that matters.
moox. for a new generation.
So even if the GeForce FX is a bit slower for some things, those games that are using full DX9/OpenGL features will get better looking graphics thanks to the increased hardware precision. People using 3D programs like Maya with the Cg plugin will notice the biggest difference especially IMO. And at this point, NVidia's shaders are far better geared to the professional 3D graphics industry than ATi's *current* offering. This might encourage many developers to take advantage of extra GeForce FX features instead of ATi features.
(Source URL for Quote:
http://www.nvidia.com/content/areyouready
Doom 3
it crawls a measly 20fps on my GeForce ti4600. When this gFX comes out, I'll get one right away, even at 500$. I can afford it and it's tax-deductible. I want one cause I want the best.
When will I end this grieving ? When will my future begin ?
I agree Junks Jerzey - I'm SO SICK of seeing this posted, AGAIN and AGAIN on Slashdot. It's like people read it once, and it sticks in their heads, and they're convinced they're right. The effect is called "pseducertainty" - also known as "being a moron".
I also love reading that "people can't tell the difference between more than 256 shades of grey". Grrrr...
Education is the silver bullet.
...while the Radeon 9700 Pro attained only 147fps in Quake 3...
Only?!?
Without the goodies on, even the Ti4600 can "outperform" the R9700.
Hard to imagine a 'serious review' site would neglect to test these features. I don't give a crap about 400 average FPS in quake, but I do care if it drops to 14 with all the enhancements turned on. But then they were trying to make the GeForceFX look like it's leaps and bounds better.
I'd imagine it's still the case - the 9700 is still the bandwidth king. Personally, I don't care about faster (when its already faster than my monitor can display and brain can process). My next upgrade will be motivated because it will look better.
The GeforceFX isn't something thats going to leave the 9700 in the dust - it's something that should have come out 6 months ago to compete head-to-head with ATI.
At any rate, after putting together a couple of cheap flex-atx pcs with onboard S4s (shared memory - Shuttle FV25 in case anyone cares), I'm surprised at how little GPU horsepower is needed to actually play most games.
Even UT2k3 is playable on these little guys (albeit not 1600x1200 with all the goodies turned on, but playable). I'm pretty sure my "outdated" radeon 64vivo will play Doom 3 when it goes gold.
Anyhow, my point is that cards have been displaying 'fast enough' for awhile - I mean we don't measure a cards performance in polygons anymore. They need to "look better", as in more natural, smoother, more TV-like.
I don't need no instructions to know how to rock!!!!
Has anyone ever seen Nvidia Driver code? It is littered with benchmark/Game specific code.
So basically what Nvidia has done is do as little processing as possible when certain apps are running, or optimize for those specific apps.
So there benchmarks are good if you are running those apps, but bad if not.
www.mycal.net
If they ever release a FPS funnier than Q3 I'll eat my hat. Tons of eye candy, but no big improvements AFAIK. Counterstrike adds something in the communication model but that's all.
If I bought UT2003 it was just to check those nice effects but I knew I'd end up playing Q3 again.
...Did anyone test the cards running quack3?
Wah!
"GeforceFX ... 41fps in 3dMark Game4 demo, while the Radeon 9700 ... came back with 45fps in the 3dMark test."
Who cares? 3dMark test is designed around directX 8, while both of those cards are designed to take advantage of directX 9. Wait until the next 3dMark release then you have a valid test.
What is stopping the companies from putting the best of everything on one card?
Money.
There is still a limited market for high end video cards.
Complexity.
It is much easier to run through a simplistic GPU at high speed (and higher memory speed), or use a slower speed, but more powerful GPU. Doing both is more difficult (RISC vs CISC anyone)
MaximumPC states that they think the Radeon 9700 will likely close the gap when anti-aliasing is cranked up. However, the Intellisample compression will supposedly vastly increase the speed of anti-aliasing on the GeForce FX (see Anandtech article). I would think that this would push the GeForce FX even further ahead of the Radeon.
The biggest thing to remember, and this has been said again and again, is that this is beta silicon and beta drivers we're seeing. Not only does the performance from early beta drivers of a card to final increase substantially as we've seen with releases in the past, nVidia has proven time and time again that they can get a hell of a lot more performance out of their cards with new drivers (See Detonator XP release and Detonator 40.xx release, both of which gave something like 25%+ performance increases to the top-level cards at the time)
Considering that ATI has a new card coming out soon, I doubt nVidia will get to be king of the hill for very long.
"Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
I actually own one of those Snap-On screwdrivers. I got it years ago as a repayment for a favor I did for a mechanic friend of mine. At the time I thought the repayment was not, shall we say, commensurate with the debt owed. But then I started using it and realized that he was actually giving up something terribly valuable. It is the best scrtewdriver I've ever used, hands down. I've had it for like 10-12 years now and can't deal with other drivers. The grip, in particular, is what does it -- it works so well that it's very easy to strip threads and actually break screws if you use cheap hardware. But if you have to drive a deck screw into a 2x4 by hand, there's no other tool. It's wholly unsuited for PC uses, however.
The only problem I had with MaxPC recommending it was the fact that the tip is *incredibly* magnetic. Like, lots and lots for a plain old screwdriver. You can shove the driver into a bucket of screws and the thing will come out absolutely festooned with screws. It will do the Jedi force screw pickup trick from about an inch away, which is annoying until you get used to it (and then it becomes handy). It's probably got a real rare earth magnet in the tip to make it so strong (and expensive). And it's the last tool I would use to screw a motherboard into a case with. Even it the tip wasn't very magnetic, it's just not a good driver for really delicate work.
As far as MaxPC getting paid to shill them, I don't think so. Snap-On has their target audience pretty well sewn up and probably doesn't need the handful of PC owners willing to pay $100 for a tool to increase/maintain their sales. They have trucks that drive around to mechanics and they have drivers/sale people that know their routes and they protect their customer loyalty fiercely. Because they haven't really set up their distribution model as a "normal" retail channel, courting a couple hardcore PC geeks is definitely not their market and doing so through a computer magazine would not be a wise decision for them to make.
Besides, I've seen MaxPC absolutely trash a product whose ad is on the facing page. They're notoriously cruel, in fact, and I think they tend to err on the side of being a little too mean (eg, they'll ding a perfectly decent video card because it doesn't have like a TV out port -- forgetting that this features might not be something everyone wants or uses and brings the price of the card down). I've never seen them with an obviously bum recommendation and I'd trust their review over those of any Ziff-Davis publication in a flat second. I was a little amazed at their recommendation at first, but it was not because of their jounalistic integrity.
-B
Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.
... but I want a room with 14 people in it, all with that many polygons :-) ... I'd be interested in someone doing the polygon equivalent of mip-mapping; showing characters with more and more polys as they get within appropriate ranges of the camera.
:-)
There's no need, for example, for individual hairs to show from 100' away, but up close, make it flow like real hair.
That would be impressive
- Michael T. Babcock (Yes, I blog)
I'm pretty sure the film is redrawn much faster than 24 fps. Most people consider less than 72Hz to be flickering. But if you redraw each frame three times (3x24=72Hz) it'll still look flicker-free and smooth for anything taken with a camera. If you want to see why it doesn't work for a rendering I suggest you go here:
/ x_ motion.htm
http://freespace.virgin.net/hugo.elias/graphics
and check out 2: Temporal anti-aliasing (Motion Blur). It's kinda hard to explain without pictures. It makes a lot more sense if you think of "reality" as having infinite fps, and your camera only 24fps. The result is motion blur, and without it, it just doesn't look real. Compare 24 of the rendered images compared to 24 motion blurred one and you'll understand.
Kjella
Live today, because you never know what tomorrow brings
HP and Compaq now only use Geforce 4 MX 420/440/460s on their higher end machines (HP 763N, 863N, 873N, 883N, Compaq 6370US).
The rest of them use either Intel Extreme Graphics (which are ok (HP 753N, Compaq 6350US)) or a lower grade intel card. They also use cards like the S3 ProSavage (HP 523N, Compaq 6320US)).
Sony uses crap S3 (or is it SiS?) video cards in all of their desktop computers. Which is disappointing. For their laptops they use mainly ATI Radeon derivatives.
Suprisingly, you are much more likely to find an ATI or nVidia card on a HP/Compaq/Toshiba laptop than a desktop, probably because their is still some profit margin left in laptop computers (unlike desktops). Compaq's mid-range 1500 series is all ATI Mobility Radeons, as is HP's mid-range 4000 series and high-end 5000 series. Toshiba's base 1410 series uses Geforce 4 420 Go chipsets, their mid-range 1900 series uses the 440, and their high-end 5200 series uses the 460.
And yes... in case your wondering, I do currently sell computers =)
Casual Games/Downloads
...maybe I should've held off on getting my Ti4200..
ATI? I'll never buy another one of their cards.. nVidia is the shiznit, baby!
Cruising the internet on my TI-99/4A @ a whopping 300 baud!
These benches are more of the same passed-around mush that nVidia's been handing out since October. Wake up and smell the coffee, people--these are the same programs nVidia handed out in the October handouts for benchmarking. Did the reviewer have a gun to the back of his head, so that he couldn't mange to run *anything* else? How convenient.
By the author's own words, this was no review. There are no 6x, 8x FSAA tests, at all, although these are supposed capabilities of GF FX--there are no screen shots for comparison--in otherwords, there is absolutely nothing to prove this ever took place. There are no anisptropic filtering tests, we don't know what cpu system the Radeon 9700 benchmarked on--nothing--absolutely nothing of interest that you would normally see in a real review is present. Even if you believe the author--he says unapologetically he was under direct duress by nVidia as far as what he was permitted to show AND SAY.
Already people on the Rage3D forums are talking about how much slower the 9700P speeds are in this promotional propganda piece than they themselves can get with their systems at home.
Also....what, pray tell, would Alienware be doing with a NVIDIA beta prototype? As a small OEM I would expect that if anything Alienware would have an OEM beta version of the card--possibly. Certainly not a nVidia version of a prototype card! If nVidia needs Alienware to beta test its upcoming card this must mean nVidia hasn't even finished the prototype reference design yet and nVidia's OEMs haven't even begun production!
Here's what I think it is: a paid-for promotional piece which is designed to deter people from going ahead and buying an ATI 9700 Pro. What it most certainly is not is an actual review of the product--by the words of the author himself. What I still can't get over is that these are the very same benchmarked programs nVidia was handing out in October!
When nVidia starts sending out cards to reviewers with driver sets and saying, "Have at it--review it any way you like!" that's when I'll start listening.
One quick point to address all the 150 fps in Quake jokes:
Frame rate consistancy is what is most important (by far). A game that runs at 30 fps solid will also feel better than a game that runs at 60 fps some of the time but then bops back and forth between 30 fps and 60 fps.
The VisSim industry has done a better job of saying "we only need 60 Hz (fps) but we better never ever see you dip below that or you are out!" This forces hardware and software to be optimized for locking at 60 fps. I can tell you that a 60 fps Air Force flight simulator will always feel higher performance than a soupped up PC running Quake at 100 fps but dipping down to 50 fps or worse when things get hairy.
The biggest evidence of this issue being unimportant in PC gaming is the number of people or games that run with vertical blank (vblank) synchronization turned off. This is wrong wrong wrong in my opinion but most gamers are willing to live with enormous visual artifacts from partially completed frames to get that max fps and lowest input latency when things tough on the system.
So, to all those that mock high fps benchmarks, I challege you to post information on a recent 3D game, gfx card, system, and config that allows you to play with all the gfx features on (or those that are important to you) with vsync on using a 60 Hz display and only double buffering which locks at 60 fps solid without ever dipping below that.
That is when things have become fast enough for _that particular_ game.
Products like the NV30 and R300 help push the bar but are still not overkill. Take the above challenge and now turn on 16x multi-sampled FSAA (same as an SGI Onxy/IR), 8x anisotropic filtering (often more important than FSAA), 1600x1024 (the native resolution of my DFP), 128bit pixel depth (which NV30 can do before scan out), and include very complex vertex and fragment (pixel) programs. With all of that, turn Vsync on (as it should be) and have this entire combination run at 60 fps per second regardless of what is going on in the game at any and every given moment.
When we can do all of that, we are finished. :-)
The problem then becomes the content creators who continue to push the envolope. GeForce FX is launching with a demo that has Jurasic Park/Toy Story quality rendering tied to real-time dynamics and feature film quality animation. However, it is not quite to the level of Gollum in LOTR: Two Towers. Imagine Doom4 with 50 characters on the screen that all look like Yoda or Gollum. My point is that there is always room and applications for higher performance.
100 of these running around locked at 60 fps is the new goal: http://notendur.centrum.is/~czar/misc/gollum.jpg
Hate to break it to you, but having just spent some days researching this, I concluded that there is nothing that the GeforceFX will support that the Radeon 9000 series won't. nVidia's web site may say differently, but that doesn't make it so.
The FX may do it faster (though this remains to be seen, of course) but it probably won't do it with better image quality. If anything, I'd say ATI cards have historically produced nicer output where there's any difference at all.
Hell, even the drivers for the Radeon 9700 are getting good reviews. I thought the season of miracles was a couple of weeks ago. ;-)
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
Hmm... I just bought a shiny new Radeon 9700 Pro. It's right here, in my hand, about to go in my new PC. Tell you what: I'll set mine up, you build the best GerforceFX-equipped PC you can, and let's test REAL performance. Fair? ;-)
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
Why? What do you think the FX can do that the 9000 series can't?
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
Doesn't anyone know how many issues this thing has? Most people fear the dreaded VIA 4-in-1 driver problems and incompatibilities. There have been numerous mentions of VIA problems on sites like tomshardware.com and anandtech.com.
The AMD cpu's are great, but who wants to deal with the problems of the VIA chipset?!
NFORCE 2 is shaping up to be an excellent chipset, stability wise and more (I won't argue against the fact that intel may have better working drivers). Also AMD will be integrating more chipset features (memorty controllers) into the processor in the future because of problems like this.
Hmmm... Pie...
I'm perfectly happy with my SiS equipped motherboard (ECS K7S5A). I've had no issues with it, or the chipset, and I've run all kinds of operating systems and software on this machine.
I even went out and bought a $30 SiS AGP video card (SiS 315 chipset, 64Megs onboard) that works great for the MechWarrior 4 series of games, the Delta Force series of games, Empire Earth, etc. I typically play with high graphics detail at 1024x768 (all I have is a 17" monitor at the moment, anything higher is wasted on this POS). I get decent frame rates.
I spent less than $100 for both the motherboard and the video card, and I've been extremely pleased with the performance and the stability of my system.
I'd definately recommend SiS based hardware to anyone. I'll never buy another VIA based motherboard again.
The content is on film at 24 fps and the projectors double-shutter the film to have it flash at 48 fps, reducing the flashing of yester-year.
BTW, It is only when the camera pans to you REALLY notice the 24 fps content.
I hate the fact that the new digital projection standards (and HDTV for that matter with 1080-24p) are designed around this ancient frame rate.
I *wondered* why I couldn't seem to focus on the background in The Two Towers' panoramic scenes until the camera stopped moving.
Behold PC Gamer December 2002 Volume 9 Number 12
A behind the scenes interview with the "id" staff (not ID, Id...etc), page 74, paragraph starts...
"Over the past couple of years Carmack has openly admitted his waning interest in games. (Though since id derives its greatest revenue from its games - rather than licensing engines - it's likely he'll be building games for years to to come.)..."
No sig for you!!
Well, I guess we could do a little bit of code hacking and start using Text Mode Demos to benchmark text lines per second. :-)
When you start benchmarking text, and people are coding ridiculous things like raytracing in text mode, you know you can't go wrong.