Posted by
ryuzaki0
on from the fame-is-fleeting dept.
An anonymous reader writes "Two guys who worked on SNL and the Conan show cover the drug-addled history of Atari's classic blobish-looking character, Q*Bert."
the 5 seconds it took to skim that site and decide it was a total waste of time was total worth having to look at that bloody ad that popped up for/. referrers. thanks!
What the hell kind of contentless uninteresting crap is that for the front page? I expected that to be filed under "stuff that isn't particularly interesting or funny" or a similar topic.
-- Education is a better safeguard of liberty than a standing army. Edward Everett (1794 - 1865)
Re:wow....
by
astrosmash
·
· Score: 5, Interesting
the 5 seconds it took to skim that site and decide it was a total waste of time was total worth having to look at that bloody ad that popped up for/. referrers. thanks!
And it's an Anonymous Coward post to boot, so we can't even harass the guy who submitted it.
Oh well, here's an interesting tidbit about Q*Bert, from KLOV:
... Q*Bert and Reactor both use the SC-01 speech synthesizer, although in the case of Q*Bert, it is never used for any kind of coherent speech. All the speech is generated by making the chip play random sounds at a specific pitch.
... Part of this game's unique charm is the pure gibberish that comes out of the machine's speech synthesizer.
Unfortunately, MAME (59) doesn't emulate the SC-01 speech synthesizer.
-- ENDUT! HOCH HECH!
Q*Bert was NOT from Atari!
by
Eric+Smith
·
· Score: 4, Informative
Q*Bert was a Gottlieb game!
Why do people seem to think that all arcade games came from Atari?
Re:what does the * stand for anyways?
by
The+Bungi
·
· Score: 5, Funny
Whatever you want.
Or at least that's what the Perl regex guide said.
It all makes sense...
by
Anonymous Coward
·
· Score: 5, Funny
Now we know why SNL sucks so bad.
Re:what does the * stand for anyways?
by
jdkane
·
· Score: 4, Informative
One of Richard's suggestions for the main character was Q*Bert, a combination of CUBE (QUBE) and HUBERT. Don't ask me who Hubert is. Waxman recalls an intermediate step, "It went from *&!!#$$! to cubert but I was afraid it would be pronounced 'cub bert' so I had suggested that the 'cu' be changed to 'q'."
Looks like the asterisk might have come from the swearing characters.
"Two guys who worked on SNL and the Conan show...".. as what, janitors? I'm sorry, but this just wasn't funny. Not even a little. If it really took two people to write this, then it's a sad, sad day for geek humor.
Now THIS is funny. Well, sort of. More worthy of front page then this trash, though!
FYI... (re: "comedy", and crap)
by
bscott
·
· Score: 5, Insightful
"Two guys who worked on SNL and Conan" - possible translation - two guys who fielded phonecalls for SNL and fetched coffee on Conan... I know people who've WRITTEN for both shows, and there's a huge number of hangers-on who work there just for the resume credit.
"InsideJoke.TV" is, in my experience, one of a number of groups who spam the standup comedy newsgroup (and others) with pointless drivel a few times a week. I dunno how they got on Slashdot... I don't know from Slushfactory.com, perhaps they have some decent stuff elsewhere on the site, but like several previous posters, I don't have the time to go look for it.
If you have to TELL people how funny you are, you aren't.
-- Perfectly Normal Industries
More than you wanted to know about Q*Bert
by
TheRIAAMustDie
·
· Score: 5, Informative
I loved the game, and still play it, Qix, and Bert (a mac 68xxx version of qbert) in both its original forms, and with the 2001 Q*Bert game for Macintosh.
Licensed to Konami for Japanese manufacture and distribution. (02/1983)
Inspired by artwork by M.C. Escher who was an artist that Jeff admired. Ron Waxman came up with the idea of Q*Bert changing the color of the cubes. Q*Bert's name originated by the combination of cube and Hubert, but the "Cube-Bert" was changed to "Q-Bert" to make it more unique. The concept game was called "Snots and Boogers" and then "@!#?@!" (which many of the programmers and Gottlieb VPs said would be impossible to get anyone to say) before the final version was called just "Q*Bert". Slick and Sam were a play on the phrase "spick and span" with Sam being named after co-worker Sam Russo. Rick Tighe came up with the idea of adding the pinball hardware which generated the very mechanical KA-CHUNK when Q*Bert falls off the pyramid.
Approximately 30, 000 units were produced.
Grab the rom (valid for mame from.36final to.63 ) here
PLAY INSTRUCTIONS:
- Jump on squares to change them to the target color.
- Stay on playfield! Jumping off results in a fatal plumment unless a disk is there.
- Avoid all objects and creatures that are not green.
- Use spinning disks to lure snake to his death.
- Extra life at 8000 and each additional 14000.
Twenty years ago, gamers were captivated by a foul-mouthed orange mutant named Q*bert. In the two decades following his epic battle with the relentless Coiley, Q*bert's life evolved into a happy, normal existence. Q*bert had a girl, Q*dina (you can tell she's a girl because she's got a bow ), a powerless, frustrated enemy named Q*dirk, and a big cube land to hop around in and show off the enigmatic protrusion that must be the source of his power and charm (yeah, just go on thinking it's a nose).
Recently, with the help of Hasbro Interactive, an insidious corporation called Sega stole Q*bert's female and placed arch-nemesis Coiley in his path, hoping the ensuing confrontation would be enough to revive their doomed platform.
When asked to comment on the situation, Q*bert said, "&%$#@."
--
Don't think that a small group of dedicated individuals can't change the world. it's the only thing that ever has.
Doesn't seem to meet /. criteria...
by
dokutake
·
· Score: 5, Funny
This is neither "news for nerds" nor "stuff that matters."
-- - Peter
Re:You Had To Be There In Person
by
geekoid
·
· Score: 4, Funny
"What happened to/. editing?"
nothing.
-- The Kruger Dunning explains most post on/. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
the 5 seconds it took to skim that site and decide it was a total waste of time was total worth having to look at that bloody ad that popped up for /. referrers. thanks!
Why do people seem to think that all arcade games came from Atari?
Or at least that's what the Perl regex guide said.
Now we know why SNL sucks so bad.
One of Richard's suggestions for the main character was Q*Bert, a combination of CUBE (QUBE) and HUBERT. Don't ask me who Hubert is. Waxman recalls an intermediate step, "It went from *&!!#$$! to cubert but I was afraid it would be pronounced 'cub bert' so I had suggested that the 'cu' be changed to 'q'."
Looks like the asterisk might have come from the swearing characters.
"Two guys who worked on SNL and the Conan show ..." .. as what, janitors? I'm sorry, but this just wasn't funny. Not even a little. If it really took two people to write this, then it's a sad, sad day for geek humor.
Now THIS is funny. Well, sort of. More worthy of front page then this trash, though!
"Two guys who worked on SNL and Conan" - possible translation - two guys who fielded phonecalls for SNL and fetched coffee on Conan... I know people who've WRITTEN for both shows, and there's a huge number of hangers-on who work there just for the resume credit.
"InsideJoke.TV" is, in my experience, one of a number of groups who spam the standup comedy newsgroup (and others) with pointless drivel a few times a week. I dunno how they got on Slashdot... I don't know from Slushfactory.com, perhaps they have some decent stuff elsewhere on the site, but like several previous posters, I don't have the time to go look for it.
If you have to TELL people how funny you are, you aren't.
Perfectly Normal Industries
I loved the game, and still play it, Qix, and Bert (a mac 68xxx version of qbert) in both its original forms, and with the 2001 Q*Bert game for Macintosh.
.36final to .63 ) here
Licensed to Konami for Japanese manufacture and distribution. (02/1983)
Inspired by artwork by M.C. Escher who was an artist that Jeff admired. Ron Waxman came up with the idea of Q*Bert changing the color of the cubes. Q*Bert's name originated by the combination of cube and Hubert, but the "Cube-Bert" was changed to "Q-Bert" to make it more unique. The concept game was called "Snots and Boogers" and then "@!#?@!" (which many of the programmers and Gottlieb VPs said would be impossible to get anyone to say) before the final version was called just "Q*Bert". Slick and Sam were a play on the phrase "spick and span" with Sam being named after co-worker Sam Russo. Rick Tighe came up with the idea of adding the pinball hardware which generated the very mechanical KA-CHUNK when Q*Bert falls off the pyramid.
Approximately 30, 000 units were produced.
Grab the rom (valid for mame from
PLAY INSTRUCTIONS:
- Jump on squares to change them to the target color.
- Stay on playfield! Jumping off results in a fatal plumment unless a disk is there.
- Avoid all objects and creatures that are not green.
- Use spinning disks to lure snake to his death.
- Extra life at 8000 and each additional 14000.
Twenty years ago, gamers were captivated by a foul-mouthed orange mutant named Q*bert. In the two decades following his epic battle with the relentless Coiley, Q*bert's life evolved into a happy, normal existence. Q*bert had a girl, Q*dina (you can tell she's a girl because she's got a bow ), a powerless, frustrated enemy named Q*dirk, and a big cube land to hop around in and show off the enigmatic protrusion that must be the source of his power and charm (yeah, just go on thinking it's a nose).
Recently, with the help of Hasbro Interactive, an insidious corporation called Sega stole Q*bert's female and placed arch-nemesis Coiley in his path, hoping the ensuing confrontation would be enough to revive their doomed platform.
When asked to comment on the situation, Q*bert said, "&%$#@."
Don't think that a small group of dedicated individuals can't change the world. it's the only thing that ever has.
This is neither "news for nerds" nor "stuff that matters."
- Peter
"What happened to /. editing?"
nothing.
The Kruger Dunning explains most post on