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Galactic Civilizations Coming Soon

dragonsister writes "Like Master of Orion 3, Galactic Civilizations is a turn-based strategy game involving colonizing and dominating the galaxy - militarily, diplomatically, or economically. Unlike MOO3, GalCiv will (release date March 26th) come without copy-protection; Stardock are addressing the piracy issue by providing a bonus pack and further downloads to users providing a CD key. This 'rewarding the honest' approach is precisely what Slashdotters have asked for ." I've been playing a lot of MOO3, which I love, but this is looking great as well. Ah, the bounty of games.

GalCiv may also be purchased via a subscription to Drengin.net, which also supplies a variety of 'smaller' games which would not sell so well in the normal market.

I have no connection to anyone producing Galactic Civilizations. I'm planning to buy the game because I've been impressed by:

  • The developer's interaction with fans, at least on the newsgroup comp.sys.ibm.pc.games.strategic
  • The level of beta-testing employed
  • The comments from the public beta-testers
  • The developer's budget of a year of additional development, including AI improvements (Stardock has a reputation for good game AI anyway!)
Others may not be so pleased to hear that the game is developed for single-player only - no multi-player - but to each their own."

55 of 252 comments (clear)

  1. At last! by SkoZombie · · Score: 5, Insightful

    A game company that understands the key is not to cause inconvience to users but to commit to ensuring theres a better reason for buying the game "because otherwise you're a bad boy". I'll be buying it!!

    1. Re:At last! by Surak · · Score: 5, Interesting

      Now wait a minute here. Here's a quote from the Google Groups link:

      In a nutshell, the game has no copy protection whatsoever. Instead, we've
      taken the route of providing long term feature support (i.e. updating the
      game with new stuff). But to get to these new features you go through
      "Stardock Central" which uses the serial # that comes with the game. The
      serial # is authenticated on the server so even if someone cranked out a
      serial # generator or passed out serial numbers on the net, the server would
      be able to detect serial #'s that aren't in the retail list or serial #'s
      getting a lot of differnet IP's downloading the entire game.


      This sounds an AWFUL lot like what Microsoft did with Windows XP. Yet, when Microsoft banned certain serial #s from getting SP1, Microsoft was (and still is) severely bashed on /., but when Stardock does the same thing for their "cool game" /.ers are overwhelming saying how cool it is and that this is what they asked for. How come?

    2. Re:At last! by Anonymous Coward · · Score: 3, Insightful

      How is it the same in any way? You don't have to activate this game before you can play it, and as far as I can see, you don't have to give someone the right to install or uninstall anything they like on your computer to get the updates.

    3. Re:At last! by OneEyedApe · · Score: 5, Informative

      First, this is just a game, not an Operating System. Far less critical. Second, this is a far better scheme than a lot of companies have been using lately. Be honest, and you get extra stuff. It sounds like these would primarily be expansion pack type enhancements, and not really critical patches.

      --
      Life sucks, but death doesn't put out at all....
      --Thomas J. Kopp
    4. Re:At last! by argStyopa · · Score: 3, Informative

      There is a significant if subtle difference.

      Use the serial number that's been previously detected or 'smells' pirated and:
      Case A) Windows XP - you get letters from the BSA and eventually (implied) a visit from the Feds who will take everything whether you're guilty or not, after which the burden of proof is on you to prove you are not another dastardly mass market pirate organization.
      Case B) GalCiv - you don't get all the free stuff, like extra ships, features, etc. that are only available to legit users.

      Sounds like a difference to me.

      --
      -Styopa
    5. Re:At last! by Galvatron · · Score: 3, Insightful

      Microsoft has never required us to have our CDs in the drive while running Windows. If that had been their former behavior, I'm sure /.ers would be applauding Microsoft for moving in the right direction. We're perfectly consistent: we want people to move towards less onerous restrictions.

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    6. Re:At last! by SheepHead · · Score: 2, Informative
      Doesn't XP require you to activate eventually? That's how it is with the copies of Access 2002 I've used. You can install it (still need the CD key to install it) but after installing it you MUST register/activate the program within 50 program-starts, or the program will stop functioning until you activate it.

      If this program only requires "activation" in order to download updates and doesn't disable the program if you fail to activate it, then that's a big difference. Stardock is using a carrot (extra goodies) while Microsoft is using a stick (activate or the program will stop working.) Also letting you download the full game if you have a serial number is nice, there is at least one game I have where the CD stopped working and I don't think there's much I can do about it. (Under a Killing Moon, it's a bit old at this point.)

      This is just how I know Access works; I haven't used XP myself.

      sheephead

      --
      7d9e63e9501751ff4bf9307989d5623d *SheepHead
    7. Re:At last! by Surak · · Score: 2, Interesting

      Doesn't XP require you to activate eventually?

      I've been using it for 6 months without activation, it hasn't asked me yet. Come to think of it, I think we're using the corpporate version though.

  2. Basically a 'free' expansion pack then? by Dan+B. · · Score: 4, Informative

    So would I be correct in saying that if you buy the game, you get every bit of 'expansion pack' style material that comes out in the following year of development?

    That's sure to be a success, although I can only think of one expansion pack I didn't buy for a Blizzard game (they're good at releasing expansions that cost half the same as the original game).

    Still, I'm contemplating either MOO3 or GalCiv as I don't have loads of time to spend playing games these days.

    Quick poll, which one do you think is better? I'm leaning towards GalCiv as I usually like playing strategy games single player. Multiplayer is much better in fast pace eg. FPS.

    --
    Dan. -- So what if it's spelt wrong, nobody's perfect
    1. Re:Basically a 'free' expansion pack then? by will_die · · Score: 2, Informative

      Moo3 reviews have been rather mixed, some like, some say it needs another 2+ months of development for AI, tweaking so stuff etc.
      So far everyone agrees that you can expect to play 5-10 hours before you will understand the game.
      If between the two I would go with MOO3 as it currently is for multiplayer play, and wait to see what happens to GalCiv for single player play.

    2. Re:Basically a 'free' expansion pack then? by gl4ss · · Score: 2, Insightful

      i can sure understand why the reviews are mixed.

      some things are done well in moo3 but it is different from moo1/moo2. some things have just gone to hell(fleet assembling, ship design, yes i know theres autobuild but it isn't fun like ship design was in moo1/moo2)

      it takes several hours to get into the game(realising that you should just leave things for the ai to keep track of and just ignore that it likes to build fleets that seem silly to you), and several other hours to get annoyed that you can't keep track of your civilization without spending horrible amounts of time fiddling, and the ui isn't that great.

      and really, moo3 is technically and gameplay wise something that could have come out like 5 years ago, and has some things 'missing', like with the moons, you can't colonize them so why are they there?

      in my opinion the whole game is more like vga-planets than master of orion 1/2(better suited for multiplay, more micromanagement shown).

      --
      world was created 5 seconds before this post as it is.
    3. Re:Basically a 'free' expansion pack then? by Xenophobe · · Score: 2, Informative

      I'll spare you my take on the game, since it has been echoed by many people on MOO3 discussion boards. Try the boards at Apolyton and The Orion Sector. You'll get more opinions about the game than you ever wanted.

      I will advise you to stay away from the official Infogrames boards, however. Most of the trolls and flamers seem to reside there, so signal to noise ratio is much lower.

    4. Re:Basically a 'free' expansion pack then? by wilcoxon · · Score: 2, Informative
      GalCiv. I've been waiting years for MOO3 and pre-ordered it almost a year ago. I'm disappointed in MOO3 and will be buying GalCiv. My problems with MOO3:
      • Lousy interface. The screens I need to check regularly are the various queues. To cycle through the queues and look at what's going on (not change anything) takes 11 clicks per planet.
      • Stupid AI (in some ways). I've had colonies starving and the AI keeps building mining improvements instead of farming improvements.
      • Lack of control. There are some things in the game that are impossible to control. You can over-ride the AI on building ships, planetary improvements, and DEA (farms, mines, etc) but you can't control what improvements get built on DEAs (which have a huge game impact).
      • Bugs. The game kept getting delayed because they were going to release it "bug free". Yeah, right. Sometimes, you lose keyboard or mouse until you exit the game (rarely you lose both). If anything else grabs focus, you will probably get a Direct X Surface Error that crashes the game (or if you alt-Tab out of the game). SecuROM copy protection causes problems for lots of people (on my system, I have to reboot and run MOO3 as the first program I run or the game won't start and my DVD-ROM disappears). Bulk Freight Modules are supposed to increase income from Spaceports but they decrease it heavily (from 140 to 17 in one case for me) and you can't stop them from being built (they are DEA improvements). Etc.
  3. Not everyone is honest by Anonymous Coward · · Score: 4, Insightful

    I hate to say it, but some form of copyright is good. Do you think the average joe bloggs in the street gives a hoot about copyright if they can get around it. I personally hate to hear that the game I just forked $90AUD for is being played by a mate who just ripped it off someone else. Where then is the economical reason to purchase the game yourself?

    Copyright should only be there to make it hard for most people to burn, not everyone. People should still always be able to back up their data to CD. It is only when copy right goes that step beyond reasonable protection that I complain. Like the CD I purchased the other day that wont play in my computer.

    We all hate copyright because we all know that at some point in our lives we have breached it. I know I am craptacular at agruments but all I want is the prices to come down to reasonable levels.

    Oh hang on, I hear you talking about the no-copyright utopia. Well sorry it aint going to happen. Ever. Look at the frickin trends that all the large companies are moving towards. Soon we will have to call up an activation center to play our favourite CDs.

    (BTW, I just paid for MOO3 and it is an okay game. I realise it is strategy, but c'mon, why cant i up the res a little).

    1. Re:Not everyone is honest by Anonymous Coward · · Score: 4, Informative

      I think you're confusing 'Copyright' and 'Copy-protection'. Completely different things.
      Copy protection on CDs is a completely botched affair - it presents a slight inconvienience to those who wish to copy the CD, while producing problems to those who have bought it legitamately.

    2. Re:Not everyone is honest by Anonymous Coward · · Score: 3, Funny

      s/copy protection//g

      Whoops, another DMCA violation!

    3. Re:Not everyone is honest by Anonymous Coward · · Score: 3, Interesting

      You wanted the game, and you bought it. There is your economical reaon.

      A game only needs to be developed once. You are paying for both yourself and the guy who just got a copy, but the alternative would be that neither of you would pay (he just spent all is money on beer after all), and neither of you would get the game.

      Would you really want him to pay anyway? Think supply and demand... When demand goes up, so does the prices. Two customers instead of one is double the demand. Expect the price to rise a lot.

      Don't believe propaganda about prices being so high because of piracy. The prices are so high as they can be without loosing the rest of the customers. If there were more customers, they could rise the prices even more, and only loose some of their customers. As long as the price increase causes a bigger rise in profit than the drop caused by loosing customers, they win.

      An in bonus, they can sue the rest for copyright violation, and get extra money from them.

  4. Re:business model.... by kfg · · Score: 5, Insightful

    For many companies, including Microsoft item 3 on your list has been filled in with "Sell a shitload of games."

    You are perhaps mistaking missing some sales with being unprofitable. Many people make this mistake, and thus fail to profit. Half a fresh pie you can eat is better than a whole pie rotting in a safe.

    Apogee actually managed to make a profit *giving* fully functional games away and only selling additional content.

    Go figure.

    I'm not at all sure that wouldn't make a viable commercial model today. Sell what amounts to a "super demo" for a nominal fee to cover costs, say ten bucks, and get as many copies out there as you could, and then sell extended content for twenty five bucks to those who found the game worth it.

    Of course this would only work if you were putting forward a really *good* game.

    If you're putting forward a crappy game, yeah, you're right, the only way to profit is copy protect the hell out of it, and make sure you've got the buyer's money well tucked away up front.

    Hey, maybe that's why so many games are a pain to play these days. If you can't even get authorized to play a game you've actually paid for you'll never get to find out what a piece of crap it is while you can still return the bugger.

    Good games, at a fair price that can simply be copied to a HD and played from there without a key have never failed to be appreciated, and to sell quite well.

    KFG

  5. Imperium Galactica by Khalidz0r · · Score: 3, Informative

    For those who like space strategy games, and colonization etc, I would suggest Imperium Galactica. It is my favorite space strategy game :) And it's real time, not turn based.

    http://imperiumgalactica.com/

    About this game outlined in the topic, I think it's a mere advertisement but we'll see if this game is good anyway :)

    Khalid

    --
    "What you 'seek' is what you get!"
  6. Great move by Ice+Tiger · · Score: 4, Interesting

    This is a good move, allows you to burn backups of your CD's. For an example, Battlefield 1942 came out in the uk (maybe elsewhere) with CD's that were poorly manufactured and so have been cracking whilst in the drive etc. EA charge 7.50 UKP to replace each disc and as there are two that's an additional 15 UKP for the game on top of retail price. Not a good situation at all. Oh before you ask the copy protection on the CD's is a nightmare to get around.

    The game comes with a CD key and this can be used to prevent online play which is what bf1942 is all about, ok so that doesn't prevent the warez kiddies from playing the game in single player which is like a training ground for multi player, so the CD key could have been the main form of protection for this game. Grrr

    --
    "Because we are not employing at entry level, offshoring will kill our industry stone dead."
    1. Re:Great move by Anonymous Coward · · Score: 3, Insightful

      Actually, the CD key doesn't even prevent anyone from playing online - people are playing the game with warez versions on cracked servers.

      Myself, I bought it the day it came out, but I couldn't play it at all because of the copy protection. The solution? I downloaded the warez version. It took me less than 5 minutes to find the warez version online, and just an additional 15 minutes to download it. Worked like a charm.

      The moral of the story is this: copy protections don't work in this world of ubiquitous broadband, since the warez versions are cracked and released before the game is available in stores anyway (if a warez group releases a game at midnight, it's available on most DC hubs by 3 o' clock). The only thing it does now is to piss off the people who actually buy the game.

    2. Re:Great move by MrFredBloggs · · Score: 3, Informative

      "CD's that were poorly manufactured and so have been cracking whilst in the drive etc. EA charge 7.50 UKP to replace each disc and as there are two that's an additional 15 UKP for the game on top of retail price."

      Are people paying? Wow! This totally contravenes the 1976 Sale Of Goods Act - section 15 "Must be of merchantable quality". This is a design fault.You get a free replacement or your money back. There's nothing the developers, producers, distributors, manufacturers or retailers can do to stop you. That's a statury right.

      Someone needs to sue them in the small claims court for this, if what you say is true.

  7. Actually, MOO3 can run on Linux-with a little help by ClassicG · · Score: 4, Informative

    MOO3 will run in Linux almost perfectly with WineX. Other than needing to change the cursor to 'system' in the options panel, the game works almost flawlessly for me.

    Of course, WineX isn't free, ($5/month gives you binaries and voting rights to what should be worked on next), but I think it's worth it. There's also a bit a movement to get Transgaming to concentrate more on getting older classic games running in Linux, and for that hope alone, I'm behind TG.

    --
    I game, therefore I am...
  8. Critical mass by little1973 · · Score: 4, Interesting

    I am curious to see if they really solved the critical mass problem found in strategic games as well as they claim here.

    --
    Government cannot make man richer, but it can make him poorer. - Ludwig von Mises
    1. Re:Critical mass by KirkH · · Score: 2, Informative

      Take a look at this gameplay summary (with screenshots) that the creator of the game wrote up to demonstrate gameplay. He is handily winning and is confident he'll dominate soon, but he ends up losing due to an extremely long-term computer AI strategy. Good read.

      There is also a second gameplay report where he does win. :)

  9. I know I must be missing something here but by back@slash · · Score: 2, Insightful

    What is there to stop people from distributing the bonus downloads from Stardock via the same methods pirates will use for copies of the game?

    --
    This comment was generated by a Squadron of Ultra Ninjas
  10. hopes and expectations by Stalcair · · Score: 2, Interesting
    I really would like to see this system work for them but am afraid that it could possibly blow up in their face. This would not only be bad as it would punish them for placing trust in consumers but would only serve to give valuable ammunition to those that wish to eliminate fair use. Other companies would surely not ever dare such a thing any more than they would attempt to have a product based business model and then open source. (A service model CAN work with this assuming, like any business that there aren't incompetents running the show). I know this has been done with various levels of success in the past but it just seems that this here is a major focus. Furthermore I know that it is relatively easy to obtain cracks and images to download from various sites yet the issue here is one of business confidence.

    On another related issue, I am hoping that the "Internet distribution business model" starts showing a more vibrant show of support soon. The ability to save money by taking out the middleman is just about always wanted. Add to that the possibility of increasing quality and diversity of games by reducing the groupthink draconian measures from the publisher. Every little bit helps I suppose.

    --

    I seek not only to follow in the footsteps of the men of old, I seek the things they sought.

  11. Better than MoO3, hopefully... by Ephemeriis · · Score: 3, Interesting

    I bought MoO3, and played it for 30+ hours, desperately seeking some kind of enjoyment. I never found any. I wound up returning my copy for Freelancer. I've been watching GalCiv for a little while now, and it actually looks halfway decent. I think I may need to pick up a copy. This time around, however, I'll wait and see what some of the players are saying before I pick it up.

    yrs,
    Ephemeriis

    --
    "Work is the curse of the drinking classes." -Oscar Wilde
    1. Re:Better than MoO3, hopefully... by Ramze · · Score: 2, Interesting

      I was bored to tears with Moo3. It's almost nothing like Moo2. I was hoping for a larger queue for each planetary construction list, more technology to play with, and maybe even a technology tree that was almost like what they gave us, but this whole dealing with the Galactic Senate thing is boring (gee... a game for politicians! ugh!) and with only so much able to fit in the queue at a time (3 for planet, 3 for military), you almost have to put everything on Auto. The game plays itself & you end up fighting with the AI for what you want to do. In Moo2, I could go through a few hundred turns w/ out looking at it, just click a button, and it would tell me 30 turns later when my colony ship finally was built. Moo3 requires you to take each and every turn & you reeeeeally feel those 30 turns go by. (I even forget I tried to build one!) and if you want it to go to another system... another 12-30 turns & man... that takes forever, too! I'll stick to Moo2. I don't know WHAT they were thinking when they made Moo3. It's a huge disappointment

  12. Comment on Stardock by greenreaper · · Score: 5, Interesting

    I've been a Stardock follower for quite a while now. See, I tried out some of their software quite a while back, and I found a rather nasty bug in their window skinning product, WindowBlinds. So I decided to go report it.

    Most companies would simply have acknowledged the bug, maybe offering a simple thank-you. Their response was to give me a registered copy of the software and encourage me to submit more bugs.

    (disclaimer: this approach may not work for everyone :-)

    Stardock are good. They don't mess their customers around - they might not always do what some of them want, but hey, that's true of any company, and at least they explain why ;-). They go the extra mile to help - almost every member of the company is available on IRC, from the CEO downwards. They have a dedicated community on the Stardock newsgroups and over at WinCustomize, who helped them transition from OS/2 to Windows - people bought Object Desktop subscriptions a year before it was officially out, because they trusted Stardock to deliver.

    Heck, they even had a positive cashflow throughout the dot-com era, because they didn't rely on stupid business plans and massive investment. Just on listening to their customers, making a good product and shipping it.

    GalCiv is one of those products. It's got a solid AI, and more gameplay than you can shake a stick at. And the price is right. So go get it now.

    And no, I don't get paid for this. ;-)

  13. Linux version? by intnsred · · Score: 3, Interesting

    I remember playing GalCiv way back in the OS/2 days. It was a pretty cool game.

    But this is 2003 -- are they going to come out with a Linux version?

    If not, then why do I care? Should I have to go out and buy Windows XP to play a game? (Sorry, I can't run Windows for legal/ethical reasons.) Should I have to dumb down my Linux box by buying a commercial WINE variant that seems little more than a big kludge?

    It's got to be native Linux binaries or nothing...

  14. GalCiv has multithreaded AI by glMatrixMode · · Score: 5, Informative

    GalCiv has such a bright AI that at most difficulty levels, not only doesn't it cheat, but it is defavorised against the human player - for example, if I understand well, it gets less money.

    This has been made possible by the use of a multithreaded AI. To wit, whereas most turn-based games did 'think' only during a short lapse of time between the human's turns, GalCiv thinks continuously while the human is playing. So that allows for a much longer computation time.

    GalCiv has already been used on Tom's Hardware to test the hyperthreading capacity of the new Pentium4 3GHz.

    Moreover, there's a stuff called the 'Metaverse'. In short : after you end a game, you can automatically upload some crucial game data (your score, elements of your strategy...) to a central server which then deduces improvements to the game's AI. Then I guess you end up with a game which plays better.

    The guys from the GalCiv team say it has already been working with the betatesters's games and has very significantly improved the game's AI.

    --
    War doesn't prove who's right, just who's left.
    1. Re:GalCiv has multithreaded AI by greenreaper · · Score: 2, Funny

      If you can beat it at Intelligent, you have essentially beaten the AI. Anything higher and it starts getting more money from it's colonies (evil genius civs long ago realised that slavery pays great dividends ;-).

    2. Re:GalCiv has multithreaded AI by Mac+Degger · · Score: 2, Funny

      Heh...I knew it: in the future, AI in games won't be made as such, it will be grown! Releases won't be held up by the renderer, or the artwork being late, but because the dev team wanted the AI 'to grow a little more: it just wasn't right, so we decided it needed an extra month to learn'.

      --
      -- Waht? Tehr's a preveiw buottn?
  15. Reward the honest? by acoustix · · Score: 4, Insightful

    What does this say about our society? It is sad that we feel we should be rewarded for doing the right thing. We should want to do the right thing without expecting rewards.

    --
    "A plan fiendishly clever in its intricacies"- Homer Simpson
  16. Nice idea, but by DJProtoss · · Score: 2, Insightful

    Whilst this is a great idea, I have one point to make: It won't do a thing about piracy. Why? because all the 133t w4r3z d00dz will just pirate the bonus material. Sure one person will have to buy it, but it only needs one person who has bought it to then realease it...

    --
    "Success is based on knowing how far to go in going too far"
  17. Re:Actually, MOO3 can run on Linux-with a little h by Omnifarious · · Score: 2, Interesting

    But, will Galactic Civilations run under WineX?

  18. Why haven't they gone the whole hog? by oolon · · Score: 2, Insightful

    If you can download the full version why not go the whole hog and offer the option of download and burn yourself! That way you can save the carrier costs they can pass on the savings of not having to produce the box/cd etc, and can cut out the middle man completely which can take up to 50% of the costs, that way they could offer it for 20-30 bucks, and still make a good profit. 45 buck plus P&P is the same as a highstreet price. So where is my saving? Yes I can play now, but thats only a few days break before before the box arrives, and I still have to download the sucker. Yes I like this approach but they haven't followed it through completely.

    James

  19. Re:Actually, MOO3 can run on Linux-with a little h by ClassicG · · Score: 2, Interesting

    That's the big question right there, isn't it. I certainly hope so, but of course there's no way to find out until somebody gets their hands on a copy and tries it. Unless of course somebody at Stardock tries it out themselves before the game is released.

    Hmmm - that would be nice - to have the actual developers try to get the game running in WineX before it's released. Heck, maybe they could even fix any incompatibilities in the game itself, rather than have TransGaming update WineX to support it! Not going to happen, sure, but damn, it would be cool...

    --
    I game, therefore I am...
  20. I thought it was something big.... by mbone · · Score: 4, Funny

    Sheesh - I see a headline like
    "Galactic Civilizations Coming Soon"
    and I thought ./ had a scoop from the SETI Institute.

    Alas, it was just a game...

  21. Galactic Civilizations? by Sgs-Cruz · · Score: 4, Funny

    Sweet......are these galactic civilizations the anarchic oppressive Star Wars-type, or the unrealistic techno-communistic Star Trek type? And do we, as a species, stand to survive in these civilizations? I, for one, welcome our new insect overlords :)

    --

    Karma: pi (Mostly due to circular reasoning in posts).

  22. OS/2's killer app, now for Windows! by The+Fun+Guy · · Score: 3, Interesting

    Seriously, this game was pretty much the only reason I kept OS/2 Warp on my machine as a dual boot with Win 3.1 back in 1996-97. I loved OS/2... the multiple virtual desktops, the multithreading of all the programs, the clean looks, the stability... but what I really loved was GalCiv and the responsive way that Stardock and Brad Wardell would update the AIs on a regular basis, based on feedback from the players. I can't wait for GalCiv to make its return to my machine. (No, I am not in their employ... I just really, really loved that game, and really, really hated being forced to give it up when I finally gave up on OS/2.)

    --
    The man who does not read good books has no advantage over the man who cannot read them. - Mark Twain
  23. How does Space Empires IV Gold compare to these? by ClamBoy · · Score: 2

    I used to play a fair amount of VGAP v3 with some buds on a BBS...you know, kickin' it old skool. Any comments on how SEIV stacks up against MOO3 or GalCiv?

  24. Re:P2P by E-Tigger · · Score: 2, Informative

    Oddly enough, good products from good companies with good support don't tend to get shared like that.

    It tends to be only the companies that annoy consumers, that try to gouge them that suffer the P2P fate.

    For example, Space Empires IV is a very good game, and the community is very loyal to that game, so you won't see it around very much. It's just that simple.

    I remember reading people asking for codes for Gamespy's server listing program for games, and everyone was telling them to just spend the little bit of money the program would cost, because it was worth it. Worth supporting the software and worth the use it would get.

    That's what motivates people; the feeling that they are being treated with respect by the companies. And in turn that respect will be returned by the community.

  25. A warning about MOO3 by Nice2Cats · · Score: 3, Informative
    With all due respect for the editor's gushing, wait for at least of the first round of patches before you go buy MOO3. It could turn out to be a great game, but at the moment too many things simply don't work right (colony ships, parts of diplomacy), are unbalanced (AIs overbuilding troop transports), or simply cryptic (the docs are a joke). And don't get any ideas just because you like MOO2: Space combat and research have become mere abstractions of their former selves, though diplomancy and spying are a lot better. To quote one poster on Infogrames' website:

    When everything is said and done
    MOO2 was just more fun

    Quicksilver might still snatch great out of the jaws of good, and are some fantastic ideas here (once you get used to the interface) but currently, MOO3 is what we in open source would call a "Release Candidate". I am amazed that Infogrames actually let this one out of the door at this stage.

    1. Re:A warning about MOO3 by great+throwdini · · Score: 2, Funny
      MOO3 is what we in open source would call a "Release Candidate". I am amazed that Infogrames actually let this one out of the door at this stage.

      The reverse cover of the first Civ III manual reads: "Master of Orion III - You've conquered the Earth, now master the galaxy. First contact begins Q1 2002 for the PC and Macintosh platforms."

      Yhe release found its own way out after the hinges on the door had rusted away.

  26. Never say never, but.... by MEK · · Score: 2, Informative

    ...I would be surprised if Stardock ever develops for anything but MS OSes. Brad Wardell pretty much despised Linux back in Stardock's OS/2 era (especially after having been burned on an early effort to port GalCiv). Even if BW did not have a fundamental philosophical objection to the concept of free/open source software, he would still need to avoid Linux like the plague. Stardock has a pretty nice business providing add-ons to MS -- and, so far, at least, MS has not tried to muscle in on anything that Stardock is doing. Imagine what would happen to his business, which exists solely due to the sufferance and good will of MS, if he allowed porting (or worse, developed) products for "enemy" operating systems.

    Brad has always been a good guy -- I wish him well, even though it is not likely that I will ever use any Stardock software again. (I bought almost everything it released for OS/2 -- but OS/2 is long gone from our family computers).

    MEK

    --
    Credo quia impossibilis -- Tertullian
  27. Re:Gal Civ, Stardock and Drengin Network by driverson · · Score: 2, Informative

    Boy does this take me back down memory lane.

    I'm happy to hear that you enjoyed Trials of Battle. We did, in fact, do a Windows version of TOB but it was never released.

    However, the publishing contract with Stardock is expired so even if they wanted to release it they could not.

    It is fun to contemplate what we could do in an updated version of TOB (better graphics, real Internet play), but it will almost certainly never happen since both parties (Stardock and us) have moved on to other things these days.

    But it is still fun to think about...

  28. Shoot, I take over the world...and I got rejected by skogs · · Score: 3, Interesting

    There has been a lot of posting about Linux on the XBox, but I am much less adventerous and way too cheap to buy a brand spanky new xbox. But Simcountry has an incredibly in depth and hopelessly nerd centric game that I can play with the glories of Opera/IE/Netscape. They simulate an entire world right down to each country's roadmap and social security payments...and they do it on linux. It takes almost 12 full hours of processing to make each world go thru one month of activity. I wonder where they fell on this list of favorite linux games. All servers are dual processor units running everybody's favorite free operating system:linux. You can see how it all works. And see me.

    --
    Who is this that even the wind and the waves obey Him? Surely this computer must submit also!
  29. Problems with MOO3 by ColoradoZippy · · Score: 4, Insightful

    I agree with the parent poster; MOO3 is not ready for prime time. As said elsewhere in this thread, the AI is buggy (will almost never attack, loves to build troop ships) and there are DirectX issues.

    MOO3 is all about macromanagement, says developer Quicksilver...and that's all well and good, except they took away all ability to get down "in the weeds" and do the sorts of things people loved to do in MOO2, like build custom ships and command them in battle.

    Sure, you can specify what types of weapons, engines and defensive systems a particular class of ship has, but when it comes to combat your control is limited to a particular battle group with the options "patrol", "attack", "move", "stop" and "retreat".

    Finally, the graphics are less than stellar. Yes, I agree that gameplay is more important than graphics but MOO3 appears to be a step backward in many ways from MOO2. Combat, for instance, consists of a green grid on a black background; most ships are depicted as tiny grey or brown dots. There isn't a starfield to be seen.

    The GUI is also lackluster, cumbersome, and reminicent of the Windows 95 interface. While planet and diplomacy animations are nice, a suite of generic icons are used for technologies -- a far cry from MOO2's research animation which showed a member of your race standing by a rotating custom depiction of the newest gadget.

    Did I mention that there was no way to rename planets or star systems, nor choose player colors as in MOO2?

    The MOO3 player community is making great strides to improve the game, but there is plenty of left to do on Quicksilver's part. I might add that the only official comment received from the developer so far has been from the art director, who says that they're working on updating the manual. After so many years of development and testing -- and over a month between Gold status and release -- one really has to wonder what the hell is going on at Quicksilver, and if they truly intend on making a mediocre game great. I fear that they will release a single AI-strengthening patch, then wash their hands of the whole affair.

    Some people love MOO3, and I say: good for them. Those of you who loved the previous version, be warned: this game is not like MOO2 and is as problematic as the first (pre-patch) release of that game.

    Galactic Civilizations, at this point, would appear to be the wiser choice.

  30. Re:Linux by Anonvmous+Coward · · Score: 3, Insightful

    "But like MOO3, it doesn't run on linux. Or did this change?"

    I hate to sound rude here, but if you're really interested in playing games, you should seriously consider dual booting with Windows 2000 or something. It'll be a while before Linux has a respectable gaming library.

    Not trying to troll here but trying to be practical. Why miss out on the good games? I'll be switching to Linux in the next year or so (Lightwave's slowly making it's way over to Linux, so I can finally do my work on it...) but I'm always going to have Win2k as an alternative OS so I can keep playing games.

    Personally, I'd rather have the games than flip off MS.

  31. Demo Version? by Anonvmous+Coward · · Score: 2, Insightful

    No copy protection's nice and all, but I want to evaluate the game. I floated around their site a bit and didn't find a demo or evaluation copy. Anybody know if one's in development?

    The only real reason I'd have for wanting a copy of the game (Besides backup) is to give it a run before I buy it. I like their approach here. "Well if he's not going to buy it, at least let him try it, then we can still reward him when he buys it."

    I appreciate that they're not treating me like a theif, but I don't want them to forget that demo versions are a must.

  32. Re:Not the same thing at all by thelexx · · Score: 4, Insightful

    "How do you know?"

    From a linked article:

    "Stardock has found that the best way to keep customers and decrease piracy is to reward people for supporting you rather than punish people by having to go through copy protection.

    Each GalCiv user has their own unique serial number that is verified on our server as being a valid serial number. When a user enters this serial number into our server, they get a Stardock.net account which lets them instantly gain access to all sorts of extra goodies including the BonusPak."

    The language they use, throughout the sites actually, displays a distinct lack of intent to use serials in such a way as to prosecute people who don't have one. "If you have one, great, thanks and here's some extra stuff" is the clear and ringing message I get from the sites. Maybe they will become evil in the future. They have the benefit of the doubt however, due to a lack of past bad behavior. MS does not have this advantage, and further, clearly has the intent of using their serial scheme to shut down and/or go after people without (a real) one.

    "And? Microsoft will deny patches if no serial is provided, and StarDock will NOT provide additional goodies if a serial is NOT provided."

    There is a huge difference between a patch to fix the base product and additional graphics, sounds, etc. MS putting free stuff up for XP isn't the same, since if you haven't a serial for XP, you're still screwed at a more fundamental level. Not so with GalCiv.

    --
    "Gold still represents the ultimate form of payment in the world." - Alan Greenspan, 1999
  33. Re:In the tradition of MOO3.... by KirkH · · Score: 2, Informative

    I know you're just being funny, but to those that might not know: the game is already gold and will be shipping March 25.

  34. The return... by j_w_d · · Score: 2, Interesting

    of the ONLY great game ever turned out for OS/2. StarDock was originally supplied apps for OS/2. One - not a game - provided multiple desktops and otherwise took great advantage of the object oriented nature of the os. GC was multithreaded and had a vicious AI. GC also earned a Game of the Year Award at one point. Great news.

    --
    ------ The only greater hazard to your liberty than n politicians is n+1 politicians.