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Sony's MMORPG "Sovereign" Dead

Gudlyf writes "Although the main site for this massive-multiplayer game by Sony (once known as Verant) was updated at some point late last year, it seems that according to CNN Money, it's gone quietly dead after 4.5 years in development (reminds me of why I posted my vote in a previous story on vaporware): "Work on 'Sovereign,' a massively multiplayer real time strategy game, has been terminated after more than four-and-a-half years of development. Ambitious in nature, the game had hoped to replicate a continuous global war that supported up to 500 players. Diplomacy would have played as significant a role as the player's tactical abilities. 'We came to a decision that it was not going to be what we wanted it to be,' said McDaniel. 'It never really had the magic.'""

16 of 160 comments (clear)

  1. Man... by Anonymous Coward · · Score: 5, Funny

    I guess there's always Duke Nukem Forever to look forward to...

  2. Massive war? by Malicious · · Score: 5, Funny

    Instead of being cancelled, they should admit that instead, a peaceful, diplomatic resolution was found, and thus, the war doesn't have to happen.

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    1. Re:Massive war? by Anonymous Coward · · Score: 4, Funny

      Quite the opposite. The project was upgraded to a more intensive version that can support up to six billion players. Rollout is imminent.

      You won't believe the realism.

  3. what?? by xao+gypsie · · Score: 4, Funny

    It never really had the magic

    then it wasnt really an rpg, was it???

    xao

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    xao
    http://TheHillforum.hopto.org
  4. "Once known as..." by TheFrood · · Score: 4, Funny

    Although the main site for this massive-multiplayer game by Sony (once known as Verant)

    I'm pretty sure the Sony Corporation was never known as Verant.

    TheFrood

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    If you say "I'll probably get modded down for this..." then I will mod you down.
  5. 500 players? by BrookHarty · · Score: 4, Funny

    Ambitious in nature, the game had hoped to replicate a continuous global war that supported up to 500 players.

    And at Ambitious $400,000 a month subscriber fee, they might make their money back.

  6. Re:darn by silvaran · · Score: 3, Funny

    I am sure it will still be usefull when DukeNuken is released.

    Yeah, as a paperweight.

    Thanks, you really set me up for that one ;).

  7. Makes me all nostagic... by mikeophile · · Score: 4, Funny

    Ah, to be funded for over 4 years to work on a project that would never see the light of day. Endless hours checking /. while getting paid. Good times..good times.

  8. What happened? by grub · · Score: 5, Funny


    4 years of looking at pretty concept art and whiteboards then last week someone asked "Let's give this to the programmers.. we did hire programmers in '98, didn't we?"

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    Trolling is a art,
  9. Bush administration takes over development by anti-drew · · Score: 5, Funny

    Happily, the US government has indicated their interest in continuing the development of a continuous global war. Sources have even leaked a demo!

    Flash demo of GULF WAR 2

    Ok, it's obvious but I had to post it.

  10. "Looked like ass"? by WG55 · · Score: 4, Funny

    I saw Sovereign at E3 2000 and the graphics looked like ass back then.

    Reading the above, I have no idea whether the graphics looked good or bad. Specifically, who's ass are we using as a reference? Jennifer Lopez's? Strom Thurmond's? I need more information!

  11. This is true... by artemis67 · · Score: 3, Funny

    The more realistic you make a war game, the less fun it is.

    The beta testers' number one complaint about Sovereign was the napalm-spraying USB peripheral included in the box.

  12. My favorite... by John_Sauter · · Score: 5, Funny

    My favorite Massive Multiplayer Role-Playing Game is Slashdot. You get competition, very intelligent opponents, cute graphics, and a persistent score. You can play with a modest PC behind a dial-up line, and you don't need good fine motor skills. Best of all, you can play without paying a monthly fee. How can EverQuest compete with that?
    John Sauter (J_Sauter@Empire.Net)

    1. Re:My favorite... by SlightlyMadman · · Score: 3, Funny

      My favorite Massive Multiplayer Role-Playing Game is Slashdot. You get competition, very intelligent opponents ... How can EverQuest compete with that?

      Very intelligent opponents? Where? Oh, well, I suppose, compared to EverQuest ...

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      Money I owe, money-iy-ay
  13. After 4.5 years of development by mcmoyer · · Score: 2, Funny

    All they could get the game to do was keep spitting out. "They only way to win is to not play the game"

  14. Re:AutoDuel by ShooterNeo · · Score: 3, Funny

    That actually sounds interesting. So its an MMORPG set in the real world, where you roadtrip around the country and duel other players? Course, while you're at it would be even more fun to add some GTA3 style elements...the ability to go on a cross country crime spree could be interesting, if well simulated. The only problem is part of the fun of GTA3 is being a thug to anyone without consequences. If EVERYONE in the game (who's a human player) is a thug, it might not be very fun...noone to beat up.