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Sim-Dud?

Lumpish Scholar writes ""The Sims Online" was one of the most anticipated releases of 2002; but (according to this Los Angeles Times story in the Baltimore Sun, "'The Sims Online' sold 105,000 copies, or only about a quarter of the initial shipment in December," and (as quoted in this article in the New York Times), "the company's president, John S. Riccitiello, said the number of subscribers was half what Electronic Arts expected." (Check out Google News for more articles, and a registration-free partner link to the New York Times story.) Meanwhile, the game's customer reviews at Amazon.com have an average rating of only two (out of five) stars."

30 of 355 comments (clear)

  1. Sim the sim by anicklin · · Score: 5, Funny

    Maybe they should have simulated the release of the game in The Sims to see what the outcome would have been. :-)

  2. Err... by Lord+Bitman · · Score: 4, Insightful

    Maybe it's because no one wants to pay what you'd expect to pay for a full-fledged RPG when all you get is IRC and a set of meaningless stats that don't actually effect gameplay?
    They should be trying to get sales, not subscriptions. If it were like Battle.net, people would be stepping over eachother to get a copy. Pay for Chat? Not bloody likely. Remember Alpha World?

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
  3. As a friend once remarked by IWantMoreSpamPlease · · Score: 4, Funny

    When I told him about "The Sims":

    "Great, a simulated life for people with no real life."

    Kinda summed it all up right then and there.

    --
    So rise up, all ye lost ones, as one, we'll claw the clouds.
    1. Re:As a friend once remarked by efatapo · · Score: 5, Funny

      When I told him about "The Sims":
      "Great, a simulated life for people with no real life."


      Kind of like an animated form of the slashdot community...

  4. Broadband overestimation by cenonce · · Score: 4, Insightful

    I think EA (and Microsoft) probably overestimated the number of broadband users.

    At 40 bucks a month (at a minimum), Broadband ain't cheap. And though Sims Online is quite fun, it would suck without a highspeed connection. And anyway, The Sims is pretty fun on its own... without dealing with virtual SimTrolls.

    -Anthony

  5. Its a better one player game by FortKnox · · Score: 5, Insightful

    When you play "The Sims" you get multiple people you control, and a whole environment you have a decent amount of control over. You garner people, make two seperate people and make them fall in love, introduce a third to start a fight.

    When you add the 'multiplayer' experience, you add in two things that are negative to this style of game.
    Loss of Control
    and Competition

    Now this simple game has become Everquest when that isn't the whole point of the game.

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:Its a better one player game by dasmegabyte · · Score: 4, Interesting

      Later add-ons continued this trend. I have five neighbourhoods with about 20 people each, my wife controls three of them and I control the other 2. We sort of compete in affluence and general look of houses (each neighbourhood has one or two "theme" houses, a la Trading Spaces, such as one I built with an olympic sized pool in the courtyard). It's kind of fun playing "against" her.

      But Online, the sims gives you one person. You're competing basically to see who puts the most time in the game, not who plays more creatively. Where's the fun in that?

      Really, the game we're anticipating most (we use a Mac) is not The Sims Online, but Sim City 4. SC4, besides allowing you to input your sims, continues the whole "multiple simulation" idea by giving you a peninsula to build a few cities on.

      --
      Hey freaks: now you're ju
    2. Re:Its a better one player game by Tridus · · Score: 4, Informative

      I've played Simcity 4 on the PC, and was horribly disappointed. I mean horribly, I haven't found anything this disappointing since Diablo 2.

      The region system they came up with doesn't work anywhere near as well in practice as in theory. The game constantly wants to "reconcile" the edges of the screen to match other regions, even when it doesn't need to be done. This regularily destroys anything near the edge of the screen.

      Want to put a power plant in a neighboring city and buy power from it? If you figure out how to actually do that, let me know.

      Want to spend time building neat stuff? First you need to individually adjust the funding for every school, hospital, and police station in your city. Not doing this makes it much harder to get anywhere at the beginning, and its just a pain in the ass.

      Changing cities is slower then hell.

      And so on, so forth. Looking at one message board, there is a person who discovered that the transportation model is based on people driving at 6mph. Thats just lovely.

      It looks beautiful, but the game just ends up being more like work and not any fun.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  6. Well, no wonder.... by Ravenscall · · Score: 4, Insightful

    Interact with thousands of real people, doing everyday, real life things.

    If I wanted to do that, I would go to work. And then Dinner and a movie.

    --
    You say you want a revolution....
  7. Take it from me... by Geekenstein · · Score: 5, Interesting

    This game is fun for about 10 minutes. With the orignal (offline) Sims, the novelty aspect of the game was great. It was new, it was unseen before.

    With The Sims Online, you basically end up with a graphical chat room. The tasks you perform are repetitive and dull. Each involves clicking on something and staring at the screen until that task finishes or your happiness levels go down far enough to finish it for you. Fix that up, rinse and repeat. All in all, the game ends up being a glorified IRC chat room that you pay for.

    The only partly redeemed quality is that you can build your own houses and have people come over, but that is severely hampered by a silly limit on the number of objects you can put in your house, so in the end you end up with lots of money you can't spend after doing all those boring tasks.

    Finally, the biggest pet peeve I have with Maxis over this one is the fact that instead of fixing the bugs and finding ways to increase the limits and make things more interesting, they take a sack full o' money from McDonald's to advertise their products and waste development time throwing it in.

    That being said, all MMORPG's have problems at startup, and hopefully they can get their act together and make it a decent product. As it is now, I'll stick to IRC.

  8. It's Dead... by Deathlizard · · Score: 4, Insightful

    ...Because you had to Pay to Play. Especially when McDonalds and Pepsi was Buying Ad's on it.

    If they would have made the thing free but then used the sims game design to sell product placements they probably would have been more sucessful and probably could have demanded more money from advertisers because of the huge turnout of players to the game.

  9. Pointless concept by RedX · · Score: 4, Interesting

    I downloaded the free public beta version of Sims Online a few months ago for my wife as she was an avid Sims player but was becoming bored with the offline versions. After a couple of days of Sims Online, she just stopped playing the Online version because there really was no new concept to the game. It was basically the same offline version with the added chat features, and the chat features really added nothing to gameplay and certainly aren't worth a montly fee.

    1. Re:Pointless concept by mcjulio · · Score: 4, Insightful

      I can't figure out why EA ever thought this was a good idea. For me, 9/10ths of the appeal of a subscription game is being someone, and being somewhere, that I can't be in real life. Spending 3 hours to earn another bar in my "Strength" meter in order to keep up with my friends is completely worthless, unless I can take that extra bar and do something cool with it.

      If the only cool thing I can do is get a slightly better job as a 3rd string linebacker and bring home $10 more/week to flush away on virtual McDs, there's no way I'd waste the time.

      That's the irony of the Sims Online: in order to be fun, they'd have to do away with all the things that made the Sims (offline) a success.

  10. Gengis Khan Said It Best... by Kibo · · Score: 5, Funny
    The greatest joy a man could have is victory; to conquer one's enemies armies, to pursue them, to deprive them of their possessions, to reduce their famillies to tears, to ride their horses, and to make love their wives and daughters.


    How do you kill people and steal all their stuff in the Sims online again?
    --
    --Jimmy has fancy plans; and pants to match.
  11. Initial expense too high... by Rayonic · · Score: 5, Insightful

    Why pay $30, $40, or even $50 for a game which you then have to start paying for monthly? I don't have anything against subscription-based games, but I would think that the continuous payments might somehow offset the initial purchase price of the product.

    I know most of these MMORPG games give you X months free, but that price sticker on the box in the store contributes a lot to their purchasing decision. It'd be a great deal if they charged $200 for the game and gave you 40 months free, but do you think that such a package would sell?

    The cost of entry for an MMORPG should be low-to-free. What about development costs, you say? Raise the monthly rate a dollar or two. Yeesh.

  12. Just another one that didn't do it for EA by zeronode · · Score: 4, Interesting

    EA, sadly, has a history of trying to make MMOG and failing. UO is the exception, but then again, EA bought Origin after UO was in production.

    Just look at the last two MMOG's they tried to make work: Majestic (dead) and Earth and Beyond (Life support). Granted they were good ideas, but EA can't make the shift in thinking from producing box games to MMOG's. Farming out their jobs to a contractor in india effectively allowed them to get rid of a collective 150 years of online gaming knowledge (Kesmai Studios).

    I just don't think they'll get it right any time soon.

    --
    You've gotten better at reading inane comments (300)!
    1. Re:Just another one that didn't do it for EA by Flamerule · · Score: 4, Insightful
      EA, sadly, has a history of trying to make MMOG and failing. UO is the exception, but then again, EA bought Origin after UO was in production.
      The problem EA is suffering from is one of its own making, and it is far more pervasive and damaging than merely MMOGs.

      Reading the linked NYTimes article gives a good idea of their mindset and "strategy" for the future. They mention the idea of the Sims Online and EA.com as a "third arm" to join the first and second arms of their PC and console game empires, respectively. Presumably, they think they can build a gigantic new revenue stream by tapping the great, mythical "Joe Average" and convincing him to pay to play casual, very non-hardcore games like solitaire, chess, and now the Sims Online, over the Internet.

      For those /.-ers unfamiliar with EA.com, it appears for all intents and purposes to be a relic of the dot-com age: a couple years ago, EA decided to turn their website into something very close to Yahoo Games, instead of merely serving information, support, etc., about their PC/console games. It turned by stomach at the time to see what EA was turning itself into, when it had just killed Origin, the greatest or certainly one of the greatest PC game developers in history, which EA had bought out some time before. Ultima Online fans will remember that when EA destroyed Origin, it simultaneously axed hopes for a UO 2, instead deciding to wring the game for cash by releasing low-quality expansion packs.

      EA has been a behemoth for quite some time, but the debilitating effects on the developers it holds have never been more evident. Take Westwood, formerly an innovating, renowned game developer. Since its purchase by EA, Westwood has totally lost all vestiges of its former greatness, and churned out almost nothing but (largely uninteresting) rehashes and reworkings of its Command & Conquer series. Witness Earth & Beyond, its MMORPG, set in space -- I believe they briefly discuss its lack of success in one of the linked articles. I beta-tested the game for a brief period, before I grew disgusted and wiped it from my hard drive. Suffice it to say EaB was not the space MMOG so many SF fans like myself had been waiting for; you can easily see just what was so disappointing about it by Googling for reviews, or noting EaB's presence as a runner up for Gamespot's Most Disappointing PC game of the year. (Gamespot's yearly awards were posted in a /. story a couple weeks back.)

      I think the pattern is evident: EA these days, and since years back, has been all about its yearly releases of console sport games -- Madden 2000, Madden 2001, Madden 2002, ad nauseam -- and relatively mindless action games. EA is focused on nothing but profit margin and expansion, and while their strategy has certainly succeeded up to this point (they are by far the largest game publisher in the world), they are certainly not a company that puts out interesting and innovative games. Their wretched strategy to hook the average person with lowest-common-denominator online time-sinks is degrading, and I'm glad to see that their massive investment into Sims Online, and into expanding this degrading and disgusting revenue source, are turning into a complete failure.

      EA is not a source of good things in the gaming industry. I can't call their total dedication to the bottom line at the expense of quality "evil", but I know it will never produce the superb kind of games that people like Sid Meier, Warren Spector, Chris Taylor, etc., continue to create at small development companies.

  13. Why TSO does not appeal to me by Winterblink · · Score: 4, Interesting
    I'm one of those who refuses to give The Sims Online the time of day, much less monthly dues. That's not to say I'm opposed to paying monthly dues, I'm currently playing Neocron (a frickin awesome game). The idea of waking up in the morning, going to work, and coming home just to load up TSO and do essentially the same thing doesn't turn my crank. I can get my socializing fix from friends, family, IRC or IM, and I don't have to put more money into EA's pocket to do it.

    That being said, I do play MMOGs as I said above. Yes there's a socializing aspect there, but it's a hell of a lot more fun to battle mutants and warbots in a post-apocalyptic wasteland with Deux Ex style character management than go to the gym in the game and pedal my ass off to up stats. Better to do that IRL than in game anyway.

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
  14. That's not good by Otter · · Score: 4, Funny
    Meanwhile, the game's customer reviews at Amazon.com have an average rating of only two (out of five) stars.

    Given that "death by Ebola virus" would probably average two stars in Amazon reviews, that's not very promising.

  15. Re:Pay per use game? by dead+sun · · Score: 4, Insightful
    This is why I will never buy a game like The Sims Online, Ultima Online, Everquest, whatever. I refuse to pay a fee monthly to ensure that I'm able to play a game that I already shelled out for, for a couple reasons.

    First, I don't have hours and hours to play games in the first place. I've got homework to do, college to pay for, and then afterwards a little time to unwind. Even at say $10 a month for a single online subscription game I might play at most a few hours of it a month. That's about all the more I get to play most games now. The hourly cost isn't that high, but the total cost over a year is obscene, $170 including purchase cost for maybe 36 hours of gameplay. Sorry.

    Second, I can find an abundance of quality entertainment, online multiplayer even, other places for free, or included in the purchase cost of the game. Battle.Net seems to be working out alright, though I'm not a huge fan of playing with some of the jerks on there. I'd rather set up a LAN and play that way, or prearrange an Battle.Net room. Otherwise there are tons of MUDs and other free games out there as well. Those have kept me entertained for longer periods of time than some games I've purchased.

    Maybe when I'm making more money than I currently am trapped in college I'll feel differently. Right now, however, I don't even toss subscription games a second look. For some reason I don't think I'm going to change my mind lightly either.

    --
    If not now, when?
  16. Would have to agree.. -More- by Viewsonic · · Score: 4, Insightful
    My girlfriend and two of my other friends are hopelessly addicted to the Sims games. They have bought every expansion pack there is, downloaded every little add-on, talk about it non-stop. one of them would even go near the beta I offered to download for them. (I was trying it out for kicks)

    Why?

    Because they knew they would have to pay per month for it. Everytime I talk abotu EverQuest, they go off saying i'm an idiot for paying for a game I already payed for. They however, don't know what goes into making a MASSIVE online game and the monthly costs the developers and publishers have to keep paying to keep the servers and bandwidth alive. They could care less, they would just play it if it was free and that is it.

    I have concluded that the type of people who play the Sim games, or Myst, or other simple yet addicting games are just the wrong type of people who will simply NOT pay to play these online games. MMORPGs like EverQuest, DAOC, etc have a very technical and geeky and hardcore following who will stop at nothing to slay dragons all day long. To them 10 bux is NOTHING to be a hero with a bunch of other people. Simtype people could care less, they will play a game between watching TV shows, where EQ junkies will just not ever watch TV ever again. They might even be embarrased to be seen online, where the RPG people who dress up in costumes for fan faires feel they are having a blast living their lives.

    I expect to see Star Wars Galaxies to be a mixed bag. I think it will be popular because those some AD&D RPG junkies will dig into it, and that alone will be enough to support it, but on the other hand, I think overall the typical "Yah, star wars rox" people who don get into RPGs will stay very far away from it. (Also have 2 die hard Star Wars fans who refuse to even try SWG when it ships, they love online games, but again, they dont get into techincal RPG details, and most importantly, THEY REFUSE TO PAY FOR A GAME MORE THAN THE INITIAL COST.) Sales will probably be about half of what they exepect with that as well, but it will STILL be a success with the geek clubs subscribing.

    1. Re:Would have to agree.. -More- by TomRC · · Score: 4, Interesting

      From what I've read, they made a HUGE mistake - they eliminated the SIMs!

      They should have kept a ratio of at least 3 simulated people per human player. Then instead of trying to get other people to come to your shop or whatever, the primary goal is to get SIMs to come into your place. Live visitors would just be icing on the cake. (And make it hard to be so dull that you lose ALL your sims - always have one SIM hang around, commenting on how dull and empty the place is...)

      So you could play a nightclub owner, or run a successful for-simoleans fire department, or maybe sell appliances at CRAZY prices with ads on SIM-TV to pull in the crows.

      Advertising should play a major role in the game, to attract SIMs and other players to your place. Real world products could be advertised and sold by players who purchase a franchise or contract to sell the product. (And naturally the SIMs will favor real-world products over fake ones - "Coke(tm)" over "Fizzi Pop".)

      In addition to explicit advertising, the game should simulate "word of mouth" - the more sims enjoy your place (or use your services), the more sims will come - until it gets too crowded, or they get bored with it because you don't change it enough, or changed it from what they liked. The game masters would tweak the SIMs' interests - effectively implementing fads: one week they're into Country Western and trucks, the next they're into 50's retro and hotrods.

      Instead of having lots of servers, most of it should have been simulated on the player's PC - the servers just directing SIMs to the PC and occasionally analyzing your place to determine how much they are enjoying it. And of course support players visiting each other's places or using each other's services - now motivated by 'spying' to see what is attracting SIMs.

      This game had really great potential - perhaps they can re-work it and save it yet...

  17. Buyer Beware by asv108 · · Score: 4, Informative
    I bought the Sim's online about a month ago, because of all the hype surrounding the release. I played it for about 2 days, and came to the conclusion that it is just too time consuming except for the die-hard Sim's fan. Another problem with the game is the replay-ability factor. The secret to any online game is replay-ability. The Sims online gets boring real quick and I can't imagine only having one computer to play this game. If you only have on computer, Sim's online prevents you from web surfing, iming, or any other activity while playing the game.

    BUYER BEWARE, I purchased the Sim's online under the notion that I could try it out, cancel my account, and sell the game used on ebay or amazon. Even after canceling my account, the person who bought the game told me that EA said the game was registered to another user. EA is trying to strongarm the used market, and force everyone to buy the game new.

  18. Ahhh Alpha World by Christopher+Bibbs · · Score: 4, Interesting

    Execellent point. Alpha world blew because you had to walk around to find someone to chat with (more work than IRC) and there wasn't any interesting or useful interaction with the world around you. Sims Online seems to be just a better implementation of the same sucky idea.

    And yes, I'm bitter that no one ever enjoyed the house I had built out of rectangular blue blocks.

  19. Developer Chat by Bruha · · Score: 4, Informative

    We had a devloper Chat over on www.warcry.com You can find the transcript right here.

    For the amount of people that attended it they did ask some good questions and the team that's working on SO are a good fun bunch and answered a lot of questions I was surprised they skipped over like other publishers tend to do. Ala Microsoft on any hard question about Asheron's Call or Asheron's Call 2 during their dev chats.

  20. Re:Surprising. by dasmegabyte · · Score: 4, Interesting

    I dunno. A lot of people pay $23 per month just to use AOL's chat rooms, and $5-$15 fees for online dating services. If Sims Online gets big enough for a lot of people to forge relationships, they will maintain a subsistance subscription level. The "boring" skill system would be less boring if you're chatting while doing it (think online spelling bee). And it might entice people to get an alternate internet provider...$10 for juno and then $10 for Sims Online is still less than $23 for AOL. EA should forge a relationship with one of the sub-$20 providers and offer a "sims internet service," the Sims being a more successful franchise than even AOL last year.

    It seems like Sims Online's biggest mistake isn't the online engine so much as the speed. You can build a sim up really quickly in the original game, getting a two or more promotions in an hour and plenty of dough. If I had to take a few days to do the same...well, I wouldn't.

    --
    Hey freaks: now you're ju
  21. Why it doesn't work. by Gyorg_Lavode · · Score: 4, Interesting
    I've talked to some people and hopefully have some insite into why it flopped. The main reason seams to be that there is zero driving force. With Everquest, even though the work to advance groes exponentially with the amount already advanced, By the time it starts to be prohibative, you have bonds to the game, (bonds to guilds, your character, and other friends).

    It seems that the Sims online missed out on the advancement to create those bonds. Many of the things I heard from players were along the lines of, "well, when you play the sims you have to keep all your sims happy, alive, etc. When you play the sims online you can just live in other people's houses, you don't really have to work to keep your sim alive and happy, and there's really no reward for keeping them alive and happy." I think the sims needs a much more interesting beginning and a much more challenging middle so that, by the end, players who may have become uninterested and less challenged have formed bonds that cause them to stay in the game.

    --
    I do security
  22. Snow Crashing by TexTex · · Score: 4, Insightful

    It's a thought that The Sims Online shows us how far we've got to go to accept a true virtual world, in which the point is simply to exist.

    The projection of avatars and worlds of Stephenson and Gibson weren't based as a game of any sort, but an environment, and The Sims Online might be trying too hard to be both. As The Sims alone...it's not really a game as much as a management simulator for life. And existing in multiplayer mode, I'm surprised people expected a lot more out of it that a graphical chat environment.

    If you read the Amazon reviews, they're split with people either loving it or completely hating it. I'd guess the ones who enjoy it are also the ones who find minutes and hours slipping away in AOL chat rooms. It's not necessarily the same people who play Everquest or any other MMORPG.

    I'm not sure The Sims Online is supposed to be a fanatic success to the level everyone expected, but I wouldn't count it completely out yet. It's possible that it holds early groundwork towards a universal, easy-access virtual environment...kinda like AOL back in the early 90s.

    --
    -Barkeep, a draft of your most hazardous brew, for the world is slowly stepping into focus, and I don't like what I see.
  23. The Cardinal Problems With The Game by UberOogie · · Score: 4, Informative

    1) Maxis SEVERELY over-estimated the demand. Because of this, there are too many shards and not enough players.
    2) Skills dominate the game too much. Everyone has got to keep their skills up, the skills houses dominate the game, to the detriment of other types.
    3) The economy was crippled from the get-go. The only real way to make money with a property is to be a money, skill, or cybersex property. Selling isn't implemented, so sales properties are useless. Casino games have been on the back burner forever, so games properties are useless.
    4) Wrong priorities. Instead of getting out fixes that can make the other property types useful or fixing the bugs, they spend time on their corporate sponsorships. The ads don't work if there's no players to see them.
    5) Ignoring the core audience. Everyone loved the Sims because you got your own house to mess around with. The fact Sims Online is specifically geared AGAINST that model is insane. All the newbies try to start up their own property, so you get UO all over again. The bar for property ownership needs to be much higer. What is needed is a core group of houses and services, instead of thousands of closed or abandoned houses.

    --
    "Enough of this wretched, whining monkey life." -- Marcus Aurelius, _Meditations_, Book 9, 37
  24. Notes from a Sims Online Beta Tester by Dolemite_the_Wiz · · Score: 5, Informative

    I Beta Tested the Sims Online and didn't think it was anything special.

    Here are my comments:

    - I spent over 60% of my time downloading updates. There were always updates I had to download. At one time Players had to download a 70MB update. This update came from one source (EA). When updates come out

    - The Sims world seems to be too homoginized, too politically correct. If you want to add some fun, let players choose if they want to be crime lords. Let players be whomever they want to be.

    - The UI isn't too intuitive. People who don't play the Sims have a huge learning curve.

    - Finding a place to start isn't easy. There should be some sort of 'want ads' or gathering place for new people.

    - Their monthly prices are not worth the minimal gameplay you get in return.

    - The game can consume too much of your time. This can become very adicitve for some people.

    - What am I working towards? Nirvana? CEO? President? Playing this game is like a cross between watching fish in an aquarium and watching grass grow.

    - If this game is to be a Simulation of real life why can't there be variables to have sucess and failures? I'm not able to gather a bunch of investors for a business venture and see if I can used the pooled money to become a mega conglomerate. I want to sell stock! I want to sell junk bonds!

    Dolemite

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