Posted by
michael
on from the america's-army dept.
Anne_Nonymous writes "Here's an interesting story on the use of video games as advertising. They claim 'advergames could be a $1 billion industry by 2005'."
I don't necessarily see this as a bad thing...
by
addaboy
·
· Score: 5, Interesting
hell it might bring the prices of games down to a more reasonable $20-$30 per game. I like it. I know we're already innundated with advertising everywhere, but this could save you money.
Re:I don't necessarily see this as a bad thing...
by
alphaseven
·
· Score: 5, Insightful
hell it might bring the prices of games down to a more reasonable $20-$30 per game. I like it. I know we're already innundated with advertising everywhere, but this could save you money.
I doubt that, since increased product placement and additional commercials in movie theatres hasn't brought down ticket prices. Supply and demand determine prices. Considering how well video games are selling this year games will probably stay at the current price point.
But, the money from product placement will help cover the budget and let companies spend a little more on the game.
Re:I don't necessarily see this as a bad thing...
by
nelziq
·
· Score: 4, Insightful
Price is really not the problem with games. I consider myself an avid gamers and know many others like me who spent a vast amount of their high school/ college time playing games. If you look at the actual time spent in a one year period, most people will play at most 2-3 games for over 90% of their time. At one point a combination of starcraft, counter strike, everquest and baldurs gate and few others probably accounted for more gaming time than all other games combined. If you average it out, games that are actually purchased (as opposed to borrowed, demoed, or warezed) cost a gamer pennies on the hour. What a real gamer wants is _better_ games, not cheaper games. A bad game isnt even worth the time downloading from a warez site, but a great game is worth alot more than the $50 it costs retail. Thats why great games always come with expansions and the expansions always sell despite the fact that they cost almost as much as the game themselves.
Re:I don't necessarily see this as a bad thing...
by
Tofuhead
·
· Score: 4, Interesting
That's not a very strong endorsement for the idea. Besides being logically flawed, it just sounds to me like, "We're surrounded by crap, but more is always welcome."
This article is about games developed for the sole purpose of being distributed as ads, not retail games that contain ads in them. I recommend at least skimming through it.
Note, to add to this off-topic preach: Ads can help subsidize the cost of production, but it doesn't necessarily lower the cost of purchase for the end user. Regardless, would the idea of ads in games, movies, and books fly in the actual retail market for such items? My idealistic confidence in the American buying public wants me to say no, but I know that the answer, as demonstrated in part by your post, is actually "Yes, most likely." And society is worse off for that fact, IMO.
My favorite game has already big advertisements all over it. I won't tell you what game it is, just that it's *very* addictive and I have quite a good score (Karma: excellent).
America's Army
by
BillFarber
·
· Score: 4, Insightful
The article failed to mention the pretty decent video game put out by (I believe) the US Army call "America's Army".
I can't wait for Warcraft 4
by
Anonymous Coward
·
· Score: 5, Funny
As the Coke Human tribe slaughters the evil Pepsi Ogres.
We prefer the terrm...
by
Anonymous Coward
·
· Score: 5, Funny
We prefer the term ADVERTAINMENT.
Is there anything that WON'T be $1B by 2005?
by
Anonymous Coward
·
· Score: 5, Funny
Seriously, these "market analysts" are such one-trick ponies. I bet if I paid them enough they would say my penis will be a $1 billion industry by 2005.
Re:Is there anything that WON'T be $1B by 2005?
by
MNJavaGuy
·
· Score: 5, Funny
But it could! Haven't you been reading your spam lately??;)
Sims Online?
by
SoCalChris
·
· Score: 4, Insightful
Didn't the Sims Online do this by including a McDonald's kiosk? By eating at the McDonalds, your happiness goes up, or something like that.
As I recall, having the advertising in the game certainly didn't make it any cheaper. Having the movies full of advertisements doesn't make them any cheaper for me to see either.
So while this might not really be a bad thing, I don't see how it could be that good of a thing either.
Re:Sims Online?
by
micromoog
·
· Score: 4, Insightful
So while this might not really be a bad thing...
It's a bad thing. It causes writers/developers to add things to their work not because they add to the quality or enjoyment, but because they can make extra cash. Such things cause a work to seem dated just a few years later when sponsors go out of business or change their logos.
Re:Sims Online?
by
PepperedApple
·
· Score: 4, Interesting
Advertising in games
by
phorm
·
· Score: 4, Insightful
Although the idea of simulated cars doesn't quite seem right to me (do they similate when your Ford truck goes haywire because the steering box gets loose), it sounds like not such a bad idea... and not really a new one either.
A lot of games use realistic/lifelike locations, etc. Movies incorporate subliminal advertising, so why not do this to game. Example, Duke Nukum Never finally comes out, due to being funded by advertisers. Throughout the game, virtual billboards have advertisments for Coke or Pepsi (there's already game billboard anyways). This could apply to any shooter game, or a racing game etc.
Next, we step on to the simulations/etc. The Sims already has a MacDonalds... so it's been done.
I can't really see a use for this in Strategy games though, unless perhaps Starcraft 2 has a few shelled out Macdonalds buildings (hey, they're going to be everywhere in the universe in the future, you know it).
It could be a good thing, if slapping a few pepsi-like billboards in doom3 makes it come out under $50, I'd have no problem. Such subliminal messaging often works best, so they're not a need for huge and obvious advertising (you'll just get a craving for a nice cold drink whilst next fragging Cacodemons).
If I had a nickel...
by
revision1_1
·
· Score: 4, Funny
...for every time I head about the next "billion-dollar industry", I'd have a shit-ton of nickels.
Re:If I had a nickel...
by
GreyyGuy
·
· Score: 4, Funny
So would that make getting a nickel for every time you heard about the next "billion-dollar industry" istelf be a billion-dollar industry?:)
Welcome to 1982
by
jason99si
·
· Score: 4, Insightful
This sounds vaugely familliar to something 20 years ago. Granted, we have shifted to advertisements IN games, instead of advertisements AS games.
Remember the Kool-Aid man video game for Atari?
Anyone else have that CGA Avoid the Noid game from Domino's Pizza for the IBM PC?
I think a lot of the reactions here are off the mark. Fellow slashdotters are complaining about buying a game and then having "advertisements forced down our throats."
Anyone with small children and a computer is probably familiar with the either free or nominally-priced games featuring Hot Wheels, Barbie, Buzz Lightyear, Tonka Trucks, and other well-recognized properties. These are games that are fairly fun for the kids to play, where the product is a major component of the game, and there are sometimes links to the websites of the products.
The games I have seen in the genre tend to be lightweight, but get the kids excited enough about it to want to go home, install it, and play it.
I believe that the market size of 1 billion would be primarily bourne by the companies who want to place their products as part of their promotions budgets, and not on the end-consumer.
-- Hey, Windows users, there is no such thing as "forward" slash, there is only slash and backslash.
The bitter wind plastered the snow to the asphalt, turning blacktop into white death for joyriders. I had a hole in my arm, a half-empty ammo clip, and three thugs waiting within open arms and loaded weapons around the corner. It's at times like these I wondered when this crazy ride started.
Good thing I had Advil.
*Max holding a box with a wry grin*
"Advil: The Pills That Ease the Payne!"
(Recommended by 9 out of 10 ex-cops seeking vigilante justice!)
Americas army is not necesarily a great recruting tool. It is wonderful in terms of public exposure but I still doubt many of those in the Army would have signed up based on the game. For example, the game is all based on missions taken by infantrymen. Even infantry do not go on missions much. Much much more of the Army is spent on mindless detail or KP or barraks maintence. Not to mention lots of crap from your superiors. Also those that are playing this game probably have a higher GT score (110 or higher). Most high GT scores dont want to be 11B. This might help our IT problems, but it wont help much for 11B.
For our 11B however, we do give out alot of bonus money. $20,000 for the most Hooah airborne ranger special forces guy. Id say thats much more apealing to 11 series rather than a cool game.
PFC Gruhn MOS 74B (Computer Tech) U.S. Army, Fort Lewis, 1st Personnel Group Serve and Sustain
After playing the origninal Gran Turismo, I became fixated on the Mitsubishi Eclipse as a relatively affordable performance car that matched my driving and personal style. Enough so that a year out of college (when I had the $$) I dropped it on one of them (0%/$0 down/$0 for a year helped as well). And anyone who knows me knows I drive it just like the video game - I can't imagine driving anything else in it's price range.
Right now, I'd say it's the best way (for manufacturers or consumers) to compare head-to-head dozens (hundreds) of cars in different conditions (and not get kicked out by the dealer) - given that the game does not falsely favor one car over others. Hey, if they make it real enough, it might replace illegal street racing (big problem here in San Diego) to an extent. I know among my friends we've settled whose car is better with a few sessions of GT. Needless to say, I am not happy to see that the Eclipse was left out of GT3.
--
Kurdt I'm not anti-social. Just pro-technology.
For those reading just the comments
by
rnelsonee
·
· Score: 5, Insightful
Okay, every comment I've read so far is talking about product placement in videogames. A fun topic, sure, and I like talking about it, but I would those who haven't done so to just skim the short article. It talks about entire games whose primary aim is to sell a product. So, instead of having McD's in The Sims, we're talking about car companies putting out games (often for free) that let you drive around in their new cars. A nifty little article, and I'm wondering if people think this will take off...
Re:What a backwards concept...
by
Rayonic
·
· Score: 4, Funny
I don't see how playing McQuake IV and blasting away the Hamburgler or helpless French fries could be considered fun.
Hey, this would be a great opportunity to put retired mascots back to work -- like the Hammurderer or Shakes McJunkie. Parents can't complain if they're in an M-rated game! (Well, they 'll complain anyway, but it gives a good legal cover.)
And besides, those little "Fry Guy" bastards have it coming.
I don't mind if they put ads IN the game. If I'm driving on the highway in a new racing game I'd rather see McDonalds bulleting boards that "burger co." It makes the game feel more like I'm on earth and not in a weird video game world. It's a different story if the ads effect gameplay negatively. Like if I have to stop, watch an ad, then return to play. As for games that ARE advertisements themselves. Like that Ford racing game. If the games are good, then it will be a good ad, and I wont mind. As long as it doesn't have ads that effect gameplay. If coke makes a coke game that sucks, they're just paying for negative advertising against themselves. It's the same as movies. If you buy product placement in a shitty movie it sucks for you. Imagine a really crappy movie about a guy who works in a Coke factory. Not going to go well for the soda man.
-- The GeekNights podcast is going strong. Listen!
hell it might bring the prices of games down to a more reasonable $20-$30 per game. I like it. I know we're already innundated with advertising everywhere, but this could save you money.
But don't the gunmakers already get free advertising from video games?
There's a growing sense that even if The Future comes,
most of us won't be able to afford it.
-- Lemmy
My favorite game has already big advertisements all over it. I won't tell you what game it is, just that it's *very* addictive and I have quite a good score (Karma: excellent).
The article failed to mention the pretty decent video game put out by (I believe) the US Army call "America's Army".
As the Coke Human tribe slaughters the evil Pepsi Ogres.
We prefer the term ADVERTAINMENT.
Seriously, these "market analysts" are such one-trick ponies. I bet if I paid them enough they would say my penis will be a $1 billion industry by 2005.
Didn't the Sims Online do this by including a McDonald's kiosk? By eating at the McDonalds, your happiness goes up, or something like that.
As I recall, having the advertising in the game certainly didn't make it any cheaper. Having the movies full of advertisements doesn't make them any cheaper for me to see either.
So while this might not really be a bad thing, I don't see how it could be that good of a thing either.
Although the idea of simulated cars doesn't quite seem right to me (do they similate when your Ford truck goes haywire because the steering box gets loose), it sounds like not such a bad idea... and not really a new one either.
A lot of games use realistic/lifelike locations, etc. Movies incorporate subliminal advertising, so why not do this to game. Example, Duke Nukum Never finally comes out, due to being funded by advertisers. Throughout the game, virtual billboards have advertisments for Coke or Pepsi (there's already game billboard anyways). This could apply to any shooter game, or a racing game etc.
Next, we step on to the simulations/etc. The Sims already has a MacDonalds... so it's been done.
I can't really see a use for this in Strategy games though, unless perhaps Starcraft 2 has a few shelled out Macdonalds buildings (hey, they're going to be everywhere in the universe in the future, you know it).
It could be a good thing, if slapping a few pepsi-like billboards in doom3 makes it come out under $50, I'd have no problem. Such subliminal messaging often works best, so they're not a need for huge and obvious advertising (you'll just get a craving for a nice cold drink whilst next fragging Cacodemons).
...for every time I head about the next "billion-dollar industry", I'd have a shit-ton of nickels.
This sounds vaugely familliar to something 20 years ago. Granted, we have shifted to advertisements IN games, instead of advertisements AS games.
- Remember the Kool-Aid man video game for Atari?
- Anyone else have that CGA Avoid the Noid game from Domino's Pizza for the IBM PC?
I'm sure there are other gems out there as well.Anyone with small children and a computer is probably familiar with the either free or nominally-priced games featuring Hot Wheels, Barbie, Buzz Lightyear, Tonka Trucks, and other well-recognized properties. These are games that are fairly fun for the kids to play, where the product is a major component of the game, and there are sometimes links to the websites of the products.
The games I have seen in the genre tend to be lightweight, but get the kids excited enough about it to want to go home, install it, and play it.
I believe that the market size of 1 billion would be primarily bourne by the companies who want to place their products as part of their promotions budgets, and not on the end-consumer.
Hey, Windows users, there is no such thing as "forward" slash, there is only slash and backslash.
The bitter wind plastered the snow to the asphalt, turning blacktop into white death for joyriders. I had a hole in my arm, a half-empty ammo clip, and three thugs waiting within open arms and loaded weapons around the corner. It's at times like these I wondered when this crazy ride started. Good thing I had Advil. *Max holding a box with a wry grin* "Advil: The Pills That Ease the Payne!" (Recommended by 9 out of 10 ex-cops seeking vigilante justice!)
Americas army is not necesarily a great recruting tool. It is wonderful in terms of public exposure but I still doubt many of those in the Army would have signed up based on the game. For example, the game is all based on missions taken by infantrymen. Even infantry do not go on missions much. Much much more of the Army is spent on mindless detail or KP or barraks maintence. Not to mention lots of crap from your superiors. Also those that are playing this game probably have a higher GT score (110 or higher). Most high GT scores dont want to be 11B. This might help our IT problems, but it wont help much for 11B.
For our 11B however, we do give out alot of bonus money. $20,000 for the most Hooah airborne ranger special forces guy. Id say thats much more apealing to 11 series rather than a cool game.
PFC Gruhn
MOS 74B (Computer Tech)
U.S. Army, Fort Lewis, 1st Personnel Group
Serve and Sustain
After playing the origninal Gran Turismo, I became fixated on the Mitsubishi Eclipse as a relatively affordable performance car that matched my driving and personal style. Enough so that a year out of college (when I had the $$) I dropped it on one of them (0%/$0 down/$0 for a year helped as well). And anyone who knows me knows I drive it just like the video game - I can't imagine driving anything else in it's price range.
Right now, I'd say it's the best way (for manufacturers or consumers) to compare head-to-head dozens (hundreds) of cars in different conditions (and not get kicked out by the dealer) - given that the game does not falsely favor one car over others. Hey, if they make it real enough, it might replace illegal street racing (big problem here in San Diego) to an extent. I know among my friends we've settled whose car is better with a few sessions of GT. Needless to say, I am not happy to see that the Eclipse was left out of GT3.
Kurdt
I'm not anti-social. Just pro-technology.
Okay, every comment I've read so far is talking about product placement in videogames. A fun topic, sure, and I like talking about it, but I would those who haven't done so to just skim the short article. It talks about entire games whose primary aim is to sell a product. So, instead of having McD's in The Sims, we're talking about car companies putting out games (often for free) that let you drive around in their new cars. A nifty little article, and I'm wondering if people think this will take off...
I don't see how playing McQuake IV and blasting away the Hamburgler or helpless French fries could be considered fun.
Hey, this would be a great opportunity to put retired mascots back to work -- like the Hammurderer or Shakes McJunkie. Parents can't complain if they're in an M-rated game! (Well, they 'll complain anyway, but it gives a good legal cover.)
And besides, those little "Fry Guy" bastards have it coming.
[PowerPoint] is a tool for capitalist presentation
I don't mind if they put ads IN the game. If I'm driving on the highway in a new racing game I'd rather see McDonalds bulleting boards that "burger co." It makes the game feel more like I'm on earth and not in a weird video game world.
It's a different story if the ads effect gameplay negatively. Like if I have to stop, watch an ad, then return to play.
As for games that ARE advertisements themselves. Like that Ford racing game. If the games are good, then it will be a good ad, and I wont mind. As long as it doesn't have ads that effect gameplay. If coke makes a coke game that sucks, they're just paying for negative advertising against themselves.
It's the same as movies. If you buy product placement in a shitty movie it sucks for you. Imagine a really crappy movie about a guy who works in a Coke factory. Not going to go well for the soda man.
The GeekNights podcast is going strong. Listen!