Phantom Game Console
jasoncart writes "In a bold move newly formed US technology company Infinium Labs Corporation have announced the release of a new gaming console. They promise that it will be faster than any other console on the market, and have a huge games catalog (32k+ games apparently) available over broadband. Can they take on the big boys? Is broadband pentration high enough? Only time will tell - prototypes are promised in March." There's also an interview with their PR spokesdrone. *cough*Indrema.*cough*
This is doomed to failure. Without any of the big name gaming companies to back them up, noone will buy the console.
Ladies and gentlemen, I give you the next 3do
no
can you heat an egg on its heatsink?
REAL gaming machines cook eggs.
Easy guys, I put my pants on one leg at a time. The difference is after I put on my pants I make gold records!
But can it topple Duke Nukem Forever as the #1 vaporware item for this year?!?!?!
Pong, Breakout, Space Invaders..
Trolling is a art,
more than just 32k games and a great console. They need the mindshare and advertising power that Sony and Microsoft have, and to a lesser extent, Nintendo.
Even then, I think consumers already have enough with the PS2, XBox, and GameCube. Will they pick up a fourth?
The idea of playing games over broadband is interesting, but that's already a common use for computers (where you would have the broadband!).
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Free your mind.
Think they're seeking capital?
I hope it's quicker than their web server
Modest doubt is called the beacon of the wise. - William Shakespeare
How in the world are they going to have 32,000 games to start with? Are that many in the world now? This must be a case of quantity over quality.
(32k+ games apparently) available over broadband
That's nothing! My old Apple IIe could play 64k games!
Something tells me this is just a joke. I sat and listened to the little media hype thingy, and I actually laughed out loud.
It shows a little rendered image of a console, while saying things like "Imagine being able to pay for each play" and "Imagine downloading the latest patches and bugfixes".
I don't need no instructions to know how to rock!!!!
If they try to take this device and compete with Nintendo, MS and Sony they have no chance to survive. The product is too ahead of its time to make any money. However, it could be succesful if they market it to hotels, airlines, trains, doctors, dentists, cafes, etc. Put a money slot on it and put it in various public places. I think if they market it this way they can be quite profitable.
The GeekNights podcast is going strong. Listen!
... because calling it vapor would have been too obvious.
For every post, there is an equal and opposite re-post.
I don't think 684 versions of Tetris, each with slightly different graphics, should count as distinct games.
"People that quote themselves in their signatures bother me" - athakur999
Anyway, if they actually did make 32,679 separate games, most of them probably suck due to lack of imagination, polish, play testing, or they simply aren't fun. The idea is halfway decent, though I don't think enough people have broadband to make this viable, but the details are rather far-fetched.
Interviewer: Hey, why are there wheels on the console? Spokesman: It's faster than any other console on the market. Interviewer: Umm... usually when referring to the spees of the console, you quote the processor speed, or some benchmark. Spokesman: You want a benchmark? This thing gets 112 Miles per gallon. The tank holds a pint. You do the math. Interviewer: What's the purpose of a moving console? Spokesman: It's the ultimate mobile platform.
Karma: Raspberry Kiwi
I grew up with the rise of consoles - from the early ones like the atari and pong - through NES and its siblings to now, the ps2 xbox etc, just as many of us have. But I still do not own one.
I had a sega, I had NES and super NES and dreamcast. But I choose not to buy any new ones now.
I have played computer games religously ever since I was in 3rd grade. I play games on my PC and thats how I like it.
I have a big comfy chair - a huge monitor and a very fast machine - in a room dedicated to computer gaming. I prefer this setup greatly over sitting on the floor in front of my TV. I prefer the level of interaction that a PC can provide.
I dont have any desire for an xbox, ps2 gamecube or other... my PC is just fine. and it serves a hell of a lot more functions than a console system.
The current prices of hardware is incredible. I just built another great system for $400. at just twice the price of an xbox/ps2 I get 1000 times the functionality.
Unless the system they are offering is $25.00 and I dont have to pay any sort of monthly access (like if it were to utilize my *exisiting* lan and broadband connection - without a large price for a lan adapter - i will continue to have no interest in console systems.
What they should do is focus on making a PCI card that you can insert into your PC and utilize its hardware to make it a "console" system in that it can hold the controllers and play all the games - for a minimal cost.
then make all the money off the price of the games (which are already overpriced at $50.)
Boy that flash intro with 4 static images was really worth the download/loading time.
Their blurb reads like toxic corporate MBA talk. "It'll change the world forever, parents will be able to monitor what their children play." blah blah blah.
This is a company which -obviously- doesn't know who it's target audience is. You don't win people over with a cheesy looking computer model of your console. You win them over by showing flashy graphics in your commercials matched with good games.
This company is doomed to go down in flames unless they figure out how to play with the big boys and their big PR companies.
The Generation
I'd say something witty here, but I'm not that bright.
No really, go read it. It'll take a little extra time, but it could be the most hilarious thing you'll see in months.
2 0P ress%20Annoucment%204.0.htm
.
http://www.infiniumlabs.com/PR/Infinium%20Labs%
I've seen companies promise a subset of the features that I want in product XYZ, but this is the first time I've ever seen a company promote that it has every single feature ever
A good quote: "Combining skills from Telco, Data Communications, Digital Rights Management, Software Development and Security, the management team brings together a unique array of skills to develop the most robust next generation gaming console and delivery network on the market."
Wha?
It's just too funny on its own... I can't add to anything they've said...
Supporting Linux would be a key advantage over existing console makers, who go out of their way to prevent customers from running a real OS on their devices.
I wonder if you've ever heard of this little company called Sony...
Anyway, yeah, what-ever. An advantage, yes. A key advantage, no. They might sell more consoles. They wouldn't sell any more games, thus they would get no more money from royalties. That's where the money in the console market is.
"Mod, mod, mod...and another troll bites the dust."
I present to you: Springtime for Hitler, the console.
On the one hand, they appear to be charging for downloads of traditional PC games, so it appears that they have finally found another way to take commodity hardware and make money licensing game sales (the other, XBox).
Outperforming a generation of consoles that was released over two years ago isn't particularly difficult... The Dreamcast did it quite well, but failed miserably in the market. The key is not to be better than everyone else, (the PS2 is currently the slowest console available), but to be so much better that all of the developers flock to your system and produce must-have games. With a system of renting otherwise available PC games, I don't see how they will have any of the exclusives they need to thrive, unless they develop them themselves.
Limiting themselves to broadband-only customers and broadband-only distribution is an interesting choice. Traditionally, if you wanted to sell a console you had to convince hundreds of thousands of stores across the world to devote 5 - 20 feet of shelf space to your product... a difficult task to say the least. However, by going with broadband, they have cut out that huge fixed cost. If they didn't go overboard with their DRM and can find a somewhat linearly scaling manufacturing facility (difficult, I admit), they *could* survive on a very small installed userbase. They will have to work with the Nintendo model (all partners absorb fixed cost risks in exchange for a cut of razor blade sales), but I could really see them living comfortably on a base of 1 to 2 million people or less.
On the other hand, by going with broadband, they have limited themselves to selling a crippled, specialized PC to people who are guaranteed to already have a full-fledged PC. Microsoft tried it with the XBox, and while sales aren't horrible, they are still losing the race with a lunchbox. Infinium will have to develop / buy exclusives, and it doesn't seem like they have the funding to do that.
Furthermore, DRM and temporary rentals are *designed* to frustrate consumers, and the home entertainment device crowd is notoriously unforgiving when they feel they have been wronged. They will have to dance a fine line between demos / rentals / subscriptions / and sales. Just reading their mission statement makes me wonder if they will have anytime, night-and-weekend, and overtime minutes. Can I get extra minutes if I sign to a one-year contract? What do you mean I owe $170 dollars for going over? But it was Final Fantasy, what do you expect me to do?
I'd like to say I have high-hopes in this situation, but high hopes in this situation would be survival.
-c
This Sig is a mnemonic device designed to allow you to recognize this author in the future.
That's cool. What I want to know is, how do you find maintaining this bleeding-edge level of gamer gear?
I ask because, honestly, the PC gaming rig puzzles me. Even with the basement-level prices you speak of ($400/box), it still strikes me as prohibitively expensive. I suppose it depends on your dedication ot the hobby.
Let me illustrate - I do most of my gaming on a PS2. My personal computer is a Mac, which isn't good for anything but the biggest mainstrain PC games (ala WarCraft).
PS2 = $US 200 (new when it came out)
PS2 game = $US 50
Now, this thing, if its anything like my PS1, will last me for about 3-4 years. I get to sit on a comfy couch, with friends who can also see clearly my large television, with my surround-sound stereo (that I already forked out for), and play 1st-rate video games. It boots very quickly, the graphics are great, most importantly the games are great. The controller is custom-designed just for gaming. It never crashes. I don't apply patches or download things, 99% of the unit's uptime is actively gaming.
Now, before you go off and shut me down, tell me.. you've got:
Gaming PC = $US 400
PC Game = $US 50
now add to that PC Game Controller = $US 35
Large Gaming PC monitor = $250
Good PC Speakers = $100 Windows license to run said Games = $50
How is that better? You're paying a premium for graphics and sound that are only ever going to be marginally better.
I know its not all about economics, but the games, man! You must have as much money as possible to buy games. That is the whole point.
How often do you update your rig? If it's 'fast', as in fast enough to run a cutting-edge PC game all the time, the turnover must be at least one a year, no? (Of course, the PC is more functional than a PS2, but we are talking about games, no?)
I wish you luck, PC Gamer, but I fear your days are numbered. The consoles are custom-designed to eat your lunch.
If Jesus wants me it knows where to find me.
DNF was named correctly, it will take them forever to write it.
Only time will tell if "Phantom" was also named appropriately.
This platform *MUST* act as an emulator, thus the *need* for it to have the most power of any console on the market.
Why do I say "must"?
32k games equals, roughly, the number of games ever created for all major consoles (and that includes both regional variants, and what MAME calls "clones", which usually make up half to two thirds of the known games for a given platform). Without including such almost-identical versions of the same game, 32k very well might equal the number of games written *ever*, for *any* platform.
No, I did not just pull this number out of the air. As of December 30th, the Cowering ROM ID tools included 33,586 games for "major" console systems (Atari, Nintendo, Sega, Intellivision, Coleco, TG16, NeoGeo). That does not include the Playstation or Xbox line, of course, as the games take up too much room on current hardware, even if a decent emulator existed. But I figure that would add another two to three thousand.
For comparison, the C64/Amiga line, arguably the longest running, most popular gaming platform of all time (though not really a console) only had 26k games. But this never-before-heard-of company has already beat that for their initial launch? Not very likely.
So, as my guess, they plan to push this on the retrogaming community, and possibly open it to "modern" ports (though I don't think they'll focus on that area, at least not unless/until they get a good market share). They can claim such a high number of games without already having licensed them for the same reason Nintendo now carries games written by Sega: They don't need to "steal" the original works, or make obscenely complicated licensing deals (as many people have suggested would hold true of and retrogaming platform). They'll just let the authors republish their original games (without even needing a rewrite, since very likely most of the source code for older consoles no longer exists), for a cut of the action.
On the bright side, I could see this as actually succeeding. Personally, I enjoy retrogaming, and would gladly pay a few bucks (perhaps even the price of a single "modern" game) for a *legal* CD with 50-100 classic games on it ($0.25 per game, with at least a quarter of them "good" games, sounds quite reasonable). I suppose this would have the number of people into classic video games as the biggest limiting factor, though.
I think calling him a Spokesdrone is an understatement. Check this answer out:
Except for the term Wi-Fi (and maybe synergy, although that's so 20th century), I think we've hit just about every buzz word in the English language.
Forget the whales - save the babies.