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GDC: 10 Reasons NOT to Make MMOGs

Warrior-GS writes "Gordon Walton, who helped create such games as Ultima Online and the Sims Online, is at the Game Developers Conference giving a seminar on "Ten Reasons You Don't Want to Run a Massively Multiplayer Online Game". GameSpy has been providing coverage of GDC, with several game previews and several conference reports. They also have a hands-on report of the Nokia N-Gage from four of their editors, and a somewhat unorthodox report of the Game Developer Choice Awards, where Metroid Prime was named Game of the Year. The convention continues through Saturday."

19 of 266 comments (clear)

  1. and the #1 reason...... by stratjakt · · Score: 5, Funny

    They suck once you realize it's just an IRC chatroom with graphics that you're paying $40 a month for.

    --
    I don't need no instructions to know how to rock!!!!
  2. I'd comment on this... by Anonymous Coward · · Score: 5, Funny

    But I need to get back to the game, sorry.

  3. Brought to you by the letter "M" by Sgs-Cruz · · Score: 4, Funny
    Why you don't want to make MMOLRPG Haiku:

    Internet attracts
    nitpickers with no money;
    driving you to drink.

    --

    Karma: pi (Mostly due to circular reasoning in posts).

    1. Re:Brought to you by the letter "M" by Anonymous Coward · · Score: 2, Funny

      bandwidth not enough
      for witty reply to this;
      lamer types, "me too"

  4. Multimedia? by MrEd · · Score: 2, Funny
    All these visual aids?


    It would be nicer to have just one focused, properly framed, and complimentary photo of the guy...

    --

    Wah!

    1. Re:Multimedia? by Sabalon · · Score: 3, Funny

      That's what I was thinking. I'm guessing that number 11 on the list is "It's hard to get a decent in-focus photo."

    2. Re:Multimedia? by ibbie · · Score: 2, Funny

      i suppose that after dealing with tech support issues for this long, the man twitches too fast to be caught clearly on film.

      *twitch!*

      --
      The wise follow a damned path, for to know is to be forsaken.
  5. One of the reasons: by GreyyGuy · · Score: 4, Funny

    "You make too much money and have to hire more accountants. Trust me- you don't want to have problems like that"

  6. Reason #11 by ralico · · Score: 2, Funny

    Doing customer and tech support for 50,000 adolescents who have free reign of their parents' credit cards.

    --

    SCO to Hell
  7. Did you see his picture? by BoomerSooner · · Score: 4, Funny

    That's reason enough. I bet he had hair before he started.

  8. Re:credit cards are hard to get from customers? by Coutal · · Score: 3, Funny

    i don't get it. getting a credit card number is *easy*. just post fake job listingsor something...

    so why code a virtual world full of monsters and quests just to get a credit card number?
    sheesh. in my days, exploits used to be a few kilobytes each...

    (My apologize to those who had their CC number stolen and for the humor impaired in general)
    -------------
    this message is quad-rot13 encrypted for your privacy

  9. Re:And his most compelling reason... by daeley · · Score: 2, Funny

    Hey, if I can take a blaster and a Wookie into a SimOnline neighborhood for target practice, I'm there!

    --
    I watched C-beams glitter in the dark near the Tannhauser gate.
  10. Re:To summarize by Anonymous Coward · · Score: 0, Funny

    Well, since you summarised the article for those too lazy to click on the link or too dumb to understand it, mind if I summarise your summary for those too lazy to read your post?

    Reasons: It's hard.

    Thank you. /LarsWestergren

  11. Re:Next up: BF1942 clones by schon · · Score: 3, Funny

    like lemmings, there'll be a few dozen BF1942 clones, and most will die due to too much competition.

    Really? There were lots of spinoffs, but I only remember one or two clones of Lemmings.

  12. Re:Electronic crack by flewp · · Score: 3, Funny

    A little common sense and some personal responsibility seem to be sorely lacking in the populace today.

    That's not my fault!

    --
    WWJD.... for a Klondike bar?
  13. Re:Metroid Prime by 3Y3 · · Score: 4, Funny

    The reason the first Metroid was difficult would be the fact that you had NO MAP!!!

    Sure you could create some bastardized atlas yourself on severla hundred pages of paper using nothing but fat Crayola markers, but really...I'd rather not go into the childhood trauma which was losing those maps.

    --
    ---- Anyone can act smart, but it takes a smart person to act stupid. ----
  14. Re:Two things: by T.E.D. · · Score: 2, Funny
    Unfortunately, high levels are relatively easy to attain. I played for 1 month, a few hours a night, and I'm currently at level 32, right where the content stops. But there are people who were level 50 only 3 weeks after the game was launched. What do they do now?


    Roughly same thing bored gangs of kids do in real life. They hang out and greif innocent passers-by.
  15. Re:Learn from Sony by T.E.D. · · Score: 2, Funny
    Sony has LONG since tackled the issue of harrasing customer phone calls with their customer service program, "Operation: Go Fuck Yourself". Sony believed that if you truly just stopped giving a shit, eventually your customers would pick up on this and quit asking for help. It's a beautiful, horrifying behemoth of a program that paid off big time in their favor. Grats to them.

    That's true. They even made a motivational poster for the program.
  16. Re:Maximum Charisma's Spectacular Online Game fail by Imperator · · Score: 2, Funny
    I worked for a computer gaming software development company called Maximum Charisma Studios in 2001-2002. I was the systems and network engineer, doing all of the production and corporate infrastructure -- desktops, servers, Microsoft, GNU/Linux, WAN and LAN networking.
    Is it just me or is this guy subtly looking for a job?
    --

    Gates' Law: Every 18 months, the speed of software halves.