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Bluetooth, GSM, and Gameboy

brnsurgon1 writes ""The aim of the project was to investigate mobile gaming over GSM- and Bluetooth- networks, by developing a concept prototype, connecting a Gameboy to a mobile phone over Bluetooth. The results show that it is possible to connect two Gameboy Color over a GSM network by connecting to the phone using the Bluetooth plugin we developed for the Gameboy."" A couple other have submitted this story - it looks interesting. But, heck, I'm still trying to finish Golden Sun on my GBA.

7 of 78 comments (clear)

  1. GPRS gaming by nordicfrost · · Score: 4, Interesting

    I love my Ericsson T68i (i is for "Intercooler"...) It has the classic game Naval Fleet, where you try to sink the opponents boats by guessing where they are. This game can be played by one player, vs the computer, two players on the same phone, or with another player connected vi IR or Bluetooth. Now, this is cool and all, but why not connect players via GPRS? GPRS is based on who much traffic (in MB) you transfer so a game of Naval Fleet shouldn't cost that much. Too bad Ericsson didn't include GPRS gameing instead of just posting the highscores via GPRS.

    1. Re:GPRS gaming by Anonymous Coward · · Score: 5, Insightful
      GPRS is based on [how] much traffic (in MB) you transfer so a game of Naval Fleet shouldn't cost that much.

      It looks like some phone companies have decided to charge for GPRS access based on time, not on volume of traffic. This is not very wise, but that's a fact that some users have to live with. So for them, the costs of a game would probably be quite high.

    2. Re:GPRS gaming by Rouven · · Score: 5, Informative

      My company has developed the GPRS-based Chess game that comes bundled with the O2xda (essentially the same as the T-Mobile Pocket PC in the U.S.). It works extremely well, using connectionless UDP via GPRS packets. The game only sends tiny little packets when you chat or make a move, and as far as we have seen there is not even packet loss on a GPRS network. The costs boil down to about 1 EUR/US$ per hour of play. The only problem is that the device still costs EUR 500.-, so it's not really a mass market product. But expect things to change, my guess is that there will be plenty of multiplayer mobile games by summer, at least here in Europe.

  2. Nintendo and Motorola by borgdows · · Score: 5, Interesting

    Motorola works on an 802.11 wireless gaming system, developed with input from Nintendo, that will serve for future wireless gaming systems.

    I can't wait for the GBA/net .. wow

  3. Interesting, but not really new... by Anonymous Coward · · Score: 5, Informative

    Did anybody notice that the thesis was done in 2000 and the last update to the page was two years ago?

    It is interesting anyway because the thesis contains all the diagrams and explanations needed for building your own interfaces. But this is not really new...

  4. Nokia and Sega by horcy · · Score: 5, Interesting

    I cant wait for Nokia's/Sega's N-Gage. This will be
    a mobile phone where you can shove in tiny
    cartridges with games developed by Sega.
    That will own. They want to compete with Nintendo's
    GBA. I hope this will end Nintendo's
    monopoly on the handheld market.

    --
    Check my site: http://pixel.pagina.nl
  5. There's another company... by Kalewa · · Score: 5, Informative

    ...that's doing bluetooth on the GBA, but for a lot more than playing games. Their "edutainment" angle makes me suspicious, but they've got some interesting looking features.