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Sony's MMORPG "Sovereign" Dead

Gudlyf writes "Although the main site for this massive-multiplayer game by Sony (once known as Verant) was updated at some point late last year, it seems that according to CNN Money, it's gone quietly dead after 4.5 years in development (reminds me of why I posted my vote in a previous story on vaporware): "Work on 'Sovereign,' a massively multiplayer real time strategy game, has been terminated after more than four-and-a-half years of development. Ambitious in nature, the game had hoped to replicate a continuous global war that supported up to 500 players. Diplomacy would have played as significant a role as the player's tactical abilities. 'We came to a decision that it was not going to be what we wanted it to be,' said McDaniel. 'It never really had the magic.'""

7 of 160 comments (clear)

  1. Man... by Anonymous Coward · · Score: 5, Funny

    I guess there's always Duke Nukem Forever to look forward to...

  2. Massive war? by Malicious · · Score: 5, Funny

    Instead of being cancelled, they should admit that instead, a peaceful, diplomatic resolution was found, and thus, the war doesn't have to happen.

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  3. What happened? by grub · · Score: 5, Funny


    4 years of looking at pretty concept art and whiteboards then last week someone asked "Let's give this to the programmers.. we did hire programmers in '98, didn't we?"

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  4. Bush administration takes over development by anti-drew · · Score: 5, Funny

    Happily, the US government has indicated their interest in continuing the development of a continuous global war. Sources have even leaked a demo!

    Flash demo of GULF WAR 2

    Ok, it's obvious but I had to post it.

  5. MMORPG != MMORTS by LazJen · · Score: 5, Informative

    MMORPG is for roleplaying games.

    This was for a real time strategy game. MMORPG is incorrect. Not all massively multiplayer games are roleplaying games.

  6. Followed it from the Start by Eidolon909 · · Score: 5, Interesting


    I followed Sovereign from when it was first annouced then lost interest as the years kept ticking by.

    It started off as an incredibly cool concept, a modern day world with modern units. You inhabited a single planet, scalable to support to 500 "countries".. so each world would be server. Then had some awesome looking models functioning in the alpha.. aircraft carriers, fighters, nuclear subs. Battle tanks etc. It look like things were progressing smoothly, they had a nice look UI finished, you could zoom into a single infantry man all the way out to the whole planet.. this was supposed to be scaled to what your Satelite technology was. Resource system was in.. you had a character.. which effected how you ruled your empire/citizens.. such as Diplomat, Theocrat, Warmonger etc...

    THEN... they completely ditched the concept and basically started from scratch. So it was 4.5 years for the name "Sovereign" but them dumped the first game after about 2 years and started all over again. The new concept was retarded and thats when I stopped following it. They moved it from modern times to into the future.. where you controlled an entire planet with space ships and other junk. All the cool modern-era tech was replaced with goofy space-shit and all the gorgeous models were replaced with cartoony crap.

    The original concept was ambitious and amazing, too bad they didn't have the balls to make it work. Instead they opted for Trade Wars 2002 MMORPG and it tanked. Glad it happened too.

  7. My favorite... by John_Sauter · · Score: 5, Funny

    My favorite Massive Multiplayer Role-Playing Game is Slashdot. You get competition, very intelligent opponents, cute graphics, and a persistent score. You can play with a modest PC behind a dial-up line, and you don't need good fine motor skills. Best of all, you can play without paying a monthly fee. How can EverQuest compete with that?
    John Sauter (J_Sauter@Empire.Net)