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3D Mark 2003 Sparks Controversy

cribb writes "3DMark 2003 is out, sparking an intense debate on how trustworthy its assessment of current graphics cards is, after some harsh words by nVidia and the reply from Futuremark. THG has an analysis of the current situation definately worth reading. The article exposes some problems with the new GeforceFX previously mentioned in a slashdot article on Doom3 and John Carmack. Alas, here seems to be no end to the troubles with the new nVidia flagship." If you've run the benchmark, post your scores here, and we'll all compare.

38 of 332 comments (clear)

  1. Oh, how the tides have turned! by multipartmixed · · Score: 5, Interesting

    Now, it's the video card makers slagging the benchmark makers.

    Anybody remember the early 90s (93?) when Hercules got itself into hot water by hard-coding a super-fast result for the PC Magazine video benchmark? Whoo hoo, that made for some good press. Got their awards pulled and everything.

    --

    Do daemons dream of electric sleep()?
    1. Re:Oh, how the tides have turned! by pgrote · · Score: 5, Informative

      Here is a great paper on the subject. The site is down, but Google has a cache of it.

      A quote:
      "Michael M, Editor-in-Chief of PC Magazine was looking at the executive report on the latest graphics benchmarks which were to appear in the June 29th issue. As he got deeper into the summary, his face took on a baffled look. He picked up the phone to call Bill M, Vice President for Technology, and asked him to come by his office with the detailed test results. Five minutes later, they were pouring over the data on Bill's laptop."

      Source:
      Hercules Cheating

    2. Re:Oh, how the tides have turned! by Anonymous Coward · · Score: 4, Interesting

      It was not the same thing. Hercules coded into the drivers the exact string that PC magazine was using in one of the text rendering tests. This was a cheat because it allowed the card to bypass the font rendering and just blit the text to the screen.

      OTOH, ATI coded an optimized path into its drivers for Quake 3, something they do on several games and something which nVidia is also known to do. The reason why it looked like a cheat is because there was a bug in the drivers that degraded texture quality significantly when a certain combination of options were enabled. The texture bug was fixed in the very next driver release without impacting performance. They also extended the optimizations to work with all Q3 engine based games.

  2. Well... by Geekenstein · · Score: 4, Insightful

    It stands to reason that a benchmark should fairly and accurately depict the widest range of common capabilities possible to determine a clear winner. Of course, this can be very hard to do. It does seem in this case though that 3DMark got caught up in the whiz-bang marketing side of things by supporting the latest and greatest(?) features and ignoring the very compatibility that would give it any real meaning.

    Sorry guys, you goofed.

    1. Re:Well... by robbyjo · · Score: 5, Informative

      You should read Carmack's comment that pretty much summed up the gist of the debates:

      The R200 path has a slight speed advantage over the ARB2 path on the R300, but only by a small margin, so it defaults to using the ARB2 path for the quality improvements. The NV30 runs the ARB2 path MUCH slower than the NV30 path. Half the speed at the moment. This is unfortunate, because when you do an exact, apples-to-apples comparison using exactly the same API, the R300 looks twice as fast, but when you use the vendor-specific paths, the NV30 wins.

      The reason for this is that ATI does everything at high precision all the time, while NVIDIA internally supports three different precisions with different performances. To make it even more complicated, the exact precision that ATI uses is in between the floating point precisions offered by NVIDIA, so when NVIDIA runs fragment programs, they are at a higher precision than ATI's, which is some justification for the slower speed. NVIDIA assures me that there is a lot of room for improving the fragment program performance with improved driver compiler technology.

      --

      --
      Error 500: Internal sig error
    2. Re:Well... by WiPEOUT · · Score: 4, Insightful

      This reminds me of a certain other graphics vendor (now departed), who relied upon developers optimising specifically for their chipset. Then came a new entrant, who provided a chipset that outperformed it when using standard APIs like Direct3D and OpenGL.

      It's ironic that I'm referring to 3dFX and the then-incumbent nVIDIA, where now it's nVIDIA expecting developers to optimise for it's cards, while ATI makes sure their card is fast without specific optimisations.

      I hope nVIDIA sees the parallels, and wakes up to itself. I'd hate to see the heated competition in the graphics market come to an abrupt end due to nVIDIA's arrogant assumptions on how developers should do their thing sending it under.

  3. Like the old saying goes... by JoeD · · Score: 5, Funny

    There are lies, damn lies, and benchmarks.

    1. Re:Like the old saying goes... by blair1q · · Score: 4, Funny


      So, are Suites of Benchmarks like Congress?

  4. Cutthroat business by Disoriented · · Score: 5, Interesting

    NVidia missed a manufacturing cycle and now it's coming back to haunt them. They really need to drop the FX and concentrate on whatever new architecture is currently being tossed around in R&D.

    Originally I was planning to buy the successor to the NV30 for a great experience in Quake III and better framerates in older games. But now it looks like I'll be laying out the dough on whatever ATI brings out early next year.

  5. So long as... by corebreech · · Score: 4, Funny

    So long as my opponents are rendered as a red spot on the floor, I'm happy.

  6. results and opinion by Anonymous Coward · · Score: 5, Informative

    AMD Athlon1400C@1550
    512MB Samsung DDR, CL2@147FSB
    Geforce4ti4200, clocked@260core, 520memory

    a whopping: 1080 points.

    Did i mention that this benchmarks makes *heavy* utilization of the otherwis in *no* game used Pixelshader 1.4? Teh exact one, that Nvidia didnt implement in its GF4Ti cards - where only 1.3 and 1.1 is in?
    Guess, who has 1.4 - ATI has...

    You could also call this benchmark "ATIbench2003", but that was the same in 2000, when 3dmark2000 was favoring Nvidia cards over 3dfx simply because of the lack of 32bit colordepth.

    Sheeeshh...

    1. Re:results and opinion by Anonymous Coward · · Score: 5, Informative

      Did I mention that if you had read Futuremark's rebuttal then you would see that there are valid reasons for using PS 1.4?

      PS 1.2 and 1.3 do not offer any performance enhancements over PS 1.1, but PS 1.4 does. Also, any card the supports 2.0 pixel shaders will also support 1.4. The test does a pretty good job of showing the performance difference in cards that support more features.

      As for there being no games that support PS 1.4, straight from Beyond3D:

      Battlecruiser Millenium
      City of Heroes (OpenGL)
      Deus Ex 2
      Doom III (OpenGL)
      Far Cry
      Gun Metal
      Independence War 2 via patch
      Kreed
      Legendary Adventures
      Neverwinter Nights (OpenGL) via water patch
      New World Order
      Sea Dogs II
      Stalker
      Star Wars Galaxies Online
      Thief 3
      Tiger Woods 2003
      Tomb Raider: Angel of Darkness
      UT2003

      You must come from a different universe where zero = several. The fact is that nVidia could have implemented PS 1.4 if they had wanted instead of just releasing a rehashed GF3 in the GF4 series. They didn't. Tough sh*t.

  7. I need help.. by grub · · Score: 5, Funny


    My Apple ][+ doesn't have enough disk space to download this program. Can someone help me out?

    --
    Trolling is a art,
    1. Re:I need help.. by madmancarman · · Score: 4, Funny
      My Apple ][+ doesn't have enough disk space to download this program. Can someone help me out?

      I know you're just kidding, but something eerily similar happened when I volunteered for Apple Days when Mac OS 8.5 was released at the CompUSA in Cincinnati a couple of years ago when the iMac was still only one color. That morning, an odd-looking couple came in to look for some software. The people there really volunteered to talk about (sell) Mac OS 8.5, but we ended up spending most of our time helping people look for Mac peripherals and software (at least we got a free legit copy of 8.5!).

      The couple had just purchased an "Apple" at a garage sale (a red flag) and were asking me questions about what sort of software they could buy for it. The guy picked up a copy of CorelDraw 8 and asked if it would work, so I played 20 questions to figure out what kind of system he had. It took a while, but it turned out he had purchased an Apple ][+ and wanted to use CorelDraw 8 on it. After I explained that CorelDraw wouldn't work, he started asking me where he could find software for his new computer. I tried to explain that the Apple ][ series was way outdated and he'd probably have to go to more garage sales to find software, but he wasn't getting it. Finally, I became frustrated and said, "There is absolutely nothing in this store that can help you." He gave me a strange look and the couple left.

      About five minutes later, a CompUSA employee came back to the Mac section and said "Sure, this is our Apple stuff, everything here runs on Apple!" The guy then picked out CorelDraw 8 and walked to the register with it.

      I still can't decide if the CompUSA guys were bastards or if the weirdo deserved it. I'll bet they charged him a 15% restocking fee when/if he returned it. I could just imagine him trying to force the CD-ROM into those big black 5.25" drives...

      First they ignore you, then they laugh at you, then they fight you, then you win. -- Gandhi

      --
      First they ignore you, then they laugh at you, then they fight you, then you win. -- Gandhi
  8. Benchmark results: by Gannoc · · Score: 5, Funny

    voltron:/home/gannoc/incoming/temp# chmod +x 3dmark2003.exe
    voltron:/home/gannoc/incoming/temp # ./3dmark2003.exe
    bash: ./3dmark2003.exe: cannot execute binary file

  9. Is there such a thing as a dependable benchmark? by Shayde · · Score: 5, Insightful

    With the level of complexity in current hardware, I can't imagine anyone will come up with a benchmark that -can't- be labelled as skewed, inaccurate, or 'not giving justice'.

    If I spend a million dollars developing a cool board that does zillions of sprigmorphs a second (a made up metric), and someone does a benchmark that doesn't test sprigmorph rendering, does that mean my board sucks? No, it just means the benchmark doesn't check it.

    However, if Competitor B makes a board that doens't have sprigmorph rendering, but scores higher on this benchmark, which is the 'better card'?

    The days of simple benchmarks, alas, are past. It used to be "how many clock cycles a second". Nowadays, whether one piece of hardware is better than another simply comes down to "Can it do what I'm doig right now any faster or cheaper than another unit?"

    --
    Event Management Solutions : http://www.stonekeep.com/
  10. how trustworthy is any 'benchmark'? by Gizzmonic · · Score: 4, Interesting

    Benchmarks are generally too isolated to be of much use. They might be okay for getting a rough picture, but a high scoring 3d benchmark might not directly translate into good 3d performance.

    Even so-called 'real world' benchmarks that test stuff like file opening and scrolling documents don't really get into the meat of the everyday user experience.

    Using benchmarks to decide what computer to buy is like macking on the girl with the big boobs. She might look nice, but she could be horrible in bed. Also she might have crabs.

    --
    (-1, Raw and Uncut is the only way to read)
  11. Tech Report also has a look at the controversy by questionlp · · Score: 5, Informative

    The guys at Tech Report also has an article in which they dissect parts of the benchmark and provide what both FutureMark and nVidia's comments on the matter.

    1. Re:Tech Report also has a look at the controversy by hudsonhawk · · Score: 5, Informative

      As does Extremetech.com - they offer up a pretty in-depth analysis of the issues surrounding the fiasco here.

      Scott

  12. You want scores? by caouchouc · · Score: 5, Informative

    IF you've run the benchmark, post your scores here, and we'll all compare.

    Or you could just go directly to the futuremark forums instead.

  13. This is terrible news!!! by dgrgich · · Score: 5, Funny

    Along with most of my geek friends, I really depend on excellent the "excellent" 3dMark scores of the latest and greatest hardware to drive down the price of the previous generation of video cards. After all, software that truly supports all of the whiz-bang features of the top-tier cards doesn't arrive until about 6-9 months after the cards appear on Best Buy's shelves.

    If 3DMark isn't producing high enough scores for the new nVidia cards, where will my price breaks be?

  14. No Subject by Jay · · Score: 5, Informative

    It seems like the 3Dmark folks decided to deliberately test DX9 features, even though there are not many cards which support them in hardware yet. Nvidia is pissed because they have not implemented any DX9 features in hardware on the FX, where ATI has them on the 9x00 whatever.

    This is a valid benchmark to use to test out how your current hardware will perform in a DX9 environment. I, for one, am glad to see such a tool available so that I can take DX9 performance into account when making my next video card purchase. So my next card may be an ATI - Who knew? The last ATI product I owned was a Number 9, not exactly a 3D monster....

    --
    You think emacs is evil?! You've never used VM's XEDIT have you?!! That's evil, baby!
  15. Only 4 rendering pipes not 8 by bascheew · · Score: 5, Informative
    Does NVidia's poor performace have anything to do with the recently revealed fact that it does NOT have 8 rendering pipelines as it advertised, but only 4?

    Read about it here. http://www.theinquirer.net/?article=7920

    "An Nvidia technical marketing manager confirmed to us that Geforce FX has 4 Pipelines and 2 Texture Memory Units that can results with 8 textures per clock but only in multitexturing.
    However, Nvidia did say that there were some cases where its chip can turn out 8 pixels per clock. Here is a quote:
    "GeForce FX 5800 and 5800 Ultra run at 8 pixels per clock for all of the following: a) z-rendering b) stencil operations c) texture operations d) shader operations"
    and
    "Only color+Z rendering is done at 4 pixels per clock"

    We talked with many developers and they said me that all games these days use Color + Z rendering. So all this Nvidia talk about the possibility of rendering 8 pixels in special cases becomes irrelevant.
    The bottom line is that when it comes to Color + Z rendering, the GeForce FX is only half as powerful as the older Radeon 9700."

    --
    This statement is false.
  16. Silly arguments... by klocwerk · · Score: 4, Insightful

    Ok slashies.
    3DMark 2001 measures performance for directx 7 and 8 hardware platforms.
    3DMark 2003 was built from the ground up to measure performance for directx9 platforms, it is not DESIGNED to be a broad range benchmark. it isn't meant to give good scores to your computer that does what you need it to.

    It's a high end performance measurement tool, which UNLESS USED IN THE PROPER CONTEXT gives you useless measurements.

    Sorry for the pissiness, but jeeze. for geeks who claim to love specialized tools and hate bloat, this is the perfect tool. it does one thing specifically and doesn't throw in the kitchen sink, or support for ancestral hardware.

    They aren't microsoft, they're fully supporting 3DMark 2001 for the platforms that it was designed for.

    I'll hush now.

    --

    "You worthless post!"
    -Shakespeare, 2 Gentlemen of Verona, 1. 1. 147
    1. Re:Silly arguments... by l33t-gu3lph1t3 · · Score: 4, Insightful

      One of the primary reasons for the criticism of 3DMark2003 is the fact that it *DOESN'T* use DX9 extensively. Pixel shader 1.1 and 1.4 are primarily used, which is absolutely laughable, and only in ONE benchmark are there SOME PS2.0 and VS2.0 paths used. The first test is DX7 for chrissakes...

      --
      ------- "From bored to fanboy in 3.8 asian girls" ----------
  17. My system by dfenstrate · · Score: 4, Informative

    3d Mark 2003 Score: 1252

    Geforce 4 Ti 4600 @ AGP 4x
    800 MHz PIII
    256 MB RDRAM
    Intel VC 820 Motherboard
    Windows XP
    Games & 3d Mark ran off of 80GB WD 8MB cache Special edition hard drive, alone on a seperate IDE card on the PCI bus.

    For Games:
    Simcity 4- large maps and pleasing resolutions bring my comp to it's knees. Running SC4 at 1024 & higher resolution is absolutely beautiful, running it at 800 x 600- it looks like ass.
    RtoCW runs fine at 1024, haven't tried it higher yet.
    Delta Force: Black Hawk down runs fine at 1024, with full effects. Haven't tried it higher yet. The water effects are stunning.
    UT2003 ran fine when i had a GF2 in here, haven't tried it since.

    my 2 cents

    --
    Alcohol, Tobacco and Firearms should be the name of a store, not a government agency.
  18. The REAL Issue by MBCook · · Score: 4, Informative
    I've been reading about this, and the big rift seems to come down to this: the pixel/vertex shader programs are not optomized. This is why nVidia doesn't like the benchmark but ATI does. From what I've read, ATI's hardware performs very well with unoptomized code while nVidias does not. nVidia's hardware is faster than ATIs, but it doesn't do well with non optomized code. All of the complaints about the benchmark seem to be about "unneccessary complexity" and other "no one would do it like that" type things. These are all basically "you could optomize that, so why don't you do it" type complaints.

    The under-issue here is that nVidia is no longer a "partner" of madonion (I know they changed their name, whoever they are now, futuremark or whatever) but ATI is (IIRC). This is helping fuel suspicion that the benchmark is designed to perform better on ATI hardware than on nVidias. You must pay a fee to be a "partnet" so there is the unspoken idea that what Futuremark is doing might be some kind of extortion.

    Where the answer lies is up to you. Personally, I do think that the benchmark is unfair/not a good benchmark. For example, chaning the graphics card in your computer should have next to no effect on the CPU score, if any; yet it has a measureable effect. But all of this is mute, IMHO, since Doom III will be the new Uber benchmark trusted above all else when it comes out. Untill then, argue amongst yourselves.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  19. The 3dMark benchmark is stupid anyway.... by Steveftoth · · Score: 4, Interesting

    Personally, I think that a good benchmark is just doing whatever you are going to be doing and timing that.

    Are you going to be playing much of the 3D-Mark benchmark ? If the answer is yes, then you should use it, otherwise it's pure masterbation. Their site claims that the purpose of the benchmark is to give you an idea of what a typical DX7-DX9 game will give you in performance. However, the 'games' they use to test it are not games you can actually play. It's basically a graphics demo. Wow.

    The only benchmarks even worth considering are the Quake, Unreal, etc. benchmarks that test real games being played. And even those results should be taken with a grain of salt. They are 'real world' results, but you have to take into account many factors to actually derive useful information from them. Such as RAM, CPU, resolution that marks were run at, etc.

    If you are smart, then you will buy your graphic card from a place like Fry's that will let you return it if the performance is unsatisfactory. In this day and age where the graphics card costs more then a computer, you had better get your money's worth.

  20. Open Source Is Perfect for Benchmarks by EXTomar · · Score: 5, Interesting

    Sometimes people scratch their heads about benchmarks and wonder "how did they come up with that number?" If the benchmark itself was Open Source you'd have at least a partial answer. Not to mention you'd have the eyes of many people looking over the code to make sure it was executing draws in the right and consistent manner.

    So why aren't benchmarks open? What do the makers of benchmarks have to hide? Are they under NDAs from the card vendors?

  21. Love Carmack... but. by El+Camino+SS · · Score: 4, Funny


    He makes my head explode every time he talks video cards.

    Tell him Corky here can't handle this.

  22. Re:My score by gosand · · Score: 5, Funny
    This shit is for people wanting to compare penis length without actually whipping it out.


    What do you mean? Mine's out.

    --

    My beliefs do not require that you agree with them.

  23. Re:Why bother? by Osty · · Score: 5, Informative

    Does it really make a difference if you get an extra 2 frames per second on your game? I understand if you're doing super high end visualization where it's necessary, but at that point you can afford to purchase 5 different $500 cards and compare for yourself, right?

    Yes, it does matter (within reason, anyway). While your current card may do well enough at Quake 3 and the new cards may not have a huge margin over it (really, what's the difference between 150fps and 200fps except in the very rare situation where absolutely everything on the screen is blowing up or something), that's old technology. As hardware capabilities increase, software complexity also increases. That card getting you 150fps at 1024x768 in Q3 with 4x FSAA will likely barely break 30fps for Doom 3. (at that point, you tweak -- drop your resolution, turn off FSAA and anisotropic filtering, lower your detail levels, turn off unnecessary effects, etc and get up to a playable 50fps or so) The cards doing 200fps in Q3 will probably run D3 around 50-60fps. While there's little difference between 150-200fps, there's a world of difference between 30 and 60fps.


    And just to head off any, "But your eye can only see 24/30/60fps anyway, who needs more?" arguments:

    • Wrong
    • Film and television are watchable at such a low frame rate because film captures motion blur. Video games do not. Without motion blur, your brain needs more frames to make a smooth image. And even with motion blur, film is hardly smooth (watch a long horizontal pan some time, they can be painfully jerky depending on the speed of the pan).
    • These numbers are averages (except when you cheat and report the peak number instead, which will be even worse). Just because you normally get a smooth 60fps doesn't mean there won't be places where you drop to a slideshow 10fps. Higher is better when talking about averages, so that the worst case won't be so bad.

  24. the point by cribb · · Score: 5, Insightful
    what bothers me is that the geforceFX, being very slow with unoptimized code, needs code specially rewritten so it works fast. directx was created with the idea that it will be the standard 3D engine, eliminating the need of a each game developing its own.

    now nvidia are introducing a new factor in the equation: now you have to write different code for each videocard. just as there used to be 3dfx-only games.

    isn't this against the idea of directx? seems very counterproductive to me, and an attempt by nvidia to monopolize the gaming industry.

    --
    Hostes alienigieni me abduxerunt. Qui annus est?
  25. NVIDIA has a problem by lazyl · · Score: 4, Interesting

    Carmack says:

    It seems that the NV30 architecture requires a good deal more optimization to run shader code optimally (read: fast), while R300 deals with standard code much better. This would explain why NVIDIA is so harsh and aggressive in its criticism of the new 3DMark 2003, since the GeForce FX (NV30) seems to have a problem with non-optimized shader code, a trait that its mainstream siblings NV31 and NV34 will obviously share. If word got around - and in this community, it does - this could seriously hurt NVIDIA's sales.

    To be fair, in real games this "handicap" will most likely not be nearly as pronounced as in the 3DMark test. After all, NVIDIA is very good at convincing game developers to optimize and adapt their code for their hardware.


    So NVidia only runs well with optimized code huh? That's going to be a problem for them I think. It means we won't know how well it works until we get some games to benchmark it with. Sure, we could benchmark it with UT2003 or something; but that doesn't mean much. I don't care about UT2003. My current card runs that fine. I (and other people who buy these cards) care about how they will run the next gen games. We could wait until those games come out, but a lot of people don't have that patience. For those people it might be safer to get the ATI. If you go with NVidia you have to really trust that the games you want are going to be well optimized for it, though as Carmack said, they probably will be. Personally I'm still on the fence about which card I will eventually get.

    --
    Aw crap, ninjas!
  26. Re:Love Carmack... but. by Fembot · · Score: 5, Informative

    roughly what he's saying is:

    If you just write an application then it will run twice as fast on the ati card as the geforce fx

    But if you write two applications to to the same thing and optimize one for the ati card and the other for the nvidia card then the nvidia card does better

    So performance wise nvidia appear to be relying on developers to optimise their applications specificaly for the geforce fx. And they probably will get it too given their current market share.

  27. See if they *learn* from 3dfx by siskbc · · Score: 5, Insightful
    If nVidia put out the FX ASAP, drop the price on it, take as much of a bath as they have to financially, they might be OK. The longer it takes to get it in the market, the less time until ATI's next one (at which point FX sells for $75). They need to reload for the next one (as you say). Problem is, they can't rush the next one (or delay the FX to slap a new capability on it). That's what 3dfx did, and it kept them behind the curve set by nVidia, and ensured their doom.

    nVidia needs to learn that you can stay alive as a company with the #2 video card, as long as you can price it competitively - hell, that's what ATI did for years. But they do need to make sure they eventually get a winner. Since FX obviously ain't it, maybe they can win one next year. And making better decisions is part of it - don't skimp on pixel shaders like 1.4 when the competition will be able to kill you with it.

    They definitely need to catch back up to ATI - competition on this front is good for all of us.

    --

    -Looking for a job as a materials chemist or multivariat

  28. GF4Ti4600 ~= 1500, Radeon9700Pro ~=4000 by willith · · Score: 4, Interesting

    There's a substantial thread on Ars Technica's forums that contains a ton of benchmark results. What it boils down to is that if you have a decent processor (Athlon XP 1600+ or better) and an NVidia GF4 Ti4600, you'll end up with something like 1500-1700 3DMarks. If you pull the GF4 out and slap in a Radeon 9700 Pro (and get the appropriate drivers installed, of course), your score would shoot up to over 4000 3DMarks.

    I've got a Ti4600, and 3DMark 2003 runs like ass. Fortunately, Splinter Cell plays just fine, so I'll ignore the benchmark and get on with actually using the computer.

  29. Nvidia + 3dfx = NVfx by Deathlizard · · Score: 4, Interesting

    This is what is scaring me about Nvidia, Espicially since just about everything Nvidia makes is running my PC right now and it would be a cold day in hell before an ATI product touches my PC.

    From what I've seen so far, Nvidia is doing the exact same thing that 3dfx Did when the voodoo3 came out, and whats more disturbing is that the're following the 3dfx downward spiral so close that you could praticially mirror the two, a sort of NVfx if you will.

    Making Video cards, Pushing their Rendering Format harder than ever, Bashing Benchmarks, claiming that their hardware is limited for a reason, ETC. All of this failed miserably when 3dfx did it, and it's going to fail for Nvidia as well.

    It wouldn't suprise me to see a dual GeforceFX board this year, or even a quad version. It's what 3dfx did before they went under.