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Quake II Mods for Engineering Students

gleeklet writes "Has anyone else seen that there is a need for inexpensive 3D visualization software for presentations and classroom lectures? There is a Chemical Engineering package available but compared to video game software, the graphics are a bit lacking. My goal was to create a chemical plant with the process control algorithms coded into the Quake II source. As a short demo I spent several hours creating a unit cell demo Quake II level to demonstrate the use of open source video game technology, which I found was well received by undergrads. Has anyone used video game technology as an education tool for science or engineering?"

3 of 52 comments (clear)

  1. A wonderful idea by cybergeak · · Score: 5, Interesting

    making a map of something for a quake engine is a much better idea for a walk through than say QuickTime VR, and the guns and HUD are easily removed, so having a BFG while touring a possible building design isn't that big of a worry.

    wasnt there a post here on /. about architects using off the shelf stuff and quake 3 for virtural walk throughs of buildings they've yet to build?

  2. Video Game engines by Thalias · · Score: 5, Interesting

    I like this idea. Using video game engines has potenial. I mean things like sim city could definately be used. Other things such as quake or Counter-strike could be used for classes such as physics. It could be used to show how motions and forces work, when variables are set at different levels. I thought movies would also make great teaching aids too, something that will get students interested in what is being taught. Lastly all the flashy graphics games could be used for animation. Oh yeah playing games themselves help sometimes. Like for political type class games that involve diplomacy such as Solar Empire are good. FOML

    1. Re:Video Game engines by Soul-Burn666 · · Score: 5, Informative

      Look on the specs of the upcoming Doom3 engine. The physics there have reverse kinematics and many nice stuff. Their collision detection is so good that when you fire a weapon, the bolt is simply a triangular object, moving at a very high velocity. Because the system is so accurate, when it hits objects, they move as expected.

      Ofcourse, the game is not out yet. But when it'll be out, there will be modders out there to use this and as we know iD, they will release their source code in a couple of years.

      --
      ^_^