Working as a Game Tester
DaytonCIM writes "SFGate.com has a great story on the real life of game testers. 'Life is not all fun and games, though. It's all games -- with little time left for sleeping or eating, at least during the busy months before Christmas. The longest week he has logged was 106 hours, and 60-hour-plus weeks are typical in deadline crunches, he said.'"
I think you're missing a very large point here.
There are 168 hours in a week. Take away 100, and you're left with 68. Now assume you want to sleep 8 hours a night, each night. That takes a 56hr bite out of your week, leaving you with a grand total of 12.
That's 90 minutes to yourself each day, for as long as you work there. I'd bet most of us could do it for a week, but how about a year? Not likely.
And of course as a temp, your sick days are limited...and vacation? Forget about it. Going out with friends? watching tv, reading slashdot, talking on the phone, dates....You've got 90 minutes each day. 35 minute commute? Too bad.
You've fallen into the common belief that money brings happiness. The question however is this: What good is money if you have to sacrifice your mental well being to get it?
-Chris
--an unbreakable toy is useful for breaking other toys--