Phantom Game Console
jasoncart writes "In a bold move newly formed US technology company Infinium Labs Corporation have announced the release of a new gaming console. They promise that it will be faster than any other console on the market, and have a huge games catalog (32k+ games apparently) available over broadband. Can they take on the big boys? Is broadband pentration high enough? Only time will tell - prototypes are promised in March." There's also an interview with their PR spokesdrone. *cough*Indrema.*cough*
This is doomed to failure. Without any of the big name gaming companies to back them up, noone will buy the console.
Ladies and gentlemen, I give you the next 3do
no
It's either fraud, stupidity, or MAME-in-a-box.
can you heat an egg on its heatsink?
REAL gaming machines cook eggs.
Easy guys, I put my pants on one leg at a time. The difference is after I put on my pants I make gold records!
But can it topple Duke Nukem Forever as the #1 vaporware item for this year?!?!?!
Pong, Breakout, Space Invaders..
Trolling is a art,
more than just 32k games and a great console. They need the mindshare and advertising power that Sony and Microsoft have, and to a lesser extent, Nintendo.
Even then, I think consumers already have enough with the PS2, XBox, and GameCube. Will they pick up a fourth?
The idea of playing games over broadband is interesting, but that's already a common use for computers (where you would have the broadband!).
--------
Free your mind.
Think they're seeking capital?
I hope it's quicker than their web server
Modest doubt is called the beacon of the wise. - William Shakespeare
i wonder how long they debated whether or not to keep "phantom" or go with the name "vapor".
How in the world are they going to have 32,000 games to start with? Are that many in the world now? This must be a case of quantity over quality.
(32k+ games apparently) available over broadband
That's nothing! My old Apple IIe could play 64k games!
Something tells me this is just a joke. I sat and listened to the little media hype thingy, and I actually laughed out loud.
It shows a little rendered image of a console, while saying things like "Imagine being able to pay for each play" and "Imagine downloading the latest patches and bugfixes".
I don't need no instructions to know how to rock!!!!
If they try to take this device and compete with Nintendo, MS and Sony they have no chance to survive. The product is too ahead of its time to make any money. However, it could be succesful if they market it to hotels, airlines, trains, doctors, dentists, cafes, etc. Put a money slot on it and put it in various public places. I think if they market it this way they can be quite profitable.
The GeekNights podcast is going strong. Listen!
... because calling it vapor would have been too obvious.
For every post, there is an equal and opposite re-post.
I don't think 684 versions of Tetris, each with slightly different graphics, should count as distinct games.
"People that quote themselves in their signatures bother me" - athakur999
Anyway, if they actually did make 32,679 separate games, most of them probably suck due to lack of imagination, polish, play testing, or they simply aren't fun. The idea is halfway decent, though I don't think enough people have broadband to make this viable, but the details are rather far-fetched.
Interviewer: Hey, why are there wheels on the console? Spokesman: It's faster than any other console on the market. Interviewer: Umm... usually when referring to the spees of the console, you quote the processor speed, or some benchmark. Spokesman: You want a benchmark? This thing gets 112 Miles per gallon. The tank holds a pint. You do the math. Interviewer: What's the purpose of a moving console? Spokesman: It's the ultimate mobile platform.
Karma: Raspberry Kiwi
I grew up with the rise of consoles - from the early ones like the atari and pong - through NES and its siblings to now, the ps2 xbox etc, just as many of us have. But I still do not own one.
I had a sega, I had NES and super NES and dreamcast. But I choose not to buy any new ones now.
I have played computer games religously ever since I was in 3rd grade. I play games on my PC and thats how I like it.
I have a big comfy chair - a huge monitor and a very fast machine - in a room dedicated to computer gaming. I prefer this setup greatly over sitting on the floor in front of my TV. I prefer the level of interaction that a PC can provide.
I dont have any desire for an xbox, ps2 gamecube or other... my PC is just fine. and it serves a hell of a lot more functions than a console system.
The current prices of hardware is incredible. I just built another great system for $400. at just twice the price of an xbox/ps2 I get 1000 times the functionality.
Unless the system they are offering is $25.00 and I dont have to pay any sort of monthly access (like if it were to utilize my *exisiting* lan and broadband connection - without a large price for a lan adapter - i will continue to have no interest in console systems.
What they should do is focus on making a PCI card that you can insert into your PC and utilize its hardware to make it a "console" system in that it can hold the controllers and play all the games - for a minimal cost.
then make all the money off the price of the games (which are already overpriced at $50.)
Boy that flash intro with 4 static images was really worth the download/loading time.
Their blurb reads like toxic corporate MBA talk. "It'll change the world forever, parents will be able to monitor what their children play." blah blah blah.
This is a company which -obviously- doesn't know who it's target audience is. You don't win people over with a cheesy looking computer model of your console. You win them over by showing flashy graphics in your commercials matched with good games.
This company is doomed to go down in flames unless they figure out how to play with the big boys and their big PR companies.
The Generation
I'd say something witty here, but I'm not that bright.
No really, go read it. It'll take a little extra time, but it could be the most hilarious thing you'll see in months.
2 0P ress%20Annoucment%204.0.htm
.
http://www.infiniumlabs.com/PR/Infinium%20Labs%
I've seen companies promise a subset of the features that I want in product XYZ, but this is the first time I've ever seen a company promote that it has every single feature ever
A good quote: "Combining skills from Telco, Data Communications, Digital Rights Management, Software Development and Security, the management team brings together a unique array of skills to develop the most robust next generation gaming console and delivery network on the market."
Wha?
It's just too funny on its own... I can't add to anything they've said...
Moreover, foresee the ability to develop games on a nonproprietary system, which is Windows based, something relatively unheard of today.
How nonproprietary can it possibly be if it's "Windows based"? Do they mean Xwindows?
oops
A Good Troll is better than a Bad Human.
Supporting Linux would be a key advantage over existing console makers, who go out of their way to prevent customers from running a real OS on their devices.
I wonder if you've ever heard of this little company called Sony...
Anyway, yeah, what-ever. An advantage, yes. A key advantage, no. They might sell more consoles. They wouldn't sell any more games, thus they would get no more money from royalties. That's where the money in the console market is.
"Mod, mod, mod...and another troll bites the dust."
I present to you: Springtime for Hitler, the console.
On the one hand, they appear to be charging for downloads of traditional PC games, so it appears that they have finally found another way to take commodity hardware and make money licensing game sales (the other, XBox).
Outperforming a generation of consoles that was released over two years ago isn't particularly difficult... The Dreamcast did it quite well, but failed miserably in the market. The key is not to be better than everyone else, (the PS2 is currently the slowest console available), but to be so much better that all of the developers flock to your system and produce must-have games. With a system of renting otherwise available PC games, I don't see how they will have any of the exclusives they need to thrive, unless they develop them themselves.
Limiting themselves to broadband-only customers and broadband-only distribution is an interesting choice. Traditionally, if you wanted to sell a console you had to convince hundreds of thousands of stores across the world to devote 5 - 20 feet of shelf space to your product... a difficult task to say the least. However, by going with broadband, they have cut out that huge fixed cost. If they didn't go overboard with their DRM and can find a somewhat linearly scaling manufacturing facility (difficult, I admit), they *could* survive on a very small installed userbase. They will have to work with the Nintendo model (all partners absorb fixed cost risks in exchange for a cut of razor blade sales), but I could really see them living comfortably on a base of 1 to 2 million people or less.
On the other hand, by going with broadband, they have limited themselves to selling a crippled, specialized PC to people who are guaranteed to already have a full-fledged PC. Microsoft tried it with the XBox, and while sales aren't horrible, they are still losing the race with a lunchbox. Infinium will have to develop / buy exclusives, and it doesn't seem like they have the funding to do that.
Furthermore, DRM and temporary rentals are *designed* to frustrate consumers, and the home entertainment device crowd is notoriously unforgiving when they feel they have been wronged. They will have to dance a fine line between demos / rentals / subscriptions / and sales. Just reading their mission statement makes me wonder if they will have anytime, night-and-weekend, and overtime minutes. Can I get extra minutes if I sign to a one-year contract? What do you mean I owe $170 dollars for going over? But it was Final Fantasy, what do you expect me to do?
I'd like to say I have high-hopes in this situation, but high hopes in this situation would be survival.
-c
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That's cool. What I want to know is, how do you find maintaining this bleeding-edge level of gamer gear?
I ask because, honestly, the PC gaming rig puzzles me. Even with the basement-level prices you speak of ($400/box), it still strikes me as prohibitively expensive. I suppose it depends on your dedication ot the hobby.
Let me illustrate - I do most of my gaming on a PS2. My personal computer is a Mac, which isn't good for anything but the biggest mainstrain PC games (ala WarCraft).
PS2 = $US 200 (new when it came out)
PS2 game = $US 50
Now, this thing, if its anything like my PS1, will last me for about 3-4 years. I get to sit on a comfy couch, with friends who can also see clearly my large television, with my surround-sound stereo (that I already forked out for), and play 1st-rate video games. It boots very quickly, the graphics are great, most importantly the games are great. The controller is custom-designed just for gaming. It never crashes. I don't apply patches or download things, 99% of the unit's uptime is actively gaming.
Now, before you go off and shut me down, tell me.. you've got:
Gaming PC = $US 400
PC Game = $US 50
now add to that PC Game Controller = $US 35
Large Gaming PC monitor = $250
Good PC Speakers = $100 Windows license to run said Games = $50
How is that better? You're paying a premium for graphics and sound that are only ever going to be marginally better.
I know its not all about economics, but the games, man! You must have as much money as possible to buy games. That is the whole point.
How often do you update your rig? If it's 'fast', as in fast enough to run a cutting-edge PC game all the time, the turnover must be at least one a year, no? (Of course, the PC is more functional than a PS2, but we are talking about games, no?)
I wish you luck, PC Gamer, but I fear your days are numbered. The consoles are custom-designed to eat your lunch.
If Jesus wants me it knows where to find me.
DNF was named correctly, it will take them forever to write it.
Only time will tell if "Phantom" was also named appropriately.
This platform *MUST* act as an emulator, thus the *need* for it to have the most power of any console on the market.
Why do I say "must"?
32k games equals, roughly, the number of games ever created for all major consoles (and that includes both regional variants, and what MAME calls "clones", which usually make up half to two thirds of the known games for a given platform). Without including such almost-identical versions of the same game, 32k very well might equal the number of games written *ever*, for *any* platform.
No, I did not just pull this number out of the air. As of December 30th, the Cowering ROM ID tools included 33,586 games for "major" console systems (Atari, Nintendo, Sega, Intellivision, Coleco, TG16, NeoGeo). That does not include the Playstation or Xbox line, of course, as the games take up too much room on current hardware, even if a decent emulator existed. But I figure that would add another two to three thousand.
For comparison, the C64/Amiga line, arguably the longest running, most popular gaming platform of all time (though not really a console) only had 26k games. But this never-before-heard-of company has already beat that for their initial launch? Not very likely.
So, as my guess, they plan to push this on the retrogaming community, and possibly open it to "modern" ports (though I don't think they'll focus on that area, at least not unless/until they get a good market share). They can claim such a high number of games without already having licensed them for the same reason Nintendo now carries games written by Sega: They don't need to "steal" the original works, or make obscenely complicated licensing deals (as many people have suggested would hold true of and retrogaming platform). They'll just let the authors republish their original games (without even needing a rewrite, since very likely most of the source code for older consoles no longer exists), for a cut of the action.
On the bright side, I could see this as actually succeeding. Personally, I enjoy retrogaming, and would gladly pay a few bucks (perhaps even the price of a single "modern" game) for a *legal* CD with 50-100 classic games on it ($0.25 per game, with at least a quarter of them "good" games, sounds quite reasonable). I suppose this would have the number of people into classic video games as the biggest limiting factor, though.
So that must mean they're only 89 games short!
sulli
RTFJ.
I think calling him a Spokesdrone is an understatement. Check this answer out:
Except for the term Wi-Fi (and maybe synergy, although that's so 20th century), I think we've hit just about every buzz word in the English language.
Forget the whales - save the babies.
I'm serious - why is the be all and all of what a console can do always measured by speed?
And anyway what speed?
In a modern machine be it PS2/XBox/PC the graphics CPU is as important as the main CPU.
So do we measure in clock speed - polygons per second - frame rate - operations per second - memory bandwidth....
At the end of the day the big secret is IT DOESNT MATTER
What MATTERS
a) Do the games play fast enough to be responsive?
b) Are the graphics convincing enough without being obviously limited
All of these are down to how well the game is programmed - who cares how cool the graphics are if it runs at 10 frames per second and takes half a second to respond to a button press - who cares if the graphics don't have quite the same number of polygons in if the game is moving so fast you don't notice.
Before I get flamed by the console-kin I am aware this only holds within certain bounds - if the hardware is lacking badly then even good code-craft will not help - but the PS2/XBox/Dreamcast/PC game experience can all be equally as good with a good game, and equally bad with a sucky game.
What matters more to me would be the range of games - the XBox is great when you play Halo, but what then? - and the convenience of the hardware - PS2s don't have hard drives so are suprisingly shock resistant, PC controllers always feel clumsy when compared to console ones but boy can you get a range (the problem here of course is its easy for a PS2 developer to figure out a really good button arrangement because all the controllers are roughly the same - god help PC developers who generally resort to letting the user map the keyboard)
The 'best' console is relatively easy to spot - its the one doing well in the market - the problem is PC 'consoles' don't show up because they are so flexible. At the end of the day the 'best' console is like a car - whatever is the best package for the person that buys it - otherwise we'd all be driving Ferrais (and I am not having a flame war on cars BTW)
For the record my choice would still be the PS2, its got great games, is well engineered and is just a good package.
As it happens I don't own any consoles, nor a bleeding edge PC (well it is, but for DV editing not polygon count) because most of the time I'm watching DVDs....
To each his own, but as a serious gamer I feel obliged to respond to your post. But I'm tired of saying all this like a broken record so I'll try to keep it short.
;)
The whole PC vs console debate is so fucking dated and pedestrian that to make your assertion in any gaming circle will get you laughed out of the room. I don't think you mean badly, but I'll venture to guess that you're just mainly into a certain type of game. Nothing wrong with that, but I do take issue that you're spinning your personal preference in games as objective reason that [god-like-voice]PC's Are Better Gaming Systems Than Consoles[/god-like-voice].
I have the high end PC setup, and I agree that Battlefield 1942 cannot be enjoyed the way it should be on an XBox. Neither can Icewind Dale, Warcraft 3, or Space Quest 4. Now that we have that out of the way. I feel bad for you, the exclusive PC gamer, because you'll never enjoy the likes of Panzer Dragoon Orta, Garou: Mark of the Wolves, Metal Gear Solid 2, Soul Calibur, Ikaruga, Megaman 2, or Punch Out. Even if the above were ported/emulated to a PC (I think MGS2 might already be ported), they would be as bad as playing Starcraft on an N64 (*cough*).
So I'll keep my MAME cabinet, all my consoles, and my PC. I count myself lucky because I can afford to do so. If you want to get into console gaming, feel free to ask me (or someone like me) for recommendations. Don't worry, no one will tell your UT clanmates.
I don't know. If you are talking success the 2600, NES, SNES, GameBoy, PS1, and PS2 are the most successful systems of all time, and most of them are really, really ugly. The 3DO, TG-16, and Sega CD (1st edition) were all very, very pretty, and failed miserably in the market. The PS2 looks like an average a VCR, the financially successful N64 looked like someone threw a cartridge into a blob of clay, and the GameBoy looked like a boring beige box with a green screen when it first came out, especially compared to the vastly cooler Turbo Express, Lynx, Game Gear, and eventually Nomad and Neo Geo Express.
The SNES? Lavender and Beige? I mean, Lavender and Beige? How did this get past test marketing?
For that matter, no system in history has looked as cool relitive to their companions as the Neo Geo did back in the 16 bit era. That company no longer exists, of course.
I'm starting to wonder if very, very ugly systems stick out in consumers minds, thereby increasing sales. It couldn't be just that the name eminates the coolness factor: who didn't laugh the first time they heard the word "Playstation," "Dreamcast," "Ultra 64," "SuperNES," etc.
Perhaps those industry critics are right when they say that people decide on games to buy, then get the console to support them, rather than buying cool consoles to facilitate gaming. In that situation, the "WOW" factor is firmly where it belongs: with the developers. In the mean time, big players will probably continue to hire design professionals who have never touched a console in their lives. Look at the Playstation. Look at the Vaio line of computers. Which looks very, very cool, and which pads Sony's bottom line to the tune of several hundred million dollars per year?
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