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User: Rouven

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  1. Cacodaemon on History Of Doom Movie Debuts · · Score: 1

    You also get to see the revamped Cacodaemon a.k.a. The Tomato, which now looks like the aliens in Invaders from Mars

  2. Re:Forget baseball. on The Physics of Baseball · · Score: 1

    Most of the stuff probably applies to other sports as well. A volleyball is rather light compared to its volume and very susceptible to aerodynamic effects, so you can do all kinds of variations in a serve. I have actually seen people hit "knuckleballs". They weave like crazy and are a pain in the ass to defend, because when you dig, you tend to compensate for a rotating ball. The only problem is, they don't dip, so you have to aim them straight down into the opponents field from a jump serve.

  3. Re:The real question is on Social Engineering in the Workplace · · Score: 2, Insightful

    The trick is not to make everyone immediately aware that their security has been compromised. You quietly install a keylogger and disappear. If they find it 3 months later, it will be very hard to find you on the tapes and for sure nobody will remember you for an ID.

  4. These are fairly easy to get rid of on Wi-Fi Security Robots? · · Score: 1

    You beat them with the wrench a couple of times and they break, usually dropping a battery which you can use for your flashlight or stun gun.

  5. Storage Space? on Resume Spamming Creates Storage, Legal Snags · · Score: 1

    The biggest resumes we get are maybe 2mb, if people attach scans of old school reports or stuff like that. Most are much smaller. Artists and musicians usually link to mp3s/jpgs on their own webspace, or send VHS demo reels.
    So a simple 120gb drive stores 100 of those big resumes per day, for more than a year. We add new storage space a lot faster than that.

  6. Re:GPRS gaming on Bluetooth, GSM, and Gameboy · · Score: 5, Informative

    My company has developed the GPRS-based Chess game that comes bundled with the O2xda (essentially the same as the T-Mobile Pocket PC in the U.S.). It works extremely well, using connectionless UDP via GPRS packets. The game only sends tiny little packets when you chat or make a move, and as far as we have seen there is not even packet loss on a GPRS network. The costs boil down to about 1 EUR/US$ per hour of play. The only problem is that the device still costs EUR 500.-, so it's not really a mass market product. But expect things to change, my guess is that there will be plenty of multiplayer mobile games by summer, at least here in Europe.

  7. New Radiohead Album on Speak & Spell Hacking For Fun And Profit · · Score: 1

    Great. If Thom Yorke got his hands on those MP3s, we can expect "Kid B" to consist of nothing but modified Speak&Spell sounds.

  8. LEAP (tm) is fundamentally broken! on The Humane Environment · · Score: 1

    Contrary to the standard U.S. layout, on German, French, Spanish, Italian, Arabic and probably a couple dozen other keyboards, < and > are on the same key. Which means, since you have to hold down Shift to enter their "Humane Quasimode", you cannot leap backwards.

  9. So you want to build a cloudbuster on UK Team to Study Rainmaking Machines · · Score: 1

    Good opportunity to re-read everyone's favorite mad scientist Wilhelm Reich. Or watch the Kate Bush video (starring Donald Sutherland) on the same topic, for that matter..

  10. Who is John Hopkins? on Shapes of Time · · Score: 1

    The place is called Johns Hopkins University...

  11. Re:hrm. 911 (at least in the US) on Can You Hear Me Now? · · Score: 5, Informative

    I don't know about world-wide, but here in Europe 112 works without a SIM card. That's why most cities have places where you can donate your old phones (sans card), that they give to the elderly or homeless.
    I've dialed 112 once here in Germany. It seems to bypass the standard GSM call setup -- you're immediately connected to an operator, and it's got its own share of the available resources so you'll get through even when there's a network overload.

  12. Re:Nice, but... on E3 Doom III Preview · · Score: 2, Interesting

    The DOOM 3 FAQ has a lot of bullshit about the inner workings of the engine. I don't claim I can tell from the few screens how exactly Carmack does it, but I am pretty sure that he is NOT keeping 500K poly models in memory at runtime and doing calculations with them. They are using those extremely hi-res, mostly untextured (just materials) models to create skin textures and bumpmaps that are then used on the reduced models. You basically have 1 polygon instead of 100, but represent the missing detail with a heightmap (the bumpmap) precalculated from those 100 polys.
    The lighting looks to me like a combination of self-shadowing bumpmap (a Pixel Shader) and volumetric shadows, although since everything in the world casts a shadow there must be some hardcore black magic code to determine what parts to create shadow volumes from in the current frame. This is the truly amazing part of the engine, the other stuff is available for everyone at the NVidia developer page and countless research papers.

  13. Has anyone actually read the book? on Review: The Time Machine · · Score: 1

    I haven't seen the movie yet, but from what I heard and saw, they could have removed the H. G. Wells credit entirely.
    - Morlocks don't talk and they have no "Uber-Morlock" leader guy
    - Weena (the girl) is left to die (by the hero and the Morlocks) in a forest fire after being knocked unconscious
    - The (unnamed!) time traveller hates the Eloi almost as much as the Morlocks and doesn't try to talk them into starting a revolution
    - etc...

  14. It's all futile.... on Keeping Alien Samples Safe For Study · · Score: 1

    It's a queen. She'll breed. You'll die.

  15. Re:Favorite X-Files episode? on The End of The X-Files · · Score: 1

    It has to be "Triangle", where Mulder is on a WW2-era ship and meets an alternate-dimension Scully etc. Not only is it very funny, but the greatest thing about this episode is that it consists of maybe 5 or 6 continuous steadycam shots each going on for minutes without visible cuts (a la Hitchcock's "Rope", only with a lot of action).

  16. Re:Basic Expedition drill... on The Ultimate S.U.V. · · Score: 1

    That's exactly what I was thinking. A friend of mine and his dad build these as a hobby (though not on a scale like this, they just have GPS and a lot of tools and spare parts). They drove one through the Sahara. Now, he's an excellent driver, but I know they at least toppled over once or twice. It just happens in the dunes. No big deal -- the truck is almost impossible to break, you just need someone to pull you up (or dig for a couple of hours). The question is, would all this nifty equipment survive it (HDs?). I doubt it.

  17. Re:Whats the quake 3 benchmarks? on Nvidia Geforce 4 (NV25) Information · · Score: 1

    The benchmarks are most likely 120fps (or whatever the current Q3 build's limit is) at every resolution there is. There's not even a single game out yet that uses the possibilities of the Geforce *3* properly. Oh yeah, there's Aquanox, but that's like "look, a shiny pixel shader! we took it from NVidia's demos and put it in the game!". I guess we'll have to wait for the new DOOM for a consistent, all-out GF3/4 stress test.

  18. Re:*Yawn* on TechTV Cracks Open The Xbox · · Score: 3, Informative

    It is NOT a regular PC. CPU, chipset and GeForce3 are modified for console purposes, first and foremost they share the entire 64 megs memory of the box. So, no AGP etc. necessary.
    As for copy protection, it's a DVD-9 drive, which consumer-level DVD writers can't do (yet).