Posted by
ryuzaki0
on from the fame-is-fleeting dept.
An anonymous reader writes "Two guys who worked on SNL and the Conan show cover the drug-addled history of Atari's classic blobish-looking character, Q*Bert."
One of Richard's suggestions for the main character was Q*Bert, a combination of CUBE (QUBE) and HUBERT. Don't ask me who Hubert is. Waxman recalls an intermediate step, "It went from *&!!#$$! to cubert but I was afraid it would be pronounced 'cub bert' so I had suggested that the 'cu' be changed to 'q'."
Looks like the asterisk might have come from the swearing characters.
More than you wanted to know about Q*Bert
by
TheRIAAMustDie
·
· Score: 5, Informative
I loved the game, and still play it, Qix, and Bert (a mac 68xxx version of qbert) in both its original forms, and with the 2001 Q*Bert game for Macintosh.
Licensed to Konami for Japanese manufacture and distribution. (02/1983)
Inspired by artwork by M.C. Escher who was an artist that Jeff admired. Ron Waxman came up with the idea of Q*Bert changing the color of the cubes. Q*Bert's name originated by the combination of cube and Hubert, but the "Cube-Bert" was changed to "Q-Bert" to make it more unique. The concept game was called "Snots and Boogers" and then "@!#?@!" (which many of the programmers and Gottlieb VPs said would be impossible to get anyone to say) before the final version was called just "Q*Bert". Slick and Sam were a play on the phrase "spick and span" with Sam being named after co-worker Sam Russo. Rick Tighe came up with the idea of adding the pinball hardware which generated the very mechanical KA-CHUNK when Q*Bert falls off the pyramid.
Approximately 30, 000 units were produced.
Grab the rom (valid for mame from.36final to.63 ) here
PLAY INSTRUCTIONS:
- Jump on squares to change them to the target color.
- Stay on playfield! Jumping off results in a fatal plumment unless a disk is there.
- Avoid all objects and creatures that are not green.
- Use spinning disks to lure snake to his death.
- Extra life at 8000 and each additional 14000.
Twenty years ago, gamers were captivated by a foul-mouthed orange mutant named Q*bert. In the two decades following his epic battle with the relentless Coiley, Q*bert's life evolved into a happy, normal existence. Q*bert had a girl, Q*dina (you can tell she's a girl because she's got a bow ), a powerless, frustrated enemy named Q*dirk, and a big cube land to hop around in and show off the enigmatic protrusion that must be the source of his power and charm (yeah, just go on thinking it's a nose).
Recently, with the help of Hasbro Interactive, an insidious corporation called Sega stole Q*bert's female and placed arch-nemesis Coiley in his path, hoping the ensuing confrontation would be enough to revive their doomed platform.
When asked to comment on the situation, Q*bert said, "&%$#@."
--
Don't think that a small group of dedicated individuals can't change the world. it's the only thing that ever has.
Why do people seem to think that all arcade games came from Atari?
One of Richard's suggestions for the main character was Q*Bert, a combination of CUBE (QUBE) and HUBERT. Don't ask me who Hubert is. Waxman recalls an intermediate step, "It went from *&!!#$$! to cubert but I was afraid it would be pronounced 'cub bert' so I had suggested that the 'cu' be changed to 'q'."
Looks like the asterisk might have come from the swearing characters.
I loved the game, and still play it, Qix, and Bert (a mac 68xxx version of qbert) in both its original forms, and with the 2001 Q*Bert game for Macintosh.
.36final to .63 ) here
Licensed to Konami for Japanese manufacture and distribution. (02/1983)
Inspired by artwork by M.C. Escher who was an artist that Jeff admired. Ron Waxman came up with the idea of Q*Bert changing the color of the cubes. Q*Bert's name originated by the combination of cube and Hubert, but the "Cube-Bert" was changed to "Q-Bert" to make it more unique. The concept game was called "Snots and Boogers" and then "@!#?@!" (which many of the programmers and Gottlieb VPs said would be impossible to get anyone to say) before the final version was called just "Q*Bert". Slick and Sam were a play on the phrase "spick and span" with Sam being named after co-worker Sam Russo. Rick Tighe came up with the idea of adding the pinball hardware which generated the very mechanical KA-CHUNK when Q*Bert falls off the pyramid.
Approximately 30, 000 units were produced.
Grab the rom (valid for mame from
PLAY INSTRUCTIONS:
- Jump on squares to change them to the target color.
- Stay on playfield! Jumping off results in a fatal plumment unless a disk is there.
- Avoid all objects and creatures that are not green.
- Use spinning disks to lure snake to his death.
- Extra life at 8000 and each additional 14000.
Twenty years ago, gamers were captivated by a foul-mouthed orange mutant named Q*bert. In the two decades following his epic battle with the relentless Coiley, Q*bert's life evolved into a happy, normal existence. Q*bert had a girl, Q*dina (you can tell she's a girl because she's got a bow ), a powerless, frustrated enemy named Q*dirk, and a big cube land to hop around in and show off the enigmatic protrusion that must be the source of his power and charm (yeah, just go on thinking it's a nose).
Recently, with the help of Hasbro Interactive, an insidious corporation called Sega stole Q*bert's female and placed arch-nemesis Coiley in his path, hoping the ensuing confrontation would be enough to revive their doomed platform.
When asked to comment on the situation, Q*bert said, "&%$#@."
Don't think that a small group of dedicated individuals can't change the world. it's the only thing that ever has.