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Games Controlled By An Exercise Bike

Fidigit writes "I know that most people reading this won't be _that_ interested in exercise, but given there's tech with it ... What do you think about computer games controlled by an exercise bike in your house? It sounds crazy, but it might just work." Update: 01/14 00:14 GMT by T : An anonymous reader points to another example of the same concept.

6 of 310 comments (clear)

  1. Nintendo mats? by the_machine · · Score: 5, Interesting
    Does anyone remember those mats that you could use on Nintendo with games like Track and Field? I had one of those as a child. It seemed like the same good idea that this bike is.... until the second minute of playing the game. Then, it was more work then fun and my friends and I quickly resorted to using our fists instead of our feet. By the second day, the entire mat was stored in the closet never to see the light again.


    I think this Reebok bike will become a clothes hanger just like any other exercise bike... unless they figure out how to require it for GTA Vice City play.

  2. DDR maybe? by Telastyn · · Score: 5, Interesting

    Peh, why not play DDR or something similar? Alot more challenging, and alot better workout. Don't like the high impact? Why not try PPP? Like ddr, only with hand waving and arm movements rather than alot of stomping.

  3. Current Nintendo research in this area by Samir+Gupta · · Score: 5, Interesting

    I'm sure you all know what Dance Dance Revolution is, the game that combines a dance pad with arrows on the screen that you dance to -- it's spread like wildfire, and even though it's only available for a competitor's platforms, I secretly admit to playing it to keep myself in shape. :) Some of you may also remember the old Nintendo Power Pad as well, even.

    Anyhow, Nintendo is taking the integration of physical activity with video games to a whole new level... we're researching motion tracking in 3-D using purely computer vision techniques, and using no sensors worn on the body, like traditional mocap techniques require.

    We've got some interesting preliminary prototypes of this technology, such as Swing Swing Revolution, like DDR, except you have to do swing moves, not merely hit the arrows with your feet, and Kung Fu Master, a remake of the venerable NES game, where you guessed it, need to do real punching and kicking.

    We look forward to commercializing this and making Nintendo the first and foremost choice of overweight geeks everywhere!

    --
    -- Samir Gupta, Ph. D. Head, New Technology Research Group, Nintendo Co. Ltd., Kyoto, Japan.
  4. Re:Been there, done that... by L-Train8 · · Score: 4, Interesting

    How about Namco's PropCycle, where you flew this pedal powered ultra-light thing and popped balloons. It came out circa 1995.

    Or Downhill Bikers? I could see a row of these at the gym.

    --

    Don't forget that Friday is Hawaiian shirt day.
  5. Re:Not news by mojogojo · · Score: 5, Interesting
    I don't think anybody has done it "right" yet. I've been waiting and watching... for some sort of contraption that you could place your own bike on which could vary the resistance based on feedback from game (i.e. if you are going up hill, then it should be harder to pedal, etc). And all the proper controls easily mountable/dismountable from handlebars...

    If someone made a quality piece of equipment that could enhance excercising indoors on a trainer, then that would definately be something - for the off-season.

  6. Sounds geat, to a point... by Dread_ed · · Score: 5, Interesting

    I was thinking about this the other day while pondering a completely immersive VR environment.

    Applied to a, MMORPG this sort of idea could eventually lead to a skill advancement system based upon physical reaction time and endurance rather than mathematical formulas derived from levels and attributes. It could also enhance the gaming experience immensely!

    Furthermore, if you included exercise benefits, people could ALWAYS find the time to play their favorite game.

    More conservatively, using the human physiological responses to a gaming environment (excitement, endorphins, sustained concentration) could allow for intense exercise and fuel the desire to continue to exercise once the novelty has worn off.

    In other words, I think it is a *good thing*.

    --
    When the only tool you have is a claw hammer every problem starts to look like the back of someone's skull.