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MMORPGs, Are You There Yet?

maddugan writes "CNN recently posted a story about a company by the name There and their opening of a public beta for their 'Virtual Universe'. One of the key element is that you can buy virtual Levis and Nikes for your Avatar. " Hemos & I have been playing The Sims Online- Come visit the Slashdot Charisma Sweatshop on the absolute west edge of the Mt Fuji City and say hi. I got my real nick for once too! I love MMORPGs and 'There' looks like another wrinkle on taking Sims type games online. It'll be interesting to see how it plays out.

51 of 163 comments (clear)

  1. No. Flat out. by Ohmsee · · Score: 2, Insightful

    MMORPG's are fine and they cater to a very select market. The fact the that select market is rather huge is irrellevant.

    I have not started playing Everquest, Anarchy Online, There, Sims Online, EOA, or any of the others that I might have missed. I have no plans to either. I play a mud. Text. Requires reading... I know, what a pain in the ass.

    --
    /(bb|[^b]{2})/
  2. Online Sims can be very addictive by stonebeat.org · · Score: 2

    specially this kind. I hope nobody gets hooked on to this, and forget to eat/sleep and end up unconscience like that guy in Korea(i think).

  3. Yay, more dupes! by deepstephen · · Score: 5, Funny

    Yep, it's a dupe.

    Come on CmdrTaco, that's two dupes you've posted on today's front page... go for the hat-trick!

    --

    --
    Karma: Chameleon (you come and go)
    1. Re:Yay, more dupes! by plone · · Score: 2

      GroundHog day comes early for Slashdot! Now if only there was a way that CmdrTaco could get Rita to fall in love with him.

  4. As usual... by Anonymous Coward · · Score: 2, Informative

    This is a dupe. The original Slashdot article can be found here: "Metaverse Launched?".

  5. Answer to my own question by Amsterdam+Vallon · · Score: 2, Interesting

    From Damage Studios' site:
    As far as The Game goes, we're on track for meeting our prototype deadlines, which makes everyone pretty buzzed. We had our second art review on Friday, and the concepts are really coming along. I don't want to go too far into that, because I don't want to ruin the anticipatory magic.

    Apparently, you can get frequent updates by signing up for the mailing list.

    Nice work so far, Chris.

    --

    Reply or e-mail; don't vaguely moderate. Ex-O'Reilly/MIT employee, now a full-time Google employee.
  6. it'll be really interesting when by Anonymous Coward · · Score: 2, Interesting

    you can "travel" from sims online to there, as in a vacation, pick up some stuff for the kids, and so on.

    After all, we don't all live in the same town but people do visit from time to time.

  7. Neighbors by moertle · · Score: 2

    OMG, I think CmdTaco and I are neighbors in Mt. Fugi.

    --
    I hold a patent on sigs...
  8. The Sims Online: Not There Yet by Fusty · · Score: 3, Insightful

    It's good to hear that some gamers are having a good time in the Sims Online - other user reviews have been less excited about the experience.

    Here's a short piece about the fallout in reaction to this most-touted game release: Sims Online: Be a PAYtester?

    1. Re:The Sims Online: Not There Yet by kien · · Score: 3, Interesting

      I beta-tested TSO. Took me about one hour to decide that it was fundamentally flawed. I'm glad they held the open beta because it convinced me that this was NOT a game I would enjoy.

      I think it's great when MMOG game developers offer open public beta-tests. It puts lots of eyeballs on their game (better chance that bugs will be found) and as the release of EQ taught us, it's never a bad idea to load-test your servers in beta. Also, if their game is good on a fundamental level (even if a few bugs still have to be found)...word of mouth will do all the pre-selling they'll need.

      Hopefully, There will get it right.

      --K.

      --
      Sig: Bad people happen. Try to avoid being one of them.
  9. Re:No. Flat out. by mystran · · Score: 3, Insightful

    Interesting thing with MUDs seems to be that more reading they require, the less there are people that you'd rather play without. Another thing I like with MUDs is that once there is no need to get as big audience as possible, there need not be such compromises on the gameplay, which generally mean better game.

    --
    Software should be free as in speech, but if we also get some free beer, all the better.
  10. Hrm by Dark+Lord+Seth · · Score: 2
    Hemos & I have been playing The Sims Online- Come visit the Slashdot Charisma Sweatshop on the absolute west edge of the Mt Fuji City and say hi. I got my real nick for once too! I love MMORPGs and 'There' looks like another wrinkle on taking Sims type games online. It'll be interesting to see how it plays out.

    I thought this would be a fitting UF comic, considering how Slashdot is supposed to be pro-freedom/anti-corporatism. Have fun SimPeddling your SimAss to EA for SimDollars. Go to the SimMac and have a SimHeartattack or buy a SimPentium4 with SimHyperthreading!

  11. Nikes by Angry+Black+Man · · Score: 3, Funny


    Does it take you two weeks to earn enough virtual money to buy the latest Nike Jordans like in real life?

    --
    the byproduct of years of oppression by the white man
  12. Re:No. Flat out. by Dark+Lord+Seth · · Score: 4, Insightful

    I played a MUD. The administrators were about as corrupt as an average politician and it was all being led by an unemployed welfare-supported hippie who wouldn't even recognize a "Bad Thing"(tm) if it hit him in the face at mach 2. Most of the players we're afraid to say anything and the few who did only droned out the words "I agree!" or something similiar to whatever ons of said administrators cried out in a fit of utter stupidity. That, and the basic idea of "You're not paying, so if you don't like it, go to hell." aren't very appealing to me. IF I would even want to play an online RPG every again, I'd either play one that's not massively multiplayer or one that is administrated by decent, unbiased folks.

  13. Re:No. Flat out. by Ohmsee · · Score: 2, Insightful

    I would entirely have to agree, based simply on the fact that in my last 14 years of mudding, some of the most fun I've had has been on a mud with 5-6 other people on it. I'm really not fond of the Massively Multiplayer Online Games. The only graphical online game I've ever played and liked was Medal of Honor:Allied Assault. But, it's not exactly the type of game that concentrates on interplayer relationships. Just go shoot someone. I used it to clear stress. I can't honestly think of a graphical interface that would work for most muds that I've played, for the reason that unless they're drawing the graphics from my mental images of the descriptions, it's not the same MUD.

    Just my .02

    --
    /(bb|[^b]{2})/
  14. What a bad idea. by Anonymous Coward · · Score: 5, Funny
    "Come visit the Slashdot Charisma Sweatshop on the absolute west edge of the Mt Fuji City and say hi."

    10 seconds later, at the Slashdot Charisma Sweatshop...

    +=---------=+
    |First post!|
    +=---------=+
    \/
    /
    .
  15. There's beta program by seldolivaw · · Score: 2

    I applied for There's beta testing program, and have been accepted. Apparently they invite new players "on a weekly basis" -- I'm still waiting impatiently for my invite! :-)

  16. Recursive dupeness by dipipanone · · Score: 2, Insightful

    Do we really need all these duplicate posts, telling us that the article is a dupe?

    Bad enough that it's a dupe in the first place without having to read fifty posts telling us so over and over again.

    1. Re:Recursive dupeness by Entropy_ah · · Score: 2

      But look what your about to start. Now people are going to complain about all the dupe posts to dupe stories then people are going to complain about dupes to those complaints. If this continues we are all going to be sucked into a black hole.

      --
      my other penis is a vagina
  17. WorldsAway from compuserve by nounderscores · · Score: 4, Interesting

    I was a compuserve member way back when the internet was hard to get onto (you couldn't access the net from compuserve when I first signed up). They looked deep into my soul and gave me a number based upon the order in which I joined. About when they let me choose a screen name for myself (all_the_good_names_are_taken@compuserve.com I kid you not.) they introduced this thing called Worlds Away which seems eerily like "there."

    The keyword you typed at the go prompt was AWAY, so youd type GO: AWAY and be transported to a virtual world which had all the usuall compuserve anal retentive rules to keep everyone playing nice.

    I've since left compuserve due to the cost of access and the mountains of rules, but I did hear that worlds away has been replaced by a thing called Dreamscape.

    Everything that is old is new again.

    1. Re:WorldsAway from compuserve by OmniVector · · Score: 2

      Wow I didn't know any old WorldsAway people read Slashdot either.

      You might have remembered me as Tito.

      --
      - tristan
  18. Open source mmorpg? by HeyBob! · · Score: 5, Interesting

    Is anyone developing a free to use mmorpg, maybe based on a p2p method? I pay enough monthly bills I don't want to pay a monthly fee just to play a game. I don't mind paying for the game though.

    I wonder if there's a way to build a mmorpg system that doesn't require central servers, but could exist on thousands of p2p machines. As pc's log on and off, the load is moved around. Sort of a combination of p2p and a distributed.net.

    Instead of servers slowing down with more people logging on, the game gets faster when more pc's log in and add their computing power.

    1. Re:Open source mmorpg? by Cruciform · · Score: 2

      Cool :)
      btw, is that Ragnar from Rune redrawn by one of your artists? There's an image of him looking exactly like that on one of the old promotional images from Human Head.

    2. Re:Open source mmorpg? by riedquat · · Score: 2, Informative

      Nearly all multiplayer games have rules - a multiplayer system without rules is just a glorified chat server. We expect the server to implement those rules, because we cannot trust the clients. You cannot trust the clients, because they may not be running the code you sent them unmodified and you wil not be able to tell. I can modify any code running on my PC, which makes it very easy for me to cheat.

      I wrote a paper on p2p multiplayer games for my Masters degree, and this was the major obstacle to p2p games I identified. There are ways around it, but competitive p2p games are a whole different world to cooperative p2p applications like file sharing.

  19. Time Commitment? by Flamesplash · · Score: 5, Interesting

    My big thing is with how much time commitment a "Virtual World" type game requires. I have never played any type of online static VW game, just things like Battle.net.

    My main reason for this is that it seems like the commitment is too great. It seems like one I play I have to keep playing everyday or else my previous effort isn't really useful, like I have to live a second life almost to make anything useful/fun out of the MMOG.

    I am currently playing Animal Crossing on the GCN, and while this game is ultimately experienced best if you play a little each day or for an hour or two on the weekends, Or both in my casse, I could stop playing for a while and nothing would go wrong or bad, I would be able to pick right back up. The same goes for the non MMOG Sims. From outside of MMOG it seems like I couldn't do this with those.

    Am I off base with my impressions of MMOG? Are there any that exhibit play whenever you want/can better than others without degrading the experience?

    --
    "Not knowing when the dawn will come, I open every door." - Emily Dickinson
    1. Re:Time Commitment? by aliens · · Score: 2, Interesting

      I'm sorry but the amount of time you have to put into these games is unreal. Where do the people who play these games find the time?

      On top of which I was listening to some talk radio and a girl called up to discuss why she enjoys Sims Online. Basically she stated she could do things she couldn't do in real life and as an example she said, "be outspoken." Really, come on, how bout just try to be outspoken in real life. Or has that become illegal?

      Things you can't do in real life should be things like drive a drive a Ferrari down the wrong side of the road at 110mph. That's what video games are for, not so you can be outspoken.

      --
      -- taking over the world, we are.
    2. Re:Time Commitment? by cmacb · · Score: 3, Interesting
      On-line gaming can indeed be an addictive passtime. But then so many other things can be too. If you don't change any other behavior and simply add several hours a day of on-line gaming you will probably at least suffer from sleep deprivation.

      What most people do however is give up some other activity. When I really got involved in this stuff a few years ago I stopped watching TV. First I simply watched less, then at some point I realized what a great waste of time my remaining TV watching was. Anyone who stops watching TV completely for a few months will be shocked at how awful most of it is when you tune back in.

      Both TV and movies of today are creations of other people. As you watch you are consuming, nothing more. At least with virtual reality there is usually some element of creativity involved.

      As far as being outspoken... if you communicate at all with people in real life as well as online (for example e-mail between you and people you actually meet in person) you will notice that the nature of the communication is different. Almost *everyone* is more outspoken online, whether it is e-mail, newsgroups, or SlashDot. People often express things in their personal web pages that they would be embarrassed to say to someone in person.

      You can in fact develop what might be called an alternate personality online. I'm not sure there is any evidence however that this second personality is any less "real" than your in-person one. In fact I think it might be a good bit *more* real (for better or worse).

      When it comes to work, as opposed to play, I'd *much* rather interact with people online than in person. The key element of this other than the liberating aspect of the interaction is that fact that everything is recorded. The worst managers I have ever had are the ones that go down the hall and pop into people's office or cubes for friendly little one-on-ones. These 5-minute-managers send their whole staff in different directions without knowing it.

      Real life meetings usually end up being chaotic unless they are planned in advance. Again, the key is to get things in writing, to produce meeting minutes, and when it comes design, make sure that everyone is on the same "page".

      I think that in the future online VR type interaction will replace many work interaction not because it is more fun, but because it works better.

    3. Re:Time Commitment? by wurp · · Score: 2

      You might check out Magicosm. Unfortunately, we're still more than a year away from a final release right now. We'll be having an alpha test soon; it should start in August.

      Part of what makes us different is that we allow a sort of casual play. Crafting takes significant time, hours or days, so you can queue up activities for offline work. You can monitor your character's progress by receiving email updates or by viewing a web page, and queue new actions in the same way. This means that while you may play almost every day, most days it can be by viewing a web page and queueing a few new actions, sending emails to people to bring you raw materials or tell you what they want crafted.

      Your character is controlled by a scripting language, so you can set him up to do whatever you think he's smart enough to do without getting himself killed, or use our preconstructed scripts to do the basics.

      Our goal is to create a complete working fantasy world... iron ore comes from the ground, not a guy on the street corner. Real crafting is done in a smithy, which player characters can own, rent out, whatever. Monsters are not your main source of experience, questing, dynamically generated or part of the storyline, is. It is often much better to avoid a monster if you can rather than fight it. Although, with our lore system, finding out how to do new things is often more important than gaining experience. You will have to learn to do new, more difficult tasks to continue advancing, and you will have to journey to someone to be trained in these new tasks.

      We have player run governments, manage your lands to increase resource production. All items (except a few relics) can be crafted. You can become the best at one or a few activities (say, making horseshoes of speed or dwarven axes, or opening enchanted locks) and thus well-known in your area. Skills atrophy slightly when not in use, and many skills have a maximum, so not even the most powerful characters can match you at something that you do every day. Hang out in taverns to get new quests, publish a newspaper... we're building a complete fantasy world, not the latest Everquest clone.

      Come see us. Check out the forums. Leave us a note to get back to you when we hit release time :) We've been at this for 2.5 years, so it's not some fly-by-night project.

  20. Re:Nope by skinfitz · · Score: 2

    I was at Radio Shack last year, and the guy behind the counter was foaming at the mouth over that microsoft game. It was kind of scary.

    I think anyone would foam at the mouth when ask to pay $70 for M$ Flight Simulator...

  21. OS requirements by e**(i+pi)-1 · · Score: 2, Informative

    "There" seems to require Windows.
    Too bad, they follow only that track.

    1. Re:OS requirements by rplacd · · Score: 2

      I wouldn't be surprised if a Mac client showed up soon.

  22. They totally miss the point by fleener · · Score: 3, Insightful

    SimsOnline seems OK, but think ahead a few years to how the medium will evolve. The 'There' virtual universe is a snapshot of the screwed up world to come.

    We go from text chat where we can let down our social guard, be anything we want to be and let our imagination soar. SimsOnline moves us to cartoonish graphics, an OK bit of fun. The 'There' universe drags us backward to a social environment where we worry about our clothes, hair style, etc. Do I really want to manage two wardrobes?

    Virtual universes will naturally evolve into a photo-realistic environment some years from now. Do we want a fake universe in which we have all of today's worries? Yes, you might say, because our virtual lives can be better than our real lives.

    What does it mean when I enjoy my virtual life more than my real one?

    I'll spend my time using technologies that are not geared toward spending as much time as possible with that technology. What's the point? I enjoy healthier recreation offline.

    The Matrix missed the point as a social commentary. Machines won't need to take over the world and enslave us. We are willingly putting on the shackles and forgetting our real lives.

    1. Re:They totally miss the point by silicon_synapse · · Score: 2

      Hey, are you that guy I saw on the street the other day screaming something about the apocolypse and how the end is near?

    2. Re:They totally miss the point by praedor · · Score: 5, Insightful

      YOU miss the point. With a bunch of idiots living out their "lives" online in virtual worlds, that means fewer people to dick things up in the REAL world. Parks will become less crowded and polluted because a lot of the slobs will be pretending to me svelt hotties in a virtual world getting the babes, etc. They can even "enjoy" a virtual visit to a virtual park whilst you, me, and the few other sane people go to the REAL parks and see them as they used to be.


      This could be great. The more addictive the better, I say, wrt these "games". I WANT to be able to go camping again and not run into a family of fatsos 10 meters away in their trailer (with TV and VCR). To hear the breeze again, hear birds chirping, water tinkling instead of boom boxes and loud drunken gatherings around the campfire in the next door campsite.

      --
      In Bushworld, they struggle to keep church and state separate in Iraq as they increasingly merge the two in America.
    3. Re:They totally miss the point by fleener · · Score: 3, Insightful

      Your point raises more problems. All these virtual geeks will spend so much time online, they'll have no jobs. We'll pay while they're on welfare, including their monthly Internet access and gaming fees.

  23. Re:No. Flat out. by Gropo · · Score: 2

    Yet if you were a 14 year old British girl, you might appreciate Habbo Hotel (Shock Req.)

    Were you a Finnish (Suomi) teen, you might appreciate Hotelli Kultakala (Shock Req.)

    --
    I hate Grammar Nazi's
  24. And more importantly by The+Creator · · Score: 2

    Can you kill someone for a pair?

    --

    FRA: STFU GTFO
    1. Re:And more importantly by Fulcrum+of+Evil · · Score: 2

      In the same vein, is the gun you use to murder someone's avatar for his Nike's manufactured by Glock?

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
  25. Think of the potential sponsorships... by earthforce_1 · · Score: 2, Interesting

    In the virtual world, eating McDonalds hamburgers COULD be good for you! Just imagine - If McDonalds paid the GMs for the priviledge, eating at a virtual McD's would increase all your stats 10% for a few hours after ever meal. Using Colgate toothpaste really would make you better looking. And if your sim drinks Bud Light, your sim really would become irresistable to the opposite sex for a few hours!

    This has potential even in games like Ultma Online, where wearing Levis under your armour might convey you some mild form of magical protection. Wearing Nike's lets your character run 10% faster. Just think of the possibilities...

    --
    My rights don't need management.
  26. Time for a nice Movie quote! by Fantastic+Lad · · Score: 2
    "300 dollars a week. That's the news, for 300 lousy dollars a week. --'Why?' I ask myself. 'Why have I put up with you?' I can't imagine. But I know. It's Fear. Yellow Freakin' Fear. I've been too chicken shit afraid to live my life, so I sold it to you for 300 dollars a week! You're lucky I don't kill you!"

    --Joe, "Joe v.s. the Volcano"


    Except this way, people are actually paying. But that's the way, isn't it? Corporate evil is nothing if not efficient, (in all the 'right' places, at any rate). Render them impotent, trick them into living in bullshit misery and debt-ridden servitude, then sell them a subscription to some lame version of 'escape'.

    "Oh, and Smithers, tell our engineers to make it highly addictive."

    "Yes sir. The people will know what hit them, but they won't care."


    -Fantastic Lad

  27. Re:Nope by praedor · · Score: 2

    Well, the whole thing is largely stupid/looney/ridiculous to begin with. Escape from your life for several hours a day (or more if you're a true major-league wacko) to...play at life again with the same crap you're "escaping" from: doing dishes, taking out trash, mowing your lawn, going to work, etc, etc. Sheesh.


    If I could enter one of these silly worlds as a terrorist or mad scientist and unleash virtual plagues "blow up" virtual diners or other "gatherings" then it becomes interesting - but the virtual people have to "die", that is, the characters don't get to come back to virtual life and the "owners" of the characters have to start anew with a new/different character. It becomes interesting then. It would be amusing in its effects on those people who get overly attached to a non-real avatar/persona.


    Basically, I would be interested in it if the users could turn the virtual world into some dystopian hell-hole by simply NOT being restricted in any way (by software rules/game rules). See what comes of it. Cool experiment and fun to play...and it IS only playing, and thus not worth the emotional investment too many people put into it.



    --
    In Bushworld, they struggle to keep church and state separate in Iraq as they increasingly merge the two in America.
  28. Re:Nope by Fulcrum+of+Evil · · Score: 2

    Sounds like fun. Have you tried Ultima Online?

    --
    "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
  29. Re:Nope by praedor · · Score: 2

    Except in my vision, instead of there being a complete free-for-all where the strongest gang of players has their random way with anyone and everyone else, there could be a virtual police force, virtual militaries, etc, for in game policing. You do your thing but may pay the consequences ingame from virtual authorities, preferably made up of other people (no AI cheating).


    Of course, in standard RPGs it is possible to collect "magical" items or superweapons/armor, and character points such that your character becomes virtually invincible. Not so in my vision. Your persona is just as vulnerable as anyone else's. You never get to a point where you have some forms of magical superpowers or protections so that you are invulnerable. A lone sniper could take you out on his/her first day in the virtual world if they got lucky and knew what they were doing. Real-lifelike vulnerability is a must.


    As a leader of a group/band, you could also get offed by a treacherous member of your own group.

    --
    In Bushworld, they struggle to keep church and state separate in Iraq as they increasingly merge the two in America.
  30. Virtual Nikes & Levis by jaeson · · Score: 2, Funny

    One of the key element is that you can buy virtual Levis and Nikes for your Avatar.

    Are these items made in virtual sweatshops by virtual children for virtually nothing just like in real life?

  31. Depends... by Kjella · · Score: 2

    ...on whether you're playing the rich white American or the 3rd world shoemaker ;)

    Kjella

    --
    Live today, because you never know what tomorrow brings
  32. Yes. by An+Onerous+Coward · · Score: 4, Informative

    There's a project called Worldforge that has some interesting things going on. You may want to check it out.

    I've heard rumors that they want to implement P2P for the game media, but not for the game itself.

    --

    You want the truthiness? You can't handle the truthiness!

  33. Re:No. Flat out. by cpeterso · · Score: 2, Insightful


    and why exactly did you bother playing this MUD to begin with??

  34. Re:Post columnist asks: Will Women Go There? by Chris+Johnson · · Score: 2
    You can't have such a thing succeed without objectives.

    I know of 'hang-out' virtual places, which to some extent don't have objectives, but in every case you have two additional factors:

    (1) personas you can't have in real life. In one place, I'm an anthropomorphic cat, just to be one. If you're offering a persona a person can't be in real life that's a kind of objective.

    (2) sex. (mreeeow!) *G* now that's an objective.

    No freaking way will this fly, if you can't have sex, or transform into strange creative personas, or do anything besides the boring consumerism you're already expected to do in real life. It's gonna fail unless it learns this.

  35. I'm personally hoping for this MMORPG... by Jugalator · · Score: 2

    PlaneShift

    Check out the screenshots. :-)
    And it's FREE, too. ;-)

    Let's hope it turns out to be as fun to play as it looks, and that it becomes well-known enough. :-/

    --
    Beware: In C++, your friends can see your privates!
    1. Re:I'm personally hoping for this MMORPG... by Jugalator · · Score: 2

      Oh, forgot to add (doh):

      "Support for nearly all platform (Windows 32-bit, Unix, GNU/Linux, Macintosh, Amiga, BeOS, NextStep, OpenStep, Rhapsody and OS/2)"

      But it's these kind of things that become vaporware, isn't it? Sure - they have an alpha client done, but I see far too often such ambitious projects like this one stopping at alpha/beta stage.

      Anyone, I visit the site now and then. One can hope they get something more to show off than what's essentially a "technology preview"

      --
      Beware: In C++, your friends can see your privates!
  36. Re:No. Flat out. by (trb001) · · Score: 2

    Not to nitpick, because I agree with most of your post, but I don't think I'd be able to recognize *anything* that hit me in the face at Mach 2...

    --trb