NES PC
Malicious sent us to a little tutorial about transforming that old
Nintendo into a PC. This guide will even make your controllers work, although it seems to me that a nintendo that has survived this long might be a cherished heirloom tho. Does anyone else think that Super Mario 3 might have been the best game ever? Course very few people make good sidescroller/jumpers in the era of the 3D console.
Do you ever think we will reach a point where a comptuer has been modded into every possible thing? I"ve seen a toaster, vcr, and now a nintendo. If i could find the link to the guy who modded a computer into a RC i would post it.
I'm a cucumber
I think it's obvious that the original Metroid was the best game ever. That thing creeped me out and got my heart racing with only 8 bits.
personal attacks hurt, especially when deserved
Did you know that in japan it had modem option? Limited runs of "online" shopping and stock trading was done.
Sigs? We don't need no stinking sigs!
I preferred Super Mario Brothers 2. Such a total departure from the first game made it unique. I remember my grandmother fought people in a Target to get a copy for my birthday. :)
I also played the original Japanese game it was based on Doki-Doki Panic. Ahhh fun times...
God is real unless declared integer.
When I was growing up I never had any game consoles. My dad and grandfather each had 286/386/486/etc over time and each started with Apple][gs - so I had access to games on those - but was never allowed a console (mainly due to money, no ethics on behalf of my parents or anything).
:) ).
My friends had the consoles though and I would play them when I went over to their houses.
As a result, I liked games that I could pick up quickly and not die immediately without lots of experience (Zelda was bad for that, Excitebike was GOOD!!).
I never really got good at any of the games since I wouldn't get much time to play (none of my friends wanted to watch me play, but they were fine with me watching them
Then the summer of '99 after I graduated college, I had a month to kill before I started my job - so I spent it at my dad's girlfriend's house sleeping and then playing her son's Super Nintendo. He had some special game pack that had all of the Super Mario games on there.
I played so much that I had some sort of injury to my right hand - specifically thumb blisters.
I finally got to beat each of the series but I kept going back to one to play it over and over - loved it - I *think* it was SM3 - not sure though. Whichever one first introduced Yoshi the dinosaur - I loved it (although the one just before that was pretty cool too).
I've played variants since then and never liked them that much.
Now I have a PS2 and suck at pretty much all of the games to the point where I get too frustrated to play for more than 10 minutes - except at the Tiger Woods golf game - I rule at that.
What were the traits of SM3? I'm not sure if that is the one that I really loved - I think so, but I don't recall the names of all of them and which did which in the series.
There are some odd things afoot now, in the Villa Straylight.
Back in the day, a grocery store near my house-- I say near my house. It was 3 miles away. 10 minutes on a fast bike-- got an NES Choice Ten standup machine. It had a few titles in it, but the one I noticed as being most prominent was a strange game labeled 'SMB3' in blue without any logos or identifying marks.
Curious, I put a quarter in and got my 300 seconds of playtime. I selected 'SMB3' and was rewarded with the home play version (not the later choice ten version where you could select the level) of 'Super Mario Bros. 3'.
"This has to be a hack of some kind," I said, "Like that stupid Skater Brothers rip of Super Mario".
Mind you, this was more than four months before 'Wizard' had hit theaters and about six before you could actually buy SMB3 in stores. They weren't even advertisting SMB3 in Nintendo Power. Of course, back then, video games didn't quite have the 3 years of hype before release they tend to now. The only thing that I can figure is that the owner of the arcade machine managed to get a beta copy of the game or had a friend in Nintendo USA who 'fixed' his Choice-10 roms for him with the new game.
To my surprise, however, SMB3 was not a hack or a copy of an existing game. It was its own game, and a surprisingly good one at that. I came the next day with my allowance-- $10 in quarters. 12000 seconds... a little more than 3 hours of game play. As a matter of fact, I spent the next three saturdays like that. I must have blown $80 just on that one stupid Choice Ten machine.
By the time 'Wizard' was released in theaters, SMB3 was old hat to me. 'Wizard' was merely confirmation that I had somehow gained access to the real deal.
After 'Wizard', summer was approaching, so I could start to mow lawns for money. On the day of release, I called Wal-mart (35 minutes away on bike) every 15 minutes. When the truck finally came in and they had release copies, I got the electronics manager to promise to hold a copy for me. I biked up, only to find that he had sold all the copies he had (35, I think) to a dealer. Of course SMB2 had been fetching insane prices at Christmas a few years previously, so it was seen as a good invenstment to buy all the copies of an popular videogame you could and resell them.
I finally managed to get a copy the next week, which I promptly brought home and played after carefully re-reading the manual for about an hour at a local Wendy's. My brother, the bastard, ratted me out for spending my lawn-mowing money on a video game (A big no-no in my house, especially since my grades were starting to slip). My mom took the game away and hid it. Luckily for me, she didn't destroy it.
SMB3 was and still is a hell of a game. I still play it from time to time.
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actually it did. i dont remember what it was called but there was a controller that detected force and then pulsed the controls at the right frequency. it was advertised for use with racing games where you needed analog steering and such.
Of course, the amusing thing about this is that you're right. Linux really does run Linux now...
"The invisible and the non-existent look very much alike." -- Delos B. McKown
I'm still doing this, sorta.... More like, I'm disassembling the ROMs, finding the bits of code I want to alter, turning them into Game Genie codes (limiting me to only three bytes of changes, bah), and coming up with some decent results at this unfinished page: http://www.rahga.com/nesgg/
Nintendo agreed with you, apparently, since Kirby's Adventure was re-released as "Kirby: Nightmare in Dreamland" on the Game Boy Advance. The graphics are pristine now, on par with Kirby's Dream Land 3 for the SNES.
"Mod, mod, mod...and another troll bites the dust."
I will grant you that Super Mario 3 was an excellent game, but are we forgetting that Super Mario World came along and expanded on everything that was great about Super Mario 3?
Super Mario World introduced Yoshi, expanded the branching overworld, had more secrets, managed to keep all of the classic gameplay, all the while bringing Mario into a more colorful world with richer sounds, fuller music, and larger enemies.
Super Mario World (and to a lesser extent SMW2:Yoshi's Island) are still what I consider to be the greatest moment's in Mario.
This doesn't mean SBM3 isn't a classic by which most standards should be compared against, because it really is one of the greatest games of all times. And if you're going to only consider the NES Platform, the SMB3 is matched only by the largely different but equally impressive Metroid.
"Everything you know is wrong. (And stupid.)"
Moderation Totals: Wrong=2, Stupid=3, Total=5.
Basicly, the there's a Japanese story about a Tanuki (bah, racoon) outsmarting a Fox in a transformation contest. Essentially, it start in many cases with the Fox transforming into a statue, stealing riceballs offered up to the statue by the Tanuki. After revealing himself, it was time for the Fox to see if he could find a transformed Tanuki. Overconfident, he came across a king's caravan, and called out for it to stop and the Tanuki to reveal himself. However, the Tanuki had not even transformed, and merely watched as the Fox was assailed by the king's army.
:)
It goes something like that, at least.
I recall one evening while me and my younger brother were playing SMB3, my brother threw this temper tantrum over one particular map somewhere around world 5 or so; in his rage he slammed his fist down on the desktop, near the NES. When he did, the NES reset the game and started him over at the intro screen. Pissed, he said a string of choice words and stomped off. I picked up the controller and started a new game, and on a whim checked Mario's inventory; it still retained all of my brother's items from his previous game ;-) So there I was, in the first world, with a few Tanoki suits, a Whistle, and a few other assorted not-supposed-to-haves. That was pretty cool ;-)
There were a few exploits like that, simply because SMB was probably the hugest game ever created at that point, with the possible exception of the Zelda games. I have roms for all the Mario and Zelda games, so I'll compare them and see. I suspect that SMB3 is larger than even quite a few snes games.
Some of the exploits were left in on purpose or purposefully included in the first place as 'easter eggs'. Some of them were obvious coding errors.
The reset items trick was something that a few players did after beating the game to start over with all the inventory intact. If you timed your reset to hit just before the game credits stopped, you could usually do this.
Another was the keypad combination that would let you reenter any non-moving area, even destroyed castles. Since hammer brothers dissapeared after you killed them and airships took you to the next level, this would obviously not work.
If you won an airship level while wearing the Frog, Tanuki, or Hammer suit, the king would greet you with a non-standard text string.
Many places in the game, there are 'infinite lives' locations. The first one that comes to mind is the mushroom sprouting pipe in 1-2, I think. If you had a leaf, (and a racoon tail), you could float down. If you timed it right, you could float down just slow enough to land on a mushroom, kill him, jump off, and float down again on top of the next one. If you had your timing down, you could run out the level timer doing this, racking up massive extra lives... to a total of 99, I think. Unlike the 'Eternal Turtle' exploit in SMB1 (In 3-1 and 7-1... doesn't seem to work in 'Allstars'), the life counter in SMB3 did not roll over at 128, so you could get as many lives as you wanted this way. Another location was in the desert world. You could throw a turtle shell into the space between two pipes and then watch mushrooms walk into it. Each mushroom would eventually be worth an extra life.
The one that strikes me as the most obvious coding error was in the end-of-game encounter with Bowser/King Koopa. For those in the know, depending on which route you took through his castle, Bowser had a different difficulty. There were either three or four layers of blocks for him to punch through, depending on how you reached him. In reality, however, there were two Bowsers in the game, one for each location. Here's the trick, though. The two areas they fought in (one with three layers of blocks and one with four layers of blocks) were connected. If you could fly, you could travel back and forth between the two, and have both alive at the same time. If both of them were alive, neither one could shoot fire!
Ah, them were the days, when you were intent on finding *all* the secrets of a game and had months on end to do so.
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The original is still part of the "Mario" series, though- not just as a matter of titling (in which case you're missing Dr.Mario and Mario Tennis too), but in major gameplay aspects.
Mario in DK was just a generic jumping hero- run, jump, climb ladders, that was his whole repetoire (hammer too).
But "Mario Brothers" introduced important tactical gameplay elements that remained with the series up til it went 3d. Most importantly, the "headbutt the floor your enemy is standing on" attack was introduced there. I'm not aware of any prior platformer using that concept.
(Attacking through a solid surface doesn't translate well to 3d, because it depends on the player aiming with a locally-omniscent view)
SMB was very much "Mario Brothers" + continuous scrolling + mushrooms.