Bluetooth, GSM, and Gameboy
brnsurgon1 writes ""The aim of the project was to investigate mobile gaming over GSM- and Bluetooth- networks, by developing a concept prototype, connecting a Gameboy to a mobile phone over Bluetooth. The results show that it is possible to connect two Gameboy Color over a GSM network by connecting to the phone using the Bluetooth plugin we developed for the Gameboy."" A couple other have submitted this story - it looks interesting. But, heck, I'm still trying to finish Golden Sun on my GBA.
Motorola works on an 802.11 wireless gaming system, developed with input from Nintendo, that will serve for future wireless gaming systems.
.. wow
I can't wait for the GBA/net
It looks like some phone companies have decided to charge for GPRS access based on time, not on volume of traffic. This is not very wise, but that's a fact that some users have to live with. So for them, the costs of a game would probably be quite high.
Did anybody notice that the thesis was done in 2000 and the last update to the page was two years ago?
It is interesting anyway because the thesis contains all the diagrams and explanations needed for building your own interfaces. But this is not really new...
I cant wait for Nokia's/Sega's N-Gage. This will be
a mobile phone where you can shove in tiny
cartridges with games developed by Sega.
That will own. They want to compete with Nintendo's
GBA. I hope this will end Nintendo's
monopoly on the handheld market.
Check my site: http://pixel.pagina.nl
...that's doing bluetooth on the GBA, but for a lot more than playing games. Their "edutainment" angle makes me suspicious, but they've got some interesting looking features.
My company has developed the GPRS-based Chess game that comes bundled with the O2xda (essentially the same as the T-Mobile Pocket PC in the U.S.). It works extremely well, using connectionless UDP via GPRS packets. The game only sends tiny little packets when you chat or make a move, and as far as we have seen there is not even packet loss on a GPRS network. The costs boil down to about 1 EUR/US$ per hour of play. The only problem is that the device still costs EUR 500.-, so it's not really a mass market product. But expect things to change, my guess is that there will be plenty of multiplayer mobile games by summer, at least here in Europe.