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Phantom Game Console

jasoncart writes "In a bold move newly formed US technology company Infinium Labs Corporation have announced the release of a new gaming console. They promise that it will be faster than any other console on the market, and have a huge games catalog (32k+ games apparently) available over broadband. Can they take on the big boys? Is broadband pentration high enough? Only time will tell - prototypes are promised in March." There's also an interview with their PR spokesdrone. *cough*Indrema.*cough*

86 of 513 comments (clear)

  1. This is doomed by bludstone · · Score: 5, Insightful

    This is doomed to failure. Without any of the big name gaming companies to back them up, noone will buy the console.

    Ladies and gentlemen, I give you the next 3do

    --

    no .sig
    1. Re:This is doomed by Anonvmous+Coward · · Score: 3, Interesting

      "This is doomed to failure. Without any of the big name gaming companies to back them up, noone will buy the console.

      Ladies and gentlemen, I give you the next 3do"


      Whoah, easy on the 3DO there. It did pretty damn well for a no-name company that sold a $700 machine. You shoulda said Jaguar!

      In any event, everybody and their mother thinks they know how to make a good game console, but until they get big name developers on board they can forget it. Remember when nirvana was getting a game console that could do what an arcade unit does? People want the premium gaming experience, not hacked together games that barely convey the ideas they're after.

      This system ain't going to do well as long as Nintendo, Microsoft, and Sony are getting the 'wow' games.

    2. Re:This is doomed by nightsweat · · Score: 4, Insightful
      Developer support is key, but so is the "Wow" factor.

      Who the hell were Sony and Microsoft in the game industry ten years ago? Remember when Intellivision was going to rule the world?

      I think it's first big problem is that it's homely. It looks like a homebrew case project.

      Shallow as itmight be, they need a much cooler looking console to sell into the market.

      --

      the major advances in civilization are processes which all but wreck the societies in which they occur - A.N. White
    3. Re:This is doomed by MamasGun · · Score: 2, Informative

      No, Intellivision was made by Mattel.

      --
      "But you've already got a DVD. It lasts forever....In the digital world, we don't need back-ups..."
      -- Jack Valenti
    4. Re:This is doomed by ackthpt · · Score: 2, Insightful
      This is doomed to failure. Without any of the big name gaming companies to back them up, noone will buy the console.

      Hmm. Unless those 32k+ games are really 32767 variations on Tetris and a couple FPS I'd agree. What we really need is a open platform. Even ID started out with the humble beginnings, growing out of shareware. IIRC the GP32 was supposed to encourage outside development, relying on profits from sale of hardware, unlike Sony, Nintendo, Xbox.

      --

      A feeling of having made the same mistake before: Deja Foobar
    5. Re:This is doomed by Cunk · · Score: 2, Insightful
      "Who the hell were Sony and Microsoft in the game industry ten years ago?"

      They were Sony and Microsoft. It's not like they were lightweights in their respective industries when they spawned their consoles.

      --

      I am the inventor of the hilarious refrigerator alarm.
    6. Re:This is doomed by Zork+the+Almighty · · Score: 2, Insightful

      It's not doomed, its probably an overclocked Xbox running emulators for everything else.

      --

      In Soviet America the banks rob you!
  2. Sheah, right. by CapnRob · · Score: 3, Insightful

    It's either fraud, stupidity, or MAME-in-a-box.

  3. But the real question is... by cerebralsugar · · Score: 5, Funny

    can you heat an egg on its heatsink?

    REAL gaming machines cook eggs.

    --
    Easy guys, I put my pants on one leg at a time. The difference is after I put on my pants I make gold records!
  4. Sweet, but... by mschoolbus · · Score: 4, Funny

    But can it topple Duke Nukem Forever as the #1 vaporware item for this year?!?!?!

    1. Re:Sweet, but... by Soul-Burn666 · · Score: 4, Funny

      You mean, can it topple Duke Nukem Forever as the #1 vaporware item for this year, and the year before, and the year before... and so on...

      --
      ^_^
  5. 32K games? by grub · · Score: 5, Funny


    Pong, Breakout, Space Invaders..

    --
    Trolling is a art,
    1. Re:32K games? by Dudio · · Score: 5, Insightful

      I wonder if they count variations as separate games like Sears used to do with their versions of Atari 2600 cartridges. I remember the Space Invaders label boasted something like "120 Games!", which meant standard, moving bunkers, no bunkers, invisible invaders, fast missles, zigzagging missles, moving bunkers + fast missles, moving bunkers + zigzagging missles, moving bunkers + fast missles + zigzagging missles, etc.

    2. Re:32K games? by Schnapple · · Score: 4, Funny
      I think MAME is around 6,000 emulated games now, so even if MAME went on for another decade there still wouldn't be 32 thousand games.

      Perhaps its like those Asian pirate carts you can get a million games but they're all randomly generated hacks of Contra.

    3. Re:32K games? by gornar · · Score: 3, Funny

      I think you're giving them too much credit. My money's on that they simply have 52 playing cards on a play area, and claim that there are 32,000 possible card game variants. Either that, or the console is only capable of 32K colors, and changing a pixels color is considered an entire new game!

    4. Re:32K games? by Didion+Sprague · · Score: 5, Funny

      OMG!!!!

      Childhood flashback.

      Playing the 'Sears' version of Atari on Saturday afternoons at the mall.

      Space Invaders.

      Combat.

      Standing around in the back of the Sears by the lawnmowers and the garden supplies where they had the Atari set-up.

      Get tired of playing, head on down to Aladdin's Castle to play Donkey Kong, Pac Man, and Tron.

      Then off to Radio Shack to fiddle with the TRS-80's and the acoustically-coupled 300 baud modem. Meet some curly haired guy named 'Eberle' in the TRS-80 section who managed to have *every* TRS-80 game in existence -- Asylum I, Zork, Death Maze 5000, you name it.

      Teach myself BASIC on the TRS-80 Model III.

      Then off to Orange Julius.

      Then bike ride home.

      Play D&D in the evening. Talk about the new 'module' you're writing. Talk about getting some more modules. Talk about Grayhawk.

      Childhood was so simple. Malls, computers, orange julius', and Gary Gygax.

    5. Re:32K games? by Anonymous Coward · · Score: 2, Funny

      ... which gave way to LSD, PCP and THC when you got to high school.

  6. They need more... by Gortbusters.org · · Score: 4, Interesting

    more than just 32k games and a great console. They need the mindshare and advertising power that Sony and Microsoft have, and to a lesser extent, Nintendo.

    Even then, I think consumers already have enough with the PS2, XBox, and GameCube. Will they pick up a fourth?

    The idea of playing games over broadband is interesting, but that's already a common use for computers (where you would have the broadband!).

    --
    --------
    Free your mind.
    1. Re:They need more... by Soul-Burn666 · · Score: 2, Funny

      I think they meant 32k _byte_ games, not 32k games... you know, games like on the old atari :D

      --
      ^_^
    2. Re:They need more... by Anonvmous+Coward · · Score: 2, Interesting

      "Plus how exactly do you find a game out of a list of 32 000??? I have a hard enough time picking out a game after reading a few reviews and staring at the Walmart showcase for an hour...and they only have a few hundred!!"

      That number's dumb. What makes it dumber is that they claim the system's more powerful than any on the market, thus implying it's a 3D system etc. If you take every game made for any system since the 3DO, you don't arrive at 32,000.

  7. Hmm. by lukew · · Score: 5, Insightful

    Think they're seeking capital?

  8. Go Slashdot go! by Chocolate+Teapot · · Score: 4, Funny

    I hope it's quicker than their web server

    --
    Modest doubt is called the beacon of the wise. - William Shakespeare
  9. interesting name by Anonymous Coward · · Score: 3, Funny

    i wonder how long they debated whether or not to keep "phantom" or go with the name "vapor".

  10. Too many games? by Blaine+Hilton · · Score: 4, Insightful

    How in the world are they going to have 32,000 games to start with? Are that many in the world now? This must be a case of quantity over quality.

    1. Re:Too many games? by _ph1ux_ · · Score: 4, Funny

      Pick a Number Between 1 and 10....

      What Color am I thinknig of....

      Guess which hand.....

      How much do I weigh....

      Pong....

      Draw!...

      Spell!....

      and so forth and so forth...

    2. Re:Too many games? by outsider007 · · Score: 4, Funny

      My guess is at least 15,000 of them will be mahjongg.

      --
      If you mod me down the terrorists will have won
    3. Re:Too many games? by RealErmine · · Score: 2, Interesting

      The only way I can think that this thing will have so many games that people might actually want to play is if the machine is simply a repackaged PC, similar to an Xbox, only they have some sort of zany online PC game distribution service that downloads PC games directly to the device.

      They may be able to offer slightly lower prices than boxed PC games due to volume and lack of packaging. This would also be a bandwidth nightmare. Maybe you'd order a few games and it would download them automagically over the course of a month.

      What a stupid idea. Of course, I could be wrong.

      --
      Dewey, you fool! Your decimal system has played right into my hands!
  11. 32k+ games?? by MeanMF · · Score: 5, Funny

    (32k+ games apparently) available over broadband

    That's nothing! My old Apple IIe could play 64k games!

  12. Is this a hoax or what? by stratjakt · · Score: 5, Insightful

    Something tells me this is just a joke. I sat and listened to the little media hype thingy, and I actually laughed out loud.

    It shows a little rendered image of a console, while saying things like "Imagine being able to pay for each play" and "Imagine downloading the latest patches and bugfixes".

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:Is this a hoax or what? by stratjakt · · Score: 2, Insightful

      And if it's not a hoax, why is the only place to report on an American company with lofty goals of dethroning Sony, MS and Nintendo some uk web-zine that I've never heard of?

      And why does a google search on 'infinium' and 'phantom' return zilch - nothing even remotely related to gaming or tech?

      Gawd.. Do some fact checking, or just quit reposting anything remotely to do with gaming at all. You don't know what you're talking about and this is the second time within a couple weeks that a console hoax has made it to the front page.

      --
      I don't need no instructions to know how to rock!!!!
  13. Ahead of its time by Apreche · · Score: 4, Insightful

    If they try to take this device and compete with Nintendo, MS and Sony they have no chance to survive. The product is too ahead of its time to make any money. However, it could be succesful if they market it to hotels, airlines, trains, doctors, dentists, cafes, etc. Put a money slot on it and put it in various public places. I think if they market it this way they can be quite profitable.

    --
    The GeekNights podcast is going strong. Listen!
  14. They had to call it phantom ... by Virtex · · Score: 4, Funny

    ... because calling it vapor would have been too obvious.

    --
    For every post, there is an equal and opposite re-post.
  15. Taking on the Big Boys by Dugsmyname · · Score: 2, Insightful

    It is interesting that the richest company in the world (Microsoft) released a game console to take on the clear leader in the console market (Sony), and has lost TONS of money attempting to gain market share in this market. Now, an unknown company with who knows how much cash on hand is going to attempt to squeeze out these 2 leaders... Someone get the company e-mail address and send them Chapter 11 paperwork now.

  16. Games by athakur999 · · Score: 4, Insightful
    claiming that there are currently 32,679 retail game titles available

    I don't think 684 versions of Tetris, each with slightly different graphics, should count as distinct games.
    --
    "People that quote themselves in their signatures bother me" - athakur999
  17. 32k??? by delta407 · · Score: 4, Insightful
    They promise that it will be faster than any other console on the market, and have a huge games catalog (32k+ games apparently) available over broadband.
    Making something faster than other consoles wouldn't be hard, but getting enough people to develop 32,679 games and keeping it quiet would be tough. (Assuming that these are small games and four people -- two coders, one artist, one music/sound guy -- could make a game in four weeks, it would take twenty thousand people six months to come close to this number. But who can come up with 32,000 ideas, or employ 20,000 people, without anyone hearing from them?)

    Anyway, if they actually did make 32,679 separate games, most of them probably suck due to lack of imagination, polish, play testing, or they simply aren't fun. The idea is halfway decent, though I don't think enough people have broadband to make this viable, but the details are rather far-fetched.
    1. Re:32k??? by bokmann · · Score: 5, Funny

      Remember how the atari 2600 worked? one cartridge could have like, 140 games on it, all variations on a theme...

      Here is the tank game!
      Here is the tank game in a maze!
      Here is the tank game with bullets that bounce!
      Here is the tank game with bullets that bounce in a maze!

      and so on. Hope thats not what they mean...

    2. Re:32k??? by Forgotten · · Score: 2, Informative

      They probably do. With 32k games, it could only be...
      ...an Atari 2600 with a broadband adaptor! Yes! The return of Gameline!

    3. Re:32k??? by TexTex · · Score: 4, Funny

      Here's where you can go to sign up to be one of these lucky developers! Get them resumes ready!

      Infinium Labs
      5380 Gulf of Mexico
      Suite 409
      Longboat Key, FL 34228

      jobs@infiniumlabs.com

      --
      -Barkeep, a draft of your most hazardous brew, for the world is slowly stepping into focus, and I don't like what I see.
  18. You're reading it wrong. by Sick+Boy · · Score: 2, Funny

    It's not 32,000 games, it's 32K games. Games which fit in 32K.

    But this machine will play them very quickly, as it's the fastest machine on the market.

    And, you've got to admit, "Phantom" is the perfect name for a vaporware console.

    --
    Does narcissism count as a hobby? --Shawn Latimer
  19. faster than any other console on the market by poindextrose · · Score: 5, Funny

    Interviewer: Hey, why are there wheels on the console? Spokesman: It's faster than any other console on the market. Interviewer: Umm... usually when referring to the spees of the console, you quote the processor speed, or some benchmark. Spokesman: You want a benchmark? This thing gets 112 Miles per gallon. The tank holds a pint. You do the math. Interviewer: What's the purpose of a moving console? Spokesman: It's the ultimate mobile platform.

    --
    Karma: Raspberry Kiwi
    1. Re:faster than any other console on the market by TeknoHog · · Score: 4, Funny

      Plus, it has hardware acceleration of 9.81 m/s^2.

      --
      Escher was the first MC and Giger invented the HR department.
  20. Vaguely on-topic.... by reality-bytes · · Score: 2, Interesting

    A small goup here in the U.K. think we might have a solution to entry into this sort of market: possibly utilising open-source software & tech. (But ultimately in a no idealistic way).

    Don't worry we're not thinking of releasing a console (ala Indrema). And hopefully we wont be needing huge ammounts of start capital. Aside from that we're in early stages so I'm keeping quiet for now.

    Well, anyway, good luck to these guys; they'll need it. Even if they don't make it, we may have a pleasant suprise for you in Winter 2003/04 ;)

    --
    Ripping an new rectum in the fabric of spacetime.
  21. Too many already. by _ph1ux_ · · Score: 5, Interesting

    I grew up with the rise of consoles - from the early ones like the atari and pong - through NES and its siblings to now, the ps2 xbox etc, just as many of us have. But I still do not own one.

    I had a sega, I had NES and super NES and dreamcast. But I choose not to buy any new ones now.

    I have played computer games religously ever since I was in 3rd grade. I play games on my PC and thats how I like it.

    I have a big comfy chair - a huge monitor and a very fast machine - in a room dedicated to computer gaming. I prefer this setup greatly over sitting on the floor in front of my TV. I prefer the level of interaction that a PC can provide.

    I dont have any desire for an xbox, ps2 gamecube or other... my PC is just fine. and it serves a hell of a lot more functions than a console system.

    The current prices of hardware is incredible. I just built another great system for $400. at just twice the price of an xbox/ps2 I get 1000 times the functionality.

    Unless the system they are offering is $25.00 and I dont have to pay any sort of monthly access (like if it were to utilize my *exisiting* lan and broadband connection - without a large price for a lan adapter - i will continue to have no interest in console systems.

    What they should do is focus on making a PCI card that you can insert into your PC and utilize its hardware to make it a "console" system in that it can hold the controllers and play all the games - for a minimal cost.

    then make all the money off the price of the games (which are already overpriced at $50.)

    1. Re:Too many already. by stratjakt · · Score: 2, Insightful

      PC games aren't console games, they're worlds apart with less and less crossover.

      If you prefer PC games, good for you. But show me a good fighter (a la Dead Or Alive or Tekken) or platformer (a la Mario Sunshine) for the PC. Or any good arcade ports for PC. It's just not conducive to it. I recently tried Dragons Lair 3D on my PC, and it's choppy and slow compared to the way it played on Xbox. A trend with most console ports.

      On the other side, playing FPS and RTS games with a gamepad pretty much stinks.

      >> The current prices of hardware is incredible. I just built another great system for $400.

      That so? My PS2/Xbox and NGC combined cost less than the P4 rig I just put together. And I recycled the radeon and sb live from my old machine. All that cost was case/psu, CPU, mobo and RAM.

      Bah. The console vs PC gay-battles are every bit as lame as the Sony vs Nintendo console wars.

      I like good games, and thats that. I don't discriminate based on which platform they were released for. Competition is good.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:Too many already. by gribbly · · Score: 2, Interesting

      I prefer this setup greatly over sitting on the floor in front of my TV

      Man, talk about comparing apples to oranges. You have a "big comfy chair" for PC gaming, but are somehow forced to sit on the floor to play console games?
      Anyway, entirely missing from your post is the obvious fact that PC games are (in general) totally different to console games in terms of interaction complexity, depth, robustness, even tone and content.
      Some people (like you) like PC games. Others (like me) enjoy console games a lot more.
      grib.

      --
      maybe
  22. What Garbage. by TheGeneration · · Score: 4, Insightful

    Boy that flash intro with 4 static images was really worth the download/loading time.

    Their blurb reads like toxic corporate MBA talk. "It'll change the world forever, parents will be able to monitor what their children play." blah blah blah.

    This is a company which -obviously- doesn't know who it's target audience is. You don't win people over with a cheesy looking computer model of your console. You win them over by showing flashy graphics in your commercials matched with good games.

    This company is doomed to go down in flames unless they figure out how to play with the big boys and their big PR companies.

    --


    The Generation
    I'd say something witty here, but I'm not that bright.
  23. Go read their press release by guido1 · · Score: 5, Funny

    No really, go read it. It'll take a little extra time, but it could be the most hilarious thing you'll see in months.

    http://www.infiniumlabs.com/PR/Infinium%20Labs%2 0P ress%20Annoucment%204.0.htm

    I've seen companies promise a subset of the features that I want in product XYZ, but this is the first time I've ever seen a company promote that it has every single feature ever .

    A good quote: "Combining skills from Telco, Data Communications, Digital Rights Management, Software Development and Security, the management team brings together a unique array of skills to develop the most robust next generation gaming console and delivery network on the market."

    Wha?

    It's just too funny on its own... I can't add to anything they've said...

  24. Re:Now Even Junis can play! by KefkaFloyd · · Score: 2, Interesting

    "Anyone else remember typing in games from magazines?"

    Yup. In basic AND machine language. You had to pay extra to get the games on a floppy disk. Ah, memories.

    --

    Conglom-O: We Own You (TM).
  25. NonProprietary Windows?! by jasonditz · · Score: 3, Funny
    From http://www.infiniumlabs.com/developer_benefits.asp

    Moreover, foresee the ability to develop games on a nonproprietary system, which is Windows based, something relatively unheard of today.

    How nonproprietary can it possibly be if it's "Windows based"? Do they mean Xwindows?

    1. Re:NonProprietary Windows?! by jgerman · · Score: 3, Funny

      That's probably why it's unheard of ;)

      --
      I'm the big fish in the big pond bitch.
  26. 32,000 games, just like Combat for the Atari 2600! by raygundan · · Score: 2, Funny

    Remember the old "Combat" game for the atari 2600? I believe it was marketed as something like "40 games in one!" even though the games were all on the order of:

    1. Tanks shoot eachother
    2. Tanks shoot eachother with bouncing bullets
    3. Tanks shoot eachother around obstacles
    4. Tanks shoot eachother around obstacles with bouncing bullets

    etc...

    All they would need is one game and 15 things to toggle on and off, and that should get you to about 32,000 different "games".

  27. mistype by buswolley · · Score: 3, Funny
    maybe it was 32Kbytes of games.

    oops

    --

    A Good Troll is better than a Bad Human.

  28. Troll debunking. by guido1 · · Score: 2, Insightful

    I don't buy any of it. But where to start?

    "talking with my Uncle Isaac a few weeks ago... As a Sony employee, he has access to internal releases..."

    But somehow none of the insider news sites got even a glimmer of this? No one but your "Uncle Isaac" mentioned it to anyone outside the company?

    They're going to "use a Transmeta chip, so that the CPU's instruction set can be "field-programmed..."

    Hmm, will the transmeta chip also emulate the memory architectures, audio co-processors, etc?

    Other things said don't even make sense... "Infinium is going to be paying them to produce each unit (instead of the converse which they often see with their own products).

    Just enough smoke and mirrors to sound almost correct. Nice job.

  29. Re:awesome by Cutriss · · Score: 4, Insightful

    Supporting Linux would be a key advantage over existing console makers, who go out of their way to prevent customers from running a real OS on their devices.

    I wonder if you've ever heard of this little company called Sony...

    Anyway, yeah, what-ever. An advantage, yes. A key advantage, no. They might sell more consoles. They wouldn't sell any more games, thus they would get no more money from royalties. That's where the money in the console market is.

    --
    "Mod, mod, mod...and another troll bites the dust."
  30. Business plan. by Lemmy+Caution · · Score: 4, Funny
    I just re-watched the Mel Brooks classic, "The Producers." To quote Blum, Gene Wilder's character: "You know, in the right circumstances, you could make more money with a flop than with a hit!"

    I present to you: Springtime for Hitler, the console.

  31. Another Console Flop Waiting to Happen by ShwAsasin · · Score: 2, Insightful

    Competition is always a great thing in the business world, because *generally* the consumer wins. At present there is no way this startup can compete. Sony, Nintendo, and even Microsoft to a lesser part have put millions-billions in research. Slapping together this weeks fastest graphics chip with an x86 processor does not mean it's the fastest system, actually thats far from the truth. If it were that simple everyone would make their own consoles. To have the gaming industry take them seriously, perhaps they should come down to planet earth talk about realistic game numbers, because it's quality that counts not quantity. The indrema touted good things too, yet look where that turned out. I suggest they put their money where their mouth is and prove that it is much faster then other consoles, because at the moment they are nothing more then a Realian game console manufacturer.

  32. Interesting by Chris+Canfield · · Score: 4, Interesting

    On the one hand, they appear to be charging for downloads of traditional PC games, so it appears that they have finally found another way to take commodity hardware and make money licensing game sales (the other, XBox).

    Outperforming a generation of consoles that was released over two years ago isn't particularly difficult... The Dreamcast did it quite well, but failed miserably in the market. The key is not to be better than everyone else, (the PS2 is currently the slowest console available), but to be so much better that all of the developers flock to your system and produce must-have games. With a system of renting otherwise available PC games, I don't see how they will have any of the exclusives they need to thrive, unless they develop them themselves.

    Limiting themselves to broadband-only customers and broadband-only distribution is an interesting choice. Traditionally, if you wanted to sell a console you had to convince hundreds of thousands of stores across the world to devote 5 - 20 feet of shelf space to your product... a difficult task to say the least. However, by going with broadband, they have cut out that huge fixed cost. If they didn't go overboard with their DRM and can find a somewhat linearly scaling manufacturing facility (difficult, I admit), they *could* survive on a very small installed userbase. They will have to work with the Nintendo model (all partners absorb fixed cost risks in exchange for a cut of razor blade sales), but I could really see them living comfortably on a base of 1 to 2 million people or less.

    On the other hand, by going with broadband, they have limited themselves to selling a crippled, specialized PC to people who are guaranteed to already have a full-fledged PC. Microsoft tried it with the XBox, and while sales aren't horrible, they are still losing the race with a lunchbox. Infinium will have to develop / buy exclusives, and it doesn't seem like they have the funding to do that.

    Furthermore, DRM and temporary rentals are *designed* to frustrate consumers, and the home entertainment device crowd is notoriously unforgiving when they feel they have been wronged. They will have to dance a fine line between demos / rentals / subscriptions / and sales. Just reading their mission statement makes me wonder if they will have anytime, night-and-weekend, and overtime minutes. Can I get extra minutes if I sign to a one-year contract? What do you mean I owe $170 dollars for going over? But it was Final Fantasy, what do you expect me to do?

    I'd like to say I have high-hopes in this situation, but high hopes in this situation would be survival.

    -c

    --
    This Sig is a mnemonic device designed to allow you to recognize this author in the future.
  33. Enough about the 32,000 games already! by friendofafriend · · Score: 2, Insightful

    32,000 games is about what there is available for PC. I think this will be a PC without a keyboard using a per-per-play system to download and play from broadband. Just about any game could be downloaded and played this way, if the license could be worked out.

  34. Emulation by photon317 · · Score: 2, Interesting


    The answer to the 32k games statement seems pretty obvious to me. I think that in addition to having a small set of games written for and optimized for their supposedly powerful platform, they will put emulators in the box by default. Boot code will detect a disc/cartridge of Type X and load the appropriate emulator from rom. They could easily emulate NES, SNES, N64, PS1, Sega up through Dreamcast, and maybe PS2 althought I'm not entirely sure on that. The 32k games will be other consoles' games that you can replay on this one. It's the only way that number can make sense.

    --
    11*43+456^2
  35. marketing.... by YAN3D · · Score: 2, Funny

    Nothing better than to kick off an online marketing campaign with a good slashdotting.

  36. Speaking of too much... by thatguywhoiam · · Score: 5, Interesting
    I, too, grew up with the various historical consoles. Since this comment was deemed 'interesting', let me ask you a few things. Consoles... But I still do not own one.

    That's cool. What I want to know is, how do you find maintaining this bleeding-edge level of gamer gear?

    I ask because, honestly, the PC gaming rig puzzles me. Even with the basement-level prices you speak of ($400/box), it still strikes me as prohibitively expensive. I suppose it depends on your dedication ot the hobby.

    Let me illustrate - I do most of my gaming on a PS2. My personal computer is a Mac, which isn't good for anything but the biggest mainstrain PC games (ala WarCraft).

    PS2 = $US 200 (new when it came out)
    PS2 game = $US 50

    Now, this thing, if its anything like my PS1, will last me for about 3-4 years. I get to sit on a comfy couch, with friends who can also see clearly my large television, with my surround-sound stereo (that I already forked out for), and play 1st-rate video games. It boots very quickly, the graphics are great, most importantly the games are great. The controller is custom-designed just for gaming. It never crashes. I don't apply patches or download things, 99% of the unit's uptime is actively gaming.

    Now, before you go off and shut me down, tell me.. you've got:

    Gaming PC = $US 400
    PC Game = $US 50

    now add to that PC Game Controller = $US 35
    Large Gaming PC monitor = $250
    Good PC Speakers = $100 Windows license to run said Games = $50

    How is that better? You're paying a premium for graphics and sound that are only ever going to be marginally better.

    I know its not all about economics, but the games, man! You must have as much money as possible to buy games. That is the whole point.

    How often do you update your rig? If it's 'fast', as in fast enough to run a cutting-edge PC game all the time, the turnover must be at least one a year, no? (Of course, the PC is more functional than a PS2, but we are talking about games, no?)

    I wish you luck, PC Gamer, but I fear your days are numbered. The consoles are custom-designed to eat your lunch.

    --
    If Jesus wants me it knows where to find me.
    1. Re:Speaking of too much... by Danse · · Score: 4, Insightful

      Since I'm of much the same mind as the original poster, I'll respond to this. First of all, I can do damn near anything with my computer that I want to. It can do thousands of things that the consoles can't even dream of. I even do real work on it. But, even if we're just considering games, the PC still wins. Much better selection of controllers (including keyboard/mouse), giving you just the right type of control for any given game. Compare playing a FPS game using keyboard/mouse to attempting to aim using those crappy thumb-nobs on most console controllers. Much more flexibility and immersiveness in games. No console can match the PC for depth of gameplay, and especially not for customization. Try creating a mod for a console game. Hell, that's where Counter-Strike came from. A mod. And now it's the most popular FPS game in the world. Try creating a game like Neverwinter Nights for a console. Not gonna work. Consoles still have a looong way to go before they can compete with the PC. They're fine if you're just a casual gamer and you don't have much use for a decent PC other than games, but if you're a more serious gamer, then there's nothing out there that can beat a good PC. Sure, it's a lot of money, but you get a LOT more out of it than you get from a console.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  37. Read the Press Release. by Kirijini · · Score: 2, Insightful

    This isn't really a videogame system: "The game console is an 'ALWAYS ON BROADBAND DEVICE.'"

    Their business model is, apparently, to let publishers put their games online for download by "phantom" users. I bet the number 32,000 comes from the total number of games ever released, which could all, in theory, be played on a "windows based" system.

    I bet this console is really just a PC with a broadband connection, a nice case, and a wireless controller.

  38. Re:Publi� performan�e by Paul+Komarek · · Score: 2, Interesting

    Are you sure that putting (copyrighted) video games in public places constitutes public performance of a copyrighted work? For instance, I've never heard anyone suggest that cybercafes need a public performance license for Quake, or that using Matlab in an interactive demo during public talk (e.g. at a conference) needs a special Matlab license.

    I'm guessing that using software does not constitute performance, public or otherwise.

    -Paul Komarek

  39. A SIMPLE ANSWER: by PortHaven · · Score: 2, Insightful

    Vaporware = yes

    Impossible = no

    How can you have a game console that is faster than anything currently out there, broadband capable, and has 32,000 games to choose for not including casino and adult related?

    Simple...

    It is a PC, in a small profile system, running a 2ghz chip and either ATI or NVIDIA card. The unit, essentially, just plays all 32,000 PC games out there.

    Look at it this way, these guys actually COUNTED how many PC Compatible games have been made.

    AMEN!

  40. Re:At least they got the name right... by miTTio · · Score: 4, Funny

    DNF was named correctly, it will take them forever to write it.

    Only time will tell if "Phantom" was also named appropriately.

  41. Thats interesting... by Kirijini · · Score: 2, Interesting

    On their "events" page, they list E3 and the Game Developer's Conference... yet they are not registered for either

  42. sounds familiar by YAN3D · · Score: 2, Insightful
    Infinium Labs was formed by veteran entrepreneurs who have a successful track record in building large scale companies and advanced architectures for supporting massive eCommerce and enterprise applications. Combining skills from Telco, Data Communications, Digital Rights Management, Software Development and Security, the management team brings together a unique array of skills to develop the most robust next generation gaming console and delivery network on the market.

    I dont know, but is seems to me that verteran entrepeneurs who have a track record in building eCommerce and enterprise applications probably know squat about writing video games that are fun to play. I would think their only hope would be to get some of the big game devs (capcom, blizzard, etc) to write games for the system.

    Take for instance the turbo graphics 16 system. One of the reasons why the system failed miserably was the fact that most of their games sucked because the writers of many of the games (at least the launch games) were not video game programmers.

    Well just have to wait and see what this is all about. From what they say, it seem like a pretty good deal.

    seamless upgrades and patch management
    game rentals
    cross platform capabilities
    etc etc

  43. Faster than any other console? by moosesocks · · Score: 2, Interesting

    I'm a bit stumped as to how they can claim that they make a 'fast' console. Quite frankly, I've never used a 'slow' console.

    NTSC TVs have a maximum frame rate of 30 FPS (29.7 if you want to get technical). I don't find load times particularly offensive for most consoles now ( the N64 could load anything instantly). Almost every game I've ever played on a console could be played that 30FPS rate ALL THE TIME.

    Do they want to turn up the quality of the graphics? It won't be FASTER, but it'll look nicer (although there's only so much you can do at 640x480 interlaced). Sure, you can play pong at 8,000 FPS (even though your TV can only display 30), but do you really WANT to?

    --
    -- If you try to fail and succeed, which have you done? - Uli's moose
  44. AMIGA BASED??? by Artistboy · · Score: 2

    Could this be amiga based?

  45. Emulator. by pla · · Score: 4, Interesting

    This platform *MUST* act as an emulator, thus the *need* for it to have the most power of any console on the market.

    Why do I say "must"?

    32k games equals, roughly, the number of games ever created for all major consoles (and that includes both regional variants, and what MAME calls "clones", which usually make up half to two thirds of the known games for a given platform). Without including such almost-identical versions of the same game, 32k very well might equal the number of games written *ever*, for *any* platform.

    No, I did not just pull this number out of the air. As of December 30th, the Cowering ROM ID tools included 33,586 games for "major" console systems (Atari, Nintendo, Sega, Intellivision, Coleco, TG16, NeoGeo). That does not include the Playstation or Xbox line, of course, as the games take up too much room on current hardware, even if a decent emulator existed. But I figure that would add another two to three thousand.

    For comparison, the C64/Amiga line, arguably the longest running, most popular gaming platform of all time (though not really a console) only had 26k games. But this never-before-heard-of company has already beat that for their initial launch? Not very likely.

    So, as my guess, they plan to push this on the retrogaming community, and possibly open it to "modern" ports (though I don't think they'll focus on that area, at least not unless/until they get a good market share). They can claim such a high number of games without already having licensed them for the same reason Nintendo now carries games written by Sega: They don't need to "steal" the original works, or make obscenely complicated licensing deals (as many people have suggested would hold true of and retrogaming platform). They'll just let the authors republish their original games (without even needing a rewrite, since very likely most of the source code for older consoles no longer exists), for a cut of the action.

    On the bright side, I could see this as actually succeeding. Personally, I enjoy retrogaming, and would gladly pay a few bucks (perhaps even the price of a single "modern" game) for a *legal* CD with 50-100 classic games on it ($0.25 per game, with at least a quarter of them "good" games, sounds quite reasonable). I suppose this would have the number of people into classic video games as the biggest limiting factor, though.

    1. Re:Emulator. by Ric0chet · · Score: 2, Insightful

      This is the line that's the kicker:

      "There are currently 32,679 retail game titles available and 418 shareware game titles and this does not include; adult, casino, sequels and new releases in past 6 months. We will be working with developers to develop a licensing model to distribute all of these titles electronically to our customer's."

      Or paraphrased si vous preferer: There are 32,679 games out there...hopefully the people that made them will let us let you download them! Plus we have bad grammar!

      --


      How you see the world is how the world sees you.
  46. The case of the Phantom console by Christianfreak · · Score: 2, Funny

    ... and we would have beaten Microsoft and Sony too if it hadn't been for those darn kids!!

    Sorry just had to say it :)

  47. 32K? by sulli · · Score: 3, Funny
    claiming that there are currently 32,679 retail game titles available

    So that must mean they're only 89 games short!

    --

    sulli
    RTFJ.
  48. Understatement by M.C.+Hampster · · Score: 4, Insightful

    I think calling him a Spokesdrone is an understatement. Check this answer out:

    Infinium Labs was formed by veteran entrepreneurs who have a successful track record in building large scale companies and advanced architectures for supporting massive eCommerce and enterprise applications. Combining skills from Telco, Data Communications, Digital Rights Management, Software Development and Security, the management team brings together a unique array of skills to develop the most robust next generation gaming console and delivery network on the market.

    Except for the term Wi-Fi (and maybe synergy, although that's so 20th century), I think we've hit just about every buzz word in the English language.

    --
    Forget the whales - save the babies.
  49. Looks like a PC to me by Kevinb · · Score: 2, Interesting
    Infinium's site is very light on details, but the images in the showcase are somewhat telling. Look at "Front View (Transparent)." Hmmmm, are those PCI slots I see on the left? And you know, the case looks just about the size of an ATX form factor box to me.

    They claim:

    There are currently 32,679 retail game titles available and 418 shareware game titles and this does not include; adult, casino, sequels and new releases in past 6 months.

    I'll buy that that's the total number of games ever released for the PC, plus the number of games emulatable on the PC (MAME etc). Looks like a duck, quacks like a duck.

  50. Sheeshh speed - always speed by CharlieO · · Score: 3, Interesting

    I'm serious - why is the be all and all of what a console can do always measured by speed?

    And anyway what speed?

    In a modern machine be it PS2/XBox/PC the graphics CPU is as important as the main CPU.

    So do we measure in clock speed - polygons per second - frame rate - operations per second - memory bandwidth....


    At the end of the day the big secret is IT DOESNT MATTER

    What MATTERS
    a) Do the games play fast enough to be responsive?
    b) Are the graphics convincing enough without being obviously limited

    All of these are down to how well the game is programmed - who cares how cool the graphics are if it runs at 10 frames per second and takes half a second to respond to a button press - who cares if the graphics don't have quite the same number of polygons in if the game is moving so fast you don't notice.

    Before I get flamed by the console-kin I am aware this only holds within certain bounds - if the hardware is lacking badly then even good code-craft will not help - but the PS2/XBox/Dreamcast/PC game experience can all be equally as good with a good game, and equally bad with a sucky game.


    What matters more to me would be the range of games - the XBox is great when you play Halo, but what then? - and the convenience of the hardware - PS2s don't have hard drives so are suprisingly shock resistant, PC controllers always feel clumsy when compared to console ones but boy can you get a range (the problem here of course is its easy for a PS2 developer to figure out a really good button arrangement because all the controllers are roughly the same - god help PC developers who generally resort to letting the user map the keyboard)

    The 'best' console is relatively easy to spot - its the one doing well in the market - the problem is PC 'consoles' don't show up because they are so flexible. At the end of the day the 'best' console is like a car - whatever is the best package for the person that buys it - otherwise we'd all be driving Ferrais (and I am not having a flame war on cars BTW)


    For the record my choice would still be the PS2, its got great games, is well engineered and is just a good package.

    As it happens I don't own any consoles, nor a bleeding edge PC (well it is, but for DV editing not polygon count) because most of the time I'm watching DVDs....

  51. Powered by... by Newskyarena · · Score: 2, Funny

    the uber-awesome Bitboys GPU!

  52. Just some more snake oil... by sm.arson · · Score: 2, Interesting

    As a (soon to be) CS grad, after reading through all of the promotional material for the "Phantom" I was amazed to find not one scrap of real technical information.

    I'm not even sure that the PR guy they interviewed is even human. I don't think he'd pass a Turing test.

    No kinds of hints as to what the underlying architecture might be. Nothing about the graphics / sound hardware. Nothing about the media format. I mean, these are the kinds of things that the hard-core really go for, and all they can say is that "it will please hard-core games." How?

    Sorry to say, but my shifty cousin is one of these "entreprenuer" types. "Entrepreneur" usually means "scam artist" in my experience.

    A bunch of veteran "entreprenuers" from Florida (that technological mecca)? This whole thing is obviously a scam for VC...

    --
    for great justice, this sig has been moved
  53. People are falling for this? PHANTOM=MAVAV=HOAX by DoenerMord · · Score: 2, Insightful

    http://www.mavav.org/

    Remember this site? Kids in college had an assignment to come up with a fake gaming site. This Phantom (akin to Vapor-war) is obviously exactly the same thing.

  54. PC gaming is not the holy grail by x+mani+x · · Score: 3, Insightful

    To each his own, but as a serious gamer I feel obliged to respond to your post. But I'm tired of saying all this like a broken record so I'll try to keep it short.

    The whole PC vs console debate is so fucking dated and pedestrian that to make your assertion in any gaming circle will get you laughed out of the room. I don't think you mean badly, but I'll venture to guess that you're just mainly into a certain type of game. Nothing wrong with that, but I do take issue that you're spinning your personal preference in games as objective reason that [god-like-voice]PC's Are Better Gaming Systems Than Consoles[/god-like-voice].

    I have the high end PC setup, and I agree that Battlefield 1942 cannot be enjoyed the way it should be on an XBox. Neither can Icewind Dale, Warcraft 3, or Space Quest 4. Now that we have that out of the way. I feel bad for you, the exclusive PC gamer, because you'll never enjoy the likes of Panzer Dragoon Orta, Garou: Mark of the Wolves, Metal Gear Solid 2, Soul Calibur, Ikaruga, Megaman 2, or Punch Out. Even if the above were ported/emulated to a PC (I think MGS2 might already be ported), they would be as bad as playing Starcraft on an N64 (*cough*).

    So I'll keep my MAME cabinet, all my consoles, and my PC. I count myself lucky because I can afford to do so. If you want to get into console gaming, feel free to ask me (or someone like me) for recommendations. Don't worry, no one will tell your UT clanmates. ;)

  55. Actually... by Jonathan · · Score: 2, Interesting

    I kind of miss that amount of customability in games today. They increase the play value. Today, even though the games are much more complex, you can only play it one way, and when you win, there is no point in playing any more.

  56. A brief history of ugly consoles. by Chris+Canfield · · Score: 3, Interesting

    I don't know. If you are talking success the 2600, NES, SNES, GameBoy, PS1, and PS2 are the most successful systems of all time, and most of them are really, really ugly. The 3DO, TG-16, and Sega CD (1st edition) were all very, very pretty, and failed miserably in the market. The PS2 looks like an average a VCR, the financially successful N64 looked like someone threw a cartridge into a blob of clay, and the GameBoy looked like a boring beige box with a green screen when it first came out, especially compared to the vastly cooler Turbo Express, Lynx, Game Gear, and eventually Nomad and Neo Geo Express.

    The SNES? Lavender and Beige? I mean, Lavender and Beige? How did this get past test marketing?

    For that matter, no system in history has looked as cool relitive to their companions as the Neo Geo did back in the 16 bit era. That company no longer exists, of course.

    I'm starting to wonder if very, very ugly systems stick out in consumers minds, thereby increasing sales. It couldn't be just that the name eminates the coolness factor: who didn't laugh the first time they heard the word "Playstation," "Dreamcast," "Ultra 64," "SuperNES," etc.

    Perhaps those industry critics are right when they say that people decide on games to buy, then get the console to support them, rather than buying cool consoles to facilitate gaming. In that situation, the "WOW" factor is firmly where it belongs: with the developers. In the mean time, big players will probably continue to hire design professionals who have never touched a console in their lives. Look at the Playstation. Look at the Vaio line of computers. Which looks very, very cool, and which pads Sony's bottom line to the tune of several hundred million dollars per year?

    --
    This Sig is a mnemonic device designed to allow you to recognize this author in the future.
  57. Watch HardOCP for news tomorrow. by handsomepete · · Score: 2, Informative

    They've got a man who may or may not have the goods. If he hops next door and finds out anything interesting, they'll be the first to give us the lowdown (that it's a PC running emulators for old consoles).

  58. You just don't know console games... by gribbly · · Score: 2, Insightful

    Much more flexibility and immersiveness in games.

    1) What do you mean by "flexibility"? A larger variety of games? Not true - I propose that the variety of game genres is roughly equivalent console/PC. I can't play Civ 2 on my PS2, but you can't play DDR on your PC.

    2) More immersive? Vague nonsense. Immersiveness is all about personal experience with a game, and is generally totally independant of hardware. Tell me GTA3 isn't "immersive". Tell me Virtua Fighter 4 isn't "immersive".

    No console can match the PC for depth of gameplay

    Vague nonsense. What do you mean by "depth"? Virtua Fighter has astonishing tactical depth as well as unrivalled twitch gameplay.

    and especially not for customization

    OK, granted =]

    A mod. And now it's the most popular FPS game in the world.

    So? How is this relevant?

    Consoles still have a looong way to go before they can compete with the PC

    In terms of what? Sales? Hoo boy are you in for a shock =]

    if you're a more serious gamer, then there's nothing out there that can beat a good PC

    How about a custom built machine that never crashes, never needs patches, and has the most polished games with interfaces specifically designed for standardized controllers? You know, like a PS2? =]

    grib.

    --
    maybe
  59. 31.9k games will be: by Cyclone66 · · Score: 2, Funny

    Tetris level A
    Tetris level B
    .
    .
    .
    Tetris level ZZZZZZ